AnsweredAdaptive limiter loudness display issue (SOLVED)

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SquareSpiral
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2017/09/26 22:04:05 (permalink)

Adaptive limiter loudness display issue (SOLVED)

Hi all!
 
I've become quite a fan of the new Adaptive limiter since it's release and have begun using on most projects these days, however I do have one little issue.
 
I'm sure that when I first had it the large loudness window display would slowly scroll by as the track played and allow you to build up an overview picture of the loudness of the track as a whole, but a little while back mine started whizzing by so fast it like looking out of the window of a moving train!! Have I activated some sort of zoom control or is something else going on??
 
Any thoughts you lovely people??
 
Cheers
 
Chris - SquareSpiral
post edited by SquareSpiral - 2017/10/02 20:27:31

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#1
KingsMix
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Re: Adaptive limiter loudness display issue 2017/09/27 15:23:16 (permalink)
Check in your Expert (options) Tab
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SquareSpiral
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Re: Adaptive limiter loudness display issue 2017/09/27 16:48:26 (permalink)
I have, and maybe I'm missing something, but I don't see any option that would account for this behaviour?

Do you know of a specific setting I am missing?

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SquareSpiral
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Re: Adaptive limiter loudness display issue 2017/09/27 20:22:35 (permalink)
So I just checked the version of Sonar i have on my laptop and that is behaving as expected with the display scrolling by at a reasonable rate allowing you to make observations on the loudness of the signal over time.
 
Had a good look at the options and a click all around the interface and can't see anywhere where I might have adjusted a 'zoom' type setting.
 
Has no one else seen the problem I have in my main studio box?

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Anderton
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Re: Adaptive limiter loudness display issue 2017/09/27 23:10:02 (permalink)
That's a weird one. Tried to reproduce or find mention in the documentation of scrolling speed, but didn't find anything. Does it do this in all tracks and all projects? If you remove it an insert a new instance, does it happen?

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SquareSpiral
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Re: Adaptive limiter loudness display issue 2017/09/28 19:49:48 (permalink)
Hi Craig,
 
It seems to be doing it regardless - old projects or new.
 
I just shot this quick video of the problem to explain what I mean. New project, drop in a 44.1kHz WAV file and insert the plugin.
 
https://youtu.be/YgCWWnSxhnY

 
Chris - SquareSpiral
 
post edited by SquareSpiral - 2017/09/28 20:27:35

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SquareSpiral
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Re: Adaptive limiter loudness display issue 2017/10/02 20:08:41 (permalink)
Sorry to self bump this back to the top, but it is still driving me mad! I tried deleting and then reinstalling the VST3 plugin but it came back just the same!
 
Is this maybe related to video drivers or something outside of Sonar's control? All suggestions gratefully received.
 
Chris - SquareSpiral 

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scook
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Re: Adaptive limiter loudness display issue 2017/10/02 20:19:43 (permalink) ☼ Best Answerby SquareSpiral 2017/10/02 20:26:26
Aside from the controls in the UI, I know of only two settings stored in the LIMITER.cws file in "Cakewalk Content\Adaptive Limiter\Settings." The defaults are FramerateMS="22" EnableOpenGL="1".
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SquareSpiral
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Re: Adaptive limiter loudness display issue 2017/10/02 20:26:34 (permalink)
Scook - You lifesaver!!!
 
Wasn't aware of this settings file for Al - Just been in and changed the OpenGL setting to "0" and the problem is solved! Must have been a graphics driver kinda problem.
 
Thank you again!
 
Chris - SquareSpiral
post edited by SquareSpiral - 2017/10/02 20:52:47

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bitflipper
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Re: Adaptive limiter loudness display issue 2017/10/02 20:37:44 (permalink)
I, too, was unable to duplicate the problem. I checked for any relevant registry settings and found none. I also checked for external dependencies and found only one: opengl32.dll.
 
I was unaware of the limiter.cws config file until Steve mentioned it above; his are the same values I have in mine. It wouldn't hurt anything if you were to experimentally set the EnableOpenGL value to "0".
 
EDIT: Oops, looks like you were already trying that while I was typing. If you have an open support ticket for this, I'm sure the guys at CW would love to know that AL has an issue with OpenGL.


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#10
scook
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Re: Adaptive limiter loudness display issue 2017/10/02 20:47:53 (permalink)
When the LPhase plug-ins were released, some users reported display problems. Tweaking EnableOpenGL was the fix. It did not occur to me when reading the OP this was a similar issue.
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