Dyonight
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emwhy
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 11:43:49
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I like the transient detect feature better than what AS has currently, you can at least see the transients that will be affected. As far as the rest of it goes, while I agree AS needs a reboot, and there are several others here that feel the same way, isn't what the video did the same as adding to the transient pool? It's been over a year since I've had to fix drums so my memory is foggy.
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John T
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 12:25:54
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Yeah, you can do this with AudioSnap, but the UI and workflow design is nowhere near as nice.
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Splat
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 12:41:49
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Yes audiosnap is pretty weak in Sonar and needs improvement, but it is what it is.
> Reaper is my deliverance. Ask a Goth.
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John T
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 12:46:52
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The thing is, I don't think the underlying tech is weak at all. It's just harder to work with than it should be.
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Splat
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 12:52:19
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Agreed, UI is just non intuitive for me.
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emwhy
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 13:18:49
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What bugs me about AS is that I don't use it a lot, but whenever I really need to get deep with it, I always need a refresher. I agree with the above posts, it needs a more intuitive UI.
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BlixYZ
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 13:25:54
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the transient detect feature is nice where the threshold is visual. The reason i rarely use AS is it's tendency to find transients where it shouldn't and behave as it shouldn't. That being said, I have used it with brilliant results. As another said, since i don't use it often, i alweays neeed a refresher. I like the way reaper has implemented it (the one work around in the video could be addressed I think). I wont be switching just for this, however.
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brundlefly
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 13:27:00
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I see a couple of features that could improve the usability of Audiosnap (like being able to reset stretching of individual markers by a button/hotspot next to the marker instead of by the context menu), but mostly just a different workflow. One thing I see that might really be a significant conceptual difference is that disabling stretching on a marker does not completely undo all stretching but leaves it stretched proportionally in the context of the markers to either side of it. SONAR doesn't do that; each marker has a stretched position and an original position, and disabling stretching on individual markers is going to return them to their original position without reference to how the markers on either side have moved. In SONAR, you would have to undo all stretching, disable the marker on the transient you don't want snapped, and then re-quantize. You have to keep in mind that the videos like this always present an idealized situation that shows off the program/feature to best effect. I don't see that SONAR would have any trouble achieving the same result with the same material
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emwhy
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 13:38:58
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That's a good point brundlefly. I've had editing sessions where it was quite easy to fix a loose drum part, but other times it's been near impossible based on what was played and how busy the drummer was.
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brundlefly
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 13:45:56
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BlixYZ the transient detect feature is nice where the threshold is visual. The reason i rarely use AS is it's tendency to find transients where it shouldn't and behave as it shouldn't.
I'm satisfied with having the markers appear and disappear dynamically as you change the threshold. Having both might be nice but, given a choice, I think I'd stick with SONAR's implementation. Regarding detection accuracy, I'd need to see an apple-to-apples comparison of many different kinds of material. SONAR has difficulties in certain situations (e.g. sustaining sounds with lots of tremolo), but it's not clear to me that other algorithms do a lot better in those non-ideal situations. I generally find cleaning things up to be pretty straightforward. Having a non-destructive gating function built in would be handy.
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dubdisciple
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 14:04:11
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I have to say..this is a much better workflow than audiosnap to me.
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wst3
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 14:55:58
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true confessions - a similar video was the straw that got me to try Reaper recently... and as cool as it looks (and works) - and is cool and it does work... it still is not what I am looking for. Nothing against it, but generally speaking I do not want to fix the performance - I want the rest of the production to follow the performance, if that makes sense. (aside - so I did try using AS and Reaper to fix an old drum track that actually needed to be fixed - dang, they are both cool, and both provided great results. It never ceases to amaze me what we can do to recordings these days!)
So if anyone has some tips - for Sonar, Studio One, Reaper, a player to be named later - I'm all ears and eyes.
What I want to do is map the timeline to a performance. Specifically (most of the time) a rhythm guitar track. I want to be able to drag the M:B markers to line up with the beats in a recorded track. Bonus point for reasonable audible scrubbing to find the exact point in the transient where I want the beat.
So far, Sonar comes the closest, but it is still not an easy task... or maybe I am doing it wrong?
I'd love to discover that it really is easy and I'm just dumb. Really, that would be ok in this case<G>! Thanks!
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brundlefly
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 15:47:39
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wst3 I want to be able to drag the M:B markers to line up with the beats in a recorded track. Bonus point for reasonable audible scrubbing to find the exact point in the transient where I want the beat.
So far, Sonar comes the closest, but it is still not an easy task... or maybe I am doing it wrong?
The "automatic", mouse-driven process in SONAR is that you enable Audiosnap on the clip and edit the clip map, dragging beat markers to the corresponding transients in the clip, and then use Set Project from Clip to have SONAR insert the necessary tempos to align the timeline to the clip map. But, depeding on the material, it can take a good bit of time to get the clip map massaged to the point where you get a good result, and there's is a small bug in AS that causes it not to place the tempo changes right on the beats, which can be messy and distracting though it's not usually audible. For these reasons, I prefer using Set Measure/Beat At Now (Shift+M in X3) to tell SONAR where the measures and beats are. It's more keyboard intensive, but is more flexible in terms of how many or few points need to be aligned, and yields very precise results. I usually use a combination of ears and eyes to locate the transients that need to be snapped, tabbing to transients and/or locating the Now time manually before setting the corresponding beat. It's hard to give a definitive process because it depends greatly on the material, and how straight it is. If you Google my username with "Set Measure/Beat at Now" against site:forum.cakewalk.com, you'll find many previous posts with variations on the process. Ignore the ones about it being broken; that was fixed in one of the X1 updates.
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fitzj
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 16:04:46
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Would be nice to see a video doing the same in sonar by someone who knows AudioSnap well and for me that is Brundlefry. Are you open to this?
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emwhy
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 16:09:56
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Getting back to the OP, you can do this with Sonar at least partially. Once you get the transients set the way you want on the kick & snare tracks, quantize them to the grid then right click on the clips and select add transients to pool. You can then quantize the rest of clips from there by selecting Quantize to pool, also a right click option on the clip. I've never really tried this, but it seems doable.......brundlefly any thoughts?
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ronkenobi
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 16:25:51
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Splat
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 17:36:28
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fitzj Would be nice to see a video doing the same in sonar ....
Groove3 tutorials cover it.
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Dyonight
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 18:37:09
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emwhy Getting back to the OP, you can do this with Sonar at least partially. Once you get the transients set the way you want on the kick & snare tracks, quantize them to the grid then right click on the clips and select add transients to pool. You can then quantize the rest of clips from there by selecting Quantize to pool, also a right click option on the clip. I've never really tried this, but it seems doable.......brundlefly any thoughts?
I have been struggeling with Audiosnap for months. I want to USE it, but I always get unrelated detection, off markers and unwanted glitches when applying transient to pool, and pool markers to multiple tracks which sometimes add phantoms markers that just WON'T GO AWAY. So quantizing the stuff make phase issues and I have to go over again. Also, moving 18 paralels markers with double click sometimes cause glitches and is somewhat painfull. Reaper allow for track grouping, which treat every clip as a single one. Not sure Sonar can do this but I lost ALL my patience. I depend on this type of functions cause I record and edit speed metal kind of drums, with at least 18-20 tracks of closed miced cymbales and triggers and have to make everything sync perfectly with the grid, cause at 220bpm, you just NEED things to be tight... and with songs of 6+ minutes, I can't afford to manually move/deactivate 13 000 markers/song by hand. When I saw this Reaper video, it was clear for me, I'll upgrade Sonar once audiosnap is fixed cause it's one of my main and most important tool. Until then Sonar will sleep on my desktop for a while, and forever if cake don't fix this function which is just totally unreliable for serious editing. Reaper is definitely great, pro, deepely configurable and cheap. I still kick myself in the face for not having tried it sooner.... so much hours I lost....
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brundlefly
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 18:51:55
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The grass is always greener on the other side of the Internet connection.
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dubdisciple
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 18:57:13
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I like how reaper does this one thing better than audiosnap and there are a few other things I like but overall Reaper is not for me.
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SuperG
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 19:13:08
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I'm sure Reaper is a great product, but it's too just hard to get past all the ugly....
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Geo524
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 19:45:05
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I like Reaper and use it too although I have not installed it on my new PC yet. Time stretching audio is flawless and customization is over the top but Reaper's file management was a PITA for me. Once you get it set up it's okay. Also you have to be careful with the "clean project" folder. I lost audio tracks to other songs even with the option checked to send the files to the recycle bin. It didn't work for me. All in all though I think Reaper is a nice DAW and the cost of a license is next to nothing. I'll just stay with Sonar as my main DAW and keep Reaper as a back up.
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...wicked
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 21:15:56
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I'll have to check out what improvements they've made. Last time I srsly used reaper was v3 and this process was NOT elegant.
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wst3
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 22:22:03
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Ain't none of them perfect (except the one you haven't tried)... So I went back and tried to map the time line to a new recording - the one I used in Reaper - and the set m/b here function worked flawlessly. Not that I don't know that the material plays a big part - and just how sloppily I played with the timing when I played... I ran into my favorite "invalid m/b" message only twice tonight... so either Sonar is getting better, or maybe I am?
-- Bill Audio Enterprise KB3KJF
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Dyonight
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/11 00:24:20
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hehe! In fact I won't be able to forget Sonar since I used it intensively for a couple of years and now that x3d is very stable I'll probably mix and master my projects in Sonar. The thing I find the most frustrating is that Audiosnap have real potential and I've (painfuly...) had great results with it. It's just not reliable enough and frustrating beyond words..... if they could add some control over the transient detection and correct some glitches I would use Sonar exclusively but Reaper just absolutely nailed it. Cake, fix audiosnap. Seriously. It's these kind of tools that awake latent serial killers...
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FastBikerBoy
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/11 03:40:41
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There are some freebie videos on Audiosnap on my youtube page and it's covered in depth in my SWA X2 Complete video (links for both in my sig). Audiosnap isn't the most intuitive part of the program but I've found that a few basic housekeeping tasks before use make a huge difference to how successful you'll find it. One of the most important is to trim and bounce clips before even opening audiosnap, stray noises such as studio chit chat at the start of clips will create havoc. Make sure the project tempo is roughly correct before starting which will save a heap of time adjusting the tempo map. Drag clips and line up the first down beat with a measure line also helps. An accurate tempo map is also important. After I spent an awful long time using a "suck it and see" approach and finding out about some of those tips the success I had with audiosnap went up tenfold. The biggest problem I used to have was the dreaded "tempo out of range" - bouncing the clip will stop most of that. It's caused by errant transient detection and Sonar thinks it has to generate a tempo greater than 1000 bpm to compensate, hence the message. To summarize I find it works pretty well (I'd even argue very well) but it does take some learning and could certainly be more intuitive.
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thebiglongy
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/11 07:05:34
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I have to agree with it not being the most intuitive of things, I have avoided it mainly because of some of the issues mentioned above. If I have to do any audiosnapping, I tend to do most of it in Ableton as it is much easier.
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Pict
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/11 09:31:34
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As far as reaper being ugly it's simple to change the look and feel with one of the hundreds of themes.I use the WT imperial theme and I think it is beautiful.I haven't used Sonar since I bought Reaper a short while ago and I don't think I'll be so quick to upgrade Sonar in the future if at all.Sonar is feature packed and offers a lot of bang for the buck but for me it doesn't offer as smooth a recording experience as I had hoped for.I still use Logic but Reaper has really surprised me with how glitch free it runs,how many great features it has,its constant flow of updates and bug fixes, and how light on the computer resources it is.For the price of a cheap plugin it's astounding and it seems to improve all the time.
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rontarrant
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Re: Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/11 09:39:54
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