Can anyone recommend a VST PCM synth?

Author
KiddCabbage
Max Output Level: -90 dBFS
  • Total Posts : 39
  • Joined: 2009/11/09 04:00:03
  • Status: offline
2009/11/09 04:03:34 (permalink)

Can anyone recommend a VST PCM synth?

Ever since I got into the Super Nintendo, I have loved the way PCM synthesis sounded. Very warm and... SNES-ey. :P

Anyway, it seems that PCM synths are about the most unpopular type of synthesis there is, and I'm having a somewhat hard time finding a good one. Can anyone recommend one?
#1

17 Replies Related Threads

    AT
    Max Output Level: 0 dBFS
    • Total Posts : 10654
    • Joined: 2004/01/09 10:42:46
    • Location: TeXaS
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/09 10:33:38 (permalink)
    PCM synthesis?  Pulse Code Modulation?  It is a form of digital encoding, not a synthesis method.  Prehaps you like the samples.

    @

    https://soundcloud.com/a-pleasure-dome
    http://www.bnoir-film.com/  
     
    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
    #2
    Jonbouy
    Max Output Level: 0 dBFS
    • Total Posts : 22562
    • Joined: 2008/04/14 13:47:39
    • Location: England's Sunshine South Coast
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/09 11:04:22 (permalink)
    Technically I suppose Cakewalk's own Dimension Pro is a PCM or Wavetable synth in that it can apply its own synthesis to an existing PCM sample.

    Is there a particular historic PCM/Wavetable synth you were fond of?  Maybe you'll get closer by finding an emulation or soundset of a particular keyboard that used the technology.

    I know there is a Proteus add-on pack that you can use with Dimension Pro that would be worth checking out for sure.

    Arturia do some good vintage synth emulations too also you could try the Korg page they used to do an emulation of their own M1
    post edited by Jonbouy - 2009/11/09 11:06:25

    "We can't do anything to change the world until capitalism crumbles.
    In the meantime we should all go shopping to console ourselves" - Banksy
    #3
    tarsier
    Max Output Level: -45 dBFS
    • Total Posts : 3029
    • Joined: 2003/11/07 11:51:35
    • Location: 6 feet under
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/09 15:08:38 (permalink)
    Maybe try:

    Plogue Chipsounds

    or

    retro-gs


    #4
    Fog
    Max Output Level: 0 dBFS
    • Total Posts : 12302
    • Joined: 2008/02/27 21:53:35
    • Location: UK
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/09 19:55:06 (permalink)
    someone did mention Plogue on a c64 forum that I go on..

    hhmm there are loads

    try unknown 64
    quad sid (not free)
    synth1
    YM vst ...http://www.preromanbritain.com/ymvst/

    there are loads... even using mod tracker / modplug vst.. you can get the basic sounds. which is what the snes was using..

    http://forums.tigsource.c...printpage;topic=5811.0

    is a thread you might like.

    SID chip forever   except when fat neck producer sampling fools who steal the bulk of anothers tune and pretends it's their work

    post edited by Fog - 2009/11/09 19:57:30
    #5
    KiddCabbage
    Max Output Level: -90 dBFS
    • Total Posts : 39
    • Joined: 2009/11/09 04:00:03
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/10 09:04:09 (permalink)
    Yeah, I know that I was wrong in saying PCM "synth," but I'm in a bad habit of calling anything with keys a synth, even if it's a sampler.

    At Plogue, Retro-GS, YM VST, and trackers: those are synths aimed towards chiptunes and chip sounds. That's not really what I'm looking for. Chips like this stopped in the 8-bit era. SNES used PCM for sounds (and I believe Genesis used a form of FM synthesis).

    Here is an overview of the SNES audio system:
    http://en.wikipedia.org/w...rtainment_System#Audio

    Jonbouy, I've heard of Korg's M1. Are there any others like this that you can recommend?

    Basically, my goal is to be able to emulate an SNES tone decently. Not for chiptune music, but as a lead or harmony in a modern song, I'd like the tools to play around with this sound.
    #6
    Jind
    Max Output Level: -73 dBFS
    • Total Posts : 878
    • Joined: 2007/09/08 16:14:48
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/10 10:10:43 (permalink)
    Have you tried something like Triforce and toad?

    Jind
     
    Sonar X2 PE, Cakewalk V Studio 100; Intel i7 w/ 16 GB Ram, MS Windows 8.1
    #7
    KiddCabbage
    Max Output Level: -90 dBFS
    • Total Posts : 39
    • Joined: 2009/11/09 04:00:03
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/10 10:38:30 (permalink)
    Again, those are 8-bit chip synths. What I'm looking for are PCM samplers.
    #8
    DaveClark
    Max Output Level: -71 dBFS
    • Total Posts : 956
    • Joined: 2006/10/21 17:02:58
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/10 14:31:27 (permalink)
    Hi KiddCabbage,

    I think this is going to be tough, unless someone who really liked that sound system decided that it was worth extending into a synth --- and that just seems unlikely given that to be true to the original, one would implement all the envelopes, filters, etc.

    However, one group of folks does exactly that kind of thing, namely emulation.  See, for example:

    http://www.emulator-zone.com/doc.php/snes/

    This might be the best hope for getting something really close to that sound.  But these are typically full emulations, not partial to audio, etc.  How to adapt an emulator to what you want is completely up in the air (but having source code available would be a great start for a programmer!).

    Good luck!

    Regards,
    Dave Clark
     

    #9
    KiddCabbage
    Max Output Level: -90 dBFS
    • Total Posts : 39
    • Joined: 2009/11/09 04:00:03
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/11 11:00:27 (permalink)
    That would be a good place to start, and I'll have a coder monkey friend of mine take a look at it and tell me if he can make heads or tails out of it (and he'll need some place to look at VST plugin making, as well).

    The only problem with that, though, is that the emulators are emulating the SNES system. There is an emulation of the SNES sound chip in there, yes, but the sample data comes from the game cartridges, so just the emulator's code would be like getting a sampler with no samples to play. Maybe if I could figure out where the sound files in SNES roms are located, then I could figure out how to encode to something that works with a softsampler made with the emulator's code... I don't know.

    Other than that, I'd still like to see if there are any commercial synths that are doing another type of PCM sampling. So far, I've got the Korg M1 to look at. Any others?
    #10
    DaveClark
    Max Output Level: -71 dBFS
    • Total Posts : 956
    • Joined: 2006/10/21 17:02:58
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/11 12:16:14 (permalink)
    Hi KiddCabbage,

    There is an emulation of the SNES sound chip in there, yes, but the sample data comes from the game cartridges, so
    just the emulator's code would be like getting a sampler with no samples to play.


    Previously you mentioned only the synthesis --- or at least this is what I understood.  Now you're saying that you want all of the sound data of all the cartridges also?  Or are they all the same?  If they are all different, then I don't see any way of getting them than to obtain all of them unless they are all collected somewhere, which seems (legally) unlikely if they are customized per cartridge. 

    It also seems to me that they would have copyright protection if they are not just basic waveforms,  giving you other problems.  Out of curiosity: Have you checked to see if the SNES audio system is patented?   For personal use, this would not be of any concern, but commercial usage could potentially be a problem, depending on exactly what it is that you do.

    Regards,
    Dave Clark
     

    #11
    KiddCabbage
    Max Output Level: -90 dBFS
    • Total Posts : 39
    • Joined: 2009/11/09 04:00:03
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/11 13:59:46 (permalink)
    Yeah, like I mentioned before, calling it a PCM synth was a misnomer, and a bad habit of mine to call any electronic thing that makes noise a synth.

    In my pursuit of an SNES "sound," I am finding myself way over my head in old computer hardware terms. I talked on IRC a little while ago with one of the main coders of ZSNES, the biggest SNES emulator out there, but the conversation wasn't very fruitful in getting me the sound I'm looking for. What I have learned is that the SNES sound chip is just a microprocessor that runs programs given by the games.

    So, under that type of thinking, I'm thinking that the chip itself didn't have much to do with the tone of the SNES games themselves. I can try to assume, then, that the tone comes from the way the samples were compressed and encoded in the games...

    This type of thinking has led me to wondering if I can encode samples in a similar way to the SNES and get a similar tone.

    From the Wiki, this seems most relevant:
    [/link]
    The SPC700 runs programs (uploaded using the boot ROM program) to accept instructions and data from the CPU and to manipulate the DSP registers to generate the appropriate music and sound effects. The DSP generates a 16-bit waveform at 32 [link=http://en.wikipedia.org/wiki/Kilohertz]kHz by mixing input from 8 independent voices and an 8-tap FIR filter typically used for reverberation. Each voice can play its PCM sample at a variable rate, with Gaussian interpolation, stereo panning, and ADSR, linear, non-linear, or direct volume envelope adjustment. The voice and FIR filter outputs are mixed both for direct output and for future input into the FIR filter. All audio samples are ADPCM compressed using Bit Rate Reduction.


    So, it seems like if I took a sound sample, and compressed it using BRR (that part I'm not sure about) to a 16-bit, 32k ADPCM wav file, then load that wav into a sampler, I might have something similar. What do you think of this line of thinking?
    #12
    DaveClark
    Max Output Level: -71 dBFS
    • Total Posts : 956
    • Joined: 2006/10/21 17:02:58
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2009/11/11 18:04:03 (permalink)
    Hi KiddCabbage,

    So, under that type of thinking, I'm thinking that the chip itself didn't have much to do with the tone of the SNES games themselves. I can try to assume, then, that the tone comes from the way the samples were compressed and encoded in the games...


    I would *not* assume that.  From the coder's perspective, the hardware audio system is indeed just something to emulate in software, operation by operation, but you should not interpret this as that said hardware is not important to the sound.  If you liked all of the sounds from many or all of the games, then there probably is something about the hardware, the way it's used, or the way the samples interact with it that you need to replicate somehow.

    I also do not think that the method you described would result in a similar sound --- not by a long shot.  It's not impossible, but there is so much else going on that it is very unlikely that this mere encoding is the key.  I would guess that it's more likely that 8 voices with variable playback rates, filtering (including recursion or feedback?  not clear what is meant), and non-linear envelopes would have a lot more to do with the sound that you liked.

    Your best shot, IMO, is still to get ahold of the actual hardware, an emulation of it, or something that operates very similar to it, then get ahold of some of the samples or something like them and try the whole thing out.  You may find that you can use other samples.  As far as just trying out synths ("something that operates very similar to it" as I said), the description of the hardware you posted leaves too much up in the air about possible acceptable architectures --- in my mind, anyway --- and says little about how it was used.   A lot more detail about the actual implementation is needed.

    Regards,
    Dave Clark
     

    #13
    richielg
    Max Output Level: -90 dBFS
    • Total Posts : 2
    • Joined: 2014/09/27 16:01:44
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2014/09/27 16:25:24 (permalink)
    Now lets not get bogged down in semantics, PCM is indeed a very unique form of synthesis or a sample based synthesis which creates a distinctive sound somewhere between a sampled instrument and a synthesised instrument. You know for example "is that a pan pipe? Im not really sure" kinda vibe. Theres a ton of software samplers out there that do their best to replicate the real thing but if your looking for something a little different maybe try the KORG M1 vst as this is basically the don of PCM and is used on a phenomenal amount of tracks through the 80's, 90's up until the present day. Its having a bit of a resurgence at the moment in the down tempo deep house scene and for bloody good reason too! In fact it probably never really went away to be honest. Just read the post again thats not really what your after is it yeah as mentioned above you want to get plogue chipsounds i reckon.
    #14
    Jeff M.
    Max Output Level: -80 dBFS
    • Total Posts : 541
    • Joined: 2012/09/22 03:02:04
    • Location: RI, USA
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2014/09/27 16:40:11 (permalink)
    I'm sure they found a solution since this was almost 5 years ago...

    Platinum 64
    RME UCX | Studio Cat Platinum: i7 2700k @ 4.5Ghz | 16Gb DDR3 | Win 7 64
    Komplete Kontrol S61
    Gibson, Jackson, Parker, Suhr, Breedlove, Taylor, Lakland, Peavey, Marshall, Kemper
    #15
    richielg
    Max Output Level: -90 dBFS
    • Total Posts : 2
    • Joined: 2014/09/27 16:01:44
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2014/09/28 07:15:21 (permalink)
    Im sure they did find a solution as five years is a long time. But it doesn't really matter how old the thread is as other people will read it and might find it useful. I know one thing for sure though and that is that they didn't find the solution they were looking for by people posting comments like the one above. Constructive comments only please.
    #16
    321looloo
    Max Output Level: -90 dBFS
    • Total Posts : 1
    • Joined: 2016/01/08 04:56:41
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2016/01/08 05:16:09 (permalink)
    i was wondering if someone could help me, i have a few sampled "synths" that are aparently pcm synths, the yamaha sy22, sy85/tg500, korg m1, and also a hardware tg33, i have read that the tg33 combines fm with pcm samples creating its own hybrid sound, but im not sure if the others do this, also what are the other synth/keyboards out there with the same functionality as the sy22, 85 and m1? and if there are sampled librarys of these? im basically interested in the sound of mixing pcm with something else in a kind of hybrid way, cus it doesnt seem very popular and mainstream and then to me it sounds different and new, i also own uvi's digital synsations (which has the m1) but is has 3 others that i dont really like, but im aware they all have similar functionallity, oh btw if your having a similar problem to the guy who started this post id recommend getting a very old gaming computer like the amiga 500, commodor 64, and buy a music making program for it (floppy disk) you can get all these on ebay, and they all sound very similar: 8 bit pcm samples sequenced, iv never tried it myself but have seen videos on youtube, i think that will get the sound your after, there is actually one for the snes i think, i just it on youtube
    #17
    Bajan Blue
    Max Output Level: -55 dBFS
    • Total Posts : 2029
    • Joined: 2005/09/15 20:54:56
    • Location: Barbados & Cape Town
    • Status: offline
    Re:Can anyone recommend a VST PCM synth? 2016/01/08 11:42:34 (permalink)
    Did you look at Phospher from Audio Damage?
    http://www.audiodamage.com/instruments/product.php?pid=AD027
    Nigel
     

    Nigel
    Check out the first single from our new Album, On Top of the World
    https://www.youtube.com/watch?v=PTLVCOeTcTc
     
    Check out our latest videos on
    http://www.youtube.com/user/DevineLie/videos
     
    Check out our website
    www.devinelie.com
     
    #18
    Jump to:
    © 2024 APG vNext Commercial Version 5.1