@chuckebaby... well, I did update that thread LATE last night and I was burnt right the hell out as well as in epic pain when I typed it but it is a little humorous in the light of day (oh sh*t! It's night again! whoops!) so here's the thread and it's the last comment if you want a laugh.
http://forum.cakewalk.com..aspx?&m=2570316&mpage=2 However I'll detail the procedure I used here a little more concisely.
Get everything opened and set up with X1 and insert Session Drummer 3 (sorry I was gonna detail this process for other users but forgot some important details loading SD. I'm sure you personally don't need info on loading SD but for those who do just look at your X1 manual on how to load Soft Synths or look at the Drum Track tutorial in the CW University section.).
On the main page of SD (the one with the GUI kit) click the "Programs" button/dropdown menu looking thing (kind of a weird looking button IMO) and that'll bring up your installed kits. I just clicked the Steven Slate folder and went with the "Zep Dry" kit like in one of the CWU tuts you can find on the University page.
Now my kit is loaded. At this point I really should have taken the time to create a drum bus and have 8 tracks but last night I was just hammering at things like a crazy monkey so I just let it insert itself as a single track. All I wanted to do was learn how to map notes on the pK so it didn't matter.
So now the meat... I tapped on some buttons and got various sounds. Good. SD3 is working with the pK.
Then I pressed the "Program" button and the "CC#/note" button on the pK and they both lit up (and STAYED lit up). That means the pK is in program mode and I can now assign CC# to the individual pads.
There are three knobs on the pK. There are two knobs at the top you can assign parameter values to and an incremental knob off to the left with all the function buttons. That knob on the left is what you use to assign notes (amongst MANY other things depending on the mode the pK is in).
So now I can hit the pads and the CC# notes being played will show up in the digital display on the pK and on the GUI of SD3 on my computer screen shows which part of the kit the strike is being played on (which is important because you would want to mistake a low tom sample with the kick drum... right?).
So then I just cycled through the CC# notes with the incremental dial on the pK and kept an eye on the SD3 GUI to see and hear what I was playing on each pad. I like my kicks at the two center bottom pads and my snares on the two center pads just above those so I can do double bass fills and snare rolls without using two fingers on the same pad and so my kick and snare are close to each other.
So with that in mind I started tapping the center bottom left key of the pK and turning the incremental knob while watching the SD3 GUI to see which notes triggered the kick drum. I remembered the numbers mentally and tried them all out individually until I found the one I liked.
Now at this point with the pK you don't have to do anything. Just don't turn the incremental knob again and that pad will stay on that note. You just tap the next pad you want to program and start the process again. You want to build your map and then save the entire "scene" within the pK when you are done which is another process altogether.
That said... I tap the RIGHT center pad (next to the one I just programmed as the kick) and turn the knob until the digital display shows the CC# of the first pad I programmed (because I wanted them to be the same for my double kick setup). So now I have two kicks I can hit with my thumbs.
I repeated this "doubling" up process with the two pads immediately above the kick buttons except I hunted down the snare sound I liked and used that cc# note instead (using the incremental knob of course).
From there I set up three toms using the same mapping process but only programmed one per button on the row above the snares (third row from bottom) and using from left to right pads 1 2 and 3 I left the last button of that row for a ride crash sound and the pad below that for an actual ride sound (beside the right snare pad).
The closed hi hat went beside the left kick (far left bottom row) and the open hi-hat on the pad above it.
Then I think I tossed a crash up in the top row somwhere but I was getting tired and just wanted to make sure everything worked
Essentially what that created was a pad based representation of my old drumkit (yup... I played real drums for a while... too old and crotchety now). I will actually need to reconfigure that set up for easier finger playing but the basics will likely stay the same. I also got a little midi pedal with the pK so I can use that as a kick as well which maps the same way so that can be part of my scenes at some point as well.
If you are curious about the XY controls on it... well, they're cool but they sure as hell aren't very useful for live MIDI drumming as Korg would like you to believe. It IS however an extremely cool thing to have for synths (it works as a joystick controller very well) and using the pK as a DAW control panel (you can bind the pads to specific functions and then use the xy pad to change their parameters... which is where I think I'll really get my money's worth out of this thing).
I'm not sure how interested people here are about this little device but I do intend on getting together some kind of tut together on it once I master the thing because the instructions are bollocks and it seems pretty much everyone has a hard time learning how to make the buggers work.
However that was probably very long winded, likely a totally backwards way of doing things and it was a procedure learned under duress by a complete newcomer to MIDI but I'm bored and you asked so there you go.... oh, and I'm not previewing all that crap so forgive any typos or brain farts on my part. Peace.