Damn you Frank

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andypand
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2006/09/14 06:41:40 (permalink)

Damn you Frank

You can´t seem to stress clip gain envelopes enough.I then decided to try to work that way myself and now I can´t not use them.
You messed with my workflow you bastard
But seriously though, it´s working great and I can highly recommend it.
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    ohhey
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    RE: Damn you Frank 2006/09/14 22:04:07 (permalink)
    ORIGINAL: andypand

    You can´t seem to stress clip gain envelopes enough.I then decided to try to work that way myself and now I can´t not use them.
    You messed with my workflow you bastard
    But seriously though, it´s working great and I can highly recommend it.


    Yeah.. I'm all about precision and total control, I'll spend an hour on one vocal track with that thing. I was like that in the midi days also. In cakewalk 5 for DOS I used to humanize my drums by editing each event in event view till it was perfect. In Sound Forge I often zoom in to the sample level to de-glitch a clip or restore an LP. It's that fine low level control that makes a DAW seem powerfull to me, adding a plugin, tweaking a few controls, and hopeing that works for the whole track just doesn't seem like enough for me, I want it perfect and I want it to stay that way till I decide to change it.
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    andypand
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    RE: Damn you Frank 2006/09/15 02:03:24 (permalink)
    Yes, it´s completely reversable and undestructive.You can tweek it for a hundered years without making it unreversable.
    It follows the clip nicely too.If you copy and paste it the envelope gets copied as well.

    Seriously though, thanks man.
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    jacktheexcynic
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    RE: Damn you Frank 2006/09/15 20:35:29 (permalink)
    ORIGINAL: ohhey
    Yeah.. I'm all about precision and total control, I'll spend an hour on one vocal track with that thing. I was like that in the midi days also. In cakewalk 5 for DOS I used to humanize my drums by editing each event in event view till it was perfect.


    before i could really play the guitar, i used to edit guitar midi so the guitar would actually be strummed in finale 3.52. i actually didn't humanize the drums but eventually figured out a macro for the guitar "strumming" which meant i only had to specify whether each individual strum was up or down. =)

    - jack the ex-cynic
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    ohhey
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    RE: Damn you Frank 2006/09/15 21:03:41 (permalink)

    ORIGINAL: jacktheexcynic

    ORIGINAL: ohhey
    Yeah.. I'm all about precision and total control, I'll spend an hour on one vocal track with that thing. I was like that in the midi days also. In cakewalk 5 for DOS I used to humanize my drums by editing each event in event view till it was perfect.


    before i could really play the guitar, i used to edit guitar midi so the guitar would actually be strummed in finale 3.52. i actually didn't humanize the drums but eventually figured out a macro for the guitar "strumming" which meant i only had to specify whether each individual strum was up or down. =)


    ... now that's hard core..
    #5
    losguy
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    RE: Damn you Frank 2006/09/18 01:08:05 (permalink)
    Lately I've been finding it too easy to just do it all in V-Vocal. On vocals I'm usually in there anyway, and end up just clicking on the Dynamics function, which is basically another amplitude envelope. Of course, if you bounce the V-Vocal clip the edits aren't accessible, but again, any further tweaks are then just incremental from the last editing session.

    Psalm 30:12
    All pure waves converge at the Origin
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