HumbleNoise
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Basis Bounce To Track Question
Just when I think I'm gettin it I'm stumped again. I've attached a pic of 4 tracks. The first 2 are 2 mics recording a conga drum. I have mixed them and blended the two tracks and now I want a single mono track so I can compress, reverb, EQ etc. and try and get a nice conga sound. So I select the two tracks, hit bounce to track and I get the two lower mono tracks. I bounced the tracks twice is why there are two lower tracks, one dithered and one without. My question and I'm sure this is really basic is why does it look like those bottom two tracks are peaking so badly? I suspect it has something to do with summing? Dithering had no effect. I don't remember audio signals 'adding up' like this but maybe that's the way it's always worked? It doesn't look like they QUITE peak over but still I would like to learn about the phenomenon.
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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brundlefly
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Re:Basis Bounce To Track Question
2011/01/11 18:44:53
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Two identical tracks wil sum to +6dB. Two uncorrelated tracks will sum to approximately +3dB over either one by itself. In your case, you have two very similar tracks that are probably a little out of phase, causing them to sum to a slightly lower level, but still enough to go above 0dB since they are so hot to begin with. I'm a little curious that you wouldn't want to pan them left and right, and have a stereo conga track, maybe with channel tools on it to help control the image. Having two out-of-phase mono tracks summed to mono probably isn't going to buy you much over a single mono track, unless maybe one mic was significantly further way. Also, I'm a little curious about how the peaks came out all at the same level. They look like a limiter was applied on the way in or something.
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The Maillard Reaction
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Re:Basis Bounce To Track Question
2011/01/11 19:02:49
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I would have said off the top of my head that 2 identical tracks sum to +3dB. I'm not trying to question... maybe I'm questioning myself? Do you have a reference handy so I can brush up on the details? Humblenoise, regardless of that... do you know much about pan laws? I can't see the interleave buttons on your track view... where did they go??? so it's hard to guess how pan laws might apply to your situation. best regards, mike
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HumbleNoise
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Re:Basis Bounce To Track Question
2011/01/11 19:14:06
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Mike, Both tracks are mono, assuming that when the little blue light is off that's set to mono. Just didn't include that in the pic. Have you ever recorded with two mics like this? I like to use a couple of mics for most everything to blend but have never seen this much signal before. Maybe it's just the two hot conga tracks? And is this just what one should expect when bouncing tracks like this? Because I can always record at lower volumes to avoid yeah?
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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The Maillard Reaction
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Re:Basis Bounce To Track Question
2011/01/11 19:24:09
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Yes, I record with multiple mics frequently... but this really isn't much different than bussing multiple tracks either. It seems like you are observing basic summing... I'm still curious about Brundlefly and my differing thoughts but at least you should expect a 3dB boost simply by summing the two tracks. It's pretty routine to bring down the levels of each track as your track count goes up. But, on top of that basic issue you may also have a pan law misunderstanding happening. Now the we know what your interleave is set at... we need to find out what you pan law is set at. I haven't looked for that in X1 but you should go fiund it and let us now what it's set on. Then we will refer to a chart made by altima_boy_2001 many years ago which shows all the unexpected arbitrary things that happen when you bounce with different laws. http://harmoniccycle.com/...NAR/Sonar-pan-laws.pdf You may find that in addition to the expected summing that a pan law circumstance is causing further gain. best regards, mike
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HumbleNoise
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Re:Basis Bounce To Track Question
2011/01/11 19:36:13
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Current Pan Law: 0db center, sin/cosine, taper.constant power Tried it at -3db center, sin/cosine, taper.constant power with the following result.
post edited by HumbleNoise - 2011/01/11 19:37:21
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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The Maillard Reaction
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Re:Basis Bounce To Track Question
2011/01/11 19:50:38
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I think I steered you in the wrong direction. You'll want to choose a pan law and then mix TO it. I looked at the chart and see that if you are going to mono to mono it should have no effect on any pan law. The reason there are so many pan law choices available is to match the specific of any other hardware or software that you might also mix through. It's a nice touch that can make a studio operation a bit more consistent in all it's output methods. 0 dB Center, Balance Control is a very common choice for people that are not trying to match a piece of hardware or some other DAW. I suggest you use that until you have some other strong reason to choose another. All of this brings me back to this most basic idea. Turn down the levels of your constituent tracks as the track count increases. It is a routine procedure and entirely normal. SONAR's 64 bit engine will not clip with just 2 tracks but a 24 or 32 bit render/bounce may clip easily. I think that may be why you are surprised... it probably didn't sound clipped until you bounced it. Let me know if you need further clarification. best regards, mike
post edited by mike_mccue - 2011/01/11 19:52:59
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brundlefly
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Re:Basis Bounce To Track Question
2011/01/11 19:57:46
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I would have said off the top of my head that 2 identical tracks sum to +3dB. Oh no, not again : http://forum.cakewalk.com/fb.ashx?m=2085153 It's the difference between summing identical and uncorrelated signals. Yes, in the real world of miced signals, summing to +3dB would be more typical, because the two signals won't be perfectly identical. However, I would bet that these signals are close enough that if he aligned the phase, they would sum to something over +3dB.
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The Maillard Reaction
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Re:Basis Bounce To Track Question
2011/01/11 20:22:37
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Thanks Brundlefly!!! I never saw that thread... I would have remembered. As you probably know, my back ground is analog audio and I guess the 3dB convention is all we learned. We used to stack our PA boxes at center stage on disco night just to make everything louder. all the best, mike Humblenoise, the conclusion is the same... turn down your track levels to taste. I often run the live view waveform on my buses simply to see the clipping happening at an early opportunity. best regards, mike
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HumbleNoise
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Re:Basis Bounce To Track Question
2011/01/11 20:57:34
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Thanks very much. The bounced track never did clip, at least not that I can hear and I'll just remember to lower levels as I proceed. Is there any reason NOT to use the -3db pan law setting if the levels get too high? Or just record at lower levels? Ah another thought. Am I bouncing bus audio as well? Could that cause the higher levels?
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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HumbleNoise
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Re:Basis Bounce To Track Question
2011/01/11 21:05:28
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I also see I was bouncing 'entire mix' with levels set too high. I THINK I'm beginning to understand a little more. thanks for your help Mike, brundle
post edited by HumbleNoise - 2011/01/11 21:06:44
Humbly Yours Larry Sonar X2 x64 MAudio 2496 Yamaha MG 12/4 Roland XV-88 Intel MB with Q6600 and 4 GB Ram NVidia 9800 GTX Windows 7 x64 Home Premium
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The Maillard Reaction
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Re:Basis Bounce To Track Question
2011/01/11 21:14:34
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I think many of us use 0 dB Center, Balance Control because it makes the most sense to a *farmer* logic thinker. It's probably the most intuitive AND more importantly has the least number of unexpected surprise results when you mix. If you study the pan laws you will see that SONAR's playback and render results can differ greatly with different circumstances. So the old advice trust your ears may be completely undermined by the fact that you listened to one thing for a week and then export it to some totally other level. Everything but 0 dB Center, Balance Control comes with baggage or complications that you don't need to deal with if you don't have some compelling reason to match other work flows in your studio. I'm not telling you which to choose, but choose one, stick to it and learn to mix to it. Switching it as a quick work at the last second will undermine the trust you ears theory just as much as doing it while unaware. I hope that makes sense. best regards, mike
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