EricDeluxe
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Do you use CW Console Emulators on all tracks and buses
I have a question regarding Sonars Console Emulators (or any for that matter) In Sonars manual it states that it is recommended to use the Console Emul. on all tracks and buses for best effect, and that it should be applied gentle/smoothly. All set-up correctly for buses and channels/tracks over the whole mix. I've tried this, and it sounds good... however, I tend to lack control over the mixing process... ...even though when it comes to music and mixing its all a matter of personal taste. Question: I wondering if people use CE in as described above in general? The reason for asking, is that I have seen some mixing tutorials for dance/electronic music, and I have never seen anyone do something like this. They often use PSP MixSaturation and Vintage Warmer 2 or other VST on the Masterbus (pre-master). Is this more used in Rock or "acoustic" music? Thanks!
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gswitz
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/13 21:54:44
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Since I got them, I've used them on every track and bus, getting a feel for them. I like them. They don't cause me any troubs at all. They don't add much overhead. I 'think' I can tell a mix with them as opposed to without.... for me to get a good AB, I add them to all tracks and busses and bounce down... then normalize > apply multiband compression I like > normalize > a little boost 11. Then do the same without them... When I AB those two final bounces it's apparent and pleasing to me. As far as what type of music uses expensive consoles, I think the answer is expensive musicians can use expensive consoles. :-) Not typical for $5 bands.
post edited by gswitz - 2012/11/13 22:06:04
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EricDeluxe
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 04:22:49
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Gswitz - thanx for your input - BTW, any $5 band should maybe gor for Sonar X2 and look for these;) Anyone else uses these in their mixex? Or NOT? Maybe only on Masterbus?
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Silicon Audio
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 04:43:03
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I don't use them at all. It's not that I have an opinion that they are good or bad, it's more that I'm after a specific sound and I know what specific plugins do to the sound and how to achieve the sound I want. I tweak to taste. The problem with the console emulation is that it's so darn subtle, I can't tell if it's helping or hurting my mix. I think they're a little like the emperors new clothes. People are afraid to admit they can't hear what they are doing, so they won't speak up for fear of looking stupid. Well, I'll be honest and say I have no idea what they do to my mix, so I find no value in using them at all. Yes when you sum it all together there's a difference, but is it better or worse? That's just not the way I operate.
"One of the great and beautiful things about music and recordings in general is that legacies live on" - Billy Arnell - April 15 2012
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GIM Productions
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 06:36:30
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Hi Erik,console emu is awesome.You must put use an every tracks couse its effect is cumulative.To sim a large console preamp you must put CE channel on first place with post fx unchecked and CE bus at last with post FX checked.To sim an analog summing console you must put CE chan at the last insert with post FX checked and the same for CE bus.Best
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Silicon Audio
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 17:31:13
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GIM Productions Hi Erik,console emu is awesome.You must put use an every tracks couse its effect is cumulative.To sim a large console preamp you must put CE channel on first place with post fx unchecked and CE bus at last with post FX checked.To sim an analog summing console you must put CE chan at the last insert with post FX checked and the same for CE bus.Best Define "awesome". What does that mean? The thing that made many of those old consoles so great was the non-linearities and idiosyncrasies in the EQ section. These console emulators are utterly incomplete if they're not modeling that. I dunno, but here I was thinking we were investing in state of the art ADCs/DACs so that we could avoid the crosstalk, inter-modulation distortion and poor SNR of the old world consoles. I'm not averse to a bit of nice tape saturation, but most of the emulation and "tube" plugins leave me cold.
"One of the great and beautiful things about music and recordings in general is that legacies live on" - Billy Arnell - April 15 2012
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GIM Productions
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 17:46:33
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I completely disagree.For an integrated DAW console emulation system,the result is really professional.I'm working in a very large Soul prj(real drums)and i have begun to mix with CE on every tracks (the CE effect is cumulative).The sound is very similar to real sat console and is very similar to other competitors(Waves NLS),especially for the SSL emu.In studio we have a Prism Sound converters and ADAM,K&H monitors.It's my experience.Best.Roby
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ChuckC
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 17:51:01
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I disagree though I don't state it on here much.. There are many that are happy with the console emulation, fine, I am happy you like it. To me, all I hear is basically a harmonic exciter, It hops up the highs and kinda sheens the signal which would be OK if it sounded good but in my opinion it sounds like crappy high frequency digital distortion. You want a nice sheen? Record it right 1st, then EQ it to taste, ya don't need some emulator plug and it's not going to fix a lousy mix or make a good mix sound like it was done on an SSL. That's my take. Played around with them for about a half hour once, haven't touched it since & doubt I will again.
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GIM Productions
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 17:58:51
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Hi ChuckC,my last on this topic.Can you try this.Put in solo a real dry kick with Trident EMU on channel and Trident EMU on drum buss(set the level right).I hear a warm sound and more dynamic (preamps emulation)on my system.Poor sound without.Best
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jb101
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 18:36:52
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The developer of the Console Emulation (Overload) said it was modeled on the summing aspect of a console. Not the console as a whole. That's one of the reasons I put it last on the tracks, and on busses. On the master, I put it after EQ etc, but before any limiter etc. As for the idea that it just "hops up the highs" or adds "Crappy digital distortion" - I don't hear, or see this. A lot depends on how you use it. If you crank everything up, then it will not be pleasant. You may well get some of these symptoms. The idea is to use it subtly. I, and others, have found gain staging very important. Craig Anderton pointed out that if any of the modules are clipping, the console emulations will make it worse. And be sparing of the drive and trim knobs. The drive knob effects how much of the signal goes into saturation, and the trim knob is not like an input trim, it effects how much the emulation is applied to the signal. Turn everything up to eleven and it may sound pants. I don't think half an hour is enough time to truly evaluate it. I've been playing around with it for weeks, and am only just getting to know it.
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EricDeluxe
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 20:40:45
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Thanks for your input GIM, very nice of you, and Im glad your happy with the CE. I have put on one CE first in the chain and one last (on channel). I have put only one first on the buses, and one first on the Pre-master fader bus. Not sure if I did get this right, should I use Post FX checked for the one in the Pre-master fader bus then?  GIM Productions Hi Erik,console emu is awesome.You must put use an every tracks couse its effect is cumulative.To sim a large console preamp you must put CE channel on first place with post fx unchecked and CE bus at last with post FX checked.To sim an analog summing console you must put CE chan at the last insert with post FX checked and the same for CE bus.Best
post edited by ErikDeluxe - 2012/11/14 21:05:26
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EricDeluxe
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 20:44:52
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I did upload a picture with previous post, why don't I see it??
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Sidroe
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 20:47:24
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I posted a while back that I wasn't sure what I was hearing with the CEs on. After about a week of turning them on and turning them off, trying them here and over there and before and after whatever, I finally started to realize I was hearing a difference with and without. It is a very subtle difference to listen for but if you work with them long enough you start to understand them better. I still can't say that I am overwhelmed by the sound of them but, at this point, I do hear the difference. Whether or not I use them on a specific project is hard to say but it's nice to have another tool in the box.
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Sidroe
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 20:48:33
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Yes, you do click post for it to work.
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Maarkr
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 22:21:11
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I'm just starting a project using the CE, so I will judge then. I'm also trying a mastering project using an uncompressed render of a song, using the track and bus CE with other mastering fx. Didn't notice any diff doing that but didn't A/B it and critically listen either. I noticed that if you start a new project in x2, it offers a 16 and 24 track project template using CE, then if you select one, it asks which one you want, then populates the tracks with the track CE and the master with the bus CE.
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PGShadow
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 22:22:09
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I hear a diff with & without...And I treat it like "Franks Red Hot Sauce", I put that sh!t on everything...lol
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SuperG
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/14 22:44:44
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I'll have to wait till I can upgrade to Producer before I can use Prochannel...argh. Nevertheless, you can't beat the fact that I got X2 Essential for $49... My only regret - control surface automation only works in touch mode... The secret - B&H. They're a stocking distributor and they drive hard deals to move product. When X2 was announced, they immediately dropped X1 by half to move it off the shelf - of course, Cakewalk was offering the free upgrade, so... It's the same with hardware, if you see something you like and it's going off market, check 'em out.
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Anderton
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/15 02:11:37
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There's SO much I could say on this topic...but I have too much work to do tonight. Short form: After the first hour I experimented with the Console Emulator, I figured I'd never use it again. Then I saw the comment about inserting it in every channel FIRST, and mixing through it. I tried that, and thought it had promise. Then I ran some tests to find out exactly what it was doing. That helped me figure out how to apply it better. More importantly, Quick Group is your friend with the CE. It lets you bypass/enable all of them at once, as well as adjust the trim and drive controls simultaneously. I wrote my next Sonar column on the CE. The first third is about how consoles affected the sound, why that mattered, and why you might want to emulate some elements of it. In particular, the CEs emulate some of the characteristics of transformers. One of the very few instances where I use the CE NOT as intended is as an effect on bass with the S-type module to emphasize the transformer emulation aspects. I currently have two songs posted on my YouTube channel (subscribe! share the links!  ) that use the CE extensively. One is called "When the Grid Goes Down" and the other is called "Little Pieces." I also posted an A-B comparison with the CE bypassed and enabled as it plays an excerpt of "When the Grid Goes Down." The alteration is subtle, but definitely audible. Bottom line: I was raised during a time when the Aphex Aural Exciter was rented out by the hour. The CE accomplishes the same sort of thing from a conceptual standpoint - it can add an extra 5% of coolness to a piece of music when applied properly.
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GIM Productions
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/15 03:32:59
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Hi Erik,happy to help you.You should not put two instances on the channel and bus to simulated a large console preamp.One of the CE Channel at beginning of the chain with the post fx off and one instance of CE Bus at last of the chain to simulate the large console sum bus.If you put two instances you may have an harmonic amplification of low harmonics,on the Trident emu especially.This become an unreal behavior of a real console.However, as mr.Anderton writes in his topic, you can experiment with the use of the post fx depending on your needs.Best.Roby
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EricDeluxe
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/15 13:13:35
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Thank you for your input Craig:) Very nice of you to test the CE. Where can I read your Sonar Column? PS - like your songs, well produced:) Anderton There's SO much I could say on this topic...but I have too much work to do tonight. Short form: After the first hour I experimented with the Console Emulator, I figured I'd never use it again. Then I saw the comment about inserting it in every channel FIRST, and mixing through it. I tried that, and thought it had promise. Then I ran some tests to find out exactly what it was doing. That helped me figure out how to apply it better. More importantly, Quick Group is your friend with the CE. It lets you bypass/enable all of them at once, as well as adjust the trim and drive controls simultaneously. I wrote my next Sonar column on the CE. The first third is about how consoles affected the sound, why that mattered, and why you might want to emulate some elements of it. In particular, the CEs emulate some of the characteristics of transformers. One of the very few instances where I use the CE NOT as intended is as an effect on bass with the S-type module to emphasize the transformer emulation aspects. I currently have two songs posted on my YouTube channel (subscribe! share the links! ) that use the CE extensively. One is called "When the Grid Goes Down" and the other is called "Little Pieces." I also posted an A-B comparison with the CE bypassed and enabled as it plays an excerpt of "When the Grid Goes Down." The alteration is subtle, but definitely audible. Bottom line: I was raised during a time when the Aphex Aural Exciter was rented out by the hour. The CE accomplishes the same sort of thing from a conceptual standpoint - it can add an extra 5% of coolness to a piece of music when applied properly.
post edited by ErikDeluxe - 2012/11/15 14:48:20
http://soundcloud.com/ericdeluxe - my harder side https://soundcloud.com/cirque-du-sonique my softer side *************************************** Sonar Platinum, Windows 10 (64 bit), MOTU Ultralite MK3 Hybrid, Novation SL MKII 25, NI KORE 2, NI Maschine, NI Komplete 9, Yamaha HS50m, AKG K240S, AKG Perception 200, Z3TA 2+, Soundtoys Native Effects, PSP Mixpack 2, several VSTs****************************************
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EricDeluxe
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/15 14:37:36
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So I guess this would be a better way of doing it? Normally last in the chain on both tracks and buses. Should I check Post on Master Out? PS - did see that I use the SSL instead of A-trident on the Master. Will change. I don't want the reverb, delay etc to change "character" in the mix so I route these directly to the Master Out.
http://soundcloud.com/ericdeluxe - my harder side https://soundcloud.com/cirque-du-sonique my softer side *************************************** Sonar Platinum, Windows 10 (64 bit), MOTU Ultralite MK3 Hybrid, Novation SL MKII 25, NI KORE 2, NI Maschine, NI Komplete 9, Yamaha HS50m, AKG K240S, AKG Perception 200, Z3TA 2+, Soundtoys Native Effects, PSP Mixpack 2, several VSTs****************************************
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Anderton
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/15 17:35:43
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ErikDeluxe Thank you for your input Craig:) Very nice of you to test the CE. Where can I read your Sonar Column? PS - like your songs, well produced:) Anderton There's SO much I could say on this topic...but I have too much work to do tonight. Short form: After the first hour I experimented with the Console Emulator, I figured I'd never use it again. Then I saw the comment about inserting it in every channel FIRST, and mixing through it. I tried that, and thought it had promise. Then I ran some tests to find out exactly what it was doing. That helped me figure out how to apply it better. More importantly, Quick Group is your friend with the CE. It lets you bypass/enable all of them at once, as well as adjust the trim and drive controls simultaneously. I wrote my next Sonar column on the CE. The first third is about how consoles affected the sound, why that mattered, and why you might want to emulate some elements of it. In particular, the CEs emulate some of the characteristics of transformers. One of the very few instances where I use the CE NOT as intended is as an effect on bass with the S-type module to emphasize the transformer emulation aspects. I currently have two songs posted on my YouTube channel (subscribe! share the links! ) that use the CE extensively. One is called "When the Grid Goes Down" and the other is called "Little Pieces." I also posted an A-B comparison with the CE bypassed and enabled as it plays an excerpt of "When the Grid Goes Down." The alteration is subtle, but definitely audible. Bottom line: I was raised during a time when the Aphex Aural Exciter was rented out by the hour. The CE accomplishes the same sort of thing from a conceptual standpoint - it can add an extra 5% of coolness to a piece of music when applied properly.
Sorry, forgot to mention the Sonar column is in Sound on Sound magazine. Not sure of the issue, maybe January or February. Glad you like the songs! The response has been very gratifying.
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EricDeluxe
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Re:Do you use CW Console Emulators on all tracks and buses
2012/11/15 19:30:37
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Yeah, I remembered that you write for SOS, so I was going over there to look. Well, have to wait til next year then:)
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