Helpful ReplyBooks on MIDI editing, sequencing etc..

Author
AIElectro
Max Output Level: -90 dBFS
  • Total Posts : 43
  • Joined: 2011/09/21 11:45:02
  • Status: offline
2011/12/24 02:18:48 (permalink)

Books on MIDI editing, sequencing etc..

Hey guys, first of all thanks for reading my question. I was wondering whether any of you guys knew of a book or books that deal with MIDI editing and sequencing so I could learn how to give whatever music I sequence in SONAR an expressive feel or a human feel, basically anything that gives the music life. It doesn't have to be books, it could be an online resource. Also in SONAR's PRV, how would I edit other things aside from velocity? Thanks in advance.
#1
AIElectro
Max Output Level: -90 dBFS
  • Total Posts : 43
  • Joined: 2011/09/21 11:45:02
  • Status: offline
Re:Books on MIDI editing, sequencing etc.. 2011/12/24 02:36:31 (permalink)
Another question I forgot to ask, what features could I use in SONAR to give vary the feel of MIDI data? I see that there is a Quantize in the MIDI FX section, how could I effectively manipulate that? What other features aside from that could I use to achieve the goal of varied feels? Thanks in advance.
#2
LpMike75
Max Output Level: -59 dBFS
  • Total Posts : 1621
  • Joined: 2009/10/04 11:50:50
  • Location: CT
  • Status: offline
Re:Books on MIDI editing, sequencing etc.. 2011/12/24 03:34:40 (permalink) ☄ Helpful
Here's some tips that come to mind

1) make sure to have correct Velocity - you already mentioned this one

2) Expression (cc11) - make sure your chords/notes dont 'pop' in and out unnaturally..zooming in and doing a fade in and out in the PRV can make a difference in realism. (Especially Choirs)  Depending on your sample library you might want to work the expression date heavily, even on sustained notes for more realism

3) Crossfades - Some libraries have crossfades while others you will have to make your own.  For instance a horn swell.  This will involve not only volume but also velocity (the timbre changes as it swells).  Without a crossfade patch (or a swell sample) theres no way to change the Timbre one a single note once it is 'played'.  So here is a workaround.
    -Track 1 add note with low velocity
    -Track2 double same note with high velocity.
     -You will then crossfade the two tracks using expression (or volume data).  Make the low velocity go from silent to 1/2 through the note the fade it out while the high velocity note fades in 1/2 way through the note and takes it until the finish.

-Experiment with mixing your runs using legatto and stacatto samples together.  For instance you can add a stacatto hit for the first and last note while keeping the middle notes legatto.  This can add some realism in the right situations.

Expression (CC11) - is volume.  However we use expression instead of volume (CC7) because we like to save the Volume for our overall track volume. 

Velocity - Effects how 'hard' the instrument is played and thus will effect the timbre.  Like hitting a drum soft or hard.

Layering solo instruments with sections can add some depth.  IE:  A solo violin mixed at appropriate level with the 'violin section' ..a solo voice with the choir ..etc etc.    It is also common to mix a real solo instrument with the samples.  The samples will fill out the sound while the solo instrument will add the realism.  This is common in TV where they typically have lower budgets and cannot hire a 70 piece string section

Most important is - learn your sample libraries as each one will have different strengths.  Some sample libraries assign different CC (Continous Controller) data to different numbers. It's going to be important to read the manual for the libraries.

Going into Tempo view and making slight tempo changes during your piece can have decent results.

If your mixing orchestral music I would suggest setting up a template that includes reverb for each section of the orchestra with the appropriate reverb settings (IE placing the drums in back and the violins up front)  This is a time saver.


Hopefully you found something usefull in here.  Midi mock ups are an artform in themselves and require ALOT of time spent with your sample library(s) of choice.


- Mike
Sonar Platinum - M-Audio Profire 2626 , Pro Tools 11 HD Omni - PC I7 6850K - 64 G RAM - GeForce GTX 970
http://www.soundcloud.com/michael-lizotte 
Http://WWW.HomeRecordingWizard.Com
HTTP://WWW.Facebook.com/HomeRecordingWizard
Http://www.mjlmusic.com 
#3
Jeff Evans
Max Output Level: -24 dBFS
  • Total Posts : 5139
  • Joined: 2009/04/13 18:20:16
  • Location: Ballarat, Australia
  • Status: offline
Re:Books on MIDI editing, sequencing etc.. 2011/12/24 07:17:03 (permalink) ☄ Helpful
Hi there AIElectro well that is a bit tricky but I will give you some ideas. I think you have to be prepared to look into various places to find this type of information out.

There are a few books on the subject like this for example:

http://www.amazon.com/s/r...niques&x=0&y=0

Books tend to lean towards various software programs. This book for example looks at 4 programs but some of the basic principles in the book would be good and could be applied to your DAW.

There are some more general articles like these from Sound on Sound a while back but you might be able to pick up some useful ideas:

http://www.soundonsound.c...y94/expressiveseq.html

http://www.soundonsound.c...n94/expressiveseq.html

http://www.netplaces.com/...iting/midi-editing.htm

The trend these days is for articles to appear in magazines like Sound on Sound which often relate to a specfic program. eg they have workshops at the back of the magazine every month and they cover all sorts of interesting aspects to midi editing for example. You would just need to keep an eye out for the Sonar tutorials if you are running Sonar.

Some magazines like Music Tech Focus devote whole issues like they did on Sonar 8 a while back. There are midi editing techniques in that issue for example. There are special books on just Sonar

http://www.garrigus.com/pwrbkinf.asp?BookID=13

and even some tutorials from places like Groove 3 but they all tend to relate into individual programs rather than general overall midi editing techniques. Try and track down as much midi editing info for your particular program. Check out some of the other great mags too and although they may do a great article about advanced midi editing for more natural feel etc in Cubsae 6 etc you can often apply many or all of the techniques in your own program and you just have to learn how to translate those concepts over into your own DAW operations.

I also recommend you do something like this. Go to this guys webiste and invest in the Humanize plugin.

http://www.midi-plugins.de/

It works perfectly inside Sonar as a midi plugin that you just insert over a midi track. It can do some interesting stuff. You need to read the description of how to use it and set it up. It can randomise events around the beat and velocity making things feel very different. Extracting groove templates from groovy live playing is another way to go and apply them to quantised midi tracks.

And of course you can always key in Advanced Midi Editing in Sonar in YouTube and get these results too. I am sure there are some cool videos in that lot as well.

http://www.youtube.com/re...l0l0l0l257l257l2-1l1l0


post edited by Jeff Evans - 2011/12/24 07:56:14

Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface 
 
Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
#4
Jump to:
© 2024 APG vNext Commercial Version 5.1