Drum Map for SDX Music City

Author
Paul G
Max Output Level: -52 dBFS
  • Total Posts : 2334
  • Joined: 2004/03/17 21:38:03
  • Location: Florida
  • Status: offline
2011/01/06 14:44:59 (permalink)

Drum Map for SDX Music City

Has anyone done a drum map for Music City?  Searching showed a negative but I thought I'd ask.  I started to put one together last night but I've never done a map before.  Thanks.

Paul

Intel i7-4790K, Win7 Pro, 16GB Ram
1TB OS, 2TB Audio, 1TB Samples
Focusrite Scarlett 6i6
Cakewalk by Bandlab
Paul Robert Glaser
The Brothers Glaser
SoundClick
#1

4 Replies Related Threads

    Paul G
    Max Output Level: -52 dBFS
    • Total Posts : 2334
    • Joined: 2004/03/17 21:38:03
    • Location: Florida
    • Status: offline
    Re:Drum Map for SDX Music City 2011/01/09 16:28:16 (permalink)
    Nobody?



    Intel i7-4790K, Win7 Pro, 16GB Ram
    1TB OS, 2TB Audio, 1TB Samples
    Focusrite Scarlett 6i6
    Cakewalk by Bandlab
    Paul Robert Glaser
    The Brothers Glaser
    SoundClick
    #2
    Bristol_Jonesey
    Max Output Level: 0 dBFS
    • Total Posts : 16775
    • Joined: 2007/10/08 15:41:17
    • Location: Bristol, UK
    • Status: offline
    Re:Drum Map for SDX Music City 2011/01/10 04:59:58 (permalink)
    No, sorry mate, never done one for that before.

    I have created my own drum maps from scratch, and whilst it seems a bit daunting at first, they're pretty easy to put together, albeit a bit time consuming.

    CbB, Platinum, 64 bit throughout
    Custom built i7 3930, 32Gb RAM, 2 x 1Tb Internal HDD, 1 x 1TB system SSD (Win 7), 1 x 500Gb system SSD (Win 10), 2 x 1Tb External HDD's, Dual boot Win 7 & Win 10 64 Bit, Saffire Pro 26, ISA One, Adam P11A,
    #3
    Beagle
    Max Output Level: 0 dBFS
    • Total Posts : 50621
    • Joined: 2006/03/29 11:03:12
    • Location: Fort Worth, TX
    • Status: offline
    Re:Drum Map for SDX Music City 2011/01/10 09:11:35 (permalink)
    when you first posted this I thought surely (I know, don't call you surely) someone had already done one and posted it on the toontrack download area for all to use.

    but I went there and didn't find one.  I don't have the plugin myself yet, but plan to get it some day.  so I don't need the drum map myself yet or I'd have already done it and helped you out.

    http://soundcloud.com/beaglesound/sets/featured-songs-1
    i7, 16G DDR3, Win10x64, MOTU Ultralite Hybrid MK3
    Yamaha MOXF6, Hammond XK3c, other stuff.
    #4
    Paul G
    Max Output Level: -52 dBFS
    • Total Posts : 2334
    • Joined: 2004/03/17 21:38:03
    • Location: Florida
    • Status: offline
    Re:Drum Map for SDX Music City 2011/01/10 09:26:56 (permalink)
    I pretty much finished it up last night.  Once I've tested it a bit, I'll make it available if anyone wants it.  Something I tried with this one is moving all the similar instruments together to make editing easier.  i.e. all the floor tom articulations together, all the snares together, etc.  If this works, I'm going to re-write all my other TT maps.

    Also, it appears that the TT midi grooves included with SDX MC are using some of the alias notes even where GM notes are available.  What happens when you bring a groove into the drum map is Sonar will create "unmapped" lanes at the bottom of the map, (in PV), but does not identify the instrument, (obviously).  What I had to do is refer the keyboard layout pdf to identify the mystery drum.  I'm going to post this over at TT and ask them about it.  Also, once those drums hits are moved to the correct lane, the empty lane cannot be deleted.

    Paul

    Intel i7-4790K, Win7 Pro, 16GB Ram
    1TB OS, 2TB Audio, 1TB Samples
    Focusrite Scarlett 6i6
    Cakewalk by Bandlab
    Paul Robert Glaser
    The Brothers Glaser
    SoundClick
    #5
    Jump to:
    © 2024 APG vNext Commercial Version 5.1