Editing imported audio and sounds

Author
daveg1
Max Output Level: -90 dBFS
  • Total Posts : 9
  • Joined: 2014/11/28 19:31:32
  • Status: offline
2015/05/19 19:00:42 (permalink)

Editing imported audio and sounds

I have just downloaded a bell sound from Pond5.com and I want to use it at a certain time in a certain place in a song. I am having trouble with Sonar support editing imported audio. Any tips from the experts out there? I am still learning the basics with Sonar. I have the audio file on the track itself but can't figure how to time it.
Thanks for any help.
#1

4 Replies Related Threads

    bapu
    Max Output Level: 0 dBFS
    • Total Posts : 86000
    • Joined: 2006/11/25 21:23:28
    • Location: Thousand Oaks, CA
    • Status: offline
    Re: Editing imported audio and sounds 2015/05/19 19:26:12 (permalink)
    Are you saying you want the audio clip to appear somewhere else in the track (different place in time than it is now) or are you saying there are multiple bell rings in the audio clip and you want them to be the tempo of the song?
     
     
    #2
    bitflipper
    01100010 01101001 01110100 01100110 01101100 01101
    • Total Posts : 26036
    • Joined: 2006/09/17 11:23:23
    • Location: Everett, WA USA
    • Status: offline
    Re: Editing imported audio and sounds 2015/05/19 21:53:20 (permalink)
    If you just want a single bell sound, you can simply drag the sample to where you want it. Easy if you just want the one hit. If you only want 2 or 3 hits, you can also ctl-drag the clip to copy it to different places on the timeline. Also very easy.
     
    What bapu's getting at is do you want to use it like a synthesizer, sticking in a MIDI note wherever you want the bell to sound. This is much more memory-efficient, because you're only using one wave file rather than many. That's the way to go if you're going to be putting more than a couple of bell hits. He's asking if that's what you want to do rather than telling you how to do it, because it's a big subject.


    All else is in doubt, so this is the truth I cling to. 

    My Stuff
    #3
    batsbrew
    Max Output Level: 0 dBFS
    • Total Posts : 10037
    • Joined: 2007/06/07 16:02:32
    • Location: SL,UT
    • Status: offline
    Re: Editing imported audio and sounds 2015/05/20 11:25:28 (permalink)
    should be able to simply drag the file directly into sonar,
    set up a new audio track first, 
    and drag the file onto it....
     
    set the 'time/snap ruler' for 'absolute', and you can select and pull the clip to any point in time......

    Bats Brew music Streaming
    Bats Brew albums:
    "Trouble"
    "Stay"
    "The Time is Magic"
    --
    Sonar 6 PE>Bandlab Cakewalk>Studio One 3.5>RME BFP>i7-7700 3.6GHz>MSI B250M>G.Skill Ripjaws 4 series 16GB>Samsung 960 EVO m.2ssd>W 10 Pro
     
    #4
    Cactus Music
    Max Output Level: 0 dBFS
    • Total Posts : 8424
    • Joined: 2004/02/09 21:34:04
    • Status: offline
    Re: Editing imported audio and sounds 2015/05/21 10:01:19 (permalink)
    A client wanted the sound of a railroad spike being hit on the chorus of 16 tons. So I recorded him hitting the spike.  We picked the best hit. Edited the tops and tails in Wave lab and dumped the very short "sample" wave file into the Session drummer percussion sounds folder. Then just assign the sound to one of the  kits pads and play it from your controller. Now it's a midi event and easy to place in the song. 
     
    Other option is open the browser, copy the sample and now paste over and over in a blank audio track, now drag them to set in place. 
    This works best if the sound is a short clip of audio. 
    If your clip is long and contains more than one hit use the split function to cut it into usable chunks. Or pick the best hit and delete the rest so you have only one bell that you can copy paste. 
    post edited by Cactus Music - 2015/05/21 10:08:55

    Johnny V  
    Cakelab  
    Focusrite 6i61st - Tascam us1641. 
    3 Desktops and 3 Laptops W7 and W10
     http://www.cactusmusic.ca/
     
     
    #5
    Jump to:
    © 2024 APG vNext Commercial Version 5.1