CadErik
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Considering using a hammer with my space bar
Not sure if it is something is wrong with my microsoft keyboard, Sonar or Windows (8.1 x64) but lately, Sonar is not responding quickly to my space bar for start/stop when the cpu is very loaded... The mouse and ui controls do work fine but I have to smash the space bar multiple times before I get any response, and sometimes Sonar reads the consecutive key stokes and decides to stop and restart. I did not have this issue when platinum was originally released but I wouldn't be surprised there is something else to blame. Has anyone else experienced this madness? Erik.
post edited by CadErik - 2015/07/04 23:56:03
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gswitz
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Re: Considering using a hammer with my space bar
2015/07/04 22:58:42
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I tend to use touch to stop recordings. It is silent.
Sometimes my alpha track hardware controller.
I have seen cases where touching the space bar once was not enough... usually during long sessions. Hitting it harder makes no difference. Hitting it the second time usually does the trick.
Is it possible there is an energy saving feature in the keyboard when it is inactive for a sufficient period?
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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BRuys
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Re: Considering using a hammer with my space bar
2015/07/04 23:03:54
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If it's a cordless keyboard, gswitz may be correct. Sometimes they put themselves into a low energy mode and the first keystroke after a period of inactivity wakes them up, which adds delay.
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charlyg
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Re: Considering using a hammer with my space bar
2015/07/04 23:24:11
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Since I now have a wireless kbd, I'm glad I just happened to(when starting out) use the mouse and the record button on the track. I usually have a 2 bar count in so no biggie. If there would be a reason, I guess I was afraid of hitting another key and screwing up everything!
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CadErik
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Re: Considering using a hammer with my space bar
2015/07/04 23:52:44
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gswitz I have seen cases where touching the space bar once was not enough... usually during long sessions. Hitting it harder makes no difference. Hitting it the second time usually does the trick.
The keyboard is not wireless and there is no way it went into any energy saving but anyway, this might be somekind of windows issue where everything else has priority over the keyboard with a heavy cpu load.
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tlw
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Re: Considering using a hammer with my space bar
2015/07/05 08:11:07
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USB keyboard attached to a USB port which Windows is putting to sleep?
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JonD
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Re: Considering using a hammer with my space bar
2015/07/05 11:19:01
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Check the physical keyboard. Dust or debris under the spacebar? Broken or worn springs/parts? If all looks good, try a different USB port.
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Beepster
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Re: Considering using a hammer with my space bar
2015/07/05 11:36:49
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Let me guess... your project is getting bigger and bigger possibly with lots of takes... right? That little bit of delay before playback is Sonar preparing itself for any possible editing changes during playback (like comping). It happens to me all the time as my projects grow. At the beginning playback will start immediately, as I track it gets slower and slower until sometimes it's a full second or more before playback will start. That's usually when I do a massive cleanup of the project (flattening/bouncing comps, deleting unnecessary takes/tracks, Archiving anything I don't need but don't want to delete, etc). Once I do those little housekeeping procedures the project starts responding quickly again. Smashing on the keyboard muliple times is definitely not the way to go. You're just asking for a crash and more general aggravation than just letting Sonar do what it needs to. Cheers.
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Beepster
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Re: Considering using a hammer with my space bar
2015/07/05 11:40:36
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BTW... just curious, did you upgrade to Platinum from a pre X3 version (as in X2 or earlier)? One thing I noticed is the introduction of Comping in X3 really made this issue become more pronounced. It is getting ready for very fast clip status changes (muting/unmuting/promoting on the fly) whereas before, even though you could KIND of work like that it wasn't recommended workflow. I am not sure because I handle it in other ways but maybe switching out of Comp mode might help.
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slartabartfast
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Re: Considering using a hammer with my space bar
2015/07/05 11:41:48
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The function of a physical keyboard is easy enough to test. Use a fast responding text editor like notepad and see if you have the same problem there. I assume you do not have USB suspend enabled in the power options on a DAW.
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mettelus
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Re: Considering using a hammer with my space bar
2015/07/05 14:08:13
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"Under heavy CPU load" stands out in the OP to me. The audio engine needs to think/process/sync the outgoing data stream, so I will see a noticeable delay with a heavily laden project (like half a second). If SONAR has not responded to the first hit, it is definitely possible to queue the second, so the "start/stop" behavior would occur. How long is it from hitting the space bar until the transport starts? Another option is to increase ASIO buffers to reduce the CPU hit (but this will not bring back "instantaneous").
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Bristol_Jonesey
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Re: Considering using a hammer with my space bar
2015/07/05 14:58:44
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The easy test would be to temporarily bypass all effects ('E') and hit play again. If it's instantaneous then it's not your keyboard
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Beepster
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Re: Considering using a hammer with my space bar
2015/07/05 15:02:11
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Bristol_Jonesey The easy test would be to temporarily bypass all effects ('E') and hit play again. If it's instantaneous then it's not your keyboard
I would add to that... temporarily archive any tracks that have a ton of takes/splits/edits in them.
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Doktor Avalanche
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Re: Considering using a hammer with my space bar
2015/07/05 17:34:12
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> and sometimes Sonar reads the consecutive key stokes and decides to stop and restartIt won't be the keyboard itself as clearly the keystokes are being buffered. Otherwise this issue could almost be anything,... Update your chipset drivers from Intel driver update site, and motherboard bios from your manufacturer I suggest, and run Windows update. Update your interface firmware and drivers as well... Still an issue afterwards? Download a copy of process monitor and process explorer and attempt to diagnose the issue.
post edited by Doktor Avalanche - 2015/07/05 17:41:23
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jimkleban
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Re: Considering using a hammer with my space bar
2015/07/05 20:11:56
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So, I find this happening quite a bit to me as well. It appears if I do a CNTL S (Save) the project, it clears up the delay and non responsiveness of the SPACE BAR. This doesn't fix it all the time but most times it does. I find it quite strange myself but this has been going on for years, it started so long ago, I don't remember what version change made me notice. If there is another fix for this, I too would be very interested. Thanks, Jim
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Doktor Avalanche
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Re: Considering using a hammer with my space bar
2015/07/05 20:30:17
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jimkleban If there is another fix for this, I too would be very interested.
Why not try what I suggested? Some feedback would be good... Cheers...
post edited by Doktor Avalanche - 2015/07/05 20:37:25
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DRanck
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Re: Considering using a hammer with my space bar
2015/07/06 15:56:23
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Back to the CPU load, what is causing the high load? Can anything be disabled? Background processes? What would cause a high CPU load in Sonar if it is not in playback or record mode?
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Doktor Avalanche
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Re: Considering using a hammer with my space bar
2015/07/06 15:59:04
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Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.6,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),2 x 1TB SSD (Samsung EVO 850),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5. Rap Pro,Maschine Studio+Komplete 9 Ultimate+Kontrol Z1,Addictive Keys,Waves Silver,Izotope Nectar elements,Overloud Bundle,Geist,Acronis True Image 2015.
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jimkleban
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Re: Considering using a hammer with my space bar
2015/07/06 19:01:05
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OK... I don't think this is my firmware or driver issue... this has happened over more than one computer (actually 3 all together)... i do a new build about every 2 years... just did one this JANUARY/FEBRUARY.... the symptoms and the problem has been consistent over all the builds over the last few years. The saving project "work around" fixes it most of the time and it usually happens after some heavy PRV editing sessions (I think the UNDO buffer gets very large and the save project clears it out). But what do I know, I am only speculating. Jim
The Lamb Laid Down on MIDI www.lldom.com Studio Cat Custom i7 with Thunderbolt (wonderful system built and configured by our own Jim R) Apollo Duo (via TB) UAD Quad UAD Duo WIN 8.1 x64 with 32 GB Ram 4 SSD for programs and sample libraries Splat (latest version)
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CadErik
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Re: Considering using a hammer with my space bar
2015/07/07 22:33:48
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jimkleban OK... I don't think this is my firmware or driver issue... this has happened over more than one computer (actually 3 all together)... i do a new build about every 2 years... just did one this JANUARY/FEBRUARY.... the symptoms and the problem has been consistent over all the builds over the last few years.
Glad to know I am not the only one experiencing this!! I haven't tested if the save improves this behavior but yes sometimes it works correctly even under a heavy load. My project has over 60 tracks, over 20 VSTi, lots of Melodyne plus heavy plugin chains everywhere, yes I could bounce/freeze but I have no other particular reason to do so. 100% of my CPU load is Sonar, there is nothing else consuming CPU. The odd part is that I haven't seen this behavior in the past, just wondering if it happened after one of the platinum updates.
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