Steve_Karl
Max Output Level: -50 dBFS
- Total Posts : 2534
- Joined: 2003/11/06 20:53:26
- Location: Pittsburgh, PA USA
- Status: offline
Console Emulation > Drive and tolerance ... what do you hear?
Hi there, I was wondering what you hear when changing the drive knob and turning tolerance on/off? What do these controls do really do?
My quick impression is that more drive seems to bring the track closer to the front or maybe it's a bit more compressed sounding but I'm not sure yet.
Would like to hear what you think about these 2 controls ... drive and tolerance.
Thanks!
|
.
Max Output Level: -76 dBFS
- Total Posts : 729
- Joined: 2015/05/25 01:53:03
- Location: Good TImes :)
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 02:58:41
(permalink)
The drive is pretty self explanatory. I believe (could be wrong) the tolerance turns on the ability to show the differences you would get from one channel to the next on analogue gear, otherwise each will be the same. It's all fairly subtle and may depend on your listening environment/hardware etc, but the effect would also be accumulative over more than just one track and then perhaps more noticeable. I never really liked the PC modules much myself, (nor the PC itself for that matter) I have others which to me are much better, though not necessarily PC compatible (I don't really use SONAR anymore so no issue for me)
Intel i7 4790 @3.6Ghz - 32GB Ram - Windows 10 Pro 64bit - RME Fireface UFX+ Studio One 4 Professional, REAPER, CbB-(Couldnb't be Bothered) More Plugs than Plumbers Warehouse.
Happy Studio One User Since August 2015 "It's the entertainment value, the comic relief . . . plus the Software and Deals Forum"
|
Steve_Karl
Max Output Level: -50 dBFS
- Total Posts : 2534
- Joined: 2003/11/06 20:53:26
- Location: Pittsburgh, PA USA
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 03:33:11
(permalink)
Do you think setting the drive knobs into the range below center can sound more open?
|
noynekker
Max Output Level: -66 dBFS
- Total Posts : 1235
- Joined: 2012/01/12 01:09:45
- Location: POCO, by the river, Canada
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 05:20:51
(permalink)
My understanding is that the "drive" adds a very subtle distortion, which attempts to emulate 3 different (supposedly famous) analog mixing consoles, and the "tolerance" switch adds some randomization to the distortion signal. If you select all the tracks and do an A/B comparison switching the total effect in and out, it is very subtle . . . but to my ears it just adds a bit of friendly analog mid-range warmth, and you always have to decide whether the type of mix you're going for actually needs this, or not ?
Cakewalk by Bandlab, Cubase, RME Babyface Pro, Intel i7 3770K @3.5Ghz, Asus P8Z77-VPro/Thunderbolt, 32GB DDR3 RAM, GeForce GTX 660 Ti, 250 GB OS SSD, 2TB HDD samples, Win 10 Pro 64 bit, backed up by Macrium Reflect, Novation Impulse 61 Midi Key Controller, Tannoy Active Near Field Monitors, Guitars by Vantage, Gibson, Yamaki and Ovation.
|
Steve_Karl
Max Output Level: -50 dBFS
- Total Posts : 2534
- Joined: 2003/11/06 20:53:26
- Location: Pittsburgh, PA USA
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 05:25:53
(permalink)
Thanks ... good to hear your evaluation
|
noynekker
Max Output Level: -66 dBFS
- Total Posts : 1235
- Joined: 2012/01/12 01:09:45
- Location: POCO, by the river, Canada
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 06:15:00
(permalink)
I should add that I always have the "drive" set to 3, and the "tolerance" switched on, on every kind of track . . . but I never use the Console Emulation on the Master Bus.
Cakewalk by Bandlab, Cubase, RME Babyface Pro, Intel i7 3770K @3.5Ghz, Asus P8Z77-VPro/Thunderbolt, 32GB DDR3 RAM, GeForce GTX 660 Ti, 250 GB OS SSD, 2TB HDD samples, Win 10 Pro 64 bit, backed up by Macrium Reflect, Novation Impulse 61 Midi Key Controller, Tannoy Active Near Field Monitors, Guitars by Vantage, Gibson, Yamaki and Ovation.
|
Wookiee
Rrrrugh arah-ah-woof?
- Total Posts : 13306
- Joined: 2007/01/16 06:19:43
- Location: Akahaocwora - Village Yoh Kay
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 12:49:55
(permalink)
As noted above the Tolerance button adds some subtle random variation that is supposed to emulate the subtle component differences differences between channels on a desk. Rarely used here. I usually set the drive to around 1.9 and use the N type on all tracks. I find they it adds just a little overall warmth and cohesiveness to the mix, along with the Tape emulation which I only use on any busses I have on the project. Also as noted above it subtle and accumulative adding those characteristics that the channel strips are supposed to be famous for. i.e. The distortion inherent in an electrical circuit, phase shifts caused by the coils and capacitors in the various stages of the gain and tone stages. This article back from X2 might shed some more light on it for you Steve. https://www.cakewalk.com/Documentation?product=SONAR%20X2&language=3&help=ProChannel.8.html
Life is not about waiting for the storm to pass, it's about learning to dance in the rain. Karma has a way of finding its own way home.
Primary, i7 8700K 16Gigs Ram, 3x500gb SSD's 2TB Backup HHD Saffire Pro 40. Win 10 64Bit Secondary i7 4790K, 32GB Ram, 500Gb SSD OS/Prog's, 1TB Audio, 1TB Samples HHD AudioBox USB, Win 10 64Bit CbB, Adam's A7x's - Event 20/20's, Arturia V6, Korg Digital Legacy, Softube Modular, Arturia Keylab-88, USB-MidiSport 8x8
|
BlixYZ
Max Output Level: -74 dBFS
- Total Posts : 805
- Joined: 2010/12/31 16:45:54
- Location: Barrington, NJ
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 13:01:12
(permalink)
The console emulators are subtle, but nice. I use N and S type daily. Drive adds a little presence and volume. On electric guitars and individual drums, you can generally turn the gain all the way up with good results. I wish the tolerance switch was on by default, because it's valuable to offer small variations whenever you use a certain tool across all tracks. Otherwise, that subtle eq curve can pile up in an unpleasant way.
James W BlixYZ Recording Studio BlixYZ Records Audient ASP800 thru Focusrite Saffire Pro 40 Mackie Control Universal + C4 Yamaha HS50's plus Matching Sub, Tannoy 501a Blue Baby Bottle, AT 4050, Neumann TLM 103, etc. UA 610, Focusrite/ART/Neve 2CH. Windows 10
|
Steve_Karl
Max Output Level: -50 dBFS
- Total Posts : 2534
- Joined: 2003/11/06 20:53:26
- Location: Pittsburgh, PA USA
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 14:20:44
(permalink)
Wookiee As noted above the Tolerance button adds some subtle random variation that is supposed to emulate the subtle component differences differences between channels on a desk. Rarely used here.
I usually set the drive to around 1.9 and use the N type on all tracks. I find they it adds just a little overall warmth and cohesiveness to the mix, along with the Tape emulation which I only use on any busses I have on the project.
Also as noted above it subtle and accumulative adding those characteristics that the channel strips are supposed to be famous for. i.e. The distortion inherent in an electrical circuit, phase shifts caused by the coils and capacitors in the various stages of the gain and tone stages.
This article back from X2 might shed some more light on it for you Steve.
https://www.cakewalk.com/Documentation?product=SONAR%20X2&language=3&help=ProChannel.8.html
Thanks Wookiee for the descriptions and the article.
|
Steve_Karl
Max Output Level: -50 dBFS
- Total Posts : 2534
- Joined: 2003/11/06 20:53:26
- Location: Pittsburgh, PA USA
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/08 14:25:38
(permalink)
BlixYZ The console emulators are subtle, but nice. I use N and S type daily. Drive adds a little presence and volume. On electric guitars and individual drums, you can generally turn the gain all the way up with good results. I wish the tolerance switch was on by default, because it's valuable to offer small variations whenever you use a certain tool across all tracks. Otherwise, that subtle eq curve can pile up in an unpleasant way.
Thanks. It's good to hear slightly different, yet agreeing points of view on this.
|
Anderton
Max Output Level: 0 dBFS
- Total Posts : 14070
- Joined: 2003/11/06 14:02:03
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/09 16:55:42
(permalink)
I think most of this stuff is snake oil, so when the Console Emulator came out, I ran some tests on it. The CE is not only about creating the non-linearities inherent in the electronics of analog gear. I believe the distortion to which people allude is in large part due to input transformer emulation. Like tubes, audio transformers are processors; in particular, they generate distortion at lower frequencies. Wendy Carlos jumped on digital recording early on, I believe it was an Akai MG1212. When I visited her studio, her MG1212 sounded so much better than other ones. I asked why and she explained that she'd added audio transformers on the I/O to improve the sound. Some of the "warmth" of tube mixers has less to do with tubes than the inductor-based midrange "ring." If you turn the CE Drive way up, it's like saturating an inductor. Although people generally don't use the CE as an effect, try taking the S-Type, putting it on electric bass, turning up the Drive control all the way, and hitting the input hard. You'll thank me I've done a lot of testing of the ProChannel modules. There's some powerful stuff in there, but you need to know what everything does (e.g., how the four Quadcurve EQ curves affect the sound) to take full advantage of what it offers.
|
Steve_Karl
Max Output Level: -50 dBFS
- Total Posts : 2534
- Joined: 2003/11/06 20:53:26
- Location: Pittsburgh, PA USA
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/09 19:03:45
(permalink)
Thanks C.A.! Good descriptions.
|
35mm
Max Output Level: -68 dBFS
- Total Posts : 1105
- Joined: 2008/12/09 08:21:44
- Location: Devon, UK
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/09 20:05:45
(permalink)
Maybe the best way to explain it is to actually think about older, analog desks and their characteristics. For a start, channels were matched across the desk but that matching could never be perfect. So each channel had slight variations. Engineers would often have a favorite channel or bus for certain tasks just because the result from that channel was better than the other channels. So this is where the tolerance switch comes in. It adds some subtle variation between channels/busses. Craig mentioned output transformers in reference to drive. I'd agree. Analogue mixing desks, preamps etc. used valves or transformers on the output stages. Again, being analog this lead to imperfections in sound and colored the sound somewhat. Just changing the type of metal core used in a transformer would alter the sound to a very noticeable extent. It's this valve/transformer stage which is the biggest ingredient to the character of that "analog" sound. As well as each channel having different characteristics, each individual channel had different characteristics across its range. As such, each channel had a sweet spot and depending on the source and desired result, engineers would drive the channel slightly to hit that sweet spot. This would push the valve or transformer harder causing some subtle distortion and saturation. That seems to be what the drive knob is all about. You could also literally push the fader up to drive the sound on analog desks. There's a band I used to work with a lot in the early 90's who did a lot of acid jazz type stuff and had a phenomenal drummer. I used to "push" the snare, kick and toms fairly hard on the desk and onto tape (everything in the red - which you could do back then if you were a rebel) which gave them a lovely massive, phat, killer sound. To do the same kind of thing in sonar you'd probably need to push that drive up high and add some thick tape saturation. It would probably take a bit more than that though to really emulate the sound of driving into the red - in a pleasant way, but it could be done. So you can get creative with console emulators and tape emulators too. It would be pointless using a console emulation on just one channel. You would be pushed to tell any difference. It will make a difference though when you use it on all channels and busses so it gives the effect of a console across the board (excuse the pun). The same goes for tape emulation. They are all accumulative effects that will give you similar results to if you were actually using an analog desk and tape with everything coming off tape through the channels of the desk and into the busses.
Splat, Win 10 64bit and all sorts of musical odds and sods collected over the years, but still missing a lot of my old analogue stuff I sold off years ago.
|
Steve_Karl
Max Output Level: -50 dBFS
- Total Posts : 2534
- Joined: 2003/11/06 20:53:26
- Location: Pittsburgh, PA USA
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/09 20:12:57
(permalink)
Good descriptions 35mm. Thanks.
|
RSMCGUITAR
Max Output Level: -64 dBFS
- Total Posts : 1318
- Joined: 2014/12/27 02:33:15
- Location: Toronto
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/10 01:26:08
(permalink)
Anyone have any info on the randomization of the tolerance control? Does it actually randomize or is it like off is 1 type 2 is another without randomization?
|
35mm
Max Output Level: -68 dBFS
- Total Posts : 1105
- Joined: 2008/12/09 08:21:44
- Location: Devon, UK
- Status: offline
Re: Console Emulation > Drive and tolerance ... what do you hear?
2017/10/10 03:12:35
(permalink)
RSMCGUITAR Anyone have any info on the randomization of the tolerance control? Does it actually randomize or is it like off is 1 type 2 is another without randomization?
I would imagine it uses some random seed to change the character slightly as randomising functions in software are simple and commonplace - probably easier than doing an offset.
Splat, Win 10 64bit and all sorts of musical odds and sods collected over the years, but still missing a lot of my old analogue stuff I sold off years ago.
|