lawajava
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24 bit audio question
This question I think probably is too simple, but here goes... Are there really noticeable advantages to recording audio tracks in 24 bit and then in the final mix dithering down to 16 bit? I've been recording audio in 16 bit and it's been sounding great. Even though I have plenty of disk space and RAM I'm trying to get some opinions as to whether I really should be recording the audio tracks in 24 bit.
Two internal 2TB SSDs laptop stuffed with Larry's deals and awesome tools. Studio One is the cat's meow as a DAW now that I've migrated off of Sonar. Using BandLab Cakewalk just to grab old files when migrating songs.
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gswitz
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Re:24 bit audio question
2012/10/15 23:28:22
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yes when recording, use 24 bit. you will often not use every available bit at the loudest moment. when youuse every available bit at the loudest moment in a tune 16 bit 44.1 can accurately reproduce everything a human can hear upto 96 deciibels.
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Rob.Art
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Re:24 bit audio question
2012/10/15 23:30:35
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Hi At SAE the teaching was the higher you start the better it will compress down. I still start @ 4800Hz and 24 bit , I have run @ 196 / 64 the audio files are huge Regards Rob
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Bub
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Re:24 bit audio question
2012/10/15 23:40:24
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Rob.Art Hi At SAE the teaching was the higher you start the better it will compress down. I still start @ 4800Hz and 24 bit , I have run @ 196 / 64 the audio files are huge Regards Rob Uh ...
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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Bub
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Re:24 bit audio question
2012/10/16 00:07:10
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lawajava This question I think probably is too simple, but here goes... Are there really noticeable advantages to recording audio tracks in 24 bit and then in the final mix dithering down to 16 bit? I've been recording audio in 16 bit and it's been sounding great. Even though I have plenty of disk space and RAM I'm trying to get some opinions as to whether I really should be recording the audio tracks in 24 bit. Here's how I approach it ... I try to keep my system recording and rendering at the same bit depth through the entire project. So ...... if you use any FX that utilize 32bit processing, in theory, it would be best to record to a 32bit file. Most FX do process in 32bit or higher. All of my projects are 96kHz/32bits. If I am going to burn the project to CD, I will export it to 44.1kHz/16Bit with dithering. If I am going to create an MP3, I export it at the full project setting without dither. Then I load the .wav in to Sound Forge and create an MP3 from that file. You do not have to reduce bit depth when creating an MP3 so dithering and converting to 16bit is not necessary. To make the best possible sounding MP3, I always use the original, undithered 96kHz/32bit .wav file. Another way to look at it is, you never really hear what you record in the digital domain. You hear a facsimile of it ... or, a representation. So, the higher the quality of that representation, the more detail you will get of the signal you recorded. The other thing to remember is, especially for guitar players and singers, the higher your sample rate, the lower your latency will be. The other thing that effects all of this is the quality of the A/D D/A converters in your sound card. I while back I did a test using different sample rates at 24bits. I discovered that bass frequencies sounded better on my Fast Track Ultra with the project set to 96kHz as apposed to 44.1kHz. And I also discovered that the high end sounded better when the project was set to 44.1kHz as apposed to 96kHz. I used test tones I created in Sound Forge to do the tests. The differences were minimal, so I stuck with 96kHz because of the lower latency. If you are recording at 16bits, you are introducing dithering before you even export, especially if you are using ASIO drivers ... they are 24bit. And if it sounds good to you, it just goes to show how minimal all of this really is ... I have lots of recordings I did with a piece of crap onboard sound card embedded on my motherboard and when I throw them on a CD mixed with new stuff I did at 96/32, I can't hear a difference. Especially cruising down the road in the car. So yeah, 24 bit will definitely sound better than 16bit but 32bit is the best choice if your system can handle it ...
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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AT
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Re:24 bit audio question
2012/10/16 00:22:20
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Yes, record at 24 bits. Even the average, prosumer convertors that we all know and love outspeck the theortical 96 dB range of 16 bit audio. Unless you prefer a higher noise floor, then use 16 bit. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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lawajava
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Re:24 bit audio question
2012/10/17 00:30:30
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Bub, I hadn't even contemplated 32 bits. Thanks all for the input. I guess I'll flip that bit and try the higher spec!
Two internal 2TB SSDs laptop stuffed with Larry's deals and awesome tools. Studio One is the cat's meow as a DAW now that I've migrated off of Sonar. Using BandLab Cakewalk just to grab old files when migrating songs.
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Bristol_Jonesey
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Re:24 bit audio question
2012/10/17 04:16:27
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Don't bother. There are no 32 bit recording interfaces available. 24 bit is more than sufficient
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bitflipper
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Re:24 bit audio question
2012/10/17 10:13:51
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I'll posit a contrary view for balance, and suggest that the answer is "no"; there is normally no discernible difference between a file recorded at 24 bits versus a file recorded at 16 bits. The benefits of longer wordlengths apply to the subsequent mixing and editing of those files, not so much to recording them initially. Of course, as soon as you bring a 16-bit file into a 32-bit project SONAR's going to automatically tack on some zeroes and from then on you're working with 32-bit files internally. But a well-recorded 16-bit clip will sound so close to a 24-bit clip that it's highly unlikely you'd be able to distinguish them in a blind A/B test. Keep in mind that - contrary to intuition - bit depth does not dictate how the audio sounds, only how big a difference there can be between quiet and loud sounds.
 All else is in doubt, so this is the truth I cling to. My Stuff
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tacman7
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Re:24 bit audio question
2012/10/17 10:33:49
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I can tell a difference in 48k over 44.1k in listening to vocal details. Or I was able to some years back but always went with 24bits for headroom and mixing. You can mix low and bring things up with digital with no problems, where in analog you had to get every track pretty hot. You start a project at a certain level and when everything is added it will be too hot unless you start low enough, kind of thinking. A lot of people want to work at higher sample rates like 88.2 and 96 and above but there is a substantial cost in performance that you don't have with 48k.
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Bub
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Re:24 bit audio question
2012/10/17 10:47:34
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Bristol_Jonesey Don't bother. There are no 32 bit recording interfaces available. 24 bit is more than sufficient This is where people get confused with all of this. Correct, there are no consumer grade 32bit recording interfaces, although I actually have seen a high end 384kHz/32bit recording interface. The whole point to recording 32bit is so there is no internal dithering going on ... and like bitflipper said, and I said (Please read the last paragraph of my post), the difference is very minimal ... @lawajava: The bit depth of the files recorded in Sonar are not related to the bit depth of the driver of your audio interface. They are two very separate entities. The internal converters in your sound card, when using ASIO, will always be 24bit. The bit depth at what Sonar captures that sound is what we are talking about. You don't have a choice when it comes to the actual converters in your sound card. They are what they are. If you look at Sonar's settings under 'Playback and Recording', you will see an option that says 'Dither'. This is for the processing of effects when playing your project ... it comes in to play for example, when your project is set to 16bit, and you are using FX that are 32bit. So, if you have Sonar set to record 32bit files ... dithering never comes in to play during playback when you are mixing and mastering.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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John
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Re:24 bit audio question
2012/10/17 10:59:31
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Unless you have the 64 bit audio engine on.
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FastBikerBoy
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Re:24 bit audio question
2012/10/17 11:01:46
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Correct, there is definitely confusion here. The internal recording bit depth can be set at what you want but the data within those files isn't going to be at any greater resolution than that used by your interface, currently no better than 24 bits. If you choose 32 in the record bit depth the rest of the file will be padded out with zeros taking more disk space for no benefit, not that that is much of an issue nowadays. Of course rendering and internal processing is a completely different kettle of fish.
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karma1959
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Re:24 bit audio question
2012/10/17 11:05:09
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I switched from 16 to 24 bits a while back - I think whether the difference is audible to the naked ear or not will likely come down to a variety of other factors - including other components in your audio chain, how well the source is recorded, the overall noise level of the recording, how attuned your ears are, etc. However, regardless of whether you can hear the difference or not, I believe one advantage to recording 24 bit is that it provides increased headroom, which is particularly handy when recording vocals - you can lower the input gain down a bit, so you don't have to worry about compression to protect from peaks clipping and still have plenty of headroom to increase the level in the final mix.
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FastBikerBoy
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Re:24 bit audio question
2012/10/17 11:07:40
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Yes definitely an advantage in selecting 24 bits over 16 but currently not 32 over 24 at record time.
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John
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Re:24 bit audio question
2012/10/17 12:56:17
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I view 24 bits as an easy way to record quality audio without all the angst that 16 bit audio has. As a poster mentioned 24 bits gives added headroom. That may not be technically accurate but it is a fair characterization in the sense that one can be less attentive of ones levels with it. On the other hand 16 bits is the CD standard and no one can say that CDs don't sound good. As to dithering, it takes place when we go from a higher bit depth to a lower one because of truncation errors. Its a way to mask the artifacts that may occur when bits are cut off. The funny thing is that often there is sometimes little to no degradation of the audio because of the cut off of the bits. It really depends on whether there is useful data being truncated or not. This is one reason we have various types of dither. It is a good idea to test which dither works best with the material being processed. I have maintained that we get no perceivable benefit from using bit depths greater than 24. Sonar allows 32 and 64 bit files but the true usefulness of those bit depths has yet to be demonstrated to me. The thing people often forget is that you can never hear either a 32 bit file or a 64 bit file. No D/A converter can process those bit depths thus at best you will hear 24 bit audio only. So to sum up record at 24 bits if you can and when exporting use dither if needed and burn to CD and be happy. However, keep in mind dither is a form of distortion that is cumulative so try to dither only once.
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andyhamm
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Re:24 bit audio question
2012/10/17 14:59:49
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Go 24. 24bit ADCs generally perform only to about 18 bits and the rest is buried in noise, but there is still information in those noisy 6 bits. DACs do a better job, being good to about 20 bits. Going to 32/64 allows you to mix (scale and combine) freely without throwing away (much) information.
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Bub
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Re:24 bit audio question
2012/10/17 19:32:31
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FastBikerBoy Correct, there is definitely confusion here. If you choose 32 in the record bit depth the rest of the file will be padded out with zeros taking more disk space for no benefit, not that that is much of an issue nowadays. I was always under the impression that if we set Sonar to record in 32bit, then live dithering of 32bit FX during playback never came in to play? Seems to me, it would be very beneficial to set Sonar to record in 32bit if that would eliminate dithering during playback, especially with FX such as reverb ... etc. Am I thinking wrong on this?
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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Crg
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Re:24 bit audio question
2012/10/17 20:03:06
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Record at 24 bit, render at 32 bit, turn on dither power three and mix and stream your project to an out board CD burner. The converters on the audio outs will not carry bit information to the outboard burner. You will essentially get what information is in a24 bit file in audio, and the outboard burner will record a 16 bit CD. On the way out to the burner you will have the option of passing the audio through hardware processors such as mixers, EQ's, compressors, limiters, etc. This approach avoids truncating your recordings. If you want to make Mp3's, it will be different of course.
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twisted6s
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Re:24 bit audio question
2012/10/17 20:03:14
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Are you a recording studio for hire whose work, as it is recorded, will be commercially mastered and released? If you're like me and you're a "pro-sumer" (a nut recording in his basement) instead of the aforementioned recording studio than these details will probably not have any affect on whether your final product is artistically and creatively (or even commercially) viable. This is a question I ask myself when I'm trying to finish a song: Am I an artist or an engineer? If I say I'm an engineer (or I get slick and I say both) I ask my self do I have the equipment in my basement the the big recording or mastering houses have in their facility? Their expensive boxes DO make a BIG difference in SOUND quality. If I'm being honest I'll then try to make the best song or song idea I can with the best mix I can with MY realistic circumstances. Sound quality wise I can only go as far as my resources but creatively the skies the limit.
post edited by twisted6s - 2012/10/17 20:18:59
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wizard71
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Re:24 bit audio question
2012/10/17 20:13:47
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The way I understand it is that 24bit gives you the ability to record a'less hot' signal giving you more headroom without the 'noise'. The way I understand women is just as unclear. I may have another wine and contemplate. I don't think my lady would notice the difference between 16 or 24bit, she only cares if its a good song or not. I'll get my coat.....
http://www.youtube.com/SpaceTimeAceshttps://soundcloud.com/space-time-acesSonar Platinum - Win 8.1 x64 - Haswell 4770k - ASrock Z87 pro3 - 32gb ram - Fractal design R4 case - 3x HDD 1 USB 2.0 external 1x cr M4 ssd for samples - Octa-capture - Sontronics Aria - Sontronics STC-1s - BX8 monitors - ARC 2 system - Kawai CA63 piano - Kawai MP6 Stage piano - Fender custom Telecaster FMT - Yamaha LL6 - Fender P bass
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Crg
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Re:24 bit audio question
2012/10/17 20:25:05
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Well,... the arguement will go on but I'll say it anyway. 24 bit recordings have more detail in them than 16 bit or MP3's. That's what my ears tell me, and that's what the meters say on the way out. Go ahead, flame me, I can take it.
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John
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Re:24 bit audio question
2012/10/17 20:31:57
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wizard71 The way I understand it is that 24bit gives you the ability to record a'less hot' signal giving you more headroom without the 'noise'. The way I understand women is just as unclear. I may have another wine and contemplate. I don't think my lady would notice the difference between 16 or 24bit, she only cares if its a good song or not. I'll get my coat..... You're right in thinking noise is less a problem with 24 bits. But headroom is a concept that doesn't apply. Digital zero is zero whether its 16 bits or 24 bits. The difference is in the steps available in level in a 16 bit file versus a 24 bit file from infinity. Infinity being no sound. Think of it starting at the top and how much graduations you have between the loudest sound and the lowest sound. There are a great deal more steps in 24 bit audio. That is what gives us the ability to record not as hot and still have little noise with 24 bits.
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wizard71
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Re:24 bit audio question
2012/10/17 21:08:03
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Ah thanks John, that makes perfect sense, always nice to learn something in a not so technical sense, much easier to understand. So assuming all this noise 'adds up' over many tracks, is there really a discernible difference between 16/24bit in the average pop song if recorded well, or is this something more noticeable in a more 'naked' production? My reason behind this thinking is that for instance a signal path can introduce much more noise ie a guitar amp buzz or maybe a slight ground hum from another piece of equipment than the noise introduced from the average soundcard whether at 16 or 24 bits, so for the average guy recording a song 'at home' does it really matter? Bibs
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John
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Re:24 bit audio question
2012/10/17 21:34:18
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wizard71 Ah thanks John, that makes perfect sense, always nice to learn something in a not so technical sense, much easier to understand. So assuming all this noise 'adds up' over many tracks, is there really a discernible difference between 16/24bit in the average pop song if recorded well, or is this something more noticeable in a more 'naked' production? My reason behind this thinking is that for instance a signal path can introduce much more noise ie a guitar amp buzz or maybe a slight ground hum from another piece of equipment than the noise introduced from the average soundcard whether at 16 or 24 bits, so for the average guy recording a song 'at home' does it really matter? Bibs Actually that is a great question. I was in fact talking about noise that is inherent in all electronic gear including a sound card. What you are asking is what about noise added by the environment, faulty gear or people that are perhaps the audience? 24 bits is not going to eliminate any of that. Thats why noise reduction gear is still very popular. We also have plugins that help in reducing the background sounds that could be objectionable. You also need to think about incidental sounds that don't detract from the performance but may add character to it. Ambiance as such. This can be charming or distracting and its up to you to figure out what to do about it. But as said we do have the tools we need to handle almost any problem. One big advantage of getting good gear is its most likely going to be low noise. This includes mics, amps and sound cards. Just to add a ringer into this, distortion is also noise. One reason some think digital is cold. It has very little distortion.
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wizard71
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Re:24 bit audio question
2012/10/17 22:08:49
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Wow, I'd never thought about it like that. Deciding if added noise is an artistic decision or a technical no. I have truly never thought about it in the context of ambience. I may be slightly clueless here but I'm guessing that noise, or at least the right type, adds a warmth that the human ear finds pleasing for whatever reason. Which to me almost makes the whole noise floor argument slightly redundant if it is favourable to add it, although im sure that there are different types of noise that introduce pleasing or not so pleasing harmonics. Was this a big issue in the days of tape? Thanks for your posts John, very intriguing and thought provoking, so much to learn, so little time :-) Bibs
http://www.youtube.com/SpaceTimeAceshttps://soundcloud.com/space-time-acesSonar Platinum - Win 8.1 x64 - Haswell 4770k - ASrock Z87 pro3 - 32gb ram - Fractal design R4 case - 3x HDD 1 USB 2.0 external 1x cr M4 ssd for samples - Octa-capture - Sontronics Aria - Sontronics STC-1s - BX8 monitors - ARC 2 system - Kawai CA63 piano - Kawai MP6 Stage piano - Fender custom Telecaster FMT - Yamaha LL6 - Fender P bass
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Bub
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Re:24 bit audio question
2012/10/18 00:36:49
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twisted6s Are you a recording studio for hire whose work, as it is recorded, will be commercially mastered and released? If you're like me and you're a "pro-sumer" (a nut recording in his basement) instead of the aforementioned recording studio than these details will probably not have any affect on whether your final product is artistically and creatively (or even commercially) viable. This is a question I ask myself when I'm trying to finish a song: Am I an artist or an engineer? If I say I'm an engineer (or I get slick and I say both) I ask my self do I have the equipment in my basement the the big recording or mastering houses have in their facility? Their expensive boxes DO make a BIG difference in SOUND quality. If I'm being honest I'll then try to make the best song or song idea I can with the best mix I can with MY realistic circumstances. Sound quality wise I can only go as far as my resources but creatively the skies the limit. I feel the same way, that's why I'm always looking for the best way to make what I have sound good and run as efficient as I can. I hope I get an answer to the question I posed to Fast Biker Boy ... this thread has got me wondering if my thinking is wrong on this. In case anyone else knows a definitive answer, the question again is ... Does dithering come in to play during playback of the project when we set Sonar to record 32bit? I was always under the impression that if your system can handle it, it is best to record in 32bit because most FX process in 32bit and dithering doesn't come in to play then.
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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FastBikerBoy
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Re:24 bit audio question
2012/10/18 03:18:52
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Bub FastBikerBoy Correct, there is definitely confusion here. If you choose 32 in the record bit depth the rest of the file will be padded out with zeros taking more disk space for no benefit, not that that is much of an issue nowadays. I was always under the impression that if we set Sonar to record in 32bit, then live dithering of 32bit FX during playback never came in to play? Seems to me, it would be very beneficial to set Sonar to record in 32bit if that would eliminate dithering during playback, especially with FX such as reverb ... etc. Am I thinking wrong on this? Hi Bub In case anyone else knows a definitive answer, the question again is ... Does dithering come in to play during playback of the project when we set Sonar to record 32bit? The definitive answer to the question is no. Explanation of why follows............ This is how I understand it and is correct as far as I'm aware but I'm no DAW programming expert............. Where much of the confusion comes in is the confusion between file bit depth and internal bit depth used for calculations. Then there is the integer and floating point to consider. Integer file size first. The AD converters are converting the audio into digital and presenting Sonar with a mathematical representation of that audio. Currently the highest resolution that will be at is 24 bit. If you then tell Sonar to store it as a 32 bit file it will but it can't invent digital information so once the 24 bits that the AD converter has been stored in the 32 bit file the other bits are padded out with zeros. The files use integer resolution (For want of a better word) and internal bit calculations are floating point, allowing for less than whole numbers when performing the calculations and hence greater accuracy. The audio engine then performs the calculations using floating point notation either 32 or 64 bits on these files (regardless of the file resolution) Note that the bit depth used at the calculation stage bares no relation and has nothing to do with the file bit depth. Of course if the material is more accurate to start with the calculations will also be more accurate but at file bit depths higher than 16 bits accuracy isn't really an issue anyway. As bitflipper indicated earlier it's only if file bit depth is less than 16 bits that the stored information isn't going to be an accurate representation of the original sound. There is no dithering performed on calculations because there is no need for it. Dithering is just the process of smoothing out any truncation of data which only happens when reducing bit depth. Think about it, as I said earlier if 24 bit data is written to a 32 bit file the extra bits are just zeros. If it goes the other way though and a 24 bit data gets written to a 16 bit file then all that happens is that the last 8 bits are truncated, resulting in distortion. Hence the need for dithering when reducing bit depth. At 64 bit or 32 bit floating point resolution there is plenty of "room" to perform the calculations needed without chopping out any important information, hence no dithering required. I guess some may be wondering that if the calculation on the files creates results using more than 24 bits where does the extra data get written? The simple answer is it doesn't, remember that all calculations are in real time performed internally and aren't actually written anywhere until a bounce or export happens, that's where the "Render bit depth" in Preferences-->File--->Audio data comes in. I'd advise that is set to 32 bits or higher. (32 bits is "almost lossless"). The only time dithering should be done is when reducing bit depth, and then preferably only once. If you are exporting a project for further post mix processing such as mastering you should leave the export file bit depth at the project's bit depth settings assuming that the program being used for mastering can handle it of course. Only when it's being exported to a format that can't handle the existing project bit depth such as a 32 bit project to CD should the bit depth be reduced and dither applied. Of course if any of the cleverer than me cookies consider any of the above wrong I'm more than happy to be corrected but that's how I understand it. HTH
post edited by FastBikerBoy - 2012/10/18 03:25:44
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Muziekschuur at home
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Re:24 bit audio question
2012/10/18 03:34:02
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Can we record a bee sitting on the edge of a flower and hear it drink? And can we record in the same pass 20 elephants running at 20 meters and capture clear rumbling of the earth as they pass? No we can't. We can with two seperate microphones on different channels. But with a single solution we can't. There is room for improvement. But as we have a solution to the problem (record with two chains instead of one) it probably is not worth the effort. If you take a fine 24 bit 48khz recorded signal and you set it to 64 bit processing and now you take a nice (64 bit) reverb and now you use BITMETER you will see the signal gets to be around 34 bits... And that's with only a few channels.. So 64 bits is usefull in the mixing stage. And Sonar does offer that... And Cakewalk has been working on a 64 bit DAW since years... They were the first and with fine recordings it shows... For laughters and giggles. Yamaha made the PM1D digital console 10 years back or so. It converts at 28 bits because it has two 24 bit converters per channel paired. That way it can process at 28 bits. That console was 48khz max. The consensus was with classical music bitrate is more important then khz). Let me translate that. Being able to capture loudness peaks correctly is more important for a good recording then to record a 40 khz transient.... Hope this makes sense...
post edited by Muziekschuur at home - 2012/10/18 03:44:04
Cakewalk Sonar Platinum Windows 7 32bit & 64bit (dualboot) Gigabyte mobo Intel dual quad 9650 & 4GB Ram RME DIGI9636 & Tascam DM24. M-audio Rbus & SI-24 Alesis Pro active 5.1 & Radford 90 transmissionline monitors. Roland RD-150 piano Edirol UM-880 & alesis fireport. Remote recording Alesis HD-24 & Phonic MRS 1-20. P.A. D&R Dayner 29-8-2 & behringer MX8000 (& racks) Rackpc Sonar Platinum with win10 AMD X6 1055T, 16GB Ram Dell inspiron 17R 6gb ram W10 two SSD's Sonar Plat.
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Bub
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Re:24 bit audio question
2012/10/18 13:15:04
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FastBikerBoy Bub FastBikerBoy Correct, there is definitely confusion here. If you choose 32 in the record bit depth the rest of the file will be padded out with zeros taking more disk space for no benefit, not that that is much of an issue nowadays. I was always under the impression that if we set Sonar to record in 32bit, then live dithering of 32bit FX during playback never came in to play? Seems to me, it would be very beneficial to set Sonar to record in 32bit if that would eliminate dithering during playback, especially with FX such as reverb ... etc. Am I thinking wrong on this? Hi Bub In case anyone else knows a definitive answer, the question again is ... Does dithering come in to play during playback of the project when we set Sonar to record 32bit? The definitive answer to the question is no. Explanation of why follows............ This is how I understand it and is correct as far as I'm aware but I'm no DAW programming expert............. Where much of the confusion comes in is the confusion between file bit depth and internal bit depth used for calculations. Then there is the integer and floating point to consider. Yes, this is what I'm talking about. I was always under the impression that if you had a 24bit or lower file you were working with in Sonar, and used a 32bit Float effect, Sonar was converting the file on-the-fly and dithering was applied during playback and you had the option to select which dithering method you wanted to use in the 'Playback and Record' options screen. But it looks like that is not the case. I was just reading the manual trying to find more info about it and it says the 'Dither' setting in 'Playback and Record' options is for when you bounce, freeze, or apply effects. It says nothing about what goes on during playback like I was thinking. Thanks for clarifying that. :-)
"I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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