Beepster
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Bah! Could someone please quickly tell me where to find the CC#s in SD3?
Gosh darn it all to poop! Sorry guys but I'm trying to get my padKontrol mapped with SD3 to play around with some other concepts tonight but I seem to have forgotten where to find the CC# notes. I did this once before already and for some reason I remember just right clicking on a drum piece and seeing the CC# to set my pads to... but they aren't there. I see kit pieces listed but the numbers beside them are not CC# notes. Can someone please tell me how to easily view the CC#s of a loaded synth or drumkit? It is all there and the kit I want is loaded as I can click the GUI and it's all working. I just need those numbers. I'm trying to actually use the program parameters on the pK because it just works better that way with this device. I'm kind of stuck right now and I really wanted to try and learn some other stuff tonight. Bah! I wish this thing was ACT ready. Oh well. Thanks in advance and sorry for the rambling newbie question. Cheers!
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 22:34:13
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Okay. tl;dr... I just need to see the CC#s for the separate kit pieces. I know it's dumb I just can't figure out where they are.
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g_randybrown
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 22:53:19
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Hey Beep, if you just mean velocity, in PRV click on view/show-hide controller pane
G. Randy Brown Windows 10, 64 bit, PlatinumIntel Core i7-3770S Asus P8Z77-V LK mobo 4X8GB Corsair XMS3 memory 500 GB Crucial BX100 SSD (OS)two WD Black 1 TB HDDSAPPHIRE DUAL-X 100314-4L Radeon HD 6970 2GB 256-Bit GDDR5 Presonus AudioBox 22VSLyoutube.com/crystalclearnm
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daveny5
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 22:55:06
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You have to insert a softsynth with a drumkit. For example, the TTS-1. Go to the MIDI track and set the TTS-1 as the output Set the bank to the Preset Rhythm Bank and select a drum kit as the patch, i.e., Room Kit Open the Piano Roll view. You should see the drum names in the PRV at the top. If not you have to adjust the size of the pane.
Dave Computer: Intel i7, ASROCK H170M, 16GB/5TB+, Windows 10 Pro 64-bit, Sonar Platinum, TASCAM US-16x08, Cakewalk UM-3G MIDI I/F Instruments: SL-880 Keyboard controller, Korg 05R/W, Korg N1R, KORG Wavestation EX Axes: Fender Stratocaster, Line6 Variax 300, Ovation Acoustic, Takamine Nylon Acoustic, Behringer GX212 amp, Shure SM-58 mic, Rode NT1 condenser mic. Outboard: Mackie 1402-VLZ mixer, TC Helicon VoiceLive 2, Digitech Vocalist WS EX, PODXTLive, various stompboxes and stuff. Controllers: Korg nanoKONTROL, Wacom Bamboo Touchpad
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 22:59:42
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Beepster Gosh darn it all to poop! Sorry guys but I'm trying to get my padKontrol mapped with SD3 to play around with some other concepts tonight but I seem to have forgotten where to find the CC# notes. I did this once before already and for some reason I remember just right clicking on a drum piece and seeing the CC# to set my pads to... but they aren't there. I see kit pieces listed but the numbers beside them are not CC# notes. Can someone please tell me how to easily view the CC#s of a loaded synth or drumkit? It is all there and the kit I want is loaded as I can click the GUI and it's all working. I just need those numbers. I'm trying to actually use the program parameters on the pK because it just works better that way with this device. I'm kind of stuck right now and I really wanted to try and learn some other stuff tonight. Bah! I wish this thing was ACT ready. Oh well. Thanks in advance and sorry for the rambling newbie question. Cheers! Don't use ACT. sooo..... Open the Synth Rack. Lick on the Show Controls button. Click on the Assign controls button. Go to Session D and move any knob or fader. Go back and click the Assign button again in the synth rack. It will say one knob/fader has been altered etc and say OK to assign it. A little knob will appear under the synth in the rack. Right click that knob and you can now go down to Remote control and assign it to any CC# you want (among other things). What is it you want to control remotely? Edit: alternatively, you could "click" the button... "Lick"? Sheesh, I'm glad it was a button and not a knob!!!
post edited by SToons - 2012/06/28 23:18:33
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:13:12
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daveny5 You have to insert a softsynth with a drumkit. For example, the TTS-1. Go to the MIDI track and set the TTS-1 as the output Set the bank to the Preset Rhythm Bank and select a drum kit as the patch, i.e., Room Kit Open the Piano Roll view. You should see the drum names in the PRV at the top. If not you have to adjust the size of the pane. ????????????????????????????????????????????????????????? What post are YOU (people) responding to? What on earth does this have to do with controlling a softsynth using an external controller via CC messages? Ya lost me...
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:14:44
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@g_randybrown, daveny5 and SToons.... Thanks so much guys. I have seemed to get a very crude mapping method happening but it is laborious. I'm gonna play with all of your suggestions later because the way I am doing it right now is ridiculous... but it is working so I can at least move onto what I was actually trying to do which is try to create beats manually. I'll elaborate later if anyone is still interested but right now I managed to get my pads mapped so I'm gonna put my head into it for an hour or so and see if I can make stuff work the way I'm visualizing in. I'll be back and sorry for the scatter brained posts. Cheers and thanks again.
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daveny5
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:16:32
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What CC#s are you referring to, i.e., volume, expression, note bend, etc...?
Dave Computer: Intel i7, ASROCK H170M, 16GB/5TB+, Windows 10 Pro 64-bit, Sonar Platinum, TASCAM US-16x08, Cakewalk UM-3G MIDI I/F Instruments: SL-880 Keyboard controller, Korg 05R/W, Korg N1R, KORG Wavestation EX Axes: Fender Stratocaster, Line6 Variax 300, Ovation Acoustic, Takamine Nylon Acoustic, Behringer GX212 amp, Shure SM-58 mic, Rode NT1 condenser mic. Outboard: Mackie 1402-VLZ mixer, TC Helicon VoiceLive 2, Digitech Vocalist WS EX, PODXTLive, various stompboxes and stuff. Controllers: Korg nanoKONTROL, Wacom Bamboo Touchpad
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cornieleous
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:28:07
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There is no such thing as CC# notes. There are note numbers 0-127 corresponding to piano keys - and in this case each piece of the drum kit will be assigned a note and will sound when that note number (trigger) is sent to sd3. There are also CC numbers or continuous controllers 0-127 that control parameters like volume, pan, etc. for each note event depending on how the instrument maker assigned them. Which thing do you need?
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:30:21
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@daveny5... Just the notes for now and I checked out the PRV like you said. I can indeed see all the kit pieces but there just aren't any CC#s there. I just want to be able to view them so I can create a "Scene" on my pK. Right now I am essentially just scrolling through the note numbers on the pK until I a) see that I am triggering the correct piece on SD3s GUI and b) figuring out which of two possible sounds I want to use. It is very laborious and I'd prefer another method. As I said though it will do for tonight but any suggestions as to how I can do this more efficiently would be great. Such a silly simple thing but it just isn't working the way I want. I found the CC# chart in the SD3 help topics but the darned things are WAY off from how the pK is translating them (ie: what should be the snare comes up as a cymbal or a gorilla fart). It's pretty annoying. It is however my own lack of knowledge so I'll learn... goshdarnitalltoheck I WILL LEARN!!! Thanks again guys. You rule.
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:31:00
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cornieleous There is no such thing as CC# notes. There are note numbers 0-127 corresponding to piano keys. There are also CC numbers or continuous controllers 0-127 that control parameters like volume, pan, etc. depending on how the instrument maker assigned them. Which thing do you need? Bingo. If he wants to control parameters use CC's. If he wants to hit pads and have the drums sound then the pads need to be assigned no send MIDI note values. As for seesion drummer, control parameters are not -fixed-, they can be set.
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:34:21
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And that is obviously what I am missing here. However when I go to change the kit piece each pad controls the pK only allows me to scroll through CC#s. Not the 1-127 numbers. Anyway, I'm gonna just keep working this way for tonight and see how far I can get. Keep the ideas coming though. It is more than appreciated. Cheers!
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:36:07
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Beepster @daveny5... Just the notes for now and I checked out the PRV like you said. I can indeed see all the kit pieces but there just aren't any CC#s there. I just want to be able to view them so I can create a "Scene" on my pK. Right now I am essentially just scrolling through the note numbers on the pK until I a) see that I am triggering the correct piece on SD3s GUI and b) figuring out which of two possible sounds I want to use. It is very laborious and I'd prefer another method. As I said though it will do for tonight but any suggestions as to how I can do this more efficiently would be great. Such a silly simple thing but it just isn't working the way I want. I found the CC# chart in the SD3 help topics but the darned things are WAY off from how the pK is translating them (ie: what should be the snare comes up as a cymbal or a gorilla fart). It's pretty annoying. It is however my own lack of knowledge so I'll learn... goshdarnitalltoheck I WILL LEARN!!! Thanks again guys. You rule. Dude, Session Drummer follows standard GM note assignments for the most part eg. C3 is kick, D3 is snare , F# is closed hats etc. These are NOT CC#. Open any midi drum track in PRV and you can see the MIDI note numbers versus the drum being activated (Event List as well for example). If you right-click on any drum in Session Drummer it will show you the midi note NUMBERS that are needed to trigger the drum sound (these are NOT CC#'s !!!). MIDI note number 36 corresponds to C3 for example, which will trigger the kick drum. If you would tell us _specifically_ what you're trying to do it would be easier to help...
post edited by SToons - 2012/06/28 23:47:46
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:52:21
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@Stoons... "MIDI note number 36 corresponds to C3 for example., which will trigger the kick sound." Okay now we're getting somewhere. I need to see which MIDI note number will correspond with which key value I guess. Sorry I though those letter notes were called CC#s. As you can see I am still very much muddling my way through all this MIDI wackiness. Ugh. Just smashing drums and plonking my gueetar is so much simpler. :-( Thank you for the help.
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/28 23:53:32
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BTW I am somewhat accomplishing what I set out to do which is translate pad hits to the Step Sequencer. Still working it out though. Cheers.
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 00:00:58
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Beepster @Stoons... "MIDI note number 36 corresponds to C3 for example., which will trigger the kick sound." Okay now we're getting somewhere. I need to see which MIDI note number will correspond with which key value I guess. Sorry I though those letter notes were called CC#s. As you can see I am still very much muddling my way through all this MIDI wackiness. Ugh. Just smashing drums and plonking my gueetar is so much simpler. :-( Thank you for the help. There are charts all over the net which will give MIDI note numbers and tell you the corresponding note name eg. 37=C#3. Just download one. Oh well, growing pains but you're slowly getting where you want to go.
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 00:04:39
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Yeah... I really thought it worked the way I described but obviously I am again missing an element. I'll look up the charts and I thank you again. Growing pains indeed. I will not let this shiny light box out smart me though! NO SURRENDER!!!
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 00:17:52
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Beepster Yeah... I really thought it worked the way I described but obviously I am again missing an element. I'll look up the charts and I thank you again. Growing pains indeed. I will not let this shiny light box out smart me though! NO SURRENDER!!! Well, it doesn't work the way you described, simple as that :-). CC# are used to control specific parameters like breath controller, pitch bend, envelope release, chorus depth etc. Pretty much anything except the actual musical data, MIDI Note data. MIDI Note data are things like which note, how much velocity, duration etc. Midi note value is seperate from CC data. Select a MIDi track and go to Process>Interpolate. You will see "Note" and then the relevant data that can correspond to note data.Then under you will see Control etc. These are the main categories of MIDI data. http://en.wikipedia.org/wiki/MIDI Read the section called "Messages" as an overview.
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 00:30:32
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Aw man... after all that I couldn't get it to do what I wanted. Why does everything have to be hidden and weird? I got the notes mapped to the pK. They were triggering the right rows in the step sequencer. All I wanted to do was have the Step Sequencer record the notes as I played them in real time. Like this... Pass 1: play hi hat Pass 2: Play kick Pass 3: play snare. It will only let me "record" notes while it is stopped. Ugh. I've seen this done. I know it can be done. Why in the bleeding heck can't I do it? The Step Sequencer help topics say squat about this. Such a simple little task and I failed. Sorry... just a little frustrated right now. I guess tomorrow is another day. Oof.
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 00:40:50
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Well, my question would be why even be arsed with the step sequencer? Why bother? What is it offering you as opposed to just hitting record and playing in the groove you want? In my opinion it's an unneccesary "step" and the thing is friggin' limited. You want robotic rhythms? Why?
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 01:06:42
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Had to tear everything down for the night. Sorry for the delayed response. I actually have had some really good results with my very limited experiments with the step sequencer in regards to realism. I just went in and drew in velocities and stuff by hand but those were on beats I programmed in just by clicking on the buttons with my mouse. I wanted to duplicate that except live with the pK and while the Sequencer was playing. Seems like it would be a lot easier to get things done and get the rhythms I wanted as I used to play drums. I probably would have done just a hi hat to get the timing going then played kick AND snare on the second pass then whatever frills on the third pass. I also wanted to drag the sequencer out so I could create more elaborate stuff. I know what I want to do is more suited to PRV but that is even more confusing. I just thought I'd start simple and work my way up. Isn't this the type of thing DJs and electronica musicians do all the time? I'm obviously missing something AGAIN. I'll figure it out. I'm just disappointed I couldn't get this happening tonight. But you guys taught me a bunch of useful stuff I needed to know so I'll be happy with that. If anyone knows how to do what I'm talking about I'd love your input. I got SOOOO close but not close enough.
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 02:25:15
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Beepster Had to tear everything down for the night. Sorry for the delayed response. I actually have had some really good results with my very limited experiments with the step sequencer in regards to realism. I just went in and drew in velocities and stuff by hand but those were on beats I programmed in just by clicking on the buttons with my mouse. I wanted to duplicate that except live with the pK and while the Sequencer was playing. Seems like it would be a lot easier to get things done and get the rhythms I wanted as I used to play drums. I probably would have done just a hi hat to get the timing going then played kick AND snare on the second pass then whatever frills on the third pass. I also wanted to drag the sequencer out so I could create more elaborate stuff. I know what I want to do is more suited to PRV but that is even more confusing. I just thought I'd start simple and work my way up. Isn't this the type of thing DJs and electronica musicians do all the time? I'm obviously missing something AGAIN. I'll figure it out. I'm just disappointed I couldn't get this happening tonight. But you guys taught me a bunch of useful stuff I needed to know so I'll be happy with that. If anyone knows how to do what I'm talking about I'd love your input. I got SOOOO close but not close enough. First off, open the Session Drummer manual. Go to the Index tab, down to Drum Kit and look at MIDI Note Numbers. It details every possible stock drum hit option, what MIDI number and each corresponding name. If you already found this then never mind. Now as for the step sequencer...DUMP IT! OK, just my opinion but bear with me. Pick a MIDI track. Route it to Session Drummer. Select 4 measures. Set it to Loop Record over this 4 bar section. Arm it. Hit record. Now as it records it will loop and you can start adding stuff. For example, play in your kick first or kick and snare. As it loops add in hats, cymbals, whatever. If you don`t like it, stop, Ctrl-z and try again. If you have the Metronome enabled while recording there is no need to add or record a click as you were suggesting for the step sequencer. If the rhythm you end up with is good but the timing is too off, quantize or groove quantize it. Open up the PRV and look at it. If you click on the left pane where it says Snare it will highlight only the snare hits. Now you see the snare velocities but no other velocities in the Controller pane of the PRV (depending on how you have it set up) which makes them easier to adjust. I don`t know if X1 continues the tradition of D is Draw tool, S is Select etc. but if those tools are still valid use Select to drag notes around and Draw to add notes, although you likely know these new smart tools better than me in X1 so...have fun. Anyways, I`m sure the step seq has some good qualities but ùnless your goal is mostly techno stuff then you should learn the basics of editing this way. It is exceptionally quick, easy, very `visible`and intuitive once you understand it, and these tools will serve you for all other instrumentation as well - keyboards, bass, whatever. Dive in, man!
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 02:32:25
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Brilliant. Absolutely brilliant. Thank you for that and I will give it a crack tomorrow. As for the notes in the manual they just weren't matching up to the pK. I think it's one of those scenarios where the DAW and device are set to different notes which I know is fixable but this pK is a really ^%$ to set up. Gotta learn how to use Sonar to map to it instead of the other way around. Thanks again, SToons.
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 02:42:12
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No worries, hope it helps. As for notes not matching up, check to see if it is an issue of -octave- assignment. Some manufactures use a different note for middle C such as C4 or C5. Very easy to adjust if that is the case.
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Beepster
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 02:51:17
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That is exactly what it is and it SHOULD be a rather easy fix but the pK is a ridiculously over complicated device. If you check the Korg site there tons of threads going "HOW DO I WORK THIS FREAKING THING??!!!". I'll be giving that a crack tomorrow too but I'm not looking forward to it. I swear the manual was written in Japanese and translated to English or something. ;-p
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SToons
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Re:Bah! Could someone please quickly tell me where to find the CC#s in SD3?
2012/06/29 04:02:17
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Beepster That is exactly what it Well, if that is what it is (geez, now I confuse myself) then just go to the Key+- option of the MIDI track and set it to 12 (up an octave) or -12 (down an octave) to sort it out instead of screwing with the pK - let Sonar do it internally instead of messing with that thing. Once you sort that out I think you can set a global option to compensate. Good news is, once you have it sorted out your workflow will be much easier.
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