Copying Files and Aduio

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konradh
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2011/07/03 16:13:32 (permalink)

Copying Files and Aduio

To drag-copy one or more files to an external USB drive, do we just drag the file(s) plus the Audio folder?
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    stonehedge
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    Re:Copying Files and Aduio 2011/07/03 16:17:34 (permalink)
    Yes that will work

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    Kalle Rantaaho
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    Re:Copying Files and Aduio 2011/07/03 16:24:55 (permalink)
    What files are you talking about?
    Do you  mean copying a SONAR project?
    If so, you drag the cwp-file and the per project  audio folder, which contains the wav-files of the project.

    If the project uses some separate sound libraries (like Kontakt) those are not copied, obviously, with this method.



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    #3
    konradh
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    Re:Copying Files and Aduio 2011/07/03 17:34:54 (permalink)
    Created a folder named for the album.  All the cwp files are there.  Sonar seems to have created an audio folder within that album folder.  In there audio folder there are many audio files for a given song.  That makes sense in some cases:  there seem to be audio files for each track that was converted to audio (e.g., Song 1 - Elec Lead.wav, Song 1 - Harmony.wav).  So if I drag-copy the cwp and all the audio files bearing the name, that's fine, if the cwp is able to find the audio in the new location.  That's question 1.

    Question 2 (which is less important): In some cases, there are multiple copies of audio files.  For example, one song uses several sound effects.  I see maybe a dozen versions of each sound effect in the audio folder.

    Guess I'm not 100% clear how Sonar manages this.

    As long as I save back-up copies from within Sonar, it's all fine.  It's just the drag-copy that is weird and results in cwp files that can't find the audio.


    #4
    lorneyb2
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    Re:Copying Files and Aduio 2011/07/04 00:00:32 (permalink)
    The most foolproof method is to save the file as a bundle(.cwb) as long as there are no active transients(audio-snap) in the project. 

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    #5
    rbowser
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    Re:Copying Files and Aduio 2011/07/04 00:10:03 (permalink)
    Don't do bundles, it's the Least fool-proof way to do it.  Konradh, you could have been more organized as you were doing each song project, so that each song had its own folder.  Inside that folder would have been the .cwp file and a sub-folder with the audio just for that one song.  Copying songs then is super easy - you just move a copy of the folder onto the USB drive.

    But even though your files sound a bit scattered, with all the .cwp files loose in a master folder and various audio folders - you can still re-organize by opening up each song and re-saving with the "per project" option checked.  Save to a new master folder.  You'll have all your songs tidied up in their own discrete folders, and you can either copy the whole album in one fell swoop, or copy on a per-song basis without being confused over which files and folders need to be kept together.

    You really don't want to do a lot of work and not be aware of how the project's files are being organized.  You take control and tell Sonar how you want things organized - using the "audio folder per project" option in the save dialogue.

    Randy B.

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    #6
    konradh
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    Re:Copying Files and Aduio 2011/07/04 00:23:02 (permalink)
    Thanks.  Will resave and organize.  I am borderline OCD, so getting organized is always a good thing for me.
    #7
    lorneyb2
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    Re:Copying Files and Aduio 2011/07/04 02:41:47 (permalink)
    rbowser


    Don't do bundles, it's the Least fool-proof way to do it.  Konradh, you could have been more organized as you were doing each song project, so that each song had its own folder.  Inside that folder would have been the .cwp file and a sub-folder with the audio just for that one song.  Copying songs then is super easy - you just move a copy of the folder onto the USB drive.

    But even though your files sound a bit scattered, with all the .cwp files loose in a master folder and various audio folders - you can still re-organize by opening up each song and re-saving with the "per project" option checked.  Save to a new master folder.  You'll have all your songs tidied up in their own discrete folders, and you can either copy the whole album in one fell swoop, or copy on a per-song basis without being confused over which files and folders need to be kept together.

    You really don't want to do a lot of work and not be aware of how the project's files are being organized.  You take control and tell Sonar how you want things organized - using the "audio folder per project" option in the save dialogue.

    Randy B.
    I don't know why you would think bundles are the "least fool proof method".  It automatically puts all the information in your files into 1 project which can be easily copied and it is all together in 1 nice package.  No chance of missing anything.  As I indicated, Audio snap can create a problem in that any tracks that have any active AS transients on them need to be bounced to clips first.

    I use this method all the time for transferring files to my drummer.  Works a charm.


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    #8
    jinga8
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    Re:Copying Files and Aduio 2011/07/04 03:11:55 (permalink)
    I don't think he means "least foolproof."  Rather, he is referring to the amount of risk inherent in using bundles.  A bundle is one giant file, compressing several to hundreds of smaller files (.wavs, project files, etc.).  If you have the same project saved both as a bundle and as a folder with project and audio files, there is a greater risk of corruption with the bundle.  Think about it:  You have a bundle file, one single file that holds everything...if this one file is corrupted, even in a minor way, you lose the whole file (which holds all parts of the project).  If you use per-project audio folders, its not much bigger, and if a single file is corrupted, the other 187 files or whatever are not harmed.  Bundles are great as one means of redundancy in a series, but not so great when you try to open it and not only is the sax solo from track 94 bad, the entire project is bad.  Pretty common knowledge and safe productivity advice since the beginning of time.  If you send your entire family in one car accross the country, one accident can wipe them out.  Send them each in their own car and one accident only affects one of them...a grim and inappropriately timed analogly, for sure, but pretty clear...
    #9
    mudgel
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    Re:Copying Files and Aduio 2011/07/04 03:24:46 (permalink)
    I prefer to save as Per Project Audio Folders.

    If I need to compress a project I use something like WinRar or something as there is much better error correction and tools to repair compressed files. If I have a corrupt bundle the only chance I have is to send cakewalk the budle and hope they can fix it. I can't even get them to reply to a Customer Service Request let alone saving something as important as a corrupt project.

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    #10
    lorneyb2
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    Re:Copying Files and Aduio 2011/07/04 19:07:07 (permalink)
    The Bundle does not do anything to the original .cwp file.  It creates a copy of the the project file plus the audio audio files all in 1 package.  When you go to use the bundle it first recreactes the .cwp file and associated audio files.  The only way you could corrupt your original file would be to unpack the bundle to the same location as your original file and thus overwrite it, but that would not be the recommended way of doing it anyways.  .

    If the OP was just needing to migrate the Audio Files then the bundle is not the way to go as it has to be opened by Sonar.  If he was wanting to migrate the project to a different computer, then it is the way to go. (This is what I assumed he was attempting to accomplish as he indicated he wanted to drag/copy the files plus audio files)

    For project collaborations it is a great tool as the project is ready to be played as you had it on your original machine with FX, presets, etc. 

    Sonar Platinum 64bit, Win 8.1 Pro 64bit,  Quad Core 3.2GHz,  16G ram, Edirol FA 101, Nvidia
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    #11
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