jmasno5
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Built-In Mastering System
I thought I'd throw this out there for all of the Sonar people that might be scanning the forum for ideas to improve their product and the Sonar experience. What would put X3 over the top is a Mastering system built into the program much like what Presonus has done with Studio One Professional. I had been using the T-Racks program. I like the fact that all of the tracks stack up and you can compare easily. There are a lot of good features. However, the downfall is that you can not use 3rd party plug-ins nor can you use external gear. So I have been making do with X3 as a mastering tool. Yes, I know that Mastering should be left to people that do it for a living but I'm just having fun. I've toyed with the idea of buying Studio One Pro at some point. I've heard and read very positive things. So what do you think, Cakewalk? Anyone? Anyone? Bueller?
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brconflict
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Re: Built-In Mastering System
2014/01/13 15:44:20
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A Mastering "area" would definitely be beneficial, even if for no other reason than allow a mixing Engineer to see if there may be any potential problems in Mastering later. I currently use Wavelab for my Mastering purposes, which is a whole animal when it comes to Mastering, but at times, I want to produce a quick estimated demo for bands without having to export the mix to Wavelab and Master a demo for playing in a car. The only 'real' issue I have with Mastering in Sonar is that Sonar doesn't have ample metering for this. You would need Algorithmix's DR meter, or the one from Brainworx to even approximate loudness, or, go in for Waves WLM or Flux's metering solution(s). An integrated burner with Meta-Data would be awesome, too. I've suggested that Sonar could make a more Pro-Line Sonar, that would rival Pro-Tools HD and/or Nuendo. It could be called Sonar-Professional, or Sonar-Industry, which the name would exude the perception of "this is the package the studios buy". There's an enigmatic perception in the audio industry that the more expensive something is, the better is is. A $10,000 power cable is amazing, and you can TOTALLY hear the difference (no, not really (read my signature))! BUT, that marketing happens to work. However, it doesn't have to be that ridiculous. Sonar X3-Industry, for example, at $1195 street price, includes all the features Cakewalk and users would love to add, including a DDP+ Mastering suite, and change the game....no...change the NAME of the game!
Brian Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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Anderton
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Re: Built-In Mastering System
2014/01/13 16:50:16
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Studio One Pro's mastering page is not quite the same thing as Wavelab or Sound Forge, its main strength is being able to do album assembly very well. In that sense, it's more like Sony's CD Architect on steroids than something like Wavelab. For mastering individual cuts, you can do a lot in Sonar. The LP processors are really good in that respect. There's no multiband "maximizer"-type processor; I believe the Concrete Limiter is stereo. However, you can come very close with the LP Multiband. I stick Ozone in there for metering and traditional maximizer functions, along with the (free) SSL X-ISM plug-in meters for checking on inter-sample distortion. That said, Sonar is not that far away from being a mastering program...doesn't seem like it's out of the question for a future version.
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Sanderxpander
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Re: Built-In Mastering System
2014/01/13 17:14:31
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Studio One is one of the few major DAWs I've actually never seen in action, so excuse me if what I'm saying is exactly what it already does, but... I would like to be able to press a button after I feel happy with my main mix, that automatically bounces my project, just gives me a large single track view of it and loads up a bunch of good meters and perhaps a user-definable set of mastering plugs (defaulting to the Sonar offerings). Too often I find myself doing this manually. It would also help to be able to "group" projects/songs for this purpose, similar to what Ableton does, to open a couple of bounces in a single project for cd building or comparative leveling.
These are all things that are already possible but are done very frequently by hand. It would require some rethinking about project organisation and would need some major new feature programming on Cake's part, but those are mainly concerning automating existing processes. Would love this.
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Grumbleweed_
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Re: Built-In Mastering System
2014/01/13 17:25:19
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It doesn't take much to export a mix and create a new project with Ozone* slapped on the master channel. Infact you could create template for mastering and load that for finishing the exported mix.
Grum.
* Or whatever your choice of software is.
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Anderton
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Re: Built-In Mastering System
2014/01/13 17:43:45
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☄ Helpfulby SubSonic 2014/01/14 00:06:02
Sanderxpander Studio One is one of the few major DAWs I've actually never seen in action, so excuse me if what I'm saying is exactly what it already does, but... I would like to be able to press a button after I feel happy with my main mix, that automatically bounces my project, just gives me a large single track view of it and loads up a bunch of good meters and perhaps a user-definable set of mastering plugs (defaulting to the Sonar offerings). Too often I find myself doing this manually. It would also help to be able to "group" projects/songs for this purpose, similar to what Ableton does, to open a couple of bounces in a single project for cd building or comparative leveling.
These are all things that are already possible but are done very frequently by hand. It would require some rethinking about project organisation and would need some major new feature programming on Cake's part, but those are mainly concerning automating existing processes. Would love this.
A similar workflow: 1. Bounce your mix to a track in your project, and save your project. The mix will now be saved in your project's audio folder (assuming you save a project into its own folder). 2. Close the project, and open a new template project that has all the desired mastering plug-ins and screen layout you want. 3. Drag the mixed file from the project audio file (access it via the browser) into your mastering template.
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Thatsastrat
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Re: Built-In Mastering System
2014/01/13 18:27:50
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In the survey that Cakewalk put out before X3 came out, one of the questions asked would we like to see the ability to master possibly in a future version. I gave a resounding yes, as I have coveted how the Studio One Mastering section works and would love to see this in a future version of Sonar. I would also like full fledged wave editing inside of Sonar for a future release.
Sonar Platimum, Win10 32bit, Quad Q6600,4G DDR2 Ram, BCF2000, Lexicon Lambda interface,Tascam US 1800, WD 500 GB HD, M-Audio AV40 Monitors, Line 6 DI Gold, Guitar Rig 5 Pro, hand full of guitars, Kawia PH50 Keyboard,Digitech GNX3 http://www.soundclick.com/thatsastrat/%3C/a%3E http://www.myspace.com/thatsastrat/music
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joel77
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Re: Built-In Mastering System
2014/01/13 19:12:54
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Anderton ....... That said, Sonar is not that far away from being a mastering program...doesn't seem like it's out of the question for a future version.
Looking forward to that!
Joel Glaser Studio 52 God Bless America ----------------------------------------------------------------------------- Sonar x64, Win 7 Pro, Gigabyte GA-X58A-UD3R, Intel i7-930 2.86GHz dual quad core, 12GB Corsair DDL3, Asus ATI Radion HD 4350, WD 500 GB SATA, Dual WD 1TB SATA HDs, ME RayDAT, Alesis HD24XR - A/D-D/A https://www.facebook.com/...dio-52/811309178917929www.thebrothersglaser.com
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icontakt
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Re: Built-In Mastering System
2014/01/13 19:43:06
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Since the OP mentioned Studio One as an example, I must point out that there's one area Sonar is definitely inferior to it, and it's a core feature all users (not just Producer users) will benefit from. It's.....timestretching. After you recorded all your audio parts, you realize you want to change the tempo of the entire song and want all audio clips to timestretch (follow the change) at once. In Studio One, all you need to do is enter a new tempo in the tempo field on the control bar.
So, Cakewalk, if you're reading this, postpone the idea of adding a mastering system until X5 or later.
Tak T. Primary Laptop: Core i7-4710MQ CPU, 16GB RAM, 7200RPM HDD, Windows 7 Home Premium OS (Japanese) x64 SP1Secondary Laptop: Core2 Duo CPU, 8GB RAM, 7200RPM HDD, Windows 7 Professional OS (Japanese) x64 SP1Audio Interface: iD14 (ASIO)Keyboard Controller/MIDI Interface: A-800PRODAW: SONAR Platinum x64 (latest update installed)
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Thatsastrat
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Re: Built-In Mastering System
2014/01/13 19:58:08
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Jlien X Since the OP mentioned Studio One as an example, I must point out that there's one area Sonar is definitely inferior to it, and it's a core feature all users (not just Producer users) will benefit from. It's.....timestretching. After you recorded all your audio parts, you realize you want to change the tempo of the entire song and want all audio clips to timestretch (follow the change) at once. In Studio One, all you need to do is enter a new tempo in the tempo field on the control bar.
So, Cakewalk, if you're reading this, postpone the idea of adding a mastering system until X5 or later.
I don't recall time stretching being in the survey, so it might have to wait until X5, or a time stretching thread.
post edited by Thatsastrat - 2014/01/13 20:05:17
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icontakt
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Re: Built-In Mastering System
2014/01/13 20:05:52
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Thatsastrat
Jlien X Since the OP mentioned Studio One as an example, I must point out that there's one area Sonar is definitely inferior to it, and it's a core feature all users (not just Producer users) will benefit from. It's.....timestretching. After you recorded all your audio parts, you realize you want to change the tempo of the entire song and want all audio clips to timestretch (follow the change) at once. In Studio One, all you need to do is enter a new tempo in the tempo field on the control bar.
So, Cakewalk, if you're reading this, postpone the idea of adding a mastering system until X5 or later.
I don't recall time stretching being in the survey, so it might have to wait until X5, or a time stretching thread.
Timestretching WAS in the survey (Oops, I wasn't eligible for the survey but I took part in it. I know, I already appologized about it. :p)
Tak T. Primary Laptop: Core i7-4710MQ CPU, 16GB RAM, 7200RPM HDD, Windows 7 Home Premium OS (Japanese) x64 SP1Secondary Laptop: Core2 Duo CPU, 8GB RAM, 7200RPM HDD, Windows 7 Professional OS (Japanese) x64 SP1Audio Interface: iD14 (ASIO)Keyboard Controller/MIDI Interface: A-800PRODAW: SONAR Platinum x64 (latest update installed)
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sven450
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Re: Built-In Mastering System
2014/01/13 20:24:54
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A similar workflow: 1. Bounce your mix to a track in your project, and save your project. The mix will now be saved in your project's audio folder (assuming you save a project into its own folder). 2. Close the project, and open a new template project that has all the desired mastering plug-ins and screen layout you want. 3. Drag the mixed file from the project audio file (access it via the browser) into your mastering template.
You described exactly how I "master".
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Anderton
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Re: Built-In Mastering System
2014/01/13 22:16:53
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I prefer not to do real-time tempo-stretching in a situation like this; instead I mix, then do offline processing on the stereo master with zPlane elastique. The fidelity seems optimum that way. My only stretching request for Sonar is to be able to have the iZotope Radius pitch shifting algorithm (which has great fidelity) do pitch transpositions smaller than a semitone.
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vintagevibe
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Re: Built-In Mastering System
2014/01/13 23:39:58
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Anderton That said, Sonar is not that far away from being a mastering program...doesn't seem like it's out of the question for a future version.
Will it master notation?
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Anderton
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Re: Built-In Mastering System
2014/01/14 01:42:01
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No, but it will take note of your mastering.
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BlixYZ
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Re: Built-In Mastering System
2014/01/14 12:01:44
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I have been mastering with Sonar forever. I sometime use Ozone within Sonar. If projects are not large, I don't even export them to another project- just use the master bus. If it's a group of songs, I will bring them all up in a new project to compare them side-by-side. The most important thing is th quality of the plugs. Better metering would be nice. Global time stretching is overdue!
James W BlixYZ Recording Studio BlixYZ Records Audient ASP800 thru Focusrite Saffire Pro 40 Mackie Control Universal + C4 Yamaha HS50's plus Matching Sub, Tannoy 501a Blue Baby Bottle, AT 4050, Neumann TLM 103, etc. UA 610, Focusrite/ART/Neve 2CH. Windows 10
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trnfoot
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Re: Built-In Mastering System
2014/01/15 20:14:25
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I am glad you chimed in with that BlixYZ. Short of running out of processing power, why do people bounce to stereo before mastering in Sonar? Surely it makes more sense to use something like Ozone on the Master bus and keep the flexibility of being able to change anything in the mix. Is there an advantage of bouncing to stereo, or is that just a habit we have inherited from analogue days?
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Anderton
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Re: Built-In Mastering System
2014/01/15 22:24:57
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trnfoot I am glad you chimed in with that BlixYZ. Short of running out of processing power, why do people bounce to stereo before mastering in Sonar? Surely it makes more sense to use something like Ozone on the Master bus and keep the flexibility of being able to change anything in the mix. Is there an advantage of bouncing to stereo, or is that just a habit we have inherited from analogue days?
Excellent question. If you want to do more "global" operations, like add a fade out, cut out some measures, repeat something toward the beginning at the end, time-stretch or pitch-stretch, it's easier to do with a stereo file. However, one tip I give to people who like "slammed" masters is to mix with a limiter in the master bus, but remove it before bouncing to stereo and sending me the two-track to master. That way they mix with slamming in mind.
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noynekker
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Re: Built-In Mastering System
2014/01/15 22:50:25
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BlixYZ I have been mastering with Sonar forever. I sometime use Ozone within Sonar. If projects are not large, I don't even export them to another project- just use the master bus. If it's a group of songs, I will bring them all up in a new project to compare them side-by-side. The most important thing is th quality of the plugs. Better metering would be nice. Global time stretching is overdue!
Yes , this is what I've been doing recently, Ozone 5 on the Master bus, and it does work well for my 5-piece band arrangements. Occasionally, I have to "flatten tracks" (or use the freeze option) to get more CPU power for mastering. But, I also agree with trnfoot, it's nice to be able to tweak track things while mastering, though I'm sure there are many who think that's really not "mastering" . . . but for me it works so I continue to do it. I've also made use of the many mastering plugins included in Sonar Producer versions, on the master bus, as well as certain tracks . . . but too many of these type of plugs (Sonar + Ozone) just drags the CPU down, so I can't imagine doing it this way with larger arrangements or a huge amount of tracks . . . but it has worked for my smaller arrangements.
Cakewalk by Bandlab, Cubase, RME Babyface Pro, Intel i7 3770K @3.5Ghz, Asus P8Z77-VPro/Thunderbolt, 32GB DDR3 RAM, GeForce GTX 660 Ti, 250 GB OS SSD, 2TB HDD samples, Win 10 Pro 64 bit, backed up by Macrium Reflect, Novation Impulse 61 Midi Key Controller, Tannoy Active Near Field Monitors, Guitars by Vantage, Gibson, Yamaki and Ovation.
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icontakt
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Re: Built-In Mastering System
2014/01/16 07:37:07
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Well, although the addition of a built-in mastering system to the Producer version could be a good idea to differentiate it clearly from the Studio version, I don't think it's going to increase sales very much. If it’s something easy to develop and test, it’s OK, but if it’s a hard and time-consuming work, which may cause the program to be unstable again, I'd prefer to see Cake putting their time and energy into adding or improving features many of their existing and potential customers have been asking for. The two of major things requested during the X1-X2 period were stability and color customization. X3 offered them, and we’re seeing more and more new users these days. What are major requests to Sonar now? I’ve never heard anyone commenting “I don’t want Sonar because it doesn’t have a built-in mastering system.” The requests or complaints I see in this forum or other forums are about the staff view (I rarely use it so I don't know what it's missing, though), Take Lanes, uncustomizable Control Bar, etc., and these features are not limited to Producer, so I hope Cake will prioritize these for all of us. As for time-stretching, unfortunately Audio Snap isn't included in the base version, which I use. I ran a test of time-stretching the same audio clip (that I recorded myself) in both S1 Producer and X2 Essential (using its time-stretching feature -- i.e. groove clip) before and the results in quality were significantly different. Sonar added lots of artifacts, while S1 produced a very clean result, and the feature is included in all versions, including Studio One Free. I have a project in S1 in which I hugely time-stretched an audio clip (made its length more than double, by, of course, just dragging the edge of the clip) and I could still hear no artifacts. Also, I still think it's nice to be able to easily change the song tempo with this audio quality, because, for example, I can change the tempo of the song for a singer to sing comfortably at the best tempo after recording all guitar parts and realizing the tempo of the project was a little too fast for the song, which actually happened last year. There’s no need to bounce or export tracks, all it takes is a single entry of a new tempo. It’s just more flexible. Anyway, when Sonar improves its time-stretching, I’m sure I’m going to see many posters exclaiming like "The new time-stretching feature ROCKS!!!” with delight. Sorry to sound like an unhappy user here, but the truth is I love X3 and it’s my primary daw. It’s just that I find time-stretching and track layers in S1 better than those in Sonar. That’s why I want these two improved before I see a built-in mastering system.
Tak T. Primary Laptop: Core i7-4710MQ CPU, 16GB RAM, 7200RPM HDD, Windows 7 Home Premium OS (Japanese) x64 SP1Secondary Laptop: Core2 Duo CPU, 8GB RAM, 7200RPM HDD, Windows 7 Professional OS (Japanese) x64 SP1Audio Interface: iD14 (ASIO)Keyboard Controller/MIDI Interface: A-800PRODAW: SONAR Platinum x64 (latest update installed)
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jmasno5
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Re: Built-In Mastering System
2014/01/16 08:53:33
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Anderton
trnfoot I am glad you chimed in with that BlixYZ. Short of running out of processing power, why do people bounce to stereo before mastering in Sonar? Surely it makes more sense to use something like Ozone on the Master bus and keep the flexibility of being able to change anything in the mix. Is there an advantage of bouncing to stereo, or is that just a habit we have inherited from analogue days?
Excellent question. If you want to do more "global" operations, like add a fade out, cut out some measures, repeat something toward the beginning at the end, time-stretch or pitch-stretch, it's easier to do with a stereo file. However, one tip I give to people who like "slammed" masters is to mix with a limiter in the master bus, but remove it before bouncing to stereo and sending me the two-track to master. That way they mix with slamming in mind.
There are a few reasons for me to do mastering separately. Setting the start point and fade and comparing the song to others in the set are a few reasons. I find it to be a totally different mindset. When I'm in multitrack, I'm thinking about about parts, arrangement, creative things. Mastering is more technical or analytical. My Mastering project will have several instances of the song, commercial reference songs (at least three), the other songs that will be in the set. So there are a bunch of tracks in my Mastering project even though I'm only concerned about one. But, here is the biggest reason. Let's say you record something really special. You may want a real Mastering Pro to master for you so you want to deliver a great mix minus all of the eq'ing, compression, stereo widening, etc. When you put let's say, Ozone 5 on your mastering bus, you will compensate for the things it is doing to your mix by adjusting individual tracks. You don't want that. You can't now turn off Ozone and now say the song is unmastered because you already made compensating track moves. You don't know what magic the Mastering person will do so give him/her the best, uncompressed, perfectly mixed song (that might be -24db RMS).
post edited by jmasno5 - 2014/01/16 16:08:55
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rontarrant
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Re: Built-In Mastering System
2014/01/16 16:08:50
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jmasno5Yes, I know that Mastering should be left to people that do it for a living but I'm just having fun. But then, where do little mastering engineers come from?
-Ron T. ---------------------------------------------------------- MSI GE72 2QF-247US, 12 gb, Focusrite 6i6, AT-2020 ---------------------------------------------------------- Windows 10 x64, Sonar Platinum
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Sanderxpander
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Re: Built-In Mastering System
2014/01/16 18:45:50
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Thanks for all the suggestions on a mastering workflow, this is how I do things now. As I said, it just seems I have to click and type slightly too much for what could, with some goodwill from the bakers, be a one step process. I wasn't saying I can't currently master effectively, I was saying it'd be nice if I could click a "mastering" button and automate the setting up.
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rontarrant
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Re: Built-In Mastering System
2014/01/17 08:17:12
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Well I, for one, totally misunderstood what you originally meant. My apologies, Mr. Expander.
-Ron T. ---------------------------------------------------------- MSI GE72 2QF-247US, 12 gb, Focusrite 6i6, AT-2020 ---------------------------------------------------------- Windows 10 x64, Sonar Platinum
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