Ding dong delay
Hey guys, Using X1c. I've got a vocal track that I think would benefit from a ping-pong delay in spots (and I intend to only use it in spots via bypass automation, I think I've got that nailed down already) and I'm trying to figure out the easiest way to set it up.
Based on what I've read it looks like I need two busses, one panned left and the other panned right, and they send into each other, progressively getting softer because the fader is at -6db or something.
The problem is once I send the left to the right, the right no longer has the left as a possible send destination. So I get Dry -> left -> right, but I can't get Dry -> left -> right -> left -> right -> into oblivion. I'm sure by the time it'll finish up its second pass it'll be mostly inaudible, but I don't really want to set up four busses just to get it to that point.
What am I doing wrong? Or do I just need to look at a ping-pong delay VST? Thanks for any tips. :)