Hypocrita
Max Output Level: -89 dBFS
- Total Posts : 82
- Joined: 2014/12/26 15:55:49
- Status: offline
Audio Engine Stops Upon Hitting Play (Sonar Platinum)
Good morning everyone, hope all is going well for you today!
I've been hit with a production-stopping issue: every time I try to play what I'm working on, the audio engine shuts off. I was wondering if anyone knew of why this may be the case.
Thanks!
Computer Specifications: Operating System Windows 10 Home 64-bit CPU AMD FX-6300 RAM 8.00GB Dual-Channel DDR3 Motherboard MSI 760GM-P34(FX) (MS-7641) (CPU1) Graphics 2048MB ATI AMD Radeon R7 360 Series (ATI AIB) Storage 931GB TOSHIBA DT01ACA100 (SATA) Audio TASCAM US-1200
|
pwalpwal
Max Output Level: -43 dBFS
- Total Posts : 3249
- Joined: 2015/01/17 03:52:50
- Status: offline
Re: Audio Engine Stops Upon Hitting Play (Sonar Platinum)
2015/09/15 11:02:20
(permalink)
audio drivers up to date? if you can, a call to tech support would be useful, as apparently they're testing tascams quite well since the gibson takeover hth, good luck!
|
scook
Forum Host
- Total Posts : 24146
- Joined: 2005/07/27 13:43:57
- Location: TX
- Status: offline
Re: Audio Engine Stops Upon Hitting Play (Sonar Platinum)
2015/09/15 11:08:25
(permalink)
Are the timing masters defined correctly in Preferences > Audio > Driver Settings?
|
Hypocrita
Max Output Level: -89 dBFS
- Total Posts : 82
- Joined: 2014/12/26 15:55:49
- Status: offline
Re: Audio Engine Stops Upon Hitting Play (Sonar Platinum)
2015/09/15 11:39:06
(permalink)
Thanks for your responses! Would you be talking about Cakewalk support, Pwalpwal? Scook, as far as I can tell, everything is still configured correctly in my preferences. I did try another project just to see if the problem persists, and to my surprise it doesn't. It appears this issue is with one project only. EDIT: Hm, and the plot thickens! It's not the project as a whole, only certain parts of the project. By that I mean, say, minute one plays fine, but once it gets to minute two, it just stops working. Also of note is that I can only play it if I start it from the beginning, and not in an intermediary place. EDIT 2: Lowering my buffers seems to have resolved the issue, fortunately!
post edited by Hypocrita - 2015/09/15 12:35:25
Computer Specifications: Operating System Windows 10 Home 64-bit CPU AMD FX-6300 RAM 8.00GB Dual-Channel DDR3 Motherboard MSI 760GM-P34(FX) (MS-7641) (CPU1) Graphics 2048MB ATI AMD Radeon R7 360 Series (ATI AIB) Storage 931GB TOSHIBA DT01ACA100 (SATA) Audio TASCAM US-1200
|
arlen2133
Max Output Level: -78 dBFS
- Total Posts : 601
- Joined: 2010/05/20 00:09:27
- Location: Inland Empire, CA
- Status: offline
Re: Audio Engine Stops Upon Hitting Play (Sonar Platinum)
2015/09/15 18:50:48
(permalink)
I had a similar problem a while back... It was with an Antares plug-in (WARM-64x). I tried to use it on a bus while I was also using it on a (separate) track. Didn't initially give me any problems, but when I saved the file and reopened the next day.. WHAM! To troubleshoot I bypassed the track bins, then the bus bins and narrowed it down to the bus bins. From there, I disabled each plugin until I found the culprit. I don't use that plugin on the bus (at least not while using it in an individual track anyways) anymore.
Arlen aka Mr Grant my music Cakewalk by Bandlab, Sonar Platinum (2017.09) & X3e , Windows 7 64 bit, Intel I5 3.4 Ghz, 32 Gbs RAM, Saffire Pro40, various pres and VSTi's.
|
Doktor Avalanche
Max Output Level: -32.5 dBFS
- Total Posts : 4294
- Joined: 2015/03/26 18:02:02
- Status: offline
Re: Audio Engine Stops Upon Hitting Play (Sonar Platinum)
2015/09/15 18:56:41
(permalink)
Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.6,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),2 x 1TB SSD (Samsung EVO 850),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5. Rap Pro,Maschine Studio+Komplete 9 Ultimate+Kontrol Z1,Addictive Keys,Waves Silver,Izotope Nectar elements,Overloud Bundle,Geist,Acronis True Image 2015.
|
bitman
Max Output Level: -34 dBFS
- Total Posts : 4105
- Joined: 2003/11/06 14:11:54
- Location: Keystone Colorado
- Status: offline
Re: Audio Engine Stops Upon Hitting Play (Sonar Platinum)
2015/09/16 00:04:14
(permalink)
It almost assuredly a plug. Got a UAD in there?
|