Anderton
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As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
First of all, to save everyone time and bandwidth writing posts about how this can't possibly work, this is a really stupid idea. There are plenty of other ways to accomplish the same result, and really, it all comes down to writing a better chorus anyway. No one in their right mind would sit down with a calculator and pretend to do things that have musical relevance. In fact, I feel kind of dirty and guilty just posting this, so I apologize in advance and accept full responsibility for thinking up something this dumb. So, there's nothing to see here; kindly move along. Thank you. [Okay, now only the geeks and the terminally curious are left...welcome, have a seat...get out your calculators, you'll need them.]So I was working on this song that had a shaker and tambourine part, panned left and right of center. The rest of the mix was fairly dense, and it seemed like I just couldn't get a good mix with the percussion. If I mixed it low, the two parts got lost and the song lost some drive. If I mixed them high, they stuck out and didn't integrate well with the rest of the track. I could not find a "split the difference" setting where they had enough level to drive the song but didn't sound overbearing. I tried a bunch of tactics, most involving dynamics (more level while being less spiky - close) and EQ. Unlike the notch filtering, what I wanted was for the parts to be a little more prominent, not less. I thought what the heck, so I reversed the notch filtering to create slight peaks. That didn't work. To make a long story short and not dwell on the other failed attempts, I added a Sonitus delay and set the delays to correspond to the song's key by calculating the period. The two delay lines were tuned an octave apart. For example if 3.0 ms produced the right pitch, the other delay was set to 6.0 ms. I didn't apply any feedback. Mixing the delayed sound with the dry imparted a sense of pitch and with a very subtle mix, the percussion parts blended in with the melodic instruments better. It was easier to find a middle ground between too low and too high. I also found I needed to do this only with the shaker, but this also helped differentiate it a bit more from the tambourine so the two parts were more distinct in the mix. Again, like the notch thing, this is not a panacea but another tool that at least in this case, solved a problem. I haven't tried it on anything else yet, but assume it's applicable mostly to unpitched sounds unless you're into some kind of special effect. It might work well with soft cymbal hits or something...but as with my other tips, I'm putting this out there before I get too far along to see if the Cakewalk Forum Brain Trust comes up with any novel applications.
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Kev999
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/28 01:33:07
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Anderton ...I added a Sonitus delay and set the delays to correspond to the song's key by calculating the period. The two delay lines were tuned an octave apart. For example if 3.0 ms produced the right pitch, the other delay was set to 6.0 ms. I didn't apply any feedback. Mixing the delayed sound with the dry imparted a sense of pitch...
It probably takes more than 3 cycles for a note become audible, so maybe some feedback would help.
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Anderton
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/28 01:45:12
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It's definitely audible, even without feedback - it's basically a comb filter. The delayed sound mixed with the straight sound produces the sense of pitch. 3 ms is the period for a 333.33 Hz wave - close enough to E (329.63 Hz) that it sounds in tune. So the pitch is basically the same as the E at the 12th fret of a guitar's high E string, and the octave lower delay is pitched like an open high E string. Making the pitch any lower didn't sound very good for what I was doing. Feedback does have its uses if you want to make the effect more obvious. However, this isn't really an electronically oriented song, it's heavy on vocals and relatively clean guitars, so adding feedback sounded more out of place - like a flanger stuck at one spot on its LFO cycle. I'll post an example of a song that uses this technique, I'm finishing the mix either tonight or tomorrow. I ended up applying it to another percussion part as well (not the tambourine, a synthesized one that sounds more like a small cajon). The resonator effect is subtle, but it makes the mix work better.
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Anderton
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/28 02:21:35
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Here you go, link good for 7 days. It's not the song, it's two isolated tracks but it shows you definitely don't need resonance to hear a pronounced effect. https://www.hightail.com/download/ZUczYkJvYXlvQUpjR01UQw It's only a 1.5MB file. Two percussion parts are playing simultaneously. The first half is without the resonator, the second half with. Not only is there no feedback, I pulled the delayed/dry sound ratio back to about 40/60 to make the effect a little less pronounced. I may pull it back even more before the mix is done. Of course this doesn't mean much without context since the whole point is how it fits into a track. so I'll post a link to the song as soon as it's finished.
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The Maillard Reaction
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[Tip] Hit "R" for record when you have something worth recording
2014/06/28 08:05:49
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I have a bunch of shakers and a handful of tambourines and encourage people to pick instruments that seem to sound good while they are actually playing their parts. I wouldn't bring it up, but seeing how you took the time to lay down the dirty dare-n-sneer in the intro I figure someone should stick their neck out and offer an antidote to mixer fixer work flow preoccupations. all the best, :-) P.S. Just about anyone, if they don't want to waste time driving down to a store and auditioning what is for sale on the shelf, can make a cool collection of shakers with stuff around the house. Personally, I enjoy checking out shakers at Guitar Center and Sam Ash. Each one seems different and unique. For tambourines, it's good to have a few brass and a steel versions laying around as they all hit the mix differently and if you have choices you'll find it's easy to hear a stinker and easy to hear when one seems just right. edit spelling
post edited by mike_mccue - 2014/06/28 08:14:40
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Paul P
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/28 08:44:08
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Anderton It's only a 1.5MB file. Two percussion parts are playing simultaneously. The first half is without the resonator, the second half with.
I haven't used headphones, but I can't hear a difference happening anywhere in the file. Should there be a second file ?
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Anderton
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/28 11:55:53
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Paul P
Anderton It's only a 1.5MB file. Two percussion parts are playing simultaneously. The first half is without the resonator, the second half with.
I haven't used headphones, but I can't hear a difference happening anywhere in the file. Should there be a second file ?
I just downloaded it to check, and the second half indeed sounds different from the first half...I'm listening over the 5" Rockits connected to my laptop. It's a subtle difference, but I'm sure you'll hear it over headphones. Of course turning up the feedback makes it more obvious, but the demo was to show that you don't need feedback to hear a difference. Maybe I should have left the wet/dry mix at 50% to make the effect more obvious, but the setting was what I used in the song. FWIW I can hear the difference in the mix if I bypass. i also think it's the kind of thing that once you hear it, you ears are trained to hear it. Like with the bus Console Emulator...when I first tried it, I couldn't hear any difference whether it was bypassed or not. But after using it for a while, I "learned" what the sound was and can now tell the difference, regardless of whether I can see the bypass button status.
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Anderton
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 12:09:43
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mike_mccue I have a bunch of shakers and a handful of tambourines and encourage people to pick instruments that seem to sound good while they are actually playing their parts. I wouldn't bring it up, but seeing how you took the time to lay down the dirty dare-n-sneer in the intro I figure someone should stick their neck out and offer an antidote to mixer fixer work flow preoccupations. all the best, :-) P.S. Just about anyone, if they don't want to waste time driving down to a store and auditioning what is for sale on the shelf, can make a cool collection of shakers with stuff around the house. Personally, I enjoy checking out shakers at Guitar Center and Sam Ash. Each one seems different and unique. For tambourines, it's good to have a few brass and a steel versions laying around as they all hit the mix differently and if you have choices you'll find it's easy to hear a stinker and easy to hear when one seems just right.
I totally agree. I also highly recommend the container for Trader Joe's "Fair Trade Wake Up Blend Coffee." It's big enough to give a different kind of shaker timbre - sort of bassy as opposed to trebly. Or in wine-tasting terms, "full-bodied, with a robust timbre and a hint of high cut." The intro was mostly late-night self-deprecating humor because I think it's pretty darn geeky to sit there with a calculator and enter times into a delay plug-in from 1956 (or whenever the Sonitus line was created). But I also wanted to keep the thread on track with comments on the practical ramifications instead of the theoretical ones. For example I'm wondering it this could help tune a tom if the drummer wasn't particularly careful about tuning up before a session. Or maybe it would be good for untuning a tom - perhaps it would sound better as a flatted 7th. Like I said, I'm just throwing this out there to see what other people find. It seems like this might have more applications than just percussion, like maybe adding a tonic and fifth to Swedish Death Metal power chords played in the key of the song
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MArwood
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 15:04:42
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It seems to have added a little length, which seems the most noticeable change. Thanks for the tip, Max Arwood
"Edited spelling" New Tag line so I won't have to keep typing this. I may or may not have edited this yet, but I probably need to. < Message edited by MArwood -- 3/02/2525 3:45:05 AM >
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The Maillard Reaction
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 16:13:03
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Here's an illustration of the wave file as viewed in a wave editor. The waveform view shows that the the peaks and RMS barely change from before to after. The Spectral Pan view shows that the panning is much wider after than before, which is the effect of having created a comb filter that canceled out much of the centered energy. The Spectral Phase view shows that the phase activity has become less coherent, which is perhaps why the after part can attract attention at lower levels when it is incorporated in to a mix.
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konradh
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 16:36:56
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The second version (with effect) does have more life. Nice job. In both versions, the sound on the right sounds odd to me, but, of course, I am hearing it completely out of context.
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The Maillard Reaction
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 16:46:25
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This paper was written by an Ph. D. that has worked as an Electronics Engineer at the Space Science Center: https://courses.physics.i...otes/P406POM_Lect7.pdf A portion of it documents the idea that humans need a minimum time duration to appreciate pitch. It states that minimal time for perception occurs with periodic sinusoidal signals and it points out that pulses of a continuum of frequencies are examples of anharmonic sound and the frequency of pulses are not recognized as pitch. I point this out as a relation to the premise in the OP that a time delay, with no feed back can somehow be related to a pitch or note. If the content being delayed is of a periodic and sinusoidal nature than you need several cycles of delay, as feedback, to contribute to an impression that the effect is related to some pitch. The paper explains how the best listeners require 4 cycles to perceive a frequency such as 100Hz and 13 cycles for 1000Hz. If the content being delayed is of a anharmonic nature... it isn't likely to be perceived as making any harmonic contribution to an impression of the result regardless of the number of cycles that are heard via the feedback. In summary, the differences heard in the OP example are actual, but it is unlikely that choosing a delay time, especially with no feedback, in relation to some reference note contributed to the effect in any way that can be attributed to a harmonic relationship between the delay timing and the note. If you want to relate a delay time effect to a reference note. Use the delay on periodic tones (melodic and harmonic sources rather than anharmonic percussion) and make sure to set some feedback so you can get enough cycles to play through. If you want to add some delay to your anharmonic percussion to ****e things up... pick a number. They'll all do something. best regards, mike
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Cactus Music
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 16:53:50
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Good tip.. I like my Egg Shakers. Sounds real cool with stereo mike set up and you move them in and out. I sometimes hold 2 in my hand.
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Anderton
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 17:48:34
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Thank you for amplifying the geek factor! I don't feel so alone. However, regarding peak levels, I should have added that I normalized the before and after so any level differences wouldn't affect how the other elements were perceived. Also the stereo is very different because the original tracks were mono-as-stereo, but having different delays in the left and right delay lines automatically creates a stereo image. There's still an audible effect if you combine them back into mono, and a lesser effect if you choose one channel or the other.
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Anderton
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 17:54:12
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Mike - what that paper doesn't take into account is that in this case, the sense of pitch does not depend solely to the delay. It is due to the delay being mixed with the dry signal. The resulting comb filtering provides the sense of pitch. The delay is just an accomplice. In this application feedback changes only the timbre, not the pitch.
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Paul P
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 17:56:54
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mike_mccue I point this out as a relation to the premise in the OP that a time delay, with no feed back can somehow be related to a pitch or note.
Ok, I played this back a lot louder than this morning, now that no one is sleeping, and I can definitely hear a difference, and also in pitch. On the right, the sound takes longer from start to end and the impression I get is that this difference is enough to lower (kind of opens up) the sound. On the left, it sounds like the pitch rises slightly.
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Kev999
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 17:58:56
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Anderton ...the geek factor! I don't feel so alone...
Don't worry about that. For some of us, the science associated with music is almost as fascinating as the music itself.
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Kev999
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/28 18:04:00
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Paul P
Anderton It's only a 1.5MB file. Two percussion parts are playing simultaneously. The first half is without the resonator, the second half with.
I haven't used headphones, but I can't hear a difference happening anywhere in the file...
I'm listening on computer speakers and I can't hear any difference whatsoever.
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Paul P
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 18:08:18
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Kev999 Don't worry about that. For some of us, the science associated with music is almost as fascinating as the music itself.
Almost ? I could spend the rest of my life learning about the science and it would offer me an excuse for the fact that I struggle to produce anything musical. In the last few days I've exploited the (very unfair, in my mind) access I have to scientific journals, being a returned-after-many-decades university student. MIT's Computer Music Journal and Cambridge's Organized Sound have been my most recent targets for massive downloading.
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Jeff Evans
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/28 19:28:42
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My immediate reaction was the more interesting stereo imaging that resulted from the effect. I not sure it has to relate to the key of the tune in order for it to be effective. The very fact you are setting up two tight delays is interesting enough. It is creating the image but not flamming the hits as yet. So it is not interfering with the timing of the persussion. That part on the right is the off beats but it is late compared to the on beats. As a drummer I would sort that out and get it tighter. Having a slower attack on that sound means I would advance it in relation to the on beat sounds too. It would kick it a little more instead of dragging it a little.
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Anderton
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Re: [Tip] Hit "R" for record when you have something worth recording
2014/06/29 00:07:16
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Good ears, Jeff! Although some of the timing variability is due to swing, the part on the right was about 9 ms late on average. I fixed that but left the swing intact, and it works fine now. Thanks! BTW I tried different keys and ones that related to the song's key worked the best. If I did something like A# for a song in A it didn't sound as good. Fifths weren't bad.
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mixmkr
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/29 00:52:14
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Anderton No one in their right mind would sit down with a calculator and pretend to do things that have musical relevance.
I graduated from the school in Boston in the early 80's, that you gave your seminar at, and learned just how much mathematics does come into play in composition. What amazed me even more was that somebody would have the ears to hear something so mathematically complex, but presented musically. A lot of classical music illustrates that as well. Anderton If I did something like A# for a song in A it didn't sound as good. Fifths weren't bad. I also happen to be a banjo picker...and tuning the head to a 1/2 step away [up to G#] or more (to the open G, the banjo is usually tuned to), seems to almost always produce the best sounding instruments, when other items are optimally setup too. That may seem odd initially, but in this case, it is almost *truth*. It also keeps things from sympathetically vibrating and produces a more even, consistent tone thru out the note range. Btw, the phase-y/comb filtered percussion sound, to me is an instance where it actually sounds worse when solo'd, but I imagine in the mx, is an improvement. So...I guess nothing said, really relating to your post actually !! ;-D
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jimkleban
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/29 11:19:07
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Craig, Interesting that you used the delay technique. You may be aware that this technique was used frequently back in the day in the studio (some very famous records have this technique employed). They did it a bit differently and it involved two VARI SPEED tape decks. I know that this has a scientific name of some psycho acoustic (the name I could not tell you) effect but in order to pull this off, you would make a physical loop of tape (about 15 to 30 feet) and route it around the control room (sort of like a giant ECHO PLEX cartridge). The reason for the large loop was so you could just turn this on during mixing and not have to worry about the decks running out of tape from a reel. Turn the tape decks (giant echoplex with great audio) on, and then send tracks into this delayed loop buss and use the varispeed to find the sweet spot (the speed of the tape determined the amount of delay between the record and repro heads). Difference was that almost everything would do through these tape loops (each of them set to different delay times), the returns would go to a DELAY RETURN channel and then to the reverb buss pre fader (the faders for the returns would stay off) so that the only audio from this loop would be sent to the reverb buss (in essence, the delayed signal would only be heard through the reverb buss). This then created a magical sense of space and much against one's common sense, more clarity in the mix. The difference was that the delays were set to the tempo of the song as to mask its effect under other tracks that were more prominent in the mix. Jim PS - we did this by ear and not science and I still use this technique in almost all projects I work on but instead of 2 reel to reels, I use 2 instances of echo boy on tape sim mode and use the sync to tempo for the delay time (usually 1/32 and 1/16 notes) with the 2 delays panned hard right and hard left to the stereo reverb buss.
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Anderton
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/29 11:50:47
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Very interesting, thank you. I used varispeed a lot "back in the day," but never as you described with reverb. So if I understand you correctly, translating this technique to what I described, you're basically "tuning" the signal going to the master reverb that is affecting multiple tracks?
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jimkleban
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Re: As If Key-Based Notch Filtering Wasn't Crazy Enough, Here's Another Tip
2014/06/29 13:32:57
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If I use your metaphor, yes, except that one used their ears to determine the length of the delays. And then the reverb buss fader would create more or less AIR and SPACE on the mix depending on taste. Sometimes you can hear a bit of the delays when their were beat pauses on the main tracks. I can DEMO this for you with a WEB BASED stem mixer I have on my site if interested (let's you play with the volumes). The reverb stem has the results of this technique and you can play around with its volume and the volume of the main stems. Let me know and I will give you a link to check it out. Jim
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