Custom kit in Session Drummer

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holmesdon
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2017/06/11 03:00:14 (permalink)

Custom kit in Session Drummer

When I load, say, a side stick sound from a wave file by right clicking on the snare, the snare only plays that sound, even though it's only the one note (37, I think). I want to be able to play note 37 and 38, but Session Drummer assigns my wave file to ALL the notes. I've tried selecting note 37 and loading a side stick, then 38 and loading a center hit, but it doesn't respect the various notes as the prefab kits do! I've even tried modifying a prefab kit by loading my own snare sound, but the problem remains. I can't play a song that has side stick AND center hits, because whatever the last sound I load, that's the one that sticks for all the notes. Any ideas? Thanks.
#1

5 Replies Related Threads

    scook
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    Re: Custom kit in Session Drummer 2017/06/11 03:56:07 (permalink)
    To play more than one sample per pad requires creating sfz files. Session Drummer comes with quite a few examples of sfz files. They are plain text files. Sfz files are stored in folders by pad. The default location for the folders is C:\Program Files\Cakewalk\Vstplugins\Session Drummer 3\Content. Take a look at a few of the files. Find a simple one that has one sample per note, copy it to a new name and add your samples to it. If you have questions, feel free to ask.
    #2
    holmesdon
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    Re: Custom kit in Session Drummer 2017/06/11 13:28:24 (permalink)
    Thanks. I created this SFZ:
    //  sfz definition file
    //  (c) Zyler Vega Seth Perlstein Cakewalk, Inc 2009
    //  Drums on Demand Custom Kit

    //========================rimshot
    <group>
    key=37
    group=37
    polyphony=1
    rt_decay=6.500
    ampeg_release=2

    <region>
    sample=C:\Program Files\Cakewalk\Vstplugins\Session Drummer 3\Contents\Kits\2 - Snares\DoD Snares\Blonde Rim.WAV

    //========================snare medium
    <group>
    key=38
    group=38
    polyphony=1
    rt_decay=6.500
    ampeg_release=2

    <region>
    sample=C:\Program Files\Cakewalk\Vstplugins\Session Drummer 3\Contents\Kits\2 - Snares\DoD Snares\Blonde Med.WAV

    //========================snare soft
    <group>
    key=40
    group=40
    polyphony=1
    rt_decay=6.500
    ampeg_release=2

    <region>
    sample=C:\Program Files\Cakewalk\Vstplugins\Session Drummer 3\Contents\Kits\2 - Snares\DoD Snares\Blond Soft.WAV

    //========================snare loud
    <group>
    key=39
    group=39
    polyphony=1
    rt_decay=6.500
    ampeg_release=2

    <region>
    sample=C:\Program Files\Cakewalk\Vstplugins\Session Drummer 3\Contents\Kits\2 - Snares\DoD Snares\Blond Loud.WAV
     
    but when I try to load it as a snare I get this error:
     
    File c:\program files\cakewalk\vstplugins\session drummer 3\contents\kits\2 - snares\dod snares\blonde med.wav not found or couldn't be loaded.
    File c:\program files\cakewalk\vstplugins\session drummer 3\contents\kits\2 - snares\dod snares\blond soft.wav not found or couldn't be loaded.
    File c:\program files\cakewalk\vstplugins\session drummer 3\contents\kits\2 - snares\dod snares\blond loud.wav not found or couldn't be loaded.


    --- End of log for c:\program files\cakewalk\vstplugins\session drummer 3\contents\kits\2 - snares\dod snares\dod snares.sfz


    #3
    holmesdon
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    Re: Custom kit in Session Drummer 2017/06/11 14:33:58 (permalink)
    Nevermind. Got it working. Took the spaces out of the wav filenames, or maybe some typos. Thanks.
    #4
    scook
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    Re: Custom kit in Session Drummer 2017/06/11 15:14:28 (permalink)
    Assuming the sfz file is with the rest of the snare sfz files, make the paths relative like this

    //  sfz definition file
    //  (c) Zyler Vega Seth Perlstein Cakewalk, Inc 2009
    //  Drums on Demand Custom Kit

    //========================rimshot
    <group>
    key=37
    group=37
    polyphony=1
    rt_decay=6.500
    ampeg_release=2

    <region>
    sample=DoD Snares\Blonde Rim.WAV

    //========================snare medium
    <group>
    key=38
    group=38
    polyphony=1
    rt_decay=6.500
    ampeg_release=2

    <region>
    sample=DoD Snares\Blonde Med.WAV

    //========================snare soft
    <group>
    key=40
    group=40
    polyphony=1
    rt_decay=6.500
    ampeg_release=2

    <region>
    sample=DoD Snares\Blond Soft.WAV

    //========================snare loud
    <group>
    key=39
    group=39
    polyphony=1
    rt_decay=6.500
    ampeg_release=2

    <region>
    sample=DoD Snares\Blond Loud.WAV

     
    While this file should work, normally the snare samples would be triggered by the same note 38 at different velocities. Here is an example file. I implied the file considerably and equally divided the velocities. An equal split is not necessary and may not be desirable. Adjust the lovel/hivel values accordingly.

    //  sfz definition file
    //  simplified using Drums on Demand sample

    //========================rimshot
    <region>
    key=37
    sample=DoD Snares\Blonde Rim.wav

    //========================snare
    <region>
    key=38
    lovel=0
    hivel=42
    sample=DoD Snares\Blonde Soft.wav

    <region>
    key=38
    lovel=43
    hivel=84
    sample=DoD Snares\Blonde Med.wav

    <region>
    key=38
    lovel=85
    hivel=127
    sample=DoD Snares\Blonde Loud.wav

     
    #5
    holmesdon
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    Re: Custom kit in Session Drummer 2017/06/11 19:53:48 (permalink)
    Great info! Thanks.
    #6
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