Helpful ReplyConsole Emulator - Why Only A PC Module?

Page: 12 > Showing page 1 of 2
Author
olemon
Max Output Level: -75 dBFS
  • Total Posts : 768
  • Joined: 2011/10/27 05:35:19
  • Status: offline
2015/05/26 10:09:15 (permalink)

Console Emulator - Why Only A PC Module?

It's my understanding that the Channel and Bus Console Emulators should be last in each channel and bus.  If so, that sure seems to limit or even eliminate the use of most other Pro Channel modules, since they would all be 'post' Fx bin.
 
For example, if you want to use the CE, but also want to use the QuadCurve EQ as a HP filter before the Fx bin, you can't.  You'd have to add another EQ to Fx bin to do that.
 
Wouldn't it make more sense to have the CE be both a PC Module and a plugin that could be last in the Fx bin, like the CA-2A, for example?

https://www.reverbnation.com/scottholson
 
Platinum, Studio One 3 Pro, Win 10 (x64), AMD FX-8350, ASUS M5A97 R2.0, 16GB, RME UCX, Digimax DP88, Faderport 8, Revive Audio Mod Studio Channel, Vintage Audio M72, Summit Audio TLA-50, KRK Rokit 5 G2 Monitors, Guitars
 
"If you wait till the last minute, it only takes a minute."
#1
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 10:41:28 (permalink)
It would certainly be more versatile, but the ProChannel was originally conceived as a mixer-style channel strip, which traditionally was the last part of the signal chain. The PC modules occupy that traditional space, (i.e., reverb, compression, EQ, etc.). As you suggest, one option is to add an EQ in the FX bin itself. The other is to feed a bus, so you can have a ProChannel before and after the FX bin. 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#2
John T
Max Output Level: -7.5 dBFS
  • Total Posts : 6783
  • Joined: 2006/06/12 10:24:39
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 10:53:45 (permalink)
Also, there's been some confusion about whether the CE should be first or last. I think the most recent advice was that it should be first. Personally, I don't think it makes a whole lot of difference where you put it.

http://johntatlockaudio.com/
Self-build PC // 16GB RAM // i7 3770k @ 3.5 Ghz // Nofan 0dB cooler // ASUS P8-Z77 V Pro motherboard // Intel x-25m SSD System Drive // Seagate RAID Array Audio Drive // Windows 10 64 bit // Sonar Platinum (64 bit) // Sonar VS-700 // M-Audio Keystation Pro 88 // KRK RP-6 Monitors // and a bunch of other stuff
#3
RSMCGUITAR
Max Output Level: -64 dBFS
  • Total Posts : 1318
  • Joined: 2014/12/27 02:33:15
  • Location: Toronto
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 11:04:08 (permalink)
If you use track templates it seems to be first.
#4
Keni
Max Output Level: -17.5 dBFS
  • Total Posts : 5769
  • Joined: 2003/11/04 10:42:15
  • Location: Willits, CA USA
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 11:05:35 (permalink) ☄ Helpfulby olemon 2015/05/26 14:36:02
I feel the position of the CE makes some subtle differences and I tend to liken it to real world decisions of how to patch anything...

In "the old days" it was a matter of patch cables and the order selected... There can be many reasons for selecting any given order...

As to how to deal with the fx bin relationship? The beauty of fx chains within the PC allow us to circumvent the issue multiple times (if desired). The only exclusion that I feel warrants the use/need of two PC's would be the quad curve EQ as it can only be in one place/instance per track/PC... Maybe hat will change sometime? It appears to be the only module so restricted...

For me I simply use a different EQ (sonitus for example) running in an fx chain if/when necessary...

Having multiple quad curve eq's within a single PC will be a very nice update when the Bakers get around to it! ;-)

Keni

Keni Fink
Keni - Facebook
Deep Space Records
http://www.reverbnation.com/inexile
http://www.cdbaby.com/artist/inexile
Out Of My Head Music (BMI)

SPlat/MacPro/Dual Xeon 3.06GHz 6-core (12 total)/64GB/Win8.1X64/Presonus 1818VSL/Soundscape SS8IO-1
#5
olemon
Max Output Level: -75 dBFS
  • Total Posts : 768
  • Joined: 2011/10/27 05:35:19
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 11:23:05 (permalink)
Anderton
It would certainly be more versatile, but the ProChannel was originally conceived as a mixer-style channel strip, which traditionally was the last part of the signal chain. The PC modules occupy that traditional space, (i.e., reverb, compression, EQ, etc.). As you suggest, one option is to add an EQ in the FX bin itself. The other is to feed a bus, so you can have a ProChannel before and after the FX bin. 




Thanks.  Yeah, I thought about using a bus too....

https://www.reverbnation.com/scottholson
 
Platinum, Studio One 3 Pro, Win 10 (x64), AMD FX-8350, ASUS M5A97 R2.0, 16GB, RME UCX, Digimax DP88, Faderport 8, Revive Audio Mod Studio Channel, Vintage Audio M72, Summit Audio TLA-50, KRK Rokit 5 G2 Monitors, Guitars
 
"If you wait till the last minute, it only takes a minute."
#6
olemon
Max Output Level: -75 dBFS
  • Total Posts : 768
  • Joined: 2011/10/27 05:35:19
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 11:27:53 (permalink)
Keni
I feel the position of the CE makes some subtle differences and I tend to liken it to real world decisions of how to patch anything...

In "the old days" it was a matter of patch cables and the order selected... There can be many reasons for selecting any given order...

As to how to deal with the fx bin relationship? The beauty of fx chains within the PC allow us to circumvent the issue multiple times (if desired). The only exclusion that I feel warrants the use/need of two PC's would be the quad curve EQ as it can only be in one place/instance per track/PC... Maybe hat will change sometime? It appears to be the only module so restricted...

For me I simply use a different EQ (sonitus for example) running in an fx chain if/when necessary...

Having multiple quad curve eq's within a single PC will be a very nice update when the Bakers get around to it! ;-)

Keni



I probably need to make better use of PC Presets/FX Chains and better plan a project in general, by creating/using templates, etc.  But, perhaps the bakers will consider adding some functionality where these PC modules are concerned.

https://www.reverbnation.com/scottholson
 
Platinum, Studio One 3 Pro, Win 10 (x64), AMD FX-8350, ASUS M5A97 R2.0, 16GB, RME UCX, Digimax DP88, Faderport 8, Revive Audio Mod Studio Channel, Vintage Audio M72, Summit Audio TLA-50, KRK Rokit 5 G2 Monitors, Guitars
 
"If you wait till the last minute, it only takes a minute."
#7
tlw
Max Output Level: -49.5 dBFS
  • Total Posts : 2567
  • Joined: 2008/10/11 22:06:32
  • Location: West Midlands, UK
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 12:21:31 (permalink) ☄ Helpfulby olemon 2015/05/26 14:36:17
I stopped using the track fx bin ages ago, and just put everything in the pro-channel using fx chains to load vst's. The only exception being when I want some fx pre fader and some post when the two locations for "insert" fx are useful, but even then the post fader fx can be put on a bus which the track is routed to. Which was the situation pre pro-channel when there was only the fx bins.

The pro-channel really makes the channel/bus fx bins redundant other than for ease of loading old projects that did use them.

As keni says, the biggest limitation in Sonar regarding fx/processing now is the restriction to only one quad-curve eq per audio track/bus.

Sonar Platinum 64bit, Windows 8.1 Pro 64bit, I7 3770K Ivybridge, 16GB Ram, Gigabyte Z77-D3H m/board,
ATI 7750 graphics+ 1GB RAM, 2xIntel 520 series 220GB SSDs, 1 TB Samsung F3 + 1 TB WD HDDs, Seasonic fanless 460W psu, RME Fireface UFX, Focusrite Octopre.
Assorted real synths, guitars, mandolins, diatonic accordions, percussion, fx and other stuff.
#8
Rob[at]Sound-Rehab
Max Output Level: -47 dBFS
  • Total Posts : 2819
  • Joined: 2011/02/03 04:31:35
  • Location: Sound-Rehab, Austria
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 13:52:46 (permalink)
tlw
I stopped using the track fx bin ages ago, and just put everything in the pro-channel using fx chains to load vst's.



I actually gave this a try, but control of FX chains in the ProChannel from control surfaces has been broken at least since the early X3 (maybe it never worked, I don't know) ... thus I can't go this way ...

GOOD TUNES LAST FOREVER
  +++   Visit the Rehab   +++
 
DAW: Platinum/X3e, win10 64 bit, i7-3930K (6x3.2GHz), Asus Sabertooth X79, 32 GB DDR3 1600MHz, ATI HD 5450, 120 GB SSD OCZ Agility3, 2x 1TB WD HDD SATA 600
Audio-Interface: 2x MOTU 1248 AVB, Focusrite OctoPre, (Roland Octa-Capture)   Control-Surface: VS-700C 
VSTi: WAVES, NI K10u, FabFilter, IK, ... (too many really) 
#9
olemon
Max Output Level: -75 dBFS
  • Total Posts : 768
  • Joined: 2011/10/27 05:35:19
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 14:30:46 (permalink)
tlw
I stopped using the track fx bin ages ago, and just put everything in the pro-channel using fx chains to load vst's. The only exception being when I want some fx pre fader and some post when the two locations for "insert" fx are useful, but even then the post fader fx can be put on a bus which the track is routed to. Which was the situation pre pro-channel when there was only the fx bins.

The pro-channel really makes the channel/bus fx bins redundant other than for ease of loading old projects that did use them.

As keni says, the biggest limitation in Sonar regarding fx/processing now is the restriction to only one quad-curve eq per audio track/bus.



Thanks.  I'm sure glad I asked the question.  I skipped right over some of this documentation in the Power Book and so on.  Just read through it.  I know there are new Fx Chains available, but until now I haven't been curious enough about them or maybe experienced enough to consider what they can do.

https://www.reverbnation.com/scottholson
 
Platinum, Studio One 3 Pro, Win 10 (x64), AMD FX-8350, ASUS M5A97 R2.0, 16GB, RME UCX, Digimax DP88, Faderport 8, Revive Audio Mod Studio Channel, Vintage Audio M72, Summit Audio TLA-50, KRK Rokit 5 G2 Monitors, Guitars
 
"If you wait till the last minute, it only takes a minute."
#10
Keni
Max Output Level: -17.5 dBFS
  • Total Posts : 5769
  • Joined: 2003/11/04 10:42:15
  • Location: Willits, CA USA
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 14:52:56 (permalink)
olemon
tlw
I stopped using the track fx bin ages ago, and just put everything in the pro-channel using fx chains to load vst's. The only exception being when I want some fx pre fader and some post when the two locations for "insert" fx are useful, but even then the post fader fx can be put on a bus which the track is routed to. Which was the situation pre pro-channel when there was only the fx bins.

The pro-channel really makes the channel/bus fx bins redundant other than for ease of loading old projects that did use them.

As keni says, the biggest limitation in Sonar regarding fx/processing now is the restriction to only one quad-curve eq per audio track/bus.



Thanks.  I'm sure glad I asked the question.  I skipped right over some of this documentation in the Power Book and so on.  Just read through it.  I know there are new Fx Chains available, but until now I haven't been curious enough about them or maybe experienced enough to consider what they can do.


In their most simple use, it's an easy way to place standard vst plugin's anywhere in the PC chain... You can use many chains within a single PC with 1 or many devices in each instance.

In practice, it eliminated the need for the fx bin, but it's often handy to place devices in the bin and have Tthe PC pre/post ...

So for me all that remains desireabke would be the ability to have more than one instance of the quad curve in a single PC.... Maybe soon? I really like working with the quad curve!

Keni

Keni Fink
Keni - Facebook
Deep Space Records
http://www.reverbnation.com/inexile
http://www.cdbaby.com/artist/inexile
Out Of My Head Music (BMI)

SPlat/MacPro/Dual Xeon 3.06GHz 6-core (12 total)/64GB/Win8.1X64/Presonus 1818VSL/Soundscape SS8IO-1
#11
Bristol_Jonesey
Max Output Level: 0 dBFS
  • Total Posts : 16775
  • Joined: 2007/10/08 15:41:17
  • Location: Bristol, UK
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 16:19:04 (permalink)
Keni
olemon
tlw
I stopped using the track fx bin ages ago, and just put everything in the pro-channel using fx chains to load vst's. The only exception being when I want some fx pre fader and some post when the two locations for "insert" fx are useful, but even then the post fader fx can be put on a bus which the track is routed to. Which was the situation pre pro-channel when there was only the fx bins.

The pro-channel really makes the channel/bus fx bins redundant other than for ease of loading old projects that did use them.

As keni says, the biggest limitation in Sonar regarding fx/processing now is the restriction to only one quad-curve eq per audio track/bus.



Thanks.  I'm sure glad I asked the question.  I skipped right over some of this documentation in the Power Book and so on.  Just read through it.  I know there are new Fx Chains available, but until now I haven't been curious enough about them or maybe experienced enough to consider what they can do.


In their most simple use, it's an easy way to place standard vst plugin's anywhere in the PC chain... You can use many chains within a single PC with 1 or many devices in each instance.

In practice, it eliminated the need for the fx bin, but it's often handy to place devices in the bin and have Tthe PC pre/post ...

So for me all that remains desireabke would be the ability to have more than one instance of the quad curve in a single PC.... Maybe soon? I really like working with the quad curve!

Keni

There is the added bonus of having many "ready to roll" presets, a lot of which were specifically written by Craig Anderton.
 
I find myself turning to them quite often for all kinds of applications. The most important parameters are exposed for tweaking and they can be placed anywhere within the Pro Channel, or in the Fx bin

CbB, Platinum, 64 bit throughout
Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
#12
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 16:42:03 (permalink)
Bristol_Jonesey
The most important parameters are exposed for tweaking and they can be placed anywhere within the Pro Channel, or in the Fx bin



What's more, the knobs can actually control four different parameters, so they're essentially macro controls. This feature is crucial to the FX Chains I create.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#13
ampfixer
Max Output Level: -20 dBFS
  • Total Posts : 5508
  • Joined: 2010/12/12 20:11:50
  • Location: Ontario
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 16:46:45 (permalink)
Is there a walk through for creating these FX chains so we can see how it's done?

Regards, John 
 I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig,  Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6 
#14
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 16:47:57 (permalink)
ampfixer
Is there a walk through for creating these FX chains so we can see how it's done?



That's a really good idea!!! Just don't tell Andrew, he'll expect me to do a video about it tonight.
 
Is there any particular one for which you'd like to see a walkthrough? I mean, if you're giving free consulting, I'm going to take advantage of it...

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#15
ampfixer
Max Output Level: -20 dBFS
  • Total Posts : 5508
  • Joined: 2010/12/12 20:11:50
  • Location: Ontario
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 17:05:35 (permalink)
Anderton
ampfixer
Is there a walk through for creating these FX chains so we can see how it's done?



That's a really good idea!!! Just don't tell Andrew, he'll expect me to do a video about it tonight.
 
Is there any particular one for which you'd like to see a walkthrough? I mean, if you're giving free consulting, I'm going to take advantage of it...




Sorry, I don't get this bit. I'm happy to see the process applied to any non PC plug-in, particularly the bit about controlling multiple parameters with one control. Could I create a control that would allow me to put a Waves CLA2 in the PC and have a single knob that would increase input gain and peak reduction at the same time?
 
I assumed those of the sorts of controls you use on your FX chains.

Regards, John 
 I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig,  Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6 
#16
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 17:35:25 (permalink)
ampfixer
Anderton
ampfixer
Is there a walk through for creating these FX chains so we can see how it's done?



That's a really good idea!!! Just don't tell Andrew, he'll expect me to do a video about it tonight.
 
Is there any particular one for which you'd like to see a walkthrough? I mean, if you're giving free consulting, I'm going to take advantage of it...




Sorry, I don't get this bit. I'm happy to see the process applied to any non PC plug-in, particularly the bit about controlling multiple parameters with one control. Could I create a control that would allow me to put a Waves CLA2 in the PC and have a single knob that would increase input gain and peak reduction at the same time?
 
I assumed those of the sorts of controls you use on your FX chains.




I'm thinking he meant that due to your knowledge of interesting hardware and how they shape sound you could offer up some cool configurations. I'd be interested in that as well. You'd likely be able to construct some nice "amp" FXChains.
 
And yeah... you can totally map multiple paramaters to a single control as well as create any kind of max/min settings for the individual parameters and even reverse them (so one thing goes up and the other goes down simultanwously with the same control). I think you might even be able to control the curves of those adjustments (but I may be thinking of advanced MIDI settings... I'd have to check the manual to see if FX Chains have that capability).
 
They are actually really easy to put together.
#17
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 17:47:04 (permalink)
simultanwously
 
There I go making up new werds again. I kinda like that one. lol
#18
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 18:25:06 (permalink)
What I meant was that you were making a really good suggestion of something I could do, so to me that's free consulting  (Well unless you send me a bill, in which case I retract what I said.) 
 
However, I thought maybe there was a specific FX Chain you had in mind so I wanted to know if you wanted a walkthrough of how that FX Chain was made. But given that what I said confused you, you probably meant you wanted to know the general procedure rather than a walkthrough of a specific one. Correct?
 
You definitely can do things like compress and raise the volume to compensate...and a lot more.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#19
ampfixer
Max Output Level: -20 dBFS
  • Total Posts : 5508
  • Joined: 2010/12/12 20:11:50
  • Location: Ontario
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/26 18:41:21 (permalink)
By all means, feel free to dissect any of your FX chains, I'm sure to learn a lot and I think there's lots of others out there that would benefit.

Regards, John 
 I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig,  Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6 
#20
Sanderxpander
Max Output Level: -36.5 dBFS
  • Total Posts : 3873
  • Joined: 2013/09/30 10:08:24
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/27 00:59:59 (permalink)
ampfixer
Anderton
ampfixer
Is there a walk through for creating these FX chains so we can see how it's done?



That's a really good idea!!! Just don't tell Andrew, he'll expect me to do a video about it tonight.
 
Is there any particular one for which you'd like to see a walkthrough? I mean, if you're giving free consulting, I'm going to take advantage of it...




Sorry, I don't get this bit. I'm happy to see the process applied to any non PC plug-in, particularly the bit about controlling multiple parameters with one control. Could I create a control that would allow me to put a Waves CLA2 in the PC and have a single knob that would increase input gain and peak reduction at the same time?
 
I assumed those of the sorts of controls you use on your FX chains.


There is already a knob on CLA2 that does that, the "peak reduction" one. The gain knob is for makeup/output gain.
post edited by Sanderxpander - 2015/05/27 01:06:05
#21
subtlearts
Max Output Level: -53.5 dBFS
  • Total Posts : 2200
  • Joined: 2006/01/10 05:59:21
  • Location: Berlin
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 06:16:34 (permalink)
It would sure be nice to have the PC modules expose their controls to control surfaces though. Is there an active FR for this?

tobias tinker 
music is easy: just start with complete silence, and take away the parts you don't like!
tobiastinker.com
aeosrecords.com
soundfascination.com
Sonar Platinum, a bunch of other stuff...
#22
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 12:06:38 (permalink)
subtlearts
It would sure be nice to have the PC modules expose their controls to control surfaces though. Is there an active FR for this?



FWIW controls for some PC modules are exposed to MIDI learn: QuadCurve EQ, Tube, S-Type Bus Compressor, and PC-76 U-Type Compressor. The others can be automated, but aren't exposed to controllers...but I would think if some modules could expose their controls, others could too.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#23
Beepster
Max Output Level: 0 dBFS
  • Total Posts : 18001
  • Joined: 2012/05/11 19:11:24
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 13:24:15 (permalink)
Anderton
subtlearts
It would sure be nice to have the PC modules expose their controls to control surfaces though. Is there an active FR for this?



FWIW controls for some PC modules are exposed to MIDI learn: QuadCurve EQ, Tube, S-Type Bus Compressor, and PC-76 U-Type Compressor. The others can be automated, but aren't exposed to controllers...but I would think if some modules could expose their controls, others could too.




Okay... this kind of explains a MASSIVE frustration I had a while back when I was going through my first round of learning (during the X2 release). I chalked it up to me being too stupid to breathe (in a digital production sense) but if there are certain controls that refuse to map to MIDI controllers then, well I gotta say that is kind of screwed up and confusing as fartballs.
 
Essentially back then I was trying my best to set up my controller (just a small keyboard controller and a pad controller but both of which have assignable knobs/faders/etc) to adjust things... all following the directions in the manual. It was all very hit or miss and I got frustrated and because of that have only recently started going back down that rabbit hole (where I am discovering other quirks and limitations).
 
I kind of figured that ANYTHING that can be tweaked should be able to be mapped/MIDI learned. Especially something so crucial and "designed for convenience" like the ProChannel strip. This does indeed explain why some things would provide MIDI learn (and work) while other things wouldn't.
 
I guess as a novice that is kind of disheartening and frustrating. As someone who is now getting into these more advanced type of external control functions I gotta say... why the heck is this NOT the standard?
 
Perhaps MIDI control stuff is one of the things the Bakers should start fixing up/improving now that the program is fully matured. I was poking around at some of the mapping on the "cheap" DAW and was blown away at how easy and through it was. I attempted some of the same stuff in Sonar but all that seemed to be available was basic transport and it was really quite strange and convoluted. Now knowing that MIDI learn is a "maybe/maybe not" type situation... well that could certainly all be fixed and perhaps make the platform even more desirable.
 
Not freaking out (mostly) but that does seem like a serious limitation in this day and age. I've heard tell of Cake more focusing on "touch" as opposed to MIDI control but really that helps me not one whit... nor does it help the folks who spent enormous piles of cash on those fancy, Sonar specific control surfaces.
 
Okay, that is a little ranty and freaky but seriously... not p*ssed and it is one thing I accept about Sonar however it really REALLY would be something nice to get worked on. It would be good for the product and coax some of the live on the fly tweakers to consider Sonar as viable.
 
Seriously not yelling or angry. Just befuddled really.
 
Peace.
#24
subtlearts
Max Output Level: -53.5 dBFS
  • Total Posts : 2200
  • Joined: 2006/01/10 05:59:21
  • Location: Berlin
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 14:27:04 (permalink)
I can relate. It's likely an example of fallout from the transition to the X series, which in a sense despite the name change and membership model change is still with us. Ideally, yes, anything that is editable onscreen should be both automatable, and exposed for MIDI control. In practice, the complexity of the Sonar codebase and the various layers its interface contains - FX bins, FX chains, Pro Channel modules, FX chains hosted by Pro Channel modules, Clip FX bins... - make it understandably complicated to make sense of what's being exposed where and to whom by which. And if so, why not.
 
I haven't had time to pore through the FR forum yet but I will do so if nobody else gets there first, and we can make it a formal FR to please get all of those controls exposed somehow. I don't know exactly how it would work - if you've got a surface that reads plugins from the FX bin - such as my trusty Alphatrack now resurrected to full working order due to the fine work by Alexey with his AZ plugin - how would it make sense of controls exposed from all those various places? All I can say is hopefully someone smarter than me, or at least a good deal more patient, will apply themselves to this problem at some point...

tobias tinker 
music is easy: just start with complete silence, and take away the parts you don't like!
tobiastinker.com
aeosrecords.com
soundfascination.com
Sonar Platinum, a bunch of other stuff...
#25
sharke
Max Output Level: 0 dBFS
  • Total Posts : 13933
  • Joined: 2012/08/03 00:13:00
  • Location: NYC
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 17:12:34 (permalink)
Beepster
Anderton
subtlearts
It would sure be nice to have the PC modules expose their controls to control surfaces though. Is there an active FR for this?



FWIW controls for some PC modules are exposed to MIDI learn: QuadCurve EQ, Tube, S-Type Bus Compressor, and PC-76 U-Type Compressor. The others can be automated, but aren't exposed to controllers...but I would think if some modules could expose their controls, others could too.




Okay... this kind of explains a MASSIVE frustration I had a while back when I was going through my first round of learning (during the X2 release). I chalked it up to me being too stupid to breathe (in a digital production sense) but if there are certain controls that refuse to map to MIDI controllers then, well I gotta say that is kind of screwed up and confusing as fartballs.
 
Essentially back then I was trying my best to set up my controller (just a small keyboard controller and a pad controller but both of which have assignable knobs/faders/etc) to adjust things... all following the directions in the manual. It was all very hit or miss and I got frustrated and because of that have only recently started going back down that rabbit hole (where I am discovering other quirks and limitations).
 
I kind of figured that ANYTHING that can be tweaked should be able to be mapped/MIDI learned. Especially something so crucial and "designed for convenience" like the ProChannel strip. This does indeed explain why some things would provide MIDI learn (and work) while other things wouldn't.
 
I guess as a novice that is kind of disheartening and frustrating. As someone who is now getting into these more advanced type of external control functions I gotta say... why the heck is this NOT the standard?
 
Perhaps MIDI control stuff is one of the things the Bakers should start fixing up/improving now that the program is fully matured. I was poking around at some of the mapping on the "cheap" DAW and was blown away at how easy and through it was. I attempted some of the same stuff in Sonar but all that seemed to be available was basic transport and it was really quite strange and convoluted. Now knowing that MIDI learn is a "maybe/maybe not" type situation... well that could certainly all be fixed and perhaps make the platform even more desirable.
 
Not freaking out (mostly) but that does seem like a serious limitation in this day and age. I've heard tell of Cake more focusing on "touch" as opposed to MIDI control but really that helps me not one whit... nor does it help the folks who spent enormous piles of cash on those fancy, Sonar specific control surfaces.
 
Okay, that is a little ranty and freaky but seriously... not p*ssed and it is one thing I accept about Sonar however it really REALLY would be something nice to get worked on. It would be good for the product and coax some of the live on the fly tweakers to consider Sonar as viable.
 
Seriously not yelling or angry. Just befuddled really.
 
Peace.


Automaton and MIDI control of everything should be super easy to set up on the fly and shouldn't have to involve anything like the horrors of ACT. The way Sonar handles MIDI learn is just awful and I've never really gotten the hang of it. Other DAWs sure seem to have made it a lot easier. I'm not even looking to turn my controller into a full blown mixing desk, most of the time all I want is to map a couple of rotary knobs to a couple of effect parameters and record some twiddling on a track. This is NOT user friendly in Sonar and it should be. Oftentimes it's downright impossible. I've said it before, but Sonar should be able to map any MIDI controller to any envelope. If we can control something with an envelope, we should be able to map a controller to that envelope. I'll never be fully happy with the program until that happens.

James
Windows 10, Sonar SPlat (64-bit), Intel i7-4930K, 32GB RAM, RME Babyface, AKAI MPK Mini, Roland A-800 Pro, Focusrite VRM Box, Komplete 10 Ultimate, 2012 American Telecaster!
#26
Anderton
Max Output Level: 0 dBFS
  • Total Posts : 14070
  • Joined: 2003/11/06 14:02:03
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 18:26:35 (permalink)
Just to be clear, I was referring to MIDI Learn as being available for only certain ProChannel parameters. If you use ACT or the V-Studio, more ProChannel modules are controllable by ACT...although the success/predictability is hit or miss with external controllers.
 
Remember when setting up ACT not to assign a MIDI out to your controller, ACT isn't bi-directional. I agree that ACT can be ugly, which is why I use a simplified approach that sorta works...mostly...at least it's good enough for what I want to do. 

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#27
SF_Green
Max Output Level: -62 dBFS
  • Total Posts : 1403
  • Joined: 2005/09/13 20:37:55
  • Location: San Francisco
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 20:32:29 (permalink)
Beepster
simultanwously
 
There I go making up new werds again. I kinda like that one. lol


That's the Welsh spelling...;-)

AMD FX-8370, Gigabyte 990FXA-UD3,  Win7x64 SP1, 16Gb CorsairDDR3-1600, GeForce GTX 950 (390.65), SSD 525Gb (OS), SATA 3 & 1.5Tb, MOTU microlite, RME FireFace 800 (D 3.124, fw 2.77), UAD-2Q, Adam A7X, A-800 PRO, CC121
Cubase Pro 10.0.5, SonarPt-2017.10 (x64), Reason10.2, Live 10.0.5 Suite, Wavelab Elements 9.5.40, Komplete10Ult, POD Farm2.5, Omnisphere2.5, BFD3, Alesis QS7.1, Arturia BeatStep Pro, POD HD500, Alesis ControlPad, ARP Omni, many things with strings. GrSltz My Studio
#28
Kamikaze
Max Output Level: -45 dBFS
  • Total Posts : 3013
  • Joined: 2015/01/15 21:38:59
  • Location: Da Nang, Vietnam
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 22:31:54 (permalink)
Anderton
subtlearts
It would sure be nice to have the PC modules expose their controls to control surfaces though. Is there an active FR for this?



FWIW controls for some PC modules are exposed to MIDI learn: QuadCurve EQ, Tube, S-Type Bus Compressor, and PC-76 U-Type Compressor. The others can be automated, but aren't exposed to controllers...but I would think if some modules could expose their controls, others could too.


There are 2 families of Pro Channels, those developed by Cake and those by third Parties. It's the stuff that are developed by third parties that act differently. I don't know how easiliy it would be to get those changed. Would cake have to go back to the companies and get them to change them, or would they be able to edit their functions themselves?
 
It's easy to identify which are which, when some seems cakewalk, but are actually overloud (I think it's Overloud from previous reading) such as the the Console emulators. When you click on a control, if four white corners appears to show that they the control is  'in focus', then Cake made it, if they don't appear, then cake didn't. So all the console, track and cakewalk PC channels have extra functionality than the non cakewalk Prochannels. Easily checked by clicking, seeing the 4 white corners and using your plus and minus keys to move them. If they move, cakewalk, if they  don't, then 3rd party.

 
#29
Sacalait
Max Output Level: -79 dBFS
  • Total Posts : 552
  • Joined: 2008/01/01 16:59:28
  • Location: South Louisiana, USA
  • Status: offline
Re: Console Emulator - Why Only A PC Module? 2015/05/28 23:12:01 (permalink)
The console emulators really offer nothing that I can hear or sense.  Subtle is too obvious a way to describe it.  I use them sometimes but I can't say I get it. 

www.pershingwells.com www.facebook.com/pershingwells
Sonar Platinum, PC- Intel i7-4770K w/16 Gig RAM Windows 8.1, Solid State Drive and eSATA drives, Mytek, RME UFX, RME Multiface II, Roland VS700,  A-Designs Pacifica, UA LA610, Presonus RC500. A-Designs Hammer EQ, DBX, AKG, Neumann, Roland, JBL, Fender, Gibson, G&L, Marshall, Korg, Martin, Shure, Electrovoice, Yamaha, Chameleon Labs comps.
#30
Page: 12 > Showing page 1 of 2
Jump to:
© 2025 APG vNext Commercial Version 5.1