sharpdion23
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Edit timing for a polyphonic instrument
I have this instrument track that is polyphonic and when I use either v-vocal or audiosnap I get artifacts. Is there another way to edit polyphonic instruments, or am I missing something here?
Win7 pro 64bit*SonarX1 PE 64 bit* AMD Athlon(tm)64 X2 Dual Processor 6000+ 3.00 Ghz* 4GB Ram* 232GB HD* Cakewalk MA-15D* SPS-66 FireWire Owner of Sonar 6 Studio* Sonar 7 PE * Sonar 8.0 PE * Sonar 8.5.3 PE * Sonar X1 PE * Link to upload Screens: http://forum.cakewalk.com/tm.aspx?m=1592276 A lot of people are afraid of heights. Not me, I'm afraid of widths.
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bitflipper
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Re:Edit timing for a polyphonic instrument
2011/07/09 00:19:06
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Is there another way... Sorry, nope. Just the old-fashioned method of cut and nudge.
All else is in doubt, so this is the truth I cling to. My Stuff
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sharpdion23
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Re:Edit timing for a polyphonic instrument
2011/07/09 00:55:32
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Cut and nudge meaning split the part you want to edit and move the clip back or forward depending on what needs to be done? This won't work because the instrument for example is an organ which is continuos and so if I do that cut nudge technique, I end up with a gap where I move the clip. I do have Melodyne editor and I know somehow it can edit time in polyphonic, but I don't know how. The first problem I encounter with melodyne is the way it Transfers the audio from sonar into melodyne vst, I have to play through the whole track just to get the track contents into melodyne editor vst to start the editing.
post edited by sharpdion23 - 2011/07/09 00:57:57
Win7 pro 64bit*SonarX1 PE 64 bit* AMD Athlon(tm)64 X2 Dual Processor 6000+ 3.00 Ghz* 4GB Ram* 232GB HD* Cakewalk MA-15D* SPS-66 FireWire Owner of Sonar 6 Studio* Sonar 7 PE * Sonar 8.0 PE * Sonar 8.5.3 PE * Sonar X1 PE * Link to upload Screens: http://forum.cakewalk.com/tm.aspx?m=1592276 A lot of people are afraid of heights. Not me, I'm afraid of widths.
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Chappel
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Re:Edit timing for a polyphonic instrument
2011/07/09 01:09:11
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sharpdion23 Cut and nudge meaning split the part you want to edit and move the clip back or forward depending on what needs to be done? This won't work because the instrument for example is an organ which is continuos and so if I do that cut nudge technique, I end up with a gap where I move the clip. If you have a gap between audio clips you can hold down ctrl+shift and click and drag the clip in front to the one behind it. That will stretch the clip's audio and match them up again.
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dke
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Re:Edit timing for a polyphonic instrument
2011/07/09 02:55:06
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sharpdion23 Cut and nudge meaning split the part you want to edit and move the clip back or forward depending on what needs to be done? This won't work because the instrument for example is an organ which is continuos and so if I do that cut nudge technique, I end up with a gap where I move the clip. I do have Melodyne editor and I know somehow it can edit time in polyphonic, but I don't know how. The first problem I encounter with melodyne is the way it Transfers the audio from sonar into melodyne vst, I have to play through the whole track just to get the track contents into melodyne editor vst to start the editing. Melodyne Editor will probably do it. There are tutorial video's on Celemony's site and the Manual also info on how to work with the timing tools in ME. If you only need to edit parts of the track of you can just transfer those sections in as well to work on, you don't have to transfer the entire track. Dan
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sharpdion23
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Re:Edit timing for a polyphonic instrument
2011/07/09 11:40:05
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Chappel sharpdion23 Cut and nudge meaning split the part you want to edit and move the clip back or forward depending on what needs to be done? This won't work because the instrument for example is an organ which is continuos and so if I do that cut nudge technique, I end up with a gap where I move the clip. If you have a gap between audio clips you can hold down ctrl+shift and click and drag the clip in front to the one behind it. That will stretch the clip's audio and match them up again. I know that feature, just didn't know when to use it......Ok I'll give it a go.
Win7 pro 64bit*SonarX1 PE 64 bit* AMD Athlon(tm)64 X2 Dual Processor 6000+ 3.00 Ghz* 4GB Ram* 232GB HD* Cakewalk MA-15D* SPS-66 FireWire Owner of Sonar 6 Studio* Sonar 7 PE * Sonar 8.0 PE * Sonar 8.5.3 PE * Sonar X1 PE * Link to upload Screens: http://forum.cakewalk.com/tm.aspx?m=1592276 A lot of people are afraid of heights. Not me, I'm afraid of widths.
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sharpdion23
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Re:Edit timing for a polyphonic instrument
2011/07/09 11:45:39
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dke sharpdion23 Cut and nudge meaning split the part you want to edit and move the clip back or forward depending on what needs to be done? This won't work because the instrument for example is an organ which is continuos and so if I do that cut nudge technique, I end up with a gap where I move the clip. I do have Melodyne editor and I know somehow it can edit time in polyphonic, but I don't know how. The first problem I encounter with melodyne is the way it Transfers the audio from sonar into melodyne vst, I have to play through the whole track just to get the track contents into melodyne editor vst to start the editing. Melodyne Editor will probably do it. There are tutorial video's on Celemony's site and the Manual also info on how to work with the timing tools in ME. If you only need to edit parts of the track of you can just transfer those sections in as well to work on, you don't have to transfer the entire track. Dan I have looked at the tutorial videos on the site and I tried it out, but when I look at it there are notes here and there and I saw a video of changing the note pitch where it is supposed to be and editing the transient markers and so on will take more time than I want to just edit the time. I use melodyne mainly for creating a choir and things like that. audiosnap takes only a few seconds to get the timing fixed and detects the transients well. It's a shame that v-vocal is only monophonic, though it does say vocal....
Win7 pro 64bit*SonarX1 PE 64 bit* AMD Athlon(tm)64 X2 Dual Processor 6000+ 3.00 Ghz* 4GB Ram* 232GB HD* Cakewalk MA-15D* SPS-66 FireWire Owner of Sonar 6 Studio* Sonar 7 PE * Sonar 8.0 PE * Sonar 8.5.3 PE * Sonar X1 PE * Link to upload Screens: http://forum.cakewalk.com/tm.aspx?m=1592276 A lot of people are afraid of heights. Not me, I'm afraid of widths.
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bitflipper
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Re:Edit timing for a polyphonic instrument
2011/07/09 22:59:58
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I have successfully stretched organ, bass and string parts by copying a section and using that to fill in the gap. It works if the part is continuous and you're judicious about where you cut and paste the filler sample. Fiddle with slip-edits until you can't hear the edit.
All else is in doubt, so this is the truth I cling to. My Stuff
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Chappel
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Re:Edit timing for a polyphonic instrument
2011/07/10 02:48:57
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bitflipper I have successfully stretched organ, bass and string parts by copying a section and using that to fill in the gap. It works if the part is continuous and you're judicious about where you cut and paste the filler sample. Fiddle with slip-edits until you can't hear the edit. Let's say the OP has a bit of audio that's a little ahead of the beat so he splits the clip and moves it to the right 500ms, leaving a 500ms gap between the audio clips. If you were going to rejoin the split clips by this method would you slip-extend the clip as is or would you split that clip close to where the gap is so you're extending a smaller chunk of audio?
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timidi
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Re:Edit timing for a polyphonic instrument
2011/07/10 07:40:37
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Chappel bitflipper I have successfully stretched organ, bass and string parts by copying a section and using that to fill in the gap. It works if the part is continuous and you're judicious about where you cut and paste the filler sample. Fiddle with slip-edits until you can't hear the edit. Let's say the OP has a bit of audio that's a little ahead of the beat so he splits the clip and moves it to the right 500ms, leaving a 500ms gap between the audio clips. If you were going to rejoin the split clips by this method would you slip-extend the clip as is or would you split that clip close to where the gap is so you're extending a smaller chunk of audio? I usually do what Bit does. Or, I do anything I can, to get to where I want. Throwing in a reverb can also work. Print the tail real wet and blend to suit.
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bitflipper
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Re:Edit timing for a polyphonic instrument
2011/07/10 14:04:12
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Let's say the OP has a bit of audio that's a little ahead of the beat so he splits the clip and moves it to the right 500ms, leaving a 500ms gap between the audio clips. If you were going to rejoin the split clips by this method would you slip-extend the clip as is or would you split that clip close to where the gap is so you're extending a smaller chunk of audio? I'd copy a chunk a little longer than the gap, drop it into the blank spot and adjust the four crossfades start and stop times until I cannot hear the splice. A common trick is to line the splice point up with a snare drum hit so the drum transient masks the seam. I've most often had to do this at the end of a song, where say the last bass guitar note fades out too quickly and disappears before the other instruments have stopped. In that scenario, I like to split the clip right before the last note and insert a reverb as a clip effect. Rather than rely on the reverb tail length, I'll use a longer tail than needed and use a slip-edit on the clip to adjust the length of the note more precisely.
All else is in doubt, so this is the truth I cling to. My Stuff
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sharpdion23
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Re:Edit timing for a polyphonic instrument
2011/07/10 22:45:56
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Yeah I do that too.....I thought I was the only one doing it like that, I thought I was doing things the long way. Thanks Dave
Win7 pro 64bit*SonarX1 PE 64 bit* AMD Athlon(tm)64 X2 Dual Processor 6000+ 3.00 Ghz* 4GB Ram* 232GB HD* Cakewalk MA-15D* SPS-66 FireWire Owner of Sonar 6 Studio* Sonar 7 PE * Sonar 8.0 PE * Sonar 8.5.3 PE * Sonar X1 PE * Link to upload Screens: http://forum.cakewalk.com/tm.aspx?m=1592276 A lot of people are afraid of heights. Not me, I'm afraid of widths.
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