AudioSnap and Bounce to Track questions
I'm learning Sonar X3. I have an audio track with one clip in it. (Something I recorded on guitar...) I bring up AudioSnap and set the Audio Transients view on.
1) There are a bunch of transient markers that are diamonds with very short vertical lines. They do not appear to map to audio transients, but rather to beats in the time ruler. I didn't ask for them, and I don't see them documented. Not all beats have them. It looks like if there is no audio transient close to the beat one of these little markers is added. But I'm guessing. What are they?
2) If I take an audio transient and stretch-move it towards one of the "beat transients" it seems like the audio is truncated at the beat transient marker. If I disable the beat transient marker first, then I can move an audio transient towards the beat boundary and the audio is not truncated. ???
3) When I "bounce to track" the modified audio clip to a new clip in a new track, the volume is very low compared to the source clip. Also, the audio quality sounds crappy, like the real time algorithm is being used. ???
4) So what I'm trying to do is record a sloppy guitar part, then use AudioSnap to tighten up the rhythm. So I think I need to first muck with the clips beat map to make sure the beats line up with my sloppy guitar part. Then I think I need to use the audiosnap quantize to improve the timing of the tracks audio transients. Does this sound right? Are there any videos showing how to do that?
5) What I want to do with quantize (this applies to MIDI as well) is to take notes that are close to the quantize note value and snap them to the beat. Notes that are farther away from the quantize note "center" I want to ignore. (Cuz those are the notes that intentionally lead or lag the beat.) So I want to tell quantize to only move notes that are close to their perfect timing and ignore the rest. Is that what the Window setting is suppose to do?
Thanks!