sfz's and linking eg's and filters in Rapture
I started trying to learn to do some simple things with sfz files in Rapture. I was trying to recreate a sound from Arturia's Moog Modular V demo. It used two sawtooth waves slightly detuned and a third saw one octave below the other two. They are all routed into the same amp eg and filter in the Moog demo. I wasn't succesful in finding a way to chain the filters and eg's between different elements in Rapture so I set it up as a two element patch with one set to multi 3 and the other transposed an octave down. It got to be a bit of a pain tweaking one set of eg's and filter cutoffs and then copying them to the second element. So, I set up an sfz file so I could load 3 sawtooth waves into one element and only have to worry about tweaking one set of filter and amp eg's. This worked pretty well, however it seems Rapture will only transpose the waves up 2 or 3 octaves. Then the pitch of the higher saws saturate instead of continuing to ascend with higher keys. This brings me to my questions. With sfz's is this behavior normal or have I set up things incorrectly? Alternatively, is there a way to link up filters and eg's between elements in rapture so I could just fiddle with one set of dsp and load these waves as wavetables instead? I know this is kind of defeating some of the purpose and power of having 6 elements with separate dsp chains, but it would make doing some simple analog type patches a bit easier.
thanks,
Dan