audio engine for project 5-V2.5 16 or 32 bit?

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hib
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2008/10/12 21:34:27 (permalink)

audio engine for project 5-V2.5 16 or 32 bit?

someone posted a message saying project 5 v 2.5 had a 16-bit audio engine. true of false? how many bits does it have?

hib
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    ctgleason
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    RE: audio engine for project 5-V2.5 16 or 32 bit? 2008/10/13 03:02:35 (permalink)
    P5 supports 16-bit and 24-bit audio so it is certainly not a 16-bit engine. I don't think any modern audio programs are 16-bit internal. Intel computers and compilers have natively supported 32-bit math as the default for many, many years.

    I suspect this is either a confusion about the audio format support (16/24 bits in the input/output samples themselves) or they are thinking 32-bit vs. 64-bit in the audio engine. Some tools like Sonar have been re-written to use 64-bit floating point in their audio engines (this is different than the software being 64-bit integer, as in Vista 64-bit; 64-bit floating point has also been available on Intel for years).

    Anyway, I don't think that P5 has a 64-bit engine, otherwise they would advertise it that way. I'd guess that the internals are 32-bit integer but I couldn't find any confirmation of this. I'm sure some of the users on this forum know these details exactly.
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    moodshift
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    RE: audio engine for project 5-V2.5 16 or 32 bit? 2008/10/13 10:21:23 (permalink)
    The P5 audio engine is 32 bit floating point, just like SONAR (if 64 bit mixing is not enabled) or pretty much any other host based DAW. Audio can be recorded with 16 or 24 bit depth, but its always mixed in a 32 bit floating point register in P5.
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