Helpful ReplyEditing Multi-Track Audio Drums for Timing using SONAR Platinum

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Sylvan
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2017/08/06 22:53:54 (permalink)

Editing Multi-Track Audio Drums for Timing using SONAR Platinum

I don't know why I got such a bad upload quality with YouTube this time, my apologies... I might do this again later with more effort and better quality. In case anyone wanted to see some different methods of editing real acoustic audio multi-Track drums to the grid using SONAR, I made a little video series on it.
 
Check it out if this interests you, if not, please pass it up. Thank you.
 
Video series here

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Zargg
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 11:14:53 (permalink)
Cool, Charles 
Will check them out.
All the best.

Ken Nilsen
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chuckebaby
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 11:23:09 (permalink)
This has been a very needed tutorial Charles. A lot of people are going to appreciate this. Nice job.
 
Here is Method 1


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MagicMike
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 12:13:40 (permalink)
Excellent videos thanks so much!
I've been messing with stretching transient markers across multi-track drums and whilst I'm able to correct timing issues, sometimes the phase relationships don't quite work out (especially on a multi mic'd kick drum).
I'll be using your techniques this weekend :-)

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Sanderxpander
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 12:41:59 (permalink)
I've mentioned this once before but I recently had great luck quantizing everything together in Melodyne (meaning using it on all clips simultaneously, all set to "percussion" and all notes from all clips selected). I used the "auto grid" and the quantization slider to go to like 85 percent. Much, much better than I thought it would be.

In one case it helped me to first make the tempo constant.
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chuckebaby
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 14:26:44 (permalink)
Sanderxpander
I've mentioned this once before but I recently had great luck quantizing everything together in Melodyne (meaning using it on all clips simultaneously, all set to "percussion" and all notes from all clips selected). I used the "auto grid" and the quantization slider to go to like 85 percent. Much, much better than I thought it would be.

In one case it helped me to first make the tempo constant.

I've been looking at trying this method myself. Any phase issues ? or is it pretty straight forward ?

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Sanderxpander
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 14:45:56 (permalink) ☄ Helpfulby chuckebaby 2017/08/07 15:52:43
Amazingly it seemed perfectly fine. I haven't tried it enough to make a blanket recommendation but it's worth a try. Mine was a twelve mic part, though I did use Addictive Trigger on the kick.
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Sylvan
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 15:05:20 (permalink)
I'm really into method three right now, it is the one I am currently using the most. I have shied away from any kind of stretching thus far as I cannot allow any artifacts to get through to my clients. I can experiment later when I have some down time with Melodyne, but with the three methods outlined in the videos, I already know there will not be any artifacts. I have Melodyne essential, is that sufficient?

I will report back my findings when I can play around with it. I often get a lot of blast beats with metal bands at my studio so I need to move quickly without artifacts. This is very important. With slicing and crossfading I know it will work. I am skeptical with any kind of stretching but will give or a spin later just to see.

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Sylvan
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 15:09:24 (permalink)
MagicMike
Excellent videos thanks so much!
I've been messing with stretching transient markers across multi-track drums and whilst I'm able to correct timing issues, sometimes the phase relationships don't quite work out (especially on a multi mic'd kick drum).
I'll be using your techniques this weekend :-)


These methods if done correctly will absolutely keep all phase relationships.

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Sanderxpander
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 15:42:03 (permalink)
I forgot to say thank you, Sylvan! I will definitely try these out!
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 15:59:29 (permalink)
Sylvan
I'm really into method three right now, it is the one I am currently using the most. I have shied away from any kind of stretching thus far as I cannot allow any artifacts to get through to my clients. I can experiment later when I have some down time with Melodyne, but with the three methods outlined in the videos, I already know there will not be any artifacts. I have Melodyne essential, is that sufficient?

I will report back my findings when I can play around with it. I often get a lot of blast beats with metal bands at my studio so I need to move quickly without artifacts. This is very important. With slicing and crossfading I know it will work. I am skeptical with any kind of stretching but will give or a spin later just to see.

I'm not entirely sure, you do need some kind of multi track ability, I think normally that only arrives with Studio but possibly ARA lets you do it with lighter versions? One project I loaded all WAVs in the standalone Melodyne Studio, for another, I stayed within Sonar.

It wasn't paid work, I just thought "if this is an easy fix and I don't need to repair lots of stuff I'll keep it, otherwise I'll stick with the original and call it a day". To my surprise, it worked really well. The time I did it in Sonar something went wrong the first try, I think I didn't have all notes selected or maybe some tracks weren't set to "percussion". After verifying I tried again and it worked great. Both times I chose the "auto" grid and didn't quantize to 100 percent.
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Zargg
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/07 20:03:36 (permalink)
Great videos, Charles! 
Learned a trick or two 

Ken Nilsen
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MagicMike
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/08 16:09:31 (permalink)
Sylvan
MagicMike
Excellent videos thanks so much!
I've been messing with stretching transient markers across multi-track drums and whilst I'm able to correct timing issues, sometimes the phase relationships don't quite work out (especially on a multi mic'd kick drum).
I'll be using your techniques this weekend :-)


These methods if done correctly will absolutely keep all phase relationships.



Haven't looked at method 3 yet, but phase relationships have to be kept in my 13 mic drum setup.
Thanks.

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Sylvan
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/08 20:41:59 (permalink) ☄ Helpfulby Zargg 2017/08/08 20:55:16
MagicMike
Sylvan
MagicMike
Excellent videos thanks so much!
I've been messing with stretching transient markers across multi-track drums and whilst I'm able to correct timing issues, sometimes the phase relationships don't quite work out (especially on a multi mic'd kick drum).
I'll be using your techniques this weekend :-)


These methods if done correctly will absolutely keep all phase relationships.



Haven't looked at method 3 yet, but phase relationships have to be kept in my 13 mic drum setup.
Thanks.


Yeah, I often have 14 track drums and these methods keeps everything in perfect phase, there is no altering of those relationships. That is why I do it this way as opposed to any type of stretching.
 
I will try the Melodyne way as mentioned earlier, but I can rest assured that these slicing methods will not alter phase relationships in any way shape or form which is why I trust them.

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Sanderxpander
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Re: Editing Multi-Track Audio Drums for Timing using SONAR Platinum 2017/08/08 21:45:12 (permalink)
Tbh I often align the snare mics with the hits on the overheads which is also "messing with the phase relationship" - I don't see any problem there as long as stuff doesn't go OUT of phase. When I tried, it didn't. I zoomed in on a few snares and toms and they were perfect.
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