parco
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Background noises sound details lost when only recording, and still lost in the playback
I found some sounds lost when SONAR was recording. Some very quiet background noises I can hear from hardware digital zero-latency monitoring of my Echo Audiofire 4, but they are disappeared from the recorded track inside SONAR when playback. I thought that was the problem of my PC and OS. But then while I tried the software realtime input monitoring of SONAR, those background noises are as clear as hardware monitoring of my Audiofire 4. Only when recording progress started, those bg noises gone and all sounds quiet suddenly, which sounds the same as recorded track playback, sounds like a gateway filter applied or absorbed by some materials. And all of my FX (plugins and build-in) have been bypassed already. I'm not sure if this is well-designed working way of SONAR, a serious bug of SONAR, or something I have to config inside SONAR. But all of my recorded tracks lose sound details, are not the sounds I have to record....... a serious problem to me that makes my sounds ugly and ruins my works....... not sure this problem was started from which version of SONAR....... just annoying me.....
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Joe_A
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Re: Background noises sound details lost when only recording, and still lost in the playba
2017/10/10 20:03:25
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I'm on latest Splat. I've never had that happen unless a as you've mentioned somewhere there's either a gate or offset.
jambrose@cfl.rr.com Sonar Plat. Lifetime. Started in Sonar 4, each through 8.5.3PE. Scarlett 18i202nd gen., Edirol FA-101, M-Audio Firewire 410, AMD Phenom II 1045T six core processor, 8GB DDR3, AMD Radeon HD 6450, dual displays, 1.5 TB SATA HD, USB 2, Firewire 1394A, 1394B, 18/22 mixer, EV Q-66, Yamaha HS50M monitors, few guitars, Fender Cybertwin SE, Fender Cyber foot controller, Boss RC20-XL, misc pedals, etc. Win Home Prem 64 bit.
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Cactus Music
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Re: Background noises sound details lost when only recording, and still lost in the playba
2017/10/10 22:24:32
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goggled your interface. Firewire-based interface, a very positive review back in the October 2005 This from the Echo web site:
DUE TO OUR PRO AUDIO PRODUCTS BEING DISCONTINUED, WE DO NOT CURRENTLY SUPPORT WINDOWS 10, AND HAVE NO PLANS TO UPDATE OUR DRIVERS. IF YOU ARE USING WINDOWS 10, USE THE LATEST DRIVER VERSION LISTED FOR YOUR HARDWARE, BUT RESULTS MAY VARY. Sorry my friend but in this game you stay up to date or you can expect issues with you system. And Firewire cards themselves,, you might be hearing "machine" noises. Sonar, and all DAW's record what the audio interface feeds them exactly verbatim. Don't blame the software.
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parco
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Re: Background noises sound details lost when only recording, and still lost in the playba
2017/10/11 11:19:24
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Cactus Music goggled your interface. Firewire-based interface, a very positive review back in the October 2005 This from the Echo web site:
DUE TO OUR PRO AUDIO PRODUCTS BEING DISCONTINUED, WE DO NOT CURRENTLY SUPPORT WINDOWS 10, AND HAVE NO PLANS TO UPDATE OUR DRIVERS. IF YOU ARE USING WINDOWS 10, USE THE LATEST DRIVER VERSION LISTED FOR YOUR HARDWARE, BUT RESULTS MAY VARY. Sorry my friend but in this game you stay up to date or you can expect issues with you system. And Firewire cards themselves,, you might be hearing "machine" noises. Sonar, and all DAW's record what the audio interface feeds them exactly verbatim. Don't blame the software.
Yes you're right, "Sonar, and all DAW's record what the audio interface feeds them exactly verbatim.", from my hearing, correct, but only when realtime input monitoring in SONAR. I hope you won't think that PCM samples coming into SONAR system then output from SONAR immediately have nothing to do with the audio driver, DAW software, OS and 1394 devices.... or you can absolutely scare me until s**t bricks if you're going to tell me that Cakewalk SONAR is definitely a hardware like Roland mixer and absolutely not a software which can be run inside an x86-64 OS system......... I always trust your wise man and I absolutely believe that your brain have no any problems or damages....... ;) I know you're awesome. First you can never listen to this sound difference clearly with your speakers, or you may hear it but you never notice that from your speakers. You can only really notice this difference easily from your closed-back headphones. Find a public area, like lobby or somewhere, public area (indoor) of a university, or your living room with some sounds turned-on TV, or your noisy air conditioner, or some bg noises else. Use your mic and mic pre-amp with certain quality. Make sure you have given enough mic gain. Then put on your closed-back (the soundproofing one) headphone. Then you can really hear the difference. For my case in these situations: 1. Only hardware digital zero-latency realtime monitoring inside my Audiofire (nothing to do with SONAR): bg noises were very easy to be heard and full of details, sounded like while I put off my headphone. Brilliant and smooth, like analogue monitoring. 2. Only software realtime monitoring inside Cakewalk SONAR with 17ms total delay (in delay + out delay + extra) from my ASIO driver: Still brilliant and smooth, like the first situation (same sounds as hardware monitoring). No details lost, bg noises were still complete and very easy to be heard. 3. Only kept my SONAR software monitoring turned on and then pressed record button, started recording: Most of the bg sounds gone suddenly, had been quiet a lot. Couldn't easily listen to the bg noises anymore, sounded like isolated from the environment. 4. Stopped all hardware and software monitoring, listened to the recorded track playback only: same sounds as the 3rd situation above. Sounded like something soundproofing and had been absorbed a lot. Sounded like a forced built-in gateway filter applied, which automatically muted all sound quieter than a low level decibel. Ruined all recordings which request a very fine fidelity.... Believe me, I didn't want to believe that is caused by SONAR, so I decided to test both realtime delayed software sounds from SONAR and the SONAR recordings. I can't believe that's the evident difference inside the SONAR system! I'm not as wealthy as you think. I've disabled my onboard sound in BIOS, and the Audiofire is my only sound device, my only interface, my only AD/DA, I do not own others, just own this Audiofire. And All the SONAR software realtime 17ms monitoring and recording come from the same channels of the same Audiofire, with exactly the same ASIO buffer size, same sampling rate, no others. I can read there are so many Audiofire owners in SoundOnSound and Gearslutz said their Windows 8/8.1 driver works incredibly awesome in Windows 10 without any problems, great sounds, which exactly same as my case. :) This is still a great interface. huh.........
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azslow3
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Re: Background noises sound details lost when only recording, and still lost in the playba
2017/10/11 12:10:04
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Are you writing about 24/96 or at least 24/44? I mean have you checked that the driver and Sonar settings (also project settings) are in somehow "fine fidelity" mode? I am not sure, just guessing, that in case audio driver bit depth is fixed (f.e. to 24bit) but the project settings are lower, Sonar is not down-up-sampling during direct monitoring (but obviously does during recording). That can explain your observation.
Sonar 8LE -> Platinum infinity, REAPER, Windows 10 pro GA-EP35-DS3L, E7500, 4GB, GTX 1050 Ti, 2x500GB RME Babyface Pro (M-Audio Audiophile Firewire/410, VS-20), Kawai CN43, TD-11, Roland A500S, Akai MPK Mini, Keystation Pro, etc. www.azslow.com - Control Surface Integration Platform for SONAR, ReaCWP, AOSC and other accessibility tools
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parco
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Re: Background noises sound details lost when only recording, and still lost in the playba
2017/10/11 13:58:09
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azslow3 Are you writing about 24/96 or at least 24/44? I mean have you checked that the driver and Sonar settings (also project settings) are in somehow "fine fidelity" mode? I am not sure, just guessing, that in case audio driver bit depth is fixed (f.e. to 24bit) but the project settings are lower, Sonar is not down-up-sampling during direct monitoring (but obviously does during recording). That can explain your observation.
Just 24/44 all the time, with 64bit engine on. I seldom use higher than 44100 unless when I remaster some digital masters recorded from other people in another single track softwares like SoundForge. My driver always keep 44100, my SONAR global keeps 44100 always, and 44100 projects. So there should be no any resampling works inside in theory, but I'm not sure if SONAR still do anything inside which has anything to do with sampling rates like oversampling and we never know.... And more, my recording sample size in SONAR is 24bit which same as my Audiofire, and rendering sampling size is 64bit FP. And for "fine fidelity mode", I still can't find any such similar things look like this whatever in both driver and SONAR, so please tell me if you've found or know any.........
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Joe_A
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Re: Background noises sound details lost when only recording, and still lost in the playba
2017/10/11 14:10:53
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parco
Cactus Music goggled your interface. Firewire-based interface, a very positive review back in the October 2005 This from the Echo web site: DUE TO OUR PRO AUDIO PRODUCTS BEING DISCONTINUED, WE DO NOT CURRENTLY SUPPORT WINDOWS 10, AND HAVE NO PLANS TO UPDATE OUR DRIVERS. IF YOU ARE USING WINDOWS 10, USE THE LATEST DRIVER VERSION LISTED FOR YOUR HARDWARE, BUT RESULTS MAY VARY. Sorry my friend but in this game you stay up to date or you can expect issues with you system. And Firewire cards themselves,, you might be hearing "machine" noises. Sonar, and all DAW's record what the audio interface feeds them exactly verbatim. Don't blame the software.
Yes you're right, "Sonar, and all DAW's record what the audio interface feeds them exactly verbatim.", from my hearing, correct, but only when realtime input monitoring in SONAR. I hope you won't think that PCM samples coming into SONAR system then output from SONAR immediately have nothing to do with the audio driver, DAW software, OS and 1394 devices.... or you can absolutely scare me until s**t bricks if you're going to tell me that Cakewalk SONAR is definitely a hardware like Roland mixer and absolutely not a software which can be run inside an x86-64 OS system......... I always trust your wise man and I absolutely believe that your brain have no any problems or damages....... ;) I know you're awesome. First you can never listen to this sound difference clearly with your speakers, or you may hear it but you never notice that from your speakers. You can only really notice this difference easily from your closed-back headphones. Find a public area, like lobby or somewhere, public area (indoor) of a university, or your living room with some sounds turned-on TV, or your noisy air conditioner, or some bg noises else. Use your mic and mic pre-amp with certain quality. Make sure you have given enough mic gain. Then put on your closed-back (the soundproofing one) headphone. Then you can really hear the difference. For my case in these situations: 1. Only hardware digital zero-latency realtime monitoring inside my Audiofire (nothing to do with SONAR): bg noises were very easy to be heard and full of details, sounded like while I put off my headphone. Brilliant and smooth, like analogue monitoring. 2. Only software realtime monitoring inside Cakewalk SONAR with 17ms total delay (in delay + out delay + extra) from my ASIO driver: Still brilliant and smooth, like the first situation (same sounds as hardware monitoring). No details lost, bg noises were still complete and very easy to be heard. 3. Only kept my SONAR software monitoring turned on and then pressed record button, started recording: Most of the bg sounds gone suddenly, had been quiet a lot. Couldn't easily listen to the bg noises anymore, sounded like isolated from the environment. 4. Stopped all hardware and software monitoring, listened to the recorded track playback only: same sounds as the 3rd situation above. Sounded like something soundproofing and had been absorbed a lot. Sounded like a forced built-in gateway filter applied, which automatically muted all sound quieter than a low level decibel. Ruined all recordings which request a very fine fidelity.... Believe me, I didn't want to believe that is caused by SONAR, so I decided to test both realtime delayed software sounds from SONAR and the SONAR recordings. I can't believe that's the evident difference inside the SONAR system! I'm not as wealthy as you think. I've disabled my onboard sound in BIOS, and the Audiofire is my only sound device, my only interface, my only AD/DA, I do not own others, just own this Audiofire. And All the SONAR software realtime 17ms monitoring and recording come from the same channels of the same Audiofire, with exactly the same ASIO buffer size, same sampling rate, no others. I can read there are so many Audiofire owners in SoundOnSound and Gearslutz said their Windows 8/8.1 driver works incredibly awesome in Windows 10 without any problems, great sounds, which exactly same as my case. :) This is still a great interface. huh.........
What are you trying to say in this post?? (The short version 😊) I'm not trying to be a smart but, however this post is all over the place..... +1 on the comment on old drivers... is right on the money....
jambrose@cfl.rr.com Sonar Plat. Lifetime. Started in Sonar 4, each through 8.5.3PE. Scarlett 18i202nd gen., Edirol FA-101, M-Audio Firewire 410, AMD Phenom II 1045T six core processor, 8GB DDR3, AMD Radeon HD 6450, dual displays, 1.5 TB SATA HD, USB 2, Firewire 1394A, 1394B, 18/22 mixer, EV Q-66, Yamaha HS50M monitors, few guitars, Fender Cybertwin SE, Fender Cyber foot controller, Boss RC20-XL, misc pedals, etc. Win Home Prem 64 bit.
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azslow3
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Re: Background noises sound details lost when only recording, and still lost in the playba
2017/10/11 14:39:05
(permalink)
parco
azslow3 Are you writing about 24/96 or at least 24/44? I mean have you checked that the driver and Sonar settings (also project settings) are in somehow "fine fidelity" mode? I am not sure, just guessing, that in case audio driver bit depth is fixed (f.e. to 24bit) but the project settings are lower, Sonar is not down-up-sampling during direct monitoring (but obviously does during recording). That can explain your observation.
Just 24/44 all the time, with 64bit engine on. I seldom use higher than 44100 unless when I remaster some digital masters recorded from other people in another single track softwares like SoundForge. My driver always keep 44100, my SONAR global keeps 44100 always, and 44100 projects. So there should be no any resampling works inside in theory, but I'm not sure if SONAR still do anything inside which has anything to do with sampling rates like oversampling and we never know.... And more, my recording sample size in SONAR is 24bit which same as my Audiofire, and rendering sampling size is 64bit FP. And for "fine fidelity mode", I still can't find any such similar things look like this whatever in both driver and SONAR, so please tell me if you've found or know any.........
If Sonar will "clean" the sound during recording on its own for everyone, I guess more people have reported that already. Since that is not about 16bits or plug-ins, the only possible way to advance in this discussion is recording an example. I mean record inside Sonar and inside something else (if you do not have other DAW at the moment, you can quickly install free Tracktion T6). Important: the recording should be done throw ASIO, without auto-gain, also do not adjust track gain/volume and do not normalize before exporting (I mean leave it in original WAV). Then let the community to guess what can produce the difference.
Sonar 8LE -> Platinum infinity, REAPER, Windows 10 pro GA-EP35-DS3L, E7500, 4GB, GTX 1050 Ti, 2x500GB RME Babyface Pro (M-Audio Audiophile Firewire/410, VS-20), Kawai CN43, TD-11, Roland A500S, Akai MPK Mini, Keystation Pro, etc. www.azslow.com - Control Surface Integration Platform for SONAR, ReaCWP, AOSC and other accessibility tools
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