Amp and cabinet emulators Dimension

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OldNick
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2007/12/12 04:12:10 (permalink)

Amp and cabinet emulators Dimension

Not sure if this is a DimPro only. However, I noticed a folder called Amp and Cabinet emulators. IN this folder are several SFZs, which by themselves seem to do nothing.

Does anyone know how to use them? I tried chaining but it did not seem to work.

Thanks for any help

Nick

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    b rock
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    RE: Amp and cabinet emulators Dimension 2007/12/12 05:28:57 (permalink)
    Does anyone know how to use them? I tried chaining but it did not seem to work.
    In fact you do chain them to use them, Nick. For some examples in use, look to the programs in Expansion Pack 2. Take FG Full Stack, for example. Listen to it as programmed, then uncheck 'Chain To Next Element' in E1. You'll hear the difference. This particular program is chained through a combo amp emulation and 4X12 cabinet, which are loaded into Elements 2 & 3.
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    OldNick
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    RE: Amp and cabinet emulators Dimension 2007/12/12 20:07:00 (permalink)
    Ahah! Nearly got it right all on my own! <G>

    Thanks for that.

    type=tdfir is not well laid out in Cakewalk Synths, the book, either in its use of showing all the opcodes that can be attached to it. Is there anywhere that documents it more fully?

    Nick

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    b rock
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    RE: Amp and cabinet emulators Dimension 2007/12/12 20:56:04 (permalink)
    type=tdfir is not well laid out in Cakewalk Synths, the book, either in its use of showing all the opcodes that can be attached to it.
    There's not much out there (that I've found). I've scoured the included .sfz content for 'clues', and analyzed the impulses in audio editors.
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    OldNick
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    RE: Amp and cabinet emulators Dimension 2007/12/12 21:06:01 (permalink)
    OK. Thanks. Given that I am usually asking _you_ for help, all I can say is if I stumble onto anything I will let you know.

    Nick

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    René
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    RE: Amp and cabinet emulators Dimension 2007/12/13 08:58:28 (permalink)
    "tdfir" is the opcode to enable the "Time Domain Finite Impulse Response" processor in Dimension Pro. Basically, it performs a time-domain convolution between the incoming audio and the given impulse.

    Time-domain convolution and Frequency-domain convolution (as seen in SIR, Perfect Space, Gigapulse, etc.) are processes aimed to get the same result, but through different approaches. In time-domain convolution, each input sample is multiplied by each sample in the impulse, and the results are added to get one output sample. In this procedure, the required computational power grows exponentially with the impulse size. Therefore, it is very CPU intensive. The main benefit is that as there isn't any Time-Domain to Frequency-Domain conversion, it is extremely precise so it reproduces the impulse characteristics perfectly. Also, it can easily be made zero-latency.

    In Frequency-domain convolution, the input signal is first converted to Frequency Domain (using a 'transform', often referred as FFT (fast Fourier transform). Impulse is also converted to Frequency domain, and then both are convoluted. As there's a small number of 'bins' for the input signal, this operation can be made substantially less computationally intensive. Huge impulses can be handled in this way by modern computers, such as hall reverbs, delays and other naturally-decaying places. This type of convolution does often impose some latency in the input signal.

    Dimension Pro features a time-domain convolution processor, enabled by the 'tdfir' opcode. It has a handful of parameters, all very simple:

    <effect>
    type=tdfir
    tdfir_impulse=Impulses\1x12, 421-1m.wav
    tdfir_gain=-3
    tdfir_dry=0
    tdfir_wet=100

    tdfir_impulse=
    This defines the impulse file to be used.

    tdfir_gain=
    The convolution process could substantially alter the RMS volume of the input signal. This opcode allows for compensation, in dB.

    tdfir_dry=0
    tdfir_wat=100
    Dry/Wet mix, the values above are the ones we use for all 'pass-thru' type effects.

    While DP doesn't feature a Frequency Domain Convolution processor, there's a lot of info on impulses, how to create those and how to use in the 'bible' of convolution processors in the web:

    http://noisevault.com/nv/


    Hope this helps.
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    OldNick
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    RE: Amp and cabinet emulators Dimension 2007/12/13 09:52:34 (permalink)
    Thanks for that...er ....ample....explanation.

    Well! Give me about a week to start understanding and I will let you know of it helped. <G>

    Thanks very much for the explanation.

    Nick

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    techead
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    RE: Amp and cabinet emulators Dimension 2007/12/13 15:17:54 (permalink)
    René, do all the Expression Engine synths support tdfir or only Dimension Pro?
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    OldNick
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    RE: Amp and cabinet emulators Dimension 2007/12/13 16:32:42 (permalink)

    ORIGINAL: René

    While DP doesn't feature a Frequency Domain Convolution processor, there's a lot of info on impulses, how to create those and how to use in the 'bible' of convolution processors in the web:

    http://noisevault.com/nv/

    Hope this helps.



    er-er-errr-rg-gh...I think I need to get to making some _music_ before I go there....

    Nick

    Nick
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    René
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    RE: Amp and cabinet emulators Dimension 2007/12/13 18:45:07 (permalink)
    René, do all the Expression Engine synths support tdfir or only Dimension Pro?


    They all do. Some opcodes (such as wet and dry) were added in some minor release (I copy/pasted from DP 1.2 simulator). But if some didn't get it yet, will get it in next release.
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