Take lanes and comping with multi-miced instruments

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neirbod
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July 26, 13 11:22 AM (permalink)

Take lanes and comping with multi-miced instruments

I am trying to figure out how to work with take lanes, in particular how to comp drums and other instruments that have multiple mics.  I understand how to comp on something like a vocal track where there are typically breaks so you can mute and solo various parts of a take segment by segment.  But for drums (for example) I will sometimes want to patch in a section from another take and then nudge the clips and use fades to blend them given there typically is not a clean break anywher to employ the mute tool.  This was quite easy in 8.5.3 using layers, but I can't seem to make it work in X2a using take lanes.  I can't figure out how to select the same takes from different elements (e.g., kick and snare), cut out the pieces I want and move them around. I can get to the point of selecting the correct clips, but as soon as I try to then select the appropriate time range to cut or move Sonar deselects all but one clip.  .  I am hoping I am missing something and that this is indeed possible and easy.
 
Thanks
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    gswitz
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    Re: Take lanes and comping with multi-miced instruments July 26, 13 11:26 AM (permalink)
    I use track templates that allow me to mute and solo takes as folders.

    StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
    I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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    brconflict
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    Re: Take lanes and comping with multi-miced instruments July 26, 13 11:31 AM (permalink)
    What I do is use Gain Automation for the cross-fading. Keep the Gain at Unity (0db) until that lane needs to drop out. Create the Gain Automation points so that your Unity gain on a specific Lane goes to -INF (manual muting without using the Mute button) in a slanted curve, bring up another Lane that you want at the same, but inverse slant also using Gain Automation. This can be a little time-consuming, but the results can be near 100.00% accurate. I recommend not to go over unity (0db) gain, however, especially if you use a compressor on the channel, as this will affect your sound on that Track.

    Brian
     
    Sonar Platinum, Steinberg Wavelab Pro 9, MOTU 24CoreIO w/ low-slew OP-AMP mods and BLA external clock, True P8, Audient ASP008, API 512c, Chandler Germ500, Summit 2ba-221, GAP Pre-73, Peluso 22251, Peluso 2247LE, Mackie HR824, Polk Audio SRS-SDA 2.3tl w/upgraded Soniccraft crossovers and Goertz cables, powered by Pass-X350. All wiring Star-Quad XLR or Monster Cable. Power by Monster Power Signature AVS2000 voltage stabilizer and Signature Pro Power 5100 PowerCenter on a 20A isolation shielded circuit.
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    Studious
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    Re: Take lanes and comping with multi-miced instruments July 26, 13 12:42 AM (permalink)
    You should be able to do everything with take lanes that you did with layers.  The only difference is you will encounter more bugs with take lanes*.
     
    One thing to definitely use on multi-mic tracks:  Clip Groups!  In Preferences, Sonar can be set to automatically group clips across tracks recorded in the same take.  Or after the fact, select multiple clips, right-click and "create selection group" (it no longer says "clip group" despite the X2 documentation).  Once grouped, selecting a clip selects all clips in its group, and you can edit as a group.
     
    It would be great if we could freely edit a group without having to explicitly select a clip first.  So many times I think the group is selected, yet I'm only editing a single clip (then must undo everything and re-do as the group).  Anyways, be sure to always select a clip before trying to edit its group.
     
    * Some issues with take lanes:
    - Moving clips between lanes or tracks is like Plinko: you don't know where it's gonna end up until you let it go.
    - Clip automation becomes unselectable.  You may have to collapse all lanes and re-expand to select a clip envelope.
    - Unexpected things occur sometimes when you delete a lane.  Sometimes it deletes clips from other lanes!
    - Can't recall off-hand what other take lane bugs are out there, but be careful to verify before locking in edits.
    #4
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