Console Emulator needles issue.

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Splat
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December 18, 13 3:42 PM (permalink)

Console Emulator needles issue.

jb101

Here's a daft and unimportant one -
If you have  the Console Emulator on a track, it has no needles showing before you turn it on.  They appear when you turn it on, and stay there when you turn it off again.
This doesn't happen with busses.
I guess that some routine that paints the needle isn't being called until the CE is turned on.
It doesn't matter in the slightest, but just thought I'd point it out.


 
Can anybody reproduce this because I can't? (X3D).
 
Thanks...
 

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@48/24 & 128 buffers latency is 367 with offset of 38.

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    Foster Mansfield
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    Re: Console Emulator needles issue. December 18, 13 4:42 PM (permalink)
    No issue here however I do I have a strange buzzy noise when Volume automation is Climbing ( Console E is not on ) .I'm  sure I may find it

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    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 4:50 PM (permalink)
    I have the no needles on ce. Once turned on then the needles are there. If I change to another track the needles are gone again until I turn on the emulator.
    #3
    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 5:22 PM (permalink)
    I went back in my daw ,opened the song, opened pro channel and went through all of the tracks and turned the emulator on and off and did that to every channel and buss. I saved the song , closed sonar and opened it again and all the needles were good in that song. When I open another song the needles were gone again. I went back to the song I fixed first and all the needles were still working. I think this is very strange. 
     
    What do you think.
    #4
    John
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    Re: Console Emulator needles issue. December 18, 13 6:30 PM (permalink)
    Needles are missing here. I don't see it as a problem though. Pun intended. 

    Best
    John
    #5
    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 6:38 PM (permalink)
    Thats ok John
     
    If you have thick glasses you wont see the needles anyway.
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    jb101
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    Re: Console Emulator needles issue. December 18, 13 7:19 PM (permalink)
    I pointed this out in Alex's X3d issues thread, but was told to start another thread about it.
     
    It didn't seem worth it.
     
    It only seems to affect tracks (not busses), and only where the CE has not been used.
     
    As soon as you turn on the CE, the needles appear.
     
    I guess some routine that paints the needle isn't called until the CE is turned on.  When it is, the needles appear.  It's hardly a show stopper, but would imagine that it is easy to fix.
     
    I imagine that Cake will pick this up, but didn't need another thread to trawl through to find it.
     
    There we are, I've fulfilled Alex's agenda after all.
     
    The workaround is to not look at the CE needles until you need to.

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    Splat
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    Re: Console Emulator needles issue. December 18, 13 7:23 PM (permalink)
    CWBRN-22581

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    @48/24 & 128 buffers latency is 367 with offset of 38.

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    jb101
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    Re: Console Emulator needles issue. December 18, 13 7:24 PM (permalink)
    CakeAlexS
    CWBRN-22581


    Really?
     
    That's using their time well..

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    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 7:28 PM (permalink)
    Thats not true. I decided to do some work to see what would happen. I went to every track and turned on the prochannel and turned the emulator on and off on every track. I then saved everything and exited sonar. I then started up again and saw that all the needles were in the meters while the ce was off. Not a show stopper, but funny that you have to do all that to add the needles to the meters.
     
    I thought I would look around seeing that Alex is so busy thying to find his place in the cakewalk company that he is now overworking himself. I didnt want him to be confused by this issue.
    #10
    Splat
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    Re: Console Emulator needles issue. December 18, 13 7:32 PM (permalink)
    Absolutely not a show stopper, it is trivial, I reported it because nobody else was going to do it.
     I apologise for whatever I'm supposed to apologise for but there is no agenda, I just did it.

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    @48/24 & 128 buffers latency is 367 with offset of 38.

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    #11
    jb101
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    Re: Console Emulator needles issue. December 18, 13 7:35 PM (permalink)
    cowboydan
    Thats not true. I decided to do some work to see what would happen. I went to every track and turned on the prochannel and turned the emulator on and off on every track. I then saved everything and exited sonar. I then started up again and saw that all the needles were in the meters while the ce was off. Not a show stopper, but funny that you have to do all that to add the needles to the meters.
     
    I thought I would look around seeing that Alex is so busy thying to find his place in the cakewalk company that he is now overworking himself. I didnt want him to be confused by this issue.




    I'm assuming that this is a joke.
     
    As I pointed out, this GUI issue only seems to appear if the the subroutine that draws the needle hasn't been accessed.
     
    Once it has, by turning on the CE, it will be there, whether the CE is on or not.
     
    Alex, bless his heart, does not work for Cakewalk.

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    #12
    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 7:35 PM (permalink)
    Thats great. Now I wont have to report it.
     
    More time to play.
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    Splat
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    Re: Console Emulator needles issue. December 18, 13 7:39 PM (permalink)
    Well I can't ask certain people to do anything nowadays without fear of being accused of a control freak... or something... So that's why I did it.... it still appeared to be the wrong thing to do

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    @48/24 & 128 buffers latency is 367 with offset of 38.

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    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 7:40 PM (permalink)
    jb101
    cowboydan
    Thats not true. I decided to do some work to see what would happen. I went to every track and turned on the prochannel and turned the emulator on and off on every track. I then saved everything and exited sonar. I then started up again and saw that all the needles were in the meters while the ce was off. Not a show stopper, but funny that you have to do all that to add the needles to the meters.
     
    I thought I would look around seeing that Alex is so busy thying to find his place in the cakewalk company that he is now overworking himself. I didnt want him to be confused by this issue.




    I'm assuming that this is a joke.
     
    As I pointed out, this GUI issue only seems to appear if the the subroutine that draws the needle hasn't been accessed.
     
    Once it has, by turning on the CE, it will be there, whether the CE is on or not.
     
    Alex, bless his heart, does not work for Cakewalk.


    I knew that and it was indeed a joke. 
     
    And I was saying that after I saved the project , I also saved the needles I guess. But only in the project I saved.
     
    Software is strange i guess.
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    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 7:45 PM (permalink)
    CakeAlexS
    Well I can't ask certain people to do anything nowadays without fear of being accused of a control freak... or something... So that's why I did it.... it still appeared to be the wrong thing to do


    Not to me it didn't. It was very nice of you to do it. 
     
    B.T.W. Like your new outfit. Did you buy it at Walmart?  
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    jb101
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    Re: Console Emulator needles issue. December 18, 13 7:46 PM (permalink)
    CakeAlexS
    Well I can't ask anybody to anything nowadays without fear of being accused of a control freak... or something... So that's why I did it




    Your syntax, your behaviour, your constantly changing avatars, do I really need to spell it out, Alex?
     
    Please stop being like this.  There is no need to wash our dirty linen in public.

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    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 7:48 PM (permalink)
    It looks like a clean white straight jacket to me.
    #18
    Splat
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    Re: Console Emulator needles issue. December 18, 13 7:49 PM (permalink)
    > Like your new outfit. Did you buy it at Walmart?
     
    It's the latest Google wearable technology.
    Although it may be dumped soon to be replaced by a robot (as they have so heavily invested)...

    Sell by date at 9000 posts. Do not feed.
    @48/24 & 128 buffers latency is 367 with offset of 38.

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    jb101
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    Re: Console Emulator needles issue. December 18, 13 7:51 PM (permalink)
     
    cowboydan
     
    Software is strange i guess.




    Tell me about it..
     
    But, in the words of my Lancs relatives, "There's nowt as queer as folks.."

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    jb101
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    Re: Console Emulator needles issue. December 18, 13 7:53 PM (permalink)
    cowboydan
    It looks like a clean white straight jacket to me.




     - Yes, alright, I'll do the gags, if you don't mind.. 

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    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 7:54 PM (permalink)
    I hope not the old Star Wars Robots. They have more problems than X3.
    #22
    John
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    Re: Console Emulator needles issue. December 18, 13 7:59 PM (permalink)
    I'm not much of a needle fan anyway. I much prefer simulated LCD type digital meters. If they don't show when there is nothing to show it really doesn't make any difference to me. In a way they are emulating digital meters, which is a little ironic. 
    post edited by John - December 18, 13 8:07 PM

    Best
    John
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    cowboydan
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    Re: Console Emulator needles issue. December 18, 13 8:06 PM (permalink)
    If you dont have needles in your meters , then you dont need meters. If you dont have meters , you have more real estate for your Prochannel plugins. And no complaints.
    #24
    Splat
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    Re: Console Emulator needles issue. January 03, 14 1:59 PM (permalink)
    CWBRN-22581 is confirmed by Cakewalk (obviously pretty trivial).

    Sell by date at 9000 posts. Do not feed.
    @48/24 & 128 buffers latency is 367 with offset of 38.

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    jb101
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    Re: Console Emulator needles issue. January 03, 14 3:20 PM (permalink)
    CakeAlexS
    CWBRN-22581 is confirmed by Cakewalk (obviously pretty trivial).




    You think?

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    Splat
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    Re: Console Emulator needles issue. January 03, 14 3:28 PM (permalink)
    Yes I think it is trivial, and it always was trivial. If people want to blow it all out of proportion so be it.
    It was never my issue anyway.
    That doesn't mean to say it shouldn't be reported.
     
    Don't shoot the messenger,

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    @48/24 & 128 buffers latency is 367 with offset of 38.

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    #27
    jb101
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    Re: Console Emulator needles issue. January 03, 14 3:37 PM (permalink)
    CakeAlexS
    Yes I think it is trivial, and it always was trivial. If people want to blow it all out of proportion so be it.
    It was never my issue anyway.
    That doesn't mean to say it shouldn't be reported.
     
    Don't shoot the messenger,




    It's your thread.
     
    More time wasted by trivial or erroneous bug reports.
     
    Perhaps try making some music instead.

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    Splat
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    Re: Console Emulator needles issue. January 03, 14 3:40 PM (permalink)
    Exactly... So please leave me alone unless you have something polite to say, or have an interesting and constructive contribution, how many times do I have to ask.
     
    The last two comments were not necessary other than to have a b*tch at me. 
    You or I are not the thread police. I thought we had already established this.
     
    Again - PLEASE LEAVE ME ALONE JB
    post edited by CakeAlexS - January 03, 14 4:19 PM

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    Splat
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    Re: Console Emulator needles issue. March 19, 14 6:27 AM (permalink)
    Not fixed X3E apparently (still trivial).

    Sell by date at 9000 posts. Do not feed.
    @48/24 & 128 buffers latency is 367 with offset of 38.

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