<BUG> Buggy Bus.

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markyzno
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2012/11/13 09:44:32 (permalink)

<BUG> Buggy Bus.

I have a sub bus that I am trying to assign to a my drum master bus but this drum master bus wont show in the pull down list on the sub bus when it does on all the other busses.

I try and delete this buggy bus and Sonar crashes every time.

Nasty buggy Bus!

Sonar wont file an error report and naturally I get the old SonarPDR wont release the driver routine for 15 mins (Please dont respond to this part of the issue)

Anyone else having A buggy Bus at all?


post edited by markyzno - 2012/11/13 10:06:15

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    markyzno
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    Re:Buggy Bus. 2012/11/13 09:48:31 (permalink)

    Problem Event Name: APPCRASH
      Application Name: SONARPDR.exe
      Application Version: 19.0.0.308
      Application Timestamp: 50649f5d
      Fault Module Name: SHELL32.dll
      Fault Module Version: 6.1.7601.17859
      Fault Module Timestamp: 4fd2dfec
      Exception Code: c0000005
      Exception Offset: 0000000000057028
      OS Version: 6.1.7601.2.1.0.256.1
      Locale ID: 2057
      Additional Information 1: b9df
      Additional Information 2: b9df385286e3516a725b241bd2b0dff0
      Additional Information 3: 110e
      Additional Information 4: 110ea6c6f641afb40b51eff1db787a09


    Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >

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    #2
    markyzno
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    Re:Buggy Bus. 2012/11/13 10:03:13 (permalink)
    Just tried removing anything assigned to that bus and deleting the bus and now a crash again.....

    Not cool!

    Do I just continue the project with a dead Bus running the risk of further instabilities down the line or do I start the project from scratch? (sighs, I have just spent 2 hours routing everything)

    Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >

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    #3
    bitflipper
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    Re:Buggy Bus. 2012/11/13 10:24:45 (permalink)
    Make a copy of the project, strip out everything not essential to illustrating the problem, and then send it along with the crash dump to CW. I'm sure they'd love to see it. 

    You have a corrupt cwp file, which unfortunately cannot be repaired other than by creating a new one and transferring all the original project's files to it. But by sharing the project with CW engineering you might be helping to make the cwp file structure more robust in future revisions. 

    The fragility of cwp files (and lack of any kind of repair tool for them) has been a major weakness of SONAR for many, many years. The only defense is frequent backups.


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    #4
    markyzno
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    Re:Buggy Bus. 2012/11/13 10:28:39 (permalink)
    Cheers Fella.

    One shall do that then.
    bitflipper


    Make a copy of the project, strip out everything not essential to illustrating the problem, and then send it along with the crash dump to CW. I'm sure they'd love to see it. 

    You have a corrupt cwp file, which unfortunately cannot be repaired other than by creating a new one and transferring all the original project's files to it. But by sharing the project with CW engineering you might be helping to make the cwp file structure more robust in future revisions. 

    The fragility of cwp files (and lack of any kind of repair tool for them) has been a major weakness of SONAR for many, many years. The only defense is frequent backups.




    Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >

    Sound Design on IMDB --
     
    #5
    Splat
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    Re:Buggy Bus. 2012/11/13 18:30:26 (permalink)
    I get this. Here's the workaround:

    Before you work with the buses, save, close the project. Open it again. Don't press play and then immediately do what you need to do with busses. Observe no crashes.

    It seems like you need to clear something before you play around with the buses (Sonar should do this automatically but it doesn't). Appears to be some sort of caching issue, or buffer (not of the sort we are discussing) that needs clearing.

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    #6
    markyzno
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    Re:Buggy Bus. 2012/11/14 14:32:37 (permalink)
    Well worked out.

    Thats worked!


    CakeAlexS


    I get this. Here's the workaround:

    Before you work with the buses, save, close the project. Open it again. Don't press play and then immediately do what you need to do with busses. Observe no crashes.

    It seems like you need to clear something before you play around with the buses (Sonar should do this automatically but it doesn't). Appears to be some sort of caching issue, or buffer (not of the sort we are discussing) that needs clearing.




    Sonar Platinum 64 bit > Pro tools 10.3.2 >Intel i7 3770K > 16Gb Ram > Gigabyte Z77-D3H Motherboard> NVIDIA GeForce GTX 660 2 GB > ATi RADEON HD5700 > 240GB OCZ Agility 3 SSD> Win 10 home 64 bit> Delta 1010 > MOTU Audio Express > MA-15D's > NI Ultimate 9 > NI Kontrol S61 1.1 > NI MAschine Studio 2.3 / KORG MS-20 Mini - Arturia MicroBrute > KORG SQ1 - KORG Kaoss Pad KP3 > iPad and IO Dock 2 running various bits > Bunch of guitars >

    Sound Design on IMDB --
     
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