Drum Map Tip
Hello Everyone,
I just realized a really cool tip with drum maps. If this common-knowledge I apologize, but I always used to use 1 drum map with 1 midi track pointing to it. Seems simple enough, but I always found it difficult sometimes to work with ALL the drum sounds in one track (even though that is what Drum Maps are meant for).
What I always wanted to do is work on some more complex percussion parts in the step sequencer, but make sure I don't mess with other parts like kick/snare/hats, or sometimes I want to make the step sequencer a different amount of steps or beats than the kick and snare for poly-rhythms.
It just dawned on me that I can make a 2nd MIDI track and point it to the SAME drum map!
So now I have my basic stuff (kick/snare) stuff one ONE midi track, and then a SECOND or THIRD Midi track where I can program percussive parts!
Another useful benefit is, lets say you are programming a 32-step beat... and your hat has a constant pattern (but not one easily definable with the "Fill every x" option, well instead of hitting in each one for 32 steps, you can do it for just 4 or 8 steps (depending on the pattern), loop that across, and then on the other track.
So now in my track view, I have 3 MIDI Tracks all routed to the same drum map:
1. Core (Kick/Snare)
2. Hats
3. Percussion
Works for me, I am not sure how useful I am making this out to be, but it has saved me cycles!