streckfus
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Cool Gain-Staging Technique
I came across a cool idea from David Glenn recently. After bringing tracks into a session, he normalizes all tracks to -18dbfs, except the kick, snare, bass and lead vocal, which he normalizes to -15dbfs. I gave it a try, and wow, on several songs, it resulted in a fairly balanced mix right off the bat, with plenty of headroom, also hitting the "sweet spot" for analog-modeled plugins. Obviously results vary depending on the dynamic range of the source tracks so further gain/volume adjustments are required, but I've found this to be a pretty snazzy way to start off a session. If a track has really high peaks and -18/-15 is too low I'll adjust the gain knob to get the meter to bounce around the -18/-15 mark, then just move all track faders down to -6db or so for more resolution for volume automation down the line. TONS of headroom for the master bus and at 24-bit no real noise floor to worry about, so I've found this to be a pretty cool idea. Anyone else do something similar?
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dwardzala
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Re: Cool Gain-Staging Technique
2016/04/13 17:06:41
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Yes, this is first thing I do. I play through the song to see what the peak level is on each track and then adjust the gain to get it to -16. I put all tracks at the same level initially, but I think I usually bump the kick and snare up a little.
DaveMain Studio- Core i5 @2.67GHz, 16Gb Ram, (2) 500Gb HDs, (1) 360 Gb HD MotU Ultralite AVB, Axiom 49 Midi Controller, Akai MPD18 Midi Controller Win10 x64 Home Sonar 2017.06 Platinum (and X3e, X2c, X1d) Mobile Studio - Sager NP8677 (i7-6700HQ @2.67MHz, 16G Ram, 250G SSD, 1T HD) M-Box Mini v. 2 Win 10 x64 Home Sonar 2016.10 Platinum Check out my original music: https://soundcloud.com/d-wardzala/sets/d-wardzala-original-music
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batsbrew
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Re: Cool Gain-Staging Technique
2016/04/13 19:06:46
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ALWAYS REMEMBER, any time you apply math to the signal, you are degrading it.
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mettelus
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Re: Cool Gain-Staging Technique
2016/04/13 20:33:37
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I am confused by that comment, since "math" is incredibly generic, and "degrading" a signal would make every VST worthless. Normalization is actually very innocuous in most respects, yet seems to get "blind hate" quite a bit for some reason. I truly do not understand this mindset.
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wst3
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Re: Cool Gain-Staging Technique
2016/04/13 21:00:59
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wouldn't necessarily call it "blind hate"... normalization is a wonderful math tool, but it is not exactly musically natural... perhaps that makes me a hater?
Normalization takes each data point and moves it up or down to meet some arbitrary level. And that's the thing, it operates on each discrete sample. A compressor, which is another way to change apparent level, makes decisions based on trends, so an increase of 6 dB may be reduced to an increase of 3 dB, but an increase of 3 dB is reduced only to 1.5 dB - both changes were reduced by half (assuming a ratio of 2:1). It is the change, not the absolute value, that is modified (the absolute values are modified as a result.)
If you have a quiet track and you use normalization to increase the overall level you will also raise the noise floor. It isn't quite so bad in the other direction, but it is a linear function, and most of what we listen to is not. Audio changes are perceived on a logarithmic scale. I suspect that's one of the reasons that normalization gets a bad rap.
Even gain and attenuation behave differently than normalization. If I apply 6 dB of gain to a 1 V signal I will get a 2 V signal, if I apply 6 dB of gain to a 2 V signal I get a 4 V signal. With normalization every sample is increased by the same linear amount, so a 1 V signal might move up to 2 V, but the 2V signal only moves up to 3V.
Think of normalization as sliding the entire track up or down the Voltage axis instead of the level axis - if that makes sense.
The "math" comment might have been a little bit harsh, but the degrading comment is actually spot on, although I might have used the term "change" instead of degrade. But degrade works if you think in terms of moving away from the original track... except that sometimes that is exactly the object<G>! That's not to say that normalization has no musical (or audio) applications. It just isn't the magic process some folks claim it to be. And in the real world, with S/N ratios approaching 100 db the noise floor isn't the problem it once was, you just have to be aware that you are changing the relationships between relative levels.
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gswitz
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Re: Cool Gain-Staging Technique
2016/04/13 21:20:07
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Normalization really helps me when I have a whole bunch of tracks with relatively similar levels. For example, if I record 16 tracks for 3 hours and get 35 songs, I would be likely to use normalization. On the other hand, when tracks vary greatly, I'm much less likely to use normalization. For straight acoustic music where compressors are not used to record the original signal, I would probably not benefit much from the normalization process. This process saves a lot of time. I'd compare this to writing papers with speech recognition software. You can crank it out fast, but it's easy to make different kinds of mistakes. You have to read over your work pretty carefully to find the goofy things you might end up with.
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Jeff Evans
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Re: Cool Gain-Staging Technique
2016/04/13 22:46:46
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I like David Glenn too but I am not sure what sort of metering he is doing. Peak or rms or both. I believe the signal contains two components, rms and peak. The peak values vary in relation to the rms value as a result of the transient if there is one, and how it behaves just prior to the signal settling down to its longer rms level over time. The important level! I find it makes more sense to measure the rms levels of each track and set them all to a standard level eg where -20 dB FS = 0dB VU. For me this goes a long way further in terms of prepping a mix before you start. I often open the tracks one by one in an editor such as Adobe Audition. I check rms levels using a VU meter and just add or subtract gain to get most rms levels sitting at the reference. This will put your channel faders in a very good position in terms of starting and then getting a good mix. I let the peaks reach whatever voltage they have to be above the rms levels. As long as the transient is not distorted then it will sound great. With fast percussion sounds I tend to use the peak metering more. Rms is too slow here. Just ensure things are not crashing into 0dB FS anywhere. By the time you send a number of percussion sounds to a buss, the rms level on that buss will gradually increase and start to show normal behaviour. Normalisation based on peak levels has no bearing on this approach at all really. I don't believe it will help you much. All normalising peaks will do is make every peak reach a consistent level. But the rms levels of the signal portion below the peaks will still be all over the place level wise on the tracks. And it is the rms level that is carrying the real how loud is this sound information. When I do the tracking I just ensure the rms ref level is met right there and then and no extra level changes are actually required from that point on. Changing the level of a track to get it right will not alter its quality. (Well audibly that is!) I have yet to hear someone pick a track that has had 6 db of gain applied and then the two leveled out for the AB test. With higher res calculations in the background even on a 24 bit file any calcs being done in 32 bit will be fine. 64 bit even better. You need either real or virtual VU meters to do it this way. Sonar standard rms meters are not suitable and they also read 3 db lower which does not help. K sytem is good as it has three ref levels you can work at -12, -14 and -20. All good for different applications. -18 is another excellent and common reference level. Apart from very short percussive sounds I find that everything else allows itself to be measured and will respond nicely rms wise giving you meaningful readings.
post edited by Jeff Evans - 2016/04/14 00:13:57
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patm300e
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Re: Cool Gain-Staging Technique
2016/04/14 07:21:36
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Jeff Evans You need either real or virtual VU meters to do it this way. Sonar standard rms meters are not suitable and they also read 3 db lower which does not help. K sytem is good as it has three ref levels you can work at -12, -14 and -20. All good for different applications. -18 is another excellent and common reference level. Apart from very short percussive sounds I find that everything else allows itself to be measured and will respond nicely rms wise giving you meaningful readings.
What do you recommend for metering?
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streckfus
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Re: Cool Gain-Staging Technique
2016/04/14 19:48:03
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David just does a simple peak normalization to -18 or -15. And it's not like he just sets it and forgets it. I didn't mean to suggest that normalizing all tracks to -18 or -15 will magically create a great mix. I just know that I used to have a lot of difficulty with gain-staging and trying to judge appropriate levels/balance for all the tracks, and this method turned out to be a real time saver.
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dwardzala
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Re: Cool Gain-Staging Technique
2016/04/14 21:08:19
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streckfus David just does a simple peak normalization to -18 or -15. And it's not like he just sets it and forgets it. I didn't mean to suggest that normalizing all tracks to -18 or -15 will magically create a great mix. I just know that I used to have a lot of difficulty with gain-staging and trying to judge appropriate levels/balance for all the tracks, and this method turned out to be a real time saver.
Heh, I was just about to clarify what I do thinking you were referencing my post, when I realized that you are referencing David Glenn's article.
DaveMain Studio- Core i5 @2.67GHz, 16Gb Ram, (2) 500Gb HDs, (1) 360 Gb HD MotU Ultralite AVB, Axiom 49 Midi Controller, Akai MPD18 Midi Controller Win10 x64 Home Sonar 2017.06 Platinum (and X3e, X2c, X1d) Mobile Studio - Sager NP8677 (i7-6700HQ @2.67MHz, 16G Ram, 250G SSD, 1T HD) M-Box Mini v. 2 Win 10 x64 Home Sonar 2016.10 Platinum Check out my original music: https://soundcloud.com/d-wardzala/sets/d-wardzala-original-music
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streckfus
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Re: Cool Gain-Staging Technique
2016/04/14 22:55:32
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Yeah, my reply was just kind of catch-all response. Sometimes I get lazy. Like when I normalize tracks to get an initial track balance. :)
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Jeff Evans
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Re: Cool Gain-Staging Technique
2016/04/15 16:38:19
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I like to think most signals have an attack component which produces a short higher peak value followed on by an rms component. The distance this peak is above the rms component depends on the nature of the sound. In my work flow I like to keep all the rms levels the same and let the peak levels sit above that constant rms level at various random levels. eg some sounds might reach -4 dB in my system but the rms component will still be down at say -14 dB FS. And it does not matter because it will still get through your system untouched right to the end stereo mix and sound fine. Some transient peaks might only be 4 db above rms and reach -10 dB FS at a -14 db FS ref rms level. Some sounds have no transient edge or peak at the start and they just ease into the rms component. Other sounds are fast and too fast for the VU. Keep your eye on peak metering then. Setting all the peaks to a constant value for me still sets the rms levels on each of those sources at various points below and around the ref level. They will all over the place. The rms is the meat of the sound and is closely allied to how loud something appears to be. It is very basic theory. Why not make it the constant and ensure all your tracks have a matched rms reading. As long as there is plenty of headroom available for very transient sounds (and the -20 dB FS ref level ensures this) adjusting tracks to match up rms wise just sounds like a good idea. And it is something we did before in the analog days. Peak metering was not so big then and we just let the analog mixer/tape systems absorb the peaks the best way it knew. When all your rms levels are correct on tracks then the fader is around unity. You still have plenty of gain above and lots of control under. Setting multiple faders to roughly the same position yields almost a perfect balanced mix as well. Sending multiple tracks to a buss for example only requires all the faders to be around -3 to -4 or so for the correct ref level to be read on the buses. The more tracks that are being directed to a buss (eg 6 vocal harmonies to a vox harm buss) just means pulling the group down slightly more. When rms levels are all the same on tracks being assigned to a group, the faders then all end up at the same position eg around -6 dB or so. Easy to see and move. You can even mix into VU meters and add in various components watching the needle swing build up towards a full mix just hitting 0 dB VU on the output. For metering I have real VU's which are nice for sure and even the best VST's only come very close in terms of needle ballistics. But the Klanghelm meter is good. Cheap and very effective. Adjustable in response a little as well making it easier to line up to a real VU movement. Studio One can put its meters into rms reading (eg full scale 0 dB VU = the db ref level below eg -12, -14 or -20 dB FS) which is handy and I like using it quite a lot. But I still like the VST as well because you can insert them where you need them and just see how loud any signal is at that point. I can get the Klanghelm meter to move in a very similar way to the VU's. I am a fan of watching how the needle swings over tracks, buses and the main stereo mix. When everything is perfect the needle moves a certain way. Poor dynamics control on tracks/buses shows up in the needle movement eg wild! Compressors even when used lightly alter the movement of the needle very quickly. Sometimes the wrong way. Watching the ballistics can keep you setting your compressors better so the tracks still sound dynamic and punchy but the needle is just swinging up to 0 dB VU and not overshooting much at all and falling back real nice too. PSP make a nice VU too called the Triple Meter. As you can see I am fan of rms monitoring and let the peaks look after themselves approach. It seems to work very well for me and I have been happy using this method for a long time. It is something we did before and it is easily brought forward into the digital multitrack medium. The sound is better to me now because there is no noise and the transients sound better to my ears too.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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bitflipper
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Re: Cool Gain-Staging Technique
2016/04/16 11:16:39
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I doubt you'll ever end up with a satisfying mix in which every track is even close to being either peak- or RMS-normalized. We just don't perceive all instruments equally, so there can be drastic level differences that perceptually come across as equal in volume. You can't, for example, RMS-normalize an electric rhythm guitar against the bass; the former would swamp the latter even though the waveforms looked similar in amplitude. That's just good ol' Fletcher-Munsen at work. Peak normalization is even less relevant, since no two tracks are going to have the same peak-to-rms ratio. Turning up a string section to hit some arbitrary peak value will make it much louder-sounding than turning up a percussion instrument by the same amount. However, setting the level of your highest-peak track first is a good starting point because it's going to establish the ceiling for everything else. For most genres and styles, that's going to be the kick drum - or whatever instrument serves that role, be it a real acoustic bass drum, an 808 sample or taikos in an action trailer. If that track's highest peak is, say, -12 dB, then because you know nothing else will peak higher you can therefore be confident of having adequate headroom for mastering.
All else is in doubt, so this is the truth I cling to. My Stuff
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Jeff Evans
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Re: Cool Gain-Staging Technique
2016/04/16 16:51:47
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When I refer to tracks all being at a ref rms level I am not talking about the mix in any form. Or creating any sort of mix by setting groups of faders at the same value etc.. It is all about having all the signal you need to be able to place any sound within a mix from very soft to loud if you want it. When rms levels on tracks are right then you will have the right amount of range of that sound. Decent amount at unity, above unity, and lots of softer levels below unity. (for the channel fader that is) Once those tracks are correctly set up with all their rms levels at the ref level, then you are set to do an excellent mix. The rest is up to you. How well you balance that mix as the balance engineer. You will get that balance because you always have the right amount of any level waiting behind a fader (pulled down to silence) ready to come into your mix and establish itself at the perfect level every time. Set by you of course. (Other things will improve your balance, cleaning up the arrangement, reducing masking using EQ and other effects etc..This is all good mix techique, nothing to do with track rms levels now!) Except I still involve the VU meter. What I am aiming for is a real nice mix that is just hitting 0 dB VU nicely and not overshooting or anything like that. I feel getting involved with peak levels first is still a little unnecessary. And it can be avoided. Set your rms levels the same instead. Peaks are only a concern as they get closer and closer to 0 dB FS. And peaks are very important with those all important fast/percussive sounds that slip past the VU very quickly. If a track or mix had its highest peak at say -12 where is rms level then in relation? If its 14 dB down for example in the case of that K System ref level, then the rms will sitting down at -26 dB FS. Which is actually a little low. Better off having that level at -20 dB FS (K system ref) rms and its peak may reach -6 dB FS instead. The more you think about peaks and keeping them at some arbitrary level the more variable the rms levels will be everywhere. Because as Dave very well put it, the rms/peak ratios are all different for each sound and track etc..So why not keep rms levels all the same throughout your system and let the peaks vary instead. It is so easy to track and render at a consistent level. (eg virtual instruments and the levels vary wildly from VST's. They really need to be set at a correct rms level before any rendering takes place) Once everything at track level is at a consistent rms level, there is just less work from that point on now because all your levels are right and ready to go. People seem to hang onto peak metering and try to meter everything peak-wise when it is actually futile. They gave us peak metering when the DAW really came to town, they left out rms metering by mistake. We had it before. It was dumb to leave it out. Some DAW's have the right idea now. They are letting you switch the metering into rms mode much more easily. (eg FSD for 0 dB VU ref levels) You can also easily put it back in and work with it. It is tried and true and wins every time doing a great mix. The rms way for me is simply the best way. So give it a go you may just never look back. It becomes so easy and natural after a while. I never see a clip light come on anywhere which is telling me all my peaks no matter how high they jump above rms levels on tracks, buses and the final mix are still well clear of 0 dB FS. The headroom is always built in. A -20 db or even a -14 db pre mastered mix is a dream to master. Just so much headroom built in and so much to work with for the EQ, compressor and final limiter too.
post edited by Jeff Evans - 2016/04/16 17:20:48
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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cparmerlee
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Re: Cool Gain-Staging Technique
2016/04/18 23:03:44
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wst3 Normalization takes each data point and moves it up or down to meet some arbitrary level.
Doesn't that argument mean that every time we move a fader, we are degrading the material?
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sharke
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Re: Cool Gain-Staging Technique
2016/04/19 13:21:53
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cparmerlee
wst3 Normalization takes each data point and moves it up or down to meet some arbitrary level.
Doesn't that argument mean that every time we move a fader, we are degrading the material?
That was my thought too.
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mettelus
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Re: Cool Gain-Staging Technique
2016/04/19 13:54:32
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+1, I initially replied from my phone and already kicked the bee's nest in passing, but every argument against normalization is identical to increasing a fader's level from unity (or a gain boost anywhere in the chain for that matter). No one seems to get irate for these... same concerns apply since every effect just acts upon what it is fed by its predecessor. Audition has several normalization schemes available (peak volume, total RMS, loudness, perceived loudness), as well as the ability to do noise reduction based off a noise print (do prior to normalizing). Both of these are not present in SONAR (but can be worked around with other options). Of course, numerous other factors also need to be taken into consideration, but the Pavlov's dog response is a bit disconcerting... every tool as its time and place.
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sharke
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Re: Cool Gain-Staging Technique
2016/04/20 23:24:00
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I mean we're told often enough that all DAW's sum tracks the same (and that it doesn't matter if levels are hot when summing) because after all it's a simple case of arithmetic to combine waves, so why wouldn't the same thing apply to normalization?
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batsbrew
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Re: Cool Gain-Staging Technique
2016/04/21 10:17:05
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i think ultimately, the IDEAL situation is that you get your gain staging right from the beginning.. by tracking conservatively... and then, when you take all the faders across the board, up to ZERO, you should be peaking exactly where you want to, on the master bus.
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bitflipper
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Re: Cool Gain-Staging Technique
2016/04/21 16:49:05
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cparmerlee
wst3 Normalization takes each data point and moves it up or down to meet some arbitrary level.
Doesn't that argument mean that every time we move a fader, we are degrading the material?
Technically, yes. When you move a fader you're multiplying each sample by a floating-point value, resulting in some loss of numerical accuracy. However, it's down at such a low level you'll never notice. But that's not the same as peak normalization, which adds integer values to each sample rather than applying a multiplier. If you subsequently de-normalize it, the final result is identical to what you started with. That is not the case if you add N decibels in one stage and subtract N decibels at another stage.
All else is in doubt, so this is the truth I cling to. My Stuff
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dwardzala
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Re: Cool Gain-Staging Technique
2016/04/22 19:10:28
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So if you are turning the gain knob (up or down) are you adding or multiplying? And apologies to Jeff if he explained this in one of his very detailed posts that I skimmed.
DaveMain Studio- Core i5 @2.67GHz, 16Gb Ram, (2) 500Gb HDs, (1) 360 Gb HD MotU Ultralite AVB, Axiom 49 Midi Controller, Akai MPD18 Midi Controller Win10 x64 Home Sonar 2017.06 Platinum (and X3e, X2c, X1d) Mobile Studio - Sager NP8677 (i7-6700HQ @2.67MHz, 16G Ram, 250G SSD, 1T HD) M-Box Mini v. 2 Win 10 x64 Home Sonar 2016.10 Platinum Check out my original music: https://soundcloud.com/d-wardzala/sets/d-wardzala-original-music
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fret_man
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Re: Cool Gain-Staging Technique
2016/04/23 10:13:05
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multiplying. Input with a gain of 2 = input x2.
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Jeff Evans
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Re: Cool Gain-Staging Technique
2016/04/23 15:12:47
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batsbrew i think ultimately, the IDEAL situation is that you get your gain staging right from the beginning.. by tracking conservatively... and then, when you take all the faders across the board, up to ZERO, you should be peaking exactly where you want to, on the master bus. There are different approaches to getting a final mix that is right and the complete mix is also hitting the ref level of your choice, peak or rms. For me it's all about rms. Both balancing methods will get you there and they will sound very similar. Having all your faders at the same level and at unity and creating the right mix and signal level requires the rms levels on the tracks (or somewhere else) to still vary in order to get that mix correct. How and what do you adjust in order to balance groups of instruments which is essentially what mixing is all about? A bunch of faders at all unity won't give you much visual feedback as to what the mix is like. I prefer to keep all the rms levels on the tracks the same and then build the mix using the faders. Some will be at or around unity but many others will be in various positions in order to create the balance. Some very low. The faders in this scenario will give you some idea now what things are loud and what elements are quieter in the mix. This is more how it used be with analog multitrack tape. The tape tracks were all at the same level (rms) and the mix was built on the console. With practice you can get a great mix where everything is balanced and the whole mix is sitting at your chosen (rms) ref level at the same time. And the VU's are moving just the right way too. Tracking your tracks say down at -20 dB FS (rms) is very conservative. Nice level with 70 dB or more of dynamic range below that and 20 dB of headroom above that ref level.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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batsbrew
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Re: Cool Gain-Staging Technique
2016/04/25 10:53:53
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I THINK it goes without saying, that when i say IDEAL, that would mean you were paying attention to things like RMS while actually tracking, and knowing in advance, how you want to mix it. that said, my faders end up all over the place!! LOL because i almost always end up carving some things up eq wise, and using raw tracks here, completely limited tracks there, so the faders go where they have to go. point is, if you are tracking so aggressively that all your faders have to come down to about -14 just to hit -6 peaks on the master, you're too hot.
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smallstonefan
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Re: Cool Gain-Staging Technique
2016/04/25 13:00:52
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I use Hornet VU Meter to normalize the RMS values of all tracks. I put an instance on all tracks and set to -18 and enable Auto Gain. Then, play the song. Each VU instance will set it's Auto Gain to the number of gain adjustment each track needs to RMS at -18. I don't like to keep them on the track, so then I adjust the Gain knob of each track in Sonar to match the value recommended by Hornet, and remove the Hornet plugin from all tracks. to me, this gives a very good starting point for the mix and requires little volume adjustments with the faders, rather than having a project with faders all over the place. After that I use the Waves Dorrough meters 'cause the be awzome.
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Zargg
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Re: Cool Gain-Staging Technique
2016/04/25 16:37:26
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Hi, I have a tendency to record a bit hot when using my tube preamp, to get the grit I want. I then use the gain (knob) to adjust to desired level when mixing (ProChannel overload etc). But that is just me. All the best.
Ken Nilsen ZarggBBZWin 10 Pro X64, Cakewalk by Bandlab, SPlat X64, AMD AM3+ fx-8320, 16Gb RAM, RME Ucx (+ ARC), Tascam FW 1884, M-Audio Keystation 61es, *AKAI MPK Pro 25, *Softube Console1, Alesis DM6 USB, Maschine MkII Laptop setup: Win 10 X64, i5 2.4ghz, 8gb RAM, 320gb 7200 RPM HD, Focusrite Solo, + *
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Jeff Evans
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Re: Cool Gain-Staging Technique
2016/04/26 16:13:03
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What is right about Bat's post I think though is that if all your tracks are at the right rms ref level and you push up each one, one by one up to unity (eg solo) what you should see is 0dB VU on the masterbuss. That will tell you how accurate your track levels are. Zargg71 I would imagine any grit you are hearing is coming from your tube preamp and that is the only place where the grit is created. That is a technique left over from a previous time when we did drive mixers and multitrack tape machines harder in order to add some crunch. Now though the grit is not related to your digital recording level. So your final output from your preamp can be recorded at any digital ref level eg -20 dB FS or -14 dB FS or even -8 dB FS. It should sound exactly the same. The only difference here is how loud those tracks will be. So why not record any preamps at your chosen rms ref level instead. Then you will have your tracks pretty well ready to go and they will be at the right level before you mix. No changes to that track level will be required before you proceed any further.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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Zargg
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Re: Cool Gain-Staging Technique
2016/04/27 05:39:32
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Jeff Evans Zargg71 I would imagine any grit you are hearing is coming from your tube preamp and that is the only place where the grit is created. That is a technique left over from a previous time when we did drive mixers and multitrack tape machines harder in order to add some crunch. Now though the grit is not related to your digital recording level. So your final output from your preamp can be recorded at any digital ref level eg -20 dB FS or -14 dB FS or even -8 dB FS. It should sound exactly the same. The only difference here is how loud those tracks will be. So why not record any preamps at your chosen rms ref level instead. Then you will have your tracks pretty well ready to go and they will be at the right level before you mix. No changes to that track level will be required before you proceed any further.
This was a reference to when I use my tube pre. I use both the tube pre and tube out (LA610) to get where I like it (if I need a bit of harmonic distortion, and I often do ), hence the hot recordings On my other pre, I record approx -12dB. All the best.
Ken Nilsen ZarggBBZWin 10 Pro X64, Cakewalk by Bandlab, SPlat X64, AMD AM3+ fx-8320, 16Gb RAM, RME Ucx (+ ARC), Tascam FW 1884, M-Audio Keystation 61es, *AKAI MPK Pro 25, *Softube Console1, Alesis DM6 USB, Maschine MkII Laptop setup: Win 10 X64, i5 2.4ghz, 8gb RAM, 320gb 7200 RPM HD, Focusrite Solo, + *
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batsbrew
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Re: Cool Gain-Staging Technique
2016/04/27 13:07:53
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recordings typically are not 'hot'... they are either clean, or distorted. tracking, is not the place to drive volume. that'd be for the mastering phase.
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