Best effects for the Snare Drum

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Jpok1000
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2010/10/21 10:47:30 (permalink)

Best effects for the Snare Drum

Hi all I am creating a new dance track at the moment & everything is running well. However the snare Drum that I use lacks that meaty punch that you hear in most other dance tracks, even when EQ it or use reverb, I have used many different types of audio snare drum samples but I still fail to get it to stand out & get that final result. My question is what are the best effects or tips & tricks to make the snare Drum stand out better?

Also is it wise to pan the bass or kick Drum?

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    Beagle
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    Re:Best effects for the Snare Drum 2010/10/21 11:00:24 (permalink)
    for "meaty punch" on the snare use compression.

    most genres do not pan the bass or kick and keep them straight down the middle. 

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    Twigman
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    Re:Best effects for the Snare Drum 2010/10/21 11:00:49 (permalink)
    On dance never pan the kick. and never pan the bass either...I wouldn't pan the snare...in fact in dance music I'd almost go as far as to say mono is best.

    A member of the band I play in is a top world ranking trance DJ and runs his own label, does his own production and stuff and basically he advises that on dance music pan everything centrally and never worry about the stereo picture. Most clubs are best served by many mono outputs...dancers are not concerned with the stereo soundscape.
     
     
    Oh and to get that snare to stand out Compress hard....and the kick too. Squash the living daylights out of them.
    post edited by Twigman - 2010/10/21 11:02:02

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    Sylvan
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    Re:Best effects for the Snare Drum 2010/10/21 11:15:19 (permalink)
    Jpok1000


    Hi all I am creating a new dance track at the moment & everything is running well. However the snare Drum that I use lacks that meaty punch that you hear in most other dance tracks, even when EQ it or use reverb, I have used many different types of audio snare drum samples but I still fail to get it to stand out & get that final result. My question is what are the best effects or tips & tricks to make the snare Drum stand out better?

    Also is it wise to pan the bass or kick Drum?

    Well, I admit that I do not record or mix dance music, I mainly do metal, however my snare techniques may cross over. Here is what I do...
     
    1. EQ: Take the narrowest band you can get, boost it as much as you can. Sweep around the lows, probably between 80 Hz and 200Hz. Find the spot that really booms out. Reduce the gain and widen the Q. You might end up boosting around 3 or 4 db with a 2.0 Q when you are done. Use your ears in context with the music.
     
    2. More EQ. Repeat the above steps in different areas to find the crack and/or to remove ugly resonances that you don't need.
     
    3. More EQ: Highpass the snare to get rid of what you don't need. Pay snare in context, make Highpass adjustment, bypass the highpass to compare and make sure you are not cutting into important character of snare.
     
    4. Compression: Set a fast attack around 0 to 5 ms and a release around 12 to 25 ms. Use a gentle slope. Find one of your hardest hits and loop that hit with your compressor bypassed. Note your peak level. Engage your compressor, adjust your Threshold for about 8 db of reduction. Then use your make up gain to reach the same peak as you had while your compressor was bypassed.
     
    5. Delay: Create a Buss, change it to MONO. Add in a delay and pan that delay off to one side. Not 100% but somewhere off to the side. Set your feed back and all that to 0. Set the delay to around 25 to 30 ms. Make sure you are hearing only the wet delay in the buss. From your Snare track, send a signal, maybe at -3db (a little quieter than the original track). to the delay buss.
     
    6. Reverb: Do the same procedure as above for the buss, except keep this bus in stereo and panned center. Send to a plate reverb, adjust levels to taste. Place an EQ after the reverb to highpass any low frequencies that might make things muddy.
     
    7. Listen to snare solo'd then in contect. If you like the sound of the solo'd snare, but not in the mix, then find out what is masking the sound you like. Go to that instrument and scoop out the frequecies that are making the snare.
     
    Use your ears and your gut feeling. You will get what you are looking for. It takes experimenting, trial and error. But the discovery is so worth it, when you finaly get what you are looking for. Good luck!

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    johnnyV
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    Re:Best effects for the Snare Drum 2010/10/21 11:23:40 (permalink)
    Did you try using an old school drum machine snare? Seems the stuff my son does ( trance and club) he uses a lot of old Roland  505 and 707 snares. A lot of samples seem to already be over processed. To much Reverb will only take away the punch. As said above, If it's an audio track compression will make it sound louder without going over the top. I don't agree with the above statement to - Squash the living daylights out of them. - Add to taste, over using compression rarely makes anything sound "better"  Try "boost11"

    post edited by johnnyV - 2010/10/21 11:26:47

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    ...wicked
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    Re:Best effects for the Snare Drum 2010/10/21 11:29:39 (permalink)
    Use another snare. Layer 'em up to get what you need. Of course, sculpt each one with EQ with compression.

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    bitflipper
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    Re:Best effects for the Snare Drum 2010/10/21 11:39:37 (permalink)
    "Punch" is all about micro-dynamics and EQ. How "punchy" a drum hit sounds depends on two things: its volume envelope and what's going on around it. The former can be altered either with the Percussion Strip's shaper section or with a compressor. The trickier part is equalizing the OTHER parts to make spectral room for the snare/kick.

    Sometimes it helps to take some low frequencies out of the snare. Personally, I usually add lows to the snare, but then I don't do dance tracks. Making the drums brighter and accentuating the stick portion can help them poke out of a mix. It's a standard trick in metal music to bring out the beater on the kick, except in your case it's applied to the snare and (maybe) toms.

    Dance music also employs extreme compression as a rhythmic gimmick. You can, for example, put a compressor or gate across a bus that contains everything except drums and then sidechain it to the kick drum. That makes all other instruments briefly reduce their volume when the kick hits. That in turn induces two effects. First, it reduces masking on the kick making it stand out more, and second, it gives the whole song a rhythmic pulse.

    Be careful with reverb on drums. It can fatten a snare, but it can also kill the micro-dynamics by extending the snare's decay too long. Make sure the reverb tail is shorter than the time between snare hits, so the previous hit isn't masking the next one. That's a punch-killer for sure.

    Bass and kick drum are almost always panned center. There is no good reason for doing it anymore, it's just how it's been done since vinyl days when it was technically necessary and we're all used to hearing those instruments in the center. It depends on how adventurous you are whether to mess with the standard formula.


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    ba_midi
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    Re:Best effects for the Snare Drum 2010/10/21 12:29:43 (permalink)
    ...wicked


    Use another snare. Layer 'em up to get what you need. Of course, sculpt each one with EQ with compression.
    +10 
    and +10 to what Bitflipper said.
     

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    twaddle
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    Re:Best effects for the Snare Drum 2010/10/21 12:53:33 (permalink)
    Slightly ot I know but just something I noticed in the op's signature
    (other than it being the biggest one I've ever seen)

    But jpok1000, you do realize that you have 4gigs of ram that are completely redundant?
    Your 32bit operating system will only ever be able to use 3.25gig of ram?
    Just wondered if it was a typo or something?
    Or are you planning to upgrade your os soon?
    I'd recommend that you do.

    Steve


    post edited by twaddle - 2010/10/21 12:54:51

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    Beagle
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    Re:Best effects for the Snare Drum 2010/10/21 13:09:13 (permalink)
    twaddle


    Slightly ot I know but just something I noticed in the op's signature
    (other than it being the biggest one I've ever seen)

    But jpok1000, you do realize that you have 4gigs of ram that are completely redundant?
    Your 32bit operating system will only ever be able to use 3.25gig of ram?
    Just wondered if it was a typo or something?
    Or are you planning to upgrade your os soon?
    I'd recommend that you do.

    Steve





    I thought someone on these forums said we could use j-bridge for memory management above 3G+ on 32 bit systems?  I haven't tried it yet, but had planned to look into that.

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    twaddle
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    Re:Best effects for the Snare Drum 2010/10/21 14:14:10 (permalink)
    I have jbridge so you'd think I would know but I just figured that only those with a 64bit os would have any need for it as people with 32 bit os's wouldn't be installing that amount of ram.

    On their site it says, it can bridge 32bit plugins to 32bit hosts, allowing to overcome the memory limitations of a single 32bit process, in this last case.

    I don't quite get the above, surely it's windows and not your host/sequencer that imposes the limitation? A 32 bit host/sequencer should load 32bit plug ins (as does my sonar 32 bit) without the need for jbridge. Thus far I've only used jbridge to wrap plug ins that don't show up in sonar 64 bit. I shall have to try the other method and see it it makes a difference.
    In theory, if this is true...I should see a difference in ram/cpu usage when opening up jbridged plugs in 32bit sonar comapared to just opening them up as normal in sonar 32bit.
    If that makes any sense? :)

    Steve


    It came with no info on how to use it but then it is pretty intuitive.

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    twaddle
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    Re:Best effects for the Snare Drum 2010/10/21 14:48:47 (permalink)
    Well for all those who might have been wondering.. the answer is NO!!
    Jbridge will not give you access to the ram, as I thought, it's windows and not your host that places this constraint.

    I just wrote to João, (the jbridge creator) and talk about lightning response he wrote back within 10 minutes.
    This is from he...

    If you're using a 32bit OS, jBridge won't make it possible to use more RAM, it can only use the RAM the OS can provide.

    So to the op, you need to get yourself a 64bit os.

    Steve



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    Legion
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    Re:Best effects for the Snare Drum 2010/10/21 16:09:50 (permalink)
    Layering, compression and tube as well as tape saturation, don't forget saturation

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    Jpok1000
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    Re:Best effects for the Snare Drum 2010/10/21 16:22:06 (permalink)
    Wow what a response! Can I just say thanks to all that responded with your tips

    Firstly Twaddle: Yes mate I was aware it's just my signature information is not up to date, I now have 6gig ram with a 64bit mother board. But thanks you have now just reminded me that I need to update my signature info.

    Bitflipper, Wicked, Beagle, Sylvan & Twigman: Some great tips there to be going on it has all has helped massively thanks.

    Johnny v: None of the audio loops I am using are "over processed" they are all dry, but I know what you are saying.





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    jimmyrage
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    Re:Best effects for the Snare Drum 2010/10/21 17:46:28 (permalink)
    One trick I sometimes use is to add another snare track with a sample of a rimshot, and mix the two together. It's a very effective way to add definition to to your snare sound.
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    Legion
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    Re:Best effects for the Snare Drum 2010/10/22 00:34:11 (permalink)
    Adding a short burst of white noise to layer the snare with can work great for club tracks as well.

    And as I said before, don't forget saturation.

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    Philip
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    Re:Best effects for the Snare Drum 2010/10/22 17:50:44 (permalink)
    +100 Everyone; in addition:

    1) a Send buss with parallel compression ... snares and/or kick only ... (to merge toward the master).  Parallel compression uses expansion (for the attack timbres and rumble of snares)

    2) For reverb (on the snare) ... a Lexicon plate reverb send buss (to be used judiciously ... with vox as well)

    3) Per almost everyone above .... when in doubt, heavy compression (with at least 0.1+ attack) with MU gain ... amounts depending on source of drums (machines).  For Superior Drummer 2 ... I oft use about -12 dcbs, 7.5 ration, 5-10 dcbs MU gain ... 0.1 attack and 30 msec + release ...

    These parameters seem safe for the transients ... but for hip hop dirty South ... I'd dial a bit harder

    4) ... else purchase the loops you like.  This is your most cost-effective option IMHO.  Its not cheating when you collab like this.

    I now realize its complete vanity to ever reinvent a groove meister's purchaseable loops at $20-40/GByte.

    5) If for religious/romantic reasons you must re-invent producer-quality dance wheels, Sonar BeatScape is the friend of the bridegroom.

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    #17
    The Maillard Reaction
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    Re:Best effects for the Snare Drum 2010/10/24 08:23:03 (permalink)
    the very best effect tool for a snare drum:




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    The Maillard Reaction
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    Re:Best effects for the Snare Drum 2010/10/24 08:28:41 (permalink)
    "4) ... else purchase the loops you like.  This is your most cost-effective option IMHO.  Its not cheating when you collab like this.

    I now realize its complete vanity to ever reinvent a groove meister's purchaseable loops at $20-40/GByte."



    I disagree strongly.

    I don't think a desire to fully understand your song from the ground up... by understanding the actual pattern that is played by the drums because you actually thought about and wrote the 1/8th, 16th, and 1/4 notes yourself has anything to do with vanity.

    very best regards,
    mike


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    faizjoks
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    Re:Best effects for the Snare Drum 2010/10/25 07:09:18 (permalink)
    A trap for the hip-hop is probably the most wide open, the ear of the beholder the idea of trying to drive a drum kit 5. Because music is the most eclectic to date, incorporating all the musical styles known ancestor of man's hip-hop can be tilted easily traps sharp rock, cutting the most delicate sounds, the variety tonic smooth jazz.
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    dmmi
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    Re:Best effects for the Snare Drum 2010/10/26 17:59:09 (permalink)

    Well, I admit that I do not record or mix dance music, I mainly do metal, however my snare techniques may cross over. Here is what I do...
     
    1. EQ: Take the narrowest band you can get, boost it as much as you can. Sweep around the lows, probably between 80 Hz and 200Hz. Find the spot that really booms out. Reduce the gain and widen the Q. You might end up boosting around 3 or 4 db with a 2.0 Q when you are done. Use your ears in context with the music.
     
    2. More EQ. Repeat the above steps in different areas to find the crack and/or to remove ugly resonances that you don't need.
     
    3. More EQ: Highpass the snare to get rid of what you don't need. Pay snare in context, make Highpass adjustment, bypass the highpass to compare and make sure you are not cutting into important character of snare.
     
    4. Compression: Set a fast attack around 0 to 5 ms and a release around 12 to 25 ms. Use a gentle slope. Find one of your hardest hits and loop that hit with your compressor bypassed. Note your peak level. Engage your compressor, adjust your Threshold for about 8 db of reduction. Then use your make up gain to reach the same peak as you had while your compressor was bypassed.
     
    5. Delay: Create a Buss, change it to MONO. Add in a delay and pan that delay off to one side. Not 100% but somewhere off to the side. Set your feed back and all that to 0. Set the delay to around 25 to 30 ms. Make sure you are hearing only the wet delay in the buss. From your Snare track, send a signal, maybe at -3db (a little quieter than the original track). to the delay buss.
     
    6. Reverb: Do the same procedure as above for the buss, except keep this bus in stereo and panned center. Send to a plate reverb, adjust levels to taste. Place an EQ after the reverb to highpass any low frequencies that might make things muddy.
     
    7. Listen to snare solo'd then in contect. If you like the sound of the solo'd snare, but not in the mix, then find out what is masking the sound you like. Go to that instrument and scoop out the frequecies that are making the snare.
     
    Use your ears and your gut feeling. You will get what you are looking for. It takes experimenting, trial and error. But the discovery is so worth it, when you finaly get what you are looking for. Good luck!
    Wow.....thank you, thank you, thank you, thank you, thank you......(haha so excited i just realized i actually typed all that instead of cntrl c, cntrl v....haha)
     
    Thank you......i mainly work on metal too and that was a little pice of gold buddy!
     
    Do you mic your drums or use samples?
    (is that a warlock I see in the pic....maybe warbeast...hmm)
     
    Cheers!

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    Sylvan
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    Re:Best effects for the Snare Drum 2010/10/27 12:53:46 (permalink)
    dmmi



    Well, I admit that I do not record or mix dance music, I mainly do metal, however my snare techniques may cross over. Here is what I do...
     
    1. EQ: Take the narrowest band you can get, boost it as much as you can. Sweep around the lows, probably between 80 Hz and 200Hz. Find the spot that really booms out. Reduce the gain and widen the Q. You might end up boosting around 3 or 4 db with a 2.0 Q when you are done. Use your ears in context with the music.
     
    2. More EQ. Repeat the above steps in different areas to find the crack and/or to remove ugly resonances that you don't need.
     
    3. More EQ: Highpass the snare to get rid of what you don't need. Pay snare in context, make Highpass adjustment, bypass the highpass to compare and make sure you are not cutting into important character of snare.
     
    4. Compression: Set a fast attack around 0 to 5 ms and a release around 12 to 25 ms. Use a gentle slope. Find one of your hardest hits and loop that hit with your compressor bypassed. Note your peak level. Engage your compressor, adjust your Threshold for about 8 db of reduction. Then use your make up gain to reach the same peak as you had while your compressor was bypassed.
     
    5. Delay: Create a Buss, change it to MONO. Add in a delay and pan that delay off to one side. Not 100% but somewhere off to the side. Set your feed back and all that to 0. Set the delay to around 25 to 30 ms. Make sure you are hearing only the wet delay in the buss. From your Snare track, send a signal, maybe at -3db (a little quieter than the original track). to the delay buss.
     
    6. Reverb: Do the same procedure as above for the buss, except keep this bus in stereo and panned center. Send to a plate reverb, adjust levels to taste. Place an EQ after the reverb to highpass any low frequencies that might make things muddy.
     
    7. Listen to snare solo'd then in contect. If you like the sound of the solo'd snare, but not in the mix, then find out what is masking the sound you like. Go to that instrument and scoop out the frequecies that are making the snare.
     
    Use your ears and your gut feeling. You will get what you are looking for. It takes experimenting, trial and error. But the discovery is so worth it, when you finaly get what you are looking for. Good luck!
    Wow.....thank you, thank you, thank you, thank you, thank you......(haha so excited i just realized i actually typed all that instead of cntrl c, cntrl v....haha)
     
    Thank you......i mainly work on metal too and that was a little pice of gold buddy!
     
    Do you mic your drums or use samples?
    (is that a warlock I see in the pic....maybe warbeast...hmm)
     
    Cheers!

     
    Hey thanks, it feels good to be able to post something helpful.
     
    I mic my drums, always. Before we start recording the live acoustic drums, I will record my own samples from that kit. I will have the drummer perform individual hits on kick, snare, and toms.
     
    Then upon mixdown, I will use drumagog to add samples to the drum tracks. But a very important note, the samples that I made from the kit are used as *reinforcement*, not complete replacement.
     
    Here is my secret for tight punchy drums for metal... 
     
    Tuning: I will find the lowest tension I can get on the top head that resonates freely. After finding that spot (you will feel it) then I may bring it up a notch or two, depending on the music we will be recording. Then for the bottom head, I will match the top head as a stating point, just to get it even. After that, start tuning the bottom head “higher” than the top head. Keep going up and up, hitting the top head to test the sound. You are going to keep going up until you start hearing a “pitch bend” occur. When this happens, you will get more attack and less sustain which is what you want for getting the drums tight and cutting through the mix. Metal needs this.
      Micing:
        Kick: Do not place your kick mic right up to the beater, this sucks. I usually place the mic maybe an inch inside the shell pointing at the beater. But have it a little off center. I prefer an Audix D6 but the Sennheiser e602 is all right as well.
         
        Snare: A 57 on top, maybe an inch over the rim and a few inches above the head, pointing at the center of the snare. I use a drum stick to measure my aim. Then a 57 on bottom as well. I place it so that if the mics were shooting lasers, the top and bottom lasers would intersect at a 90 degree angle. "Flip the phase on the bottom mic or your snare will sound weak".
         
        Toms: Do not put mics as close to the head as you can get. This is very bad. Use the same technigue as with snare. A few inches above the skin, pointing at the center.
         
        Overheads: I do different stuff all the time here. But one great sure fire way to always get a phase coherent recording is to use the Glynn Johns method.
         
        Room Mics: I use a pair of LDC mics as far away as I can get. I place them about knee height.
            Mixing:
             
            EQ. Highpass everything! It may seem to go against logic because you want a lot of low end for metal but trust me, highpass everything. The kick, start the highpass around 60Hz. Adjust to taste. Anything below 60Hz will get in the way of clarity. Yes, you want low end, but the “RIGHT” low end. The wrong low end will destroy your punch. I would just highpass everything at 60Hz and then go back and adjust to taste. There is so much more though, you have to find any ugly resonances that you can cut out with narrow bands. All the normal stuff too, like pulling out a lot of stuff around 400 Hz on the kick, etc…
             
            Samples: Make your own samples as said above. Use Drumagog or Audiop Snap or whatever you use to “REINFORCE”, not replace. So you will keep your orginal tracks from the mics, on a new track you will have your self recorded samples. I usually use most of my sound from the mics, and tuck the sample up underneath.
             
            Gates: I will use the kick as an example, but apply this to your snares and toms too… Place a gate on your kick, the original kick recorded live from the mic. Go to your track containing your sample kick. Clone this track to a new track. Change the output of this track to the sidechain input of your gate on the kick. Also on this cloned sample kick track, the one routed to your sidechain gate, nudge this over 10 ms earlier in the timeline. This will now open the gate for your live kick from the mic. If you do this correctly you will get very tight sounding drums.
             
            Your room mics will need to be mixed in low as well. Not too much. You can do crazy EQ on the room mics as well. I pull out most of the mids, add lows and highs and sneak it in low. Experiment to see what you like.
              Oh yeah, compression. There is alot hear too. I do what I said earlier in the thread for snare. But for kick a have a slower attack time. I try and let through the initial attack before compression kicks in. And on toms I only use compression to control peaks, so not much at all.
                Yeah it is a BC Rich Warlock...ha ha ha.
              post edited by Sylvan - 2010/10/27 13:04:22

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              #22
              dmmi
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              Re:Best effects for the Snare Drum 2010/10/28 17:52:13 (permalink)
              (on my knees.......wait let me finish, I don't swing that way.......bowing at you advise/help/suggestions!)

              I must admit that I don't have the best set of mics....I use a CAD premium set, but I have gotten decent results capturing sound....just not the results I want....(and you've helped with that!)

              I'll have to research Glynn Johns, my OH's are currently "custom" spaced pair just to overcome some of my drummers bad habbits and cymbol placements.
               
              Really excited to try this stuff out, mind you, my EQ will be drastically different because of my room and crappy mic's....but the goal will to get what you've sugested.

              I also use a roland TD3 mapped to addictive or the like to get midi into my DAW....I dont have drumagog..

              (Got 2 warlocks....an NJ Deluxe modded to 18V, and a custom w/seymore full shred neck, dimebucker bridge, set neck, khaler, cutom paint.....they are my love!.....Cheers!)
              #23
              Sylvan
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              Re:Best effects for the Snare Drum 2010/10/29 11:53:30 (permalink)
              dmmi


              (on my knees.......wait let me finish, I don't swing that way.......bowing at you advise/help/suggestions!)

              I must admit that I don't have the best set of mics....I use a CAD premium set, but I have gotten decent results capturing sound....just not the results I want....(and you've helped with that!)

              I'll have to research Glynn Johns, my OH's are currently "custom" spaced pair just to overcome some of my drummers bad habbits and cymbol placements.
               
              Really excited to try this stuff out, mind you, my EQ will be drastically different because of my room and crappy mic's....but the goal will to get what you've sugested.

              I also use a roland TD3 mapped to addictive or the like to get midi into my DAW....I dont have drumagog..

              (Got 2 warlocks....an NJ Deluxe modded to 18V, and a custom w/seymore full shred neck, dimebucker bridge, set neck, khaler, cutom paint.....they are my love!.....Cheers!)

              dmmi, I sent you a pm, check your messages. EVERYONE: I totaly apolagize to the OP and the rest of the posters for hijacking your thread. But I thank you also for allowing dmmi and I to discuss drums for metal. Out of respect to the thread, I will continue my discussion with dmmi through pm's. Thanks everyone!
               
              -Charles

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              #24
              dmmi
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              Re:Best effects for the Snare Drum 2010/10/29 12:20:49 (permalink)
              Hey man.....you provided some gold to the OP for snare, and other drums....so to get back to the subject....to the OP, maybe try some of those techniques on acoustic snare samples, and double up with electronic snares....add a little saturation and eq and blend.  I know that a lot of dance producers use this technique..use stereo reverb bus to add width and meat, but only expand stereo field maybe 5 to 10% max.....and yes compress....but in series parrallel
               
              Just a thought
               
              Cheers
              #25
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