Enabling AudioSnap

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miguelito
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2012/04/01 10:43:37 (permalink)

Enabling AudioSnap

Been attempting to learn about AS only to find myself stumped at the most basic of things: Getting it enabled.
 
I have set the Edit Filter to Audio Transients but in both the Track Inspector and the AS Tool I can't enable the tool. In the Track Inspector under Audio Snap the check box at the Enabled line doesn't show up and in the AS Tool clicking the 'power' button has no effect. For that matter in the AS Tool most of the items are disabled (grayed out) and the ones that are not clicking them has no effect. One item that does appear to be changing is Applies To drop down.
 
Pretty sure this is something simple that I'm missing somewhere but I've looked through the Help file, Scott's book and various videos but remain at a loss.
 
Anyone have any ideas into the nature of my ignorance?
 
Thanks

Mike

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#1

17 Replies Related Threads

    Jind
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    Re:Enabling AudioSnap 2012/04/01 10:59:14 (permalink)
    What is the type of audio in the track?  AudioSnap cannot be applied to groove clips, things like REX files or Acidized WAV files, only standard audio files.  If this is the case do a simple Bounce to Clip and it will enable the AudioSnap capabilities. 

    Jind
     
    Sonar X2 PE, Cakewalk V Studio 100; Intel i7 w/ 16 GB Ram, MS Windows 8.1
    #2
    miguelito
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    Re:Enabling AudioSnap 2012/04/01 11:16:53 (permalink)
    Thanks Jind, that worked.

    Mike

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    #3
    Bub
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    Re:Enabling AudioSnap 2012/04/01 11:26:36 (permalink)
    AudioSnap is an excellent idea, very poorly implemented. It's very confusing, doesn't always work, only works well on very small clips, and seems to infiltrate your system once enabled and there's no way to stop it from running. I can't tell you how many audio tracks I've tried it on, decided not to use it, even did ctrl-z to go back, and the next time I open up the project it says "transients are being built" or something close to that.

    AudioSnap needs a lot of revamping in my opinion.

    "I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
    #4
    Gregmang
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    Re:Enabling AudioSnap 2012/04/01 11:30:47 (permalink)
    I've tried it a few times and found it counter-intuitive and generally a pain in the ass.

    PLUS you can't save as a cwb if it is enabled.  And have fun finding it if you dont remember what clip is using it....
    #5
    miguelito
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    Re:Enabling AudioSnap 2012/04/01 11:50:34 (permalink)
    Like so much of life I'm thinking it best if I draw my own conclusions.

    Regards

    Mike

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    #6
    Jind
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    Re:Enabling AudioSnap 2012/04/01 11:53:06 (permalink)
    miguelito


    Like so much of life I'm thinking it best if I draw my own conclusions.

    Regards

    Bingo!  That's why I only offered you the how to and not the why not. 

    Jind
     
    Sonar X2 PE, Cakewalk V Studio 100; Intel i7 w/ 16 GB Ram, MS Windows 8.1
    #7
    FastBikerBoy
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    Re:Enabling AudioSnap 2012/04/01 12:38:04 (permalink)
    If you do have a lot of clips with audiosnap enabled on some and not others and you wish to disable it on all clips.........

    1. Ctrl+A to Select all
    2. Show the Audiosnap palette
    3. Use the enable/disable switch to turn it off (to the right "AUDIOSNAP") at the top of the window.
    4. Done

    I really wish a failure to understand how to operate parts of the program wouldn't instantly result in negative opinions on it but that's life I guess..........
    #8
    FastBikerBoy
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    Re:Enabling AudioSnap 2012/04/01 12:46:38 (permalink)
    I think where much of the confusion with audiosnap comes in is it is possible to have audiosnap enabled on a clip but not have the transients showing.

    The transients are just there to edit with and as a visual indication to edits made. Audiosnap is still "doing its stuff" when they are hidden as long as it is enabled on the clip.

    You can use the clip properties->Audiosnap to check which clips it is active on. It is also possible to have audiosnap active even if you haven't actually edited that clips transients, i.e. it's active but not actually doing anything. (A bit like having an EQ switched on but all controls flat).

    Perhaps there's a video in there somewhere.
    #9
    miguelito
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    Re:Enabling AudioSnap 2012/04/01 14:32:25 (permalink)
    Perhaps there's a video in there somewhere.

     
    I'm for that!
     
    fwiw: Once I got AS enabled I was actually kind of pleased with the result...course I really should just work on my meter. ;-)
     
    Regards

    Mike

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    #10
    John
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    Re:Enabling AudioSnap 2012/04/01 14:41:30 (permalink)
    AS works find if you use know what you are doing. Its not unlike X1 itself. Those that were so against it never learned it. AS has a lot of features that for some make it difficult to get their heads around.



    Best
    John
    #11
    FastBikerBoy
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    Re:Enabling AudioSnap 2012/04/01 14:50:01 (permalink)
    I agree it is quite a complex subject and I don't claim to be an expert in all it's abilities by any stretch of the imagination. Up until about 3 months ago I'd barely used it but in the last few months I've been using it more and more and certainly have a better idea of what it is capable of now. I'm quite comfortable with the concepts and using it now.

    Prior to that I always used to say I never used it much, perhaps I should have just proclaimed it garbage.
    #12
    miguelito
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    Re:Enabling AudioSnap 2012/04/01 14:57:22 (permalink)
    Before I even made this attempt I went up to CakeTV to watch the video Brandon (I think) made. It occured to me while watching that like so much in Sonar you really need to be aware of what the subtleties of the tool are, such picking on the 'diamond' vs. picking away from the center in the clip.

    Those parts of the tool that have interface elements such as those contained within the AS dialog itself are much more obvious to me.

    None the less having seen the video once I got rid of the Groove Clip and had it enable it seemed pretty straight forward.

    Regards

    Mike

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    #13
    John
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    Re:Enabling AudioSnap 2012/04/01 15:03:01 (permalink)
    Prior to that I always used to say I never used it much, perhaps I should have just proclaimed it garbage.
    LOL so true!

    Sometimes FBB you really make me laugh. I thank you for that.

    Best
    John
    #14
    Bub
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    Re:Enabling AudioSnap 2012/04/01 15:24:55 (permalink)
    FastBikerBoy

    It is also possible to have audiosnap active even if you haven't actually edited that clips transients, i.e. it's active but not actually doing anything. (A bit like having an EQ switched on but all controls flat).
    You don't have to wait for an EQ to do any processing in the background if it's flat or adjusted, but you do have wait for the transients to build when you load a project no matter what. Plus, if you do any editing on the track and want to bounce to clip, you have to wait for Audio Snap to do it's thing, even though you may have not done any editing. Not a big deal if you're using it on tiny clips, but comparing it to a flat EQ isn't an accurate analogy.








    "I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
    #15
    FastBikerBoy
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    Re:Enabling AudioSnap 2012/04/01 17:08:44 (permalink)
    Yep - that was a poor analogy but nowhere near as poor as claiming "there's no way to stop it (audiosnap) running"

    If it's not enabled it isn't doing anything in the same way that V-vocal doesn't interfere with a project unless you enable it on a clip/track. It's just a tool that's there to be used or not and certainly isn't the demon you painted it to be.
    #16
    Bub
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    Re:Enabling AudioSnap 2012/04/01 18:20:31 (permalink)
    FastBikerBoy


    Yep - that was a poor analogy but nowhere near as poor as claiming "there's no way to stop it (audiosnap) running"

    If it's not enabled it isn't doing anything in the same way that V-vocal doesn't interfere with a project unless you enable it on a clip/track. It's just a tool that's there to be used or not and certainly isn't the demon you painted it to be.
    That has not been my experience, but please set me straight if I'm doing something wrong. Seriously (not being sarcastic).

    Whenever I enable Audio Snap, then disable it, the next time I open my project, it tells me to wait while Transients are being created, and as of yet, I've found no way to stop that from happening. Is there a separate enable/disable for the Transient function maybe?


    "I pulled the head off Elvis, filled Fred up to his pelvis, yaba daba do, the King is gone, and so are you."
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    FastBikerBoy
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    Re:Enabling AudioSnap 2012/04/02 03:44:43 (permalink)
    Bub


    FastBikerBoy


    Yep - that was a poor analogy but nowhere near as poor as claiming "there's no way to stop it (audiosnap) running"

    If it's not enabled it isn't doing anything in the same way that V-vocal doesn't interfere with a project unless you enable it on a clip/track. It's just a tool that's there to be used or not and certainly isn't the demon you painted it to be.
    That has not been my experience, but please set me straight if I'm doing something wrong. Seriously (not being sarcastic).

    Whenever I enable Audio Snap, then disable it, the next time I open my project, it tells me to wait while Transients are being created, and as of yet, I've found no way to stop that from happening. Is there a separate enable/disable for the Transient function maybe?


    I'm no expert on the whole thing Bub but in my experience the only time I see the "Transient" generated message if is something is changed somewhere on the project regarding timing via audiosnap. it might be clip map editing, moved transients or whatever.

    Disabling Audiosnap in those circumstances won't stop the message being generated which might seem a bit illogical but isn't if you think about it.

    Say I've moved some transients on a clip or edited a clip map. Audiosnap is enabled so I would expect the warning. If I disable audiosnap it might seem correct to assume that the warning wouldn't happen either, but it does. The reason for that (AFAIK) is because the actual edits are still there, which again may seem strange but I'd be pretty miffed if I'd spent some considerable time editing a clip and just because I bypassed audiosnap by turning it off it forgot all my edits. In fact I'd be furious.

    So as the edits are still there, it still needs to generate the transients. If you are seeing the warning, somewhere in that project you have some edits, whether they are active or not. It might be a clip map on a clip or some transients that have been moved but I'm sure there will be one/some somewhere.

    That's the behaviour I see here anyway, even in a project where I'm sure that I haven't changed something there's always a change somewhere if I get that message.
    #18
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