Helpful ReplyDithering ?

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gitarman4u
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2015/03/25 21:41:03 (permalink)

Dithering ?

Hey Everyone, I have a question about dithering ... I know the basics about dithering and understand what it does but what I want to know is what is the difference between the dithering options when exporting ? ... triangular, rectangular, power 1,2 and 3 ..... what is the criteria for using one over the other ?
Any help would be appreciated .....

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konradh
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Re: Dithering ? 2015/03/25 22:54:20 (permalink)
I am prepared for arguments, but I don't believe any human will hear the difference among those dithering options and I have seen some scholarly articles supporting this position.  I usually use Power 2 but only because I just did that once and never changed.

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rabeach
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Re: Dithering ? 2015/03/25 22:56:31 (permalink) ☄ Helpfulby olemon 2015/03/26 06:19:44
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Re: Dithering ? 2015/03/25 23:00:29 (permalink)
konradh
I am prepared for arguments, but I don't believe any human will hear the difference among those dithering options and I have seen some scholarly articles supporting this position.  I usually use Power 2 but only because I just did that once and never changed.



Not going to argue, but I did a classical project once where the harpsichordist thought there was something "wrong" with a track but couldn't put her finger on it. Turned out dithering had been turned off accidentally, which it hadn't been for the other tracks. When dithering was turned on, then to her it sounded "right."
 
So...if someone can hear the difference between dithered and non-dithered, they may be able to hear the difference between different types of dithering. Although in this case, it was more something she "sensed" than "heard." (And if there's a car going by outside, you're not going to hear any difference, no matter what!)

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Re: Dithering ? 2015/03/26 02:51:50 (permalink)
gitarman4u
Hey Everyone, I have a question about dithering ... I know the basics about dithering and understand what it does but what I want to know is what is the difference between the dithering options when exporting ? ... triangular, rectangular, power 1,2 and 3 ..... what is the criteria for using one over the other ?
Any help would be appreciated .....




Processing time measured in nanoseconds?  
 
I set mine and forget it but I never dither unless changing bit depth. 
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noynekker
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Re: Dithering ? 2015/03/26 03:02:13 (permalink)
As the documentation says, the different dithering patterns have different levels of CPU usage.
These dithering patterns have been around a long time in the Sonar export feature.
I also think they go back to the days when CPU power was much inferior to the systems available today.
These days, why wouldn't you always use the Pow-r 3 dither pattern ? . . . unless your CPU wasn't up to it.
 

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Bristol_Jonesey
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Re: Dithering ? 2015/03/26 05:20:30 (permalink) ☄ Helpfulby olemon 2015/03/26 06:19:17
I set up a test project which had an EXTREMELY long reverb tail with an automation curve set up to rasie the volume higher & higher as the tail faded out.
 
Then listening carefully on headphones I tried all the different dithering options and to be fair, there were some very subtle differences between them, but I couldn't really say one was "better" than another, except that rectangular did seem noisier than the others.
 
I might try this again with Splat, just for fun.

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ston
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Re: Dithering ? 2015/03/26 05:45:36 (permalink) ☄ Helpfulby olemon 2015/03/26 06:19:09
The 'Digital Audio' section of http://en.wikipedia.org/wiki/Dither explains the dithering process and the different types really rather well.
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olemon
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Re: Dithering ? 2015/03/26 06:15:08 (permalink)
Educational thread.  Thanks.
 
I recently read others on this topic and was reading Isotope's article on dithering last weekend.  (It was hoppin' at my place, let me tell 'ya.)  One thing the author recommends is to only dither once.  I've been dithering twice, once at mix-down, when I export a multiple-track 24 bit project to a single 24 bit stereo wav, and then again when I export that 24 bit wav from its own 'master' project down to a 16 bit mp3.
 
I've been using Sonar's Triangular and/or Pow-r 1 - just because - but Isotope naturally recommends Ozone's MBIT dithering options.  I've read in these forums that the Pow-r 3 is equally good.
 
As I'm typing this I'm thinking also that I need to research and look at the literature regarding the samples I'm using as to whether they're 24 bit or 16 bit to start with, and also what the mp3 encoder options really mean.  For mp3's I usually export at 192 kbps and set the Sonar encoder slider to '1' for high quality.  I don't check the 'enable high/low pass' options.  I did have a rogue random rumble in a few mp3's when I first started using Sonar Xi.  Can't remember now if it was dither or mp3 settings or both that took care of that.
 
I don't know that I can detect any difference in the dithering algorithms, but it's good to have a basic understanding.  Thanks for the discussion.

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TremoJem
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Re: Dithering ? 2015/03/26 06:39:00 (permalink)
I might be doing it wrong, but I only dither with Ozone 5.

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olemon
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Re: Dithering ? 2015/03/26 07:02:49 (permalink)
TremoJem
I might be doing it wrong, but I only dither with Ozone 5.




That's what I plan to do from now on.

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sven450
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Re: Dithering ? 2015/03/26 09:42:18 (permalink)
I dither in Ozone as well, but I have used PowR3 plenty of times.  I'm not going to pretend I can hear a difference, and it is probably true that you won't either.  My advice:  pick one and don't waste more time thinking about it.  If you want your recordings to be better, get better computer fans or room treatment or something.  Don't think about dithering.

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Re: Dithering ? 2015/03/26 10:45:29 (permalink)
Craig, Very interesting.  I agree on dithered v non-dithered.  I am going to try to dig up the data I saw on the sonic differences among dithering types and make sure I am not confused.  I know I personally cannot hear the differences in the types but I am not in a pristine laboratory.

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Re: Dithering ? 2015/03/26 12:07:12 (permalink)
Another good resource to check out is the educational guides on the iZotope website. Although some portions apply specifically to their products, they are written at a more universal level for the most part. There is a 38-page pdf on dithering in the "Ozone 6" section. (The top 3 listed pdf's are all worth a look).

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drewfx1
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Re: Dithering ? 2015/03/26 12:22:22 (permalink)
Rectangular and triangular are computationally cheap, which isn't important in the modern world.
 
Pretty much all the other ones made by different companies are dither+noise shaping, where the noise shaping is essentially an EQ curve that moves much of the noise and quantization error to frequencies where your ears are less sensitive and/or it will likely be masked by your signal.
 
Despite all the fancy technical names designed to impress you, they're basically the same but just have different EQ curves to shape the noise.
 
The short answer is to use one with noise shaping once when dithering down to 16bit where it might make a difference in borderline cases. At higher bit depths it doesn't make any difference in the real world.

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Re: Dithering ? 2015/03/26 12:32:42 (permalink) ☄ Helpfulby gswitz 2015/03/28 15:19:17
Anyone who can hear a difference between the different dithering schemes must clearly be an android.. This could be a good test for the state department to use..

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Re: Dithering ? 2015/03/26 13:22:49 (permalink)
Try the test I outlined above.
 
To me, the difference was clear and repeatable.

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Re: Dithering ? 2015/03/26 13:36:17 (permalink)
Dither adds noise. The difference between dither algorithms is in the frequency distribution of that noise. The simplest methods (square, triangle) pretty much don't care how the noise is distributed, so they can skip the extra steps and run more efficiently. Proprietary algorithms (Pwr-X, MBIT+, UV-22) reduce noise frequencies that human ears are most sensitive to and move that energy up into the stratosphere where nobody cares.
 
In theory, that makes the more sophisticated algorithms more transparent. In practice, nobody can hear the difference. Sure, you can artificially create a scenario in which dither noise can be heard, but not in any real-world applications, where it's irrelevant.
 
For that matter, in most pop/rock recordings you could skip dither altogether and nobody would notice. I wouldn't do that in a harpsichord piece, especially with a golden-eared harpsichordist checking my work. But for a typical mix, even a dynamic one, few listeners would be able to distinguish between dithered vs. non-dithered version. Don't take my word for it - try it yourself.


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drewfx1
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Re: Dithering ? 2015/03/26 13:41:54 (permalink)
If you raise the volume during quiet parts, it's not a valid test. You're really testing what a lower bit depth sounds like.
 
At best, with 16 bit audio dither type is only going to make a difference in unusual cases - some combination of: average signal level far below 0dBfs, loud listening level, quiet listening environment, type of dither used and the signal itself.

 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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gitarman4u
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Re: Dithering ? 2015/03/28 15:09:39 (permalink)
thanks everyone ....

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gswitz
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Re: Dithering ? 2015/03/28 15:19:48 (permalink)
On of the things I've come to believe is that if you are doing something that causes the dither to be stacked over and over, it's not a bad idea to use non-shaped dither like triangular.
 
When not stacking, use Triangular.
 
If you are pulling a finished product in, you can bet it has shaped dither on it. You might consider not using another shaped dither when exporting it. In other words, you might pick triangular when importing something from youtube, adding a bunch of crazy FX and re-exporting. haha

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konradh
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Re: Dithering ? 2015/03/28 15:28:37 (permalink)
Geoff, What do you mean by stacking the dither over and over? I think of dither as the last step when exporting a finished product and going down to 16-bit for the purpose of making a CD.  I never dither if I am sending the product out for mastering.  Maybe I am missing something.  Thanks.

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Re: Dithering ? 2015/03/28 16:01:11 (permalink)
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gswitz
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Re: Dithering ? 2015/03/28 16:01:43 (permalink)
konradh
Geoff, What do you mean by stacking the dither over and over? I think of dither as the last step when exporting a finished product and going down to 16-bit for the purpose of making a CD.



There aren't any cases I can imagine where audio isn't passed around via a network. Imagine this use case.
1. User 1 plays guitar and sings and uses a ShoutCast stream to send the stream to his neighbor in another country (User 2). 
2. User 2 adds keyboards to the stream and forwards it to someone in another state (User 3).
3. User 3 adds drums to the mix and relays it to another stream with 100 real-time listeners.
 
Now you have a performance situation. The first musician cannot hear and react to what the second two musicians add to the mix, but he can get a bounce later to see how it came out.
 
The second musician can hear the first, but can't hear the drums since they haven't been added yet and he too would have to wait for a bounce to hear the final.
 
The third musician would actually hear the whole mix and stream it up to the wider audience.
 
In an internet chat room environment, like SecondLife or any other, a group of listeners could enjoy the performance and fairly real-time feedback. They would hear the performance within a second or two of it being played.
 
In this case, you have three stages at which dither may be required. User 1 would add dither before converting to a 192 bit stream (MP3 quality)  to go to User 2. User 2 converts the 192 bit stream to 24 bit audio, adds his part, converts back to 192 bit stream and sends to User 3.
 
Now you have three dithers stacked. In this case, the first two could be triangular and the last could be Pow-R3 shaped dither.
 
If each musician uses a shaped dither, the shaped dithers will compound. Since Shaped dithers often have frequency regions whether the dither is 3-4 times more than other regions, it could reach the audible range on a 192 bit MP3 quality stream if shaped dithers were stacked.
 
So, for this case, Users 1&2 would use triangular and user 3 Pow-R3.

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I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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GregGraves
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Re: Dithering ? 2015/03/28 16:13:14 (permalink)
As to whether anyone can hear dithering, I suggest downloading REW5 and give yourself a hearing test.  You won't like what you find.  I certainly didn't.  Maybe playing at 11 wasn't such a good idea.

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konradh
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Re: Dithering ? 2015/03/28 16:47:51 (permalink)
Well, in any case, your listeners won't be able to tell the difference between POWR2 and POWR3, so I wouldn't worry about it.  Of course, some people wouldn't know if you recorded on a PortaStudio.
 
When in doubt, just ask yourself, What Would Kanye Do?

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gswitz
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Re: Dithering ? 2015/03/28 17:02:49 (permalink)
I don't actually do it. I was just coming up with a case.

StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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stevec
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Re: Dithering ? 2015/03/28 20:24:34 (permalink)
konradh
 
When in doubt, just ask yourself, What Would Kanye Do?




Hmmm...   Probably ask which dithering option Beyoncê prefers?
 

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Re: Dithering ? 2015/03/29 13:03:21 (permalink)
stevec
konradh
 
When in doubt, just ask yourself, What Would Kanye Do?




Hmmm...   Probably ask which dithering option Beyoncê prefers?
 





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konradh
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Re: Dithering ? 2015/03/29 14:40:13 (permalink)
bitflipper:
 
A POEM BY THE MIGHTY KONRAD:
When problems overwhelm you
And you're troubled and confused
Just take a breath and ask yourself,
What Would Kanye Do?
You'll find the fog will clear away
Your heart will plainly see
You only needed four initials
Two Ws, K, and D
Oh, the pain that people feel!
The sorrows they go through!
When all they had to do was ask,
What Would Kanye Do?

Konrad
Current album and more: http://www.themightykonrad.com/

Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka.  Rokit 6s. 
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