For starters, download the Rapture 1.1 update.
The new LPS 2 state variable filter should be closer to what you're after. You can 'dirty up' the LP4 biquad with the DSP distortions (like Tube), but ... As for the second filter, you might want to start with the series routings. In 1.1, those would be 01, 02, 03, or 07. Leave DSP1, DSP2, and DSP3 out of the equation to start, but where they end up in the chain greatly affects the results.
Try a single LPS 2 in F1 for starters, then add another 'cleaner' filter after that. Or maybe two LPS2 in series, two LP2 or even LP4, and make sure that the Cutoff in F2 isn't a whole lot lower than the one in F1. That said, a Moog is a Moog is a Moog. There's a little more to the hardware variables than an emulation can produce. But you can get real close.
Edit: A lot of emulations make a mystery out of 'analog drift'. Again, you can come very close by incorporating some shallow random or fluctuating behavior into your patch. Perhaps some
very slow (a few fractional Hz.) in the Pitch LFO of a cent or two. Random Bipolar or Unipolar control over Cut1 (or Cut 2), using the filter's LFO, or StepGen with Smoothing. Phase control (low Sample Offset values) with velocity in the MIDI Matrix. Start out with exaggerated Depths to key in on the effect itself, and then back it off until it's almost imperceptible.
post edited by b rock - 2007/03/16 13:40:27