skylightron
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Does X1 include good .wav editing features
Does X1 include good .wav editing features or should I pick up a 3rd party .wav editing software. What about Steinburg's Wavelab? What do you all use to edit and fine tune your .wavs?
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The Maillard Reaction
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Re:Does X1 include good .wav editing features
2011/09/30 18:17:57
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I use Audition, Sound Forge, Wavelab, Audacity, or Peak.
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Fog
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Re:Does X1 include good .wav editing features
2011/09/30 19:38:12
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Wasosaur is nice for very quick edting (and free), I use it for loop chopping and it's quick to load
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osd
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Re:Does X1 include good .wav editing features
2011/09/30 19:52:53
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I use WavePad or Audacity--both free and functional. What kind of features do the premium WAV editors have that make them desirable?
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ampfixer
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Re:Does X1 include good .wav editing features
2011/09/30 19:52:58
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I have not found any tool in X1 that will do direct wave editing.
Regards, John I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps. WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig, Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6
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mudgel
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Re:Does X1 include good .wav editing features
2011/09/30 21:09:53
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skylightron Does X1 include good .wav editing features or should I pick up a 3rd party .wav editing software. What about Steinburg's Wavelab? What do you all use to edit and fine tune your .wavs? When you select an audio track or clip within an audio track you can: cut up the wav file. view the wav right down to sample level. Insert fx into each clip's fx bin which means you can process clips individually with any VST plugin. create or edit a clip that is just one note. eg hits, single samples etc Selecting the clip activates the Edit tool which you can then modify to use how you want. What specifically do you want to do to the audio? I have multiple audio editors like Sony Sound Forge 10, Adobe Audition 3 and even use Audacity from time to time. For some of the more esoteric manipulation techniques that go beyond SONAR's capabilities. most of those are to do with batch processing of various functions and that's something that SONAR can't do. As different VST's have been developed like some from iZotope eg RX2, Nectar etc I go less to an external audio editor for that esoteric manipulation but still the batch conversion functions of SF10 are unsurpassed at the moment. BUT for general pupose cutting up a wav and adding fx to even a single sample length sound i can use SONAR quite well. but wouldn't unless that was being done during a project. If I have audio files independent of some multitrack audio recording project, then I automatically go to something like SF10. Depends on the tool I need. Again with the advent of a program called Effects Chainer I've been able to use any of SF10's DX fx in my SONAR x64 which again eliminates another reason for going to SF10 specifically if I'm working in a mmulti track project. I can also pass the audio from SONAR direct to SF10 or Audition etc for editing via the tools menu (in s8.5 or utilities menu in X1), and return the rendered/processed audio back to SONAR Audacity's a great free program that can even run VST's as well as a long list of it's own open source plugins. Not to mention multi track Really there's so many variations of work flow that just making choices about what tool to use can blow your mind. My choices have developed out of use of the tools, gaining the experience and repeatable good results. You find a way and tend to stick with it. Sometimes a new plugin or other tool makes you revise your work flow because it makes it easier, or the results are better or you're forced to change because of a development in a program you no longer like or whatever. Things change regarding work flow habits, you learn new techniques, get new tools but when you have a really good formula for producing a sound or getting a specific result, it takes something significant to make you change. Often learning a new technique can be so time consuming you stick with the old one to save the hassle. then as I said before sometimes a change in direction by a software company forces you to cahnge if you want to keep up with them.
Mike V. (MUDGEL) STUDIO: Win 10 Pro x64, SPlat & CbB x64, PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz. Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2. Monitors: Adam A7X, JBL 10” Sub. Audio I/O & DSP Server: DIGIGRID IOS & IOX. Screen: Raven MTi + 43" HD 4K TV Monitor. Keyboard Controller: Native Instruments Komplete Kontrol S88.
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The Maillard Reaction
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Re:Does X1 include good .wav editing features
2011/09/30 21:52:20
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Sound Forge and Wavelab (and I think Audacity) have pencil tools for drawing waveforms. Wavelab has great error searching tools. All of them have a window that shows you the length of your selection... Does SONAR do that? Audition has amplitude analysis that you can copy to clip board and load into a spreadsheet. Audition and Wavelab shows you graphically if you have a inter sample peak because the Waveform drawing shows the interpolation. Tagging the files with Metadata is real easy with any of them. There's probably some other stuff I can't think of right now. best regards, mike
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rmfluzon
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Re:Does X1 include good .wav editing features
2011/10/01 00:34:37
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Image-Line (the FL Studio people) makes Edison, has some pretty nifty features and can be used as a stand alone or VST (the integrated version is included with FL Studio). Audacity is pretty good and free, and free is hard to argue with :)
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AT
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Re:Does X1 include good .wav editing features
2011/10/01 11:03:58
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A stereo wav editer like Sound Forge etc. does a few things Sonar doesn't (while sonar does a lot of things Sound Forge etc. can't), but for the most part it is easier and quicker to do the things Sound Forge etc. does with them than with SONAR. It is also a different mind frame to use it, which can be helpful. Creating, editing, mixing, mastering are all different tasks and when you switch tools it can put you in the right place to do the job. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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skylightron
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Re:Does X1 include good .wav editing features
2011/10/01 19:55:04
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Wow, so now I see I have to add a decent .wav editor to my home studio shopping list. Basically I'd like to be able to edit and manipulate my .wav files and be able to add certain effects. I use to use and liked Cool Edit Pro. So X1's .wav editing is limited from what I'm reading. But is it still necessary to edit .wavs when making music with X1? Or are there workarounds using other X1 features? Oops, it does look like some of you recommended some Free .wav editing programs. Looking up Audacity and Wavosaur.
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bitflipper
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Re:Does X1 include good .wav editing features
2011/10/01 22:23:58
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If you have Cool Edit Pro you're probably already covered, unless you're into really advanced wave editing. SONAR's wave editing is limited, but it is not limiting. I almost never have to resort to an external editor except for occasional surgical corrections. I cannot think of a single effect that would necessitate using an editor.
All else is in doubt, so this is the truth I cling to. My Stuff
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The Maillard Reaction
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Re:Does X1 include good .wav editing features
2011/10/02 08:25:14
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Using a pencil tool to draw in a repair on a waveform is something I've never figured out how to do in SONAR? So I bought Soundforge just for that. I still think Cool Edit Pro was the best version of Adobe Audition ever. Will it run in Win 7? best, mike
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bitflipper
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Re:Does X1 include good .wav editing features
2011/10/02 12:14:50
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You know, Mike, I've had Audition for years and I have never once had occasion to manually draw or edit a waveform. I understand why one might want to do this, perhaps to repair an over. But one or two overs don't require fixing, whereas hundreds of overs would be nearly impossible to fix by hand. And anyway, hand-edits are going to be impossible to predict what the end result will sound like. I think it's important to the OP that we dispel any notion that an external wave editor is a requirement for working with SONAR.
All else is in doubt, so this is the truth I cling to. My Stuff
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StarTekh
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Re:Does X1 include good .wav editing features
2011/10/02 12:45:54
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I edit with Voyetra !! always did ...
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The Maillard Reaction
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Re:Does X1 include good .wav editing features
2011/10/02 13:40:39
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Audition doesn't have the pencil... it has a finger thingy cursor... and that only works on one sample at a time. IIRC, I think you can get the pencil function with Audacity for free and draw in or over as many samples as you like. Also, I use Audacity, Audition, Sound Forge or Audition(Cool Edit) to select a range along the time line and there is a window with a text readout that instantly tells me exactly how long my selection area is. best regards, mike
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