Best Way To BLEEP Dialog ?????????????????????????????????

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Corling
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2011/04/11 14:22:11 (permalink)

Best Way To BLEEP Dialog ?????????????????????????????????

So you know the "bleep" effect they use on TV to bleep out profanity? -- I was trying to figure out the easiest way to do this in Sonar, assuming you have a recorded track of "bleep-able" dialog. 

The ways I thought of were:

1) Dragging a "bleep" sound clip onto the clip of the recorded dialog and duplicating/stretching it to the appropriate lengths while removing those sections of the dialog clip. 

2) Get a soft-synth with a sine-wave generator and sidechain its audio to the track's output audio so that when you record MIDI notes, the synth "bleeps" the dialog track's audio with the sine wave.

Would there be a better way to get this "bleep" effect?


How would you "bleep" dialog using Sonar? Has anybody made a dedicated VST for this simple purpose?

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    John
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 14:42:38 (permalink)
    Try automaton.

    Best
    John
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    chuckebaby
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 14:50:04 (permalink)
    i have set up a sidechain before where every cuss word i hit a note on the keyboard.then after playback side chain the keybord to drop the voice and play the note

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    #3
    siris1977
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 15:03:42 (permalink)
    good idea chuck. 
    it is a recording right? not live?
      if its live  i'd put it on about a 3-6 sec delay to cover yur arse if you miss one.
      if its a recording  i like chuck's way.   alot less work than  punchin 'em in or draging.

    if you dont like that.  maybe   hit the marker button every time you hear one  and then go back and punch beeps in at the markers..

     the big places have a voice recignition system that filters them out i think..

     
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    Corling
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 16:05:54 (permalink)
    John


    Try automaton.

    You mean THIS automaton?  


    http://www.audiodamage.com/effects/product.php?pid=AD020

    The description is vague. What exactly does it do?

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    John
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 16:34:16 (permalink)
    No just automation in Sonar. You can increase the volume on the beep track when needed and decrease the volume on the voice track.



    Best
    John
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    chuckebaby
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 16:47:58 (permalink)
    John


    No just automation in Sonar. You can increase the volume on the beep track when needed and decrease the volume on the voice track.


    isnt that really hard to do?..unless your talking about taking a snapshot for before and after the cuss.but if your talking to physical grab the fader and ride it with automation a lot can go aray..like keeping perfect levels.

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    HumbleNoise
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 16:51:36 (permalink)
    Isn't there a comping trick whereby muting one track (maybe a layer) will unmute another and vice versa? I think I saw this in a Cakewalk video. Grouped clips perhaps?

    If that's true you could insert a track of your bleep sound, which was the entire length of your project and simply mute the offending words which would unmute the bleep track in those chosen sections.

    Humbly Yours

    Larry

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    John
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 16:55:49 (permalink)
    chuckebaby


    John


    No just automation in Sonar. You can increase the volume on the beep track when needed and decrease the volume on the voice track.


    isnt that really hard to do?..unless your talking about taking a snapshot for before and after the cuss.but if your talking to physical grab the fader and ride it with automation a lot can go aray..like keeping perfect levels.


    I don't see how its hard. It may take some time,  but hard,  I don't think so.

    Its not going to be any harder then using automation on volume anyway. I do that all the time.

    Best
    John
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    Dave King
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 17:04:51 (permalink)
    Just create a an audio clip 3 to 5 seconds long (which is probably much longer than you will actually need) and just copy and paste it in to cover up the bad words.  Slip-edit it so that it covers only the area you want it to.  I think 1000Hz is commonly used for bleeping properties.  The tone can be generated in many ways.  i would probably use this: http://www.world-voices.com/software/nchtone.html because I already own it.

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    StarTekh
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 17:07:28 (permalink)
     Hay 7 seconds waiting !!

    play the track ..but re record it muting the offencive crap
    you then could insert bleeps if you realy need them !!

    http://www.soundjay.com/c...beep-sound-effect.html
    post edited by StarTekh - 2011/04/11 17:16:51
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    chuckebaby
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 17:46:36 (permalink)
    John


    chuckebaby


    John


    No just automation in Sonar. You can increase the volume on the beep track when needed and decrease the volume on the voice track.


    isnt that really hard to do?..unless your talking about taking a snapshot for before and after the cuss.but if your talking to physical grab the fader and ride it with automation a lot can go aray..like keeping perfect levels.


    I don't see how its hard. It may take some time,  but hard,  I don't think so.

    Its not going to be any harder then using automation on volume anyway. I do that all the time.


    only this i time i agree to disagree..  :)

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    BretB
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 17:48:51 (permalink)
    This is a very easy process using Adobe Audition.  Simply highlight the offending audio and replace with a tone or silence.  I don't know how you might do it in Sonar other than try some of the suggestions above.  A common practice we use at the radio station is to highlight the offending audio and reverse it.  That makes it inaudable and maintains the beat.  If you have a multitrack and just the vocal track is the problem, I would mute the word and not use a beep.  This is common in "radio edit" tracks we receive for broadcast.  Good luck.

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    Dave King
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 19:40:48 (permalink)
    If you have a multitrack and just the vocal track is the problem, I would mute the word and not use a beep.

     
    Agreed.  This would be the easiest way to go (with no audible bleep).  Just split the track before and after the offending word and bring the Gain for that clip down to nothing.

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    HumbleNoise
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/11 20:16:37 (permalink)
    Dave King



    If you have a multitrack and just the vocal track is the problem, I would mute the word and not use a beep.

     
    Agreed.  This would be the easiest way to go (with no audible bleep).  Just split the track before and after the offending word and bring the Gain for that clip down to nothing.


    ...or use the mute tool - very quick and easy.

    Humbly Yours

    Larry

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    Bristol_Jonesey
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    Re:Best Way To BLEEP Dialog ????????????????????????????????? 2011/04/12 06:57:33 (permalink)
    HumbleNoise


    Isn't there a comping trick whereby muting one track (maybe a layer) will unmute another and vice versa? I think I saw this in a Cakewalk video. Grouped clips perhaps?

    If that's true you could insert a track of your bleep sound, which was the entire length of your project and simply mute the offending words which would unmute the bleep track in those chosen sections.

    Yes - it's easy to set up.
     
    Start by muting one track (the beep), then quick group it with the audio track.
     
    Now, hitting mute on EITHER track will toggle them both in opposite directions, so muted become unmuted and vice versa.

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