Sound quality and performance

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jimmyman
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2009/10/23 15:11:06 (permalink)

Sound quality and performance


  when I look at the mastering subject I can't separate it
(in my mind) from the tracks quality/performance. It even
makes me think that mastering could be a per track subject.
For example a great session player may lay down tracks
that needs little or no adjustment.

  (Or) if a given track needs a lot of work then it becomes
a matter of how well a person can (treat) that given track.
In mastering (a single song) it seems there is an amount
or a limit to how much better mastering can improve
upon or fix.

  I find myself constantly going back to "tracks" when
the mix is becoming mastering. And then on to the fact
that I find myself going further into thinking that the
"quality" of the individual tracks is everything. I have
learned so much from applying comp EQ etc to a mix.

  What it does is tell me how the "sum" of the parts
fit with each other. I did some searching online and
I found or might I say "came to think" that in "pro
mastering" there is only a small difference in the
before and after.

  It would almost seem to indicate that in "great
mastering" this person may tell the (client) to go
back and do this and that in the mix and when
the mix gets to a certain "stage" (then) it can
be mastered.

  I also found many "what was called mastered"
songs "only changed" not improved when listening
to the before/after. This is the part that "hits home"
with me and my stuff. I found myself doing a lot of
changes. sometimes I "only thought" there were
improvements when in fact it was just different.

  It is or can be a real challenge for one person to be
the "one and all" person. He/she does the performing,
the recording/mixing and on and on and even taking
it to the final stage/mixdown and then onto "the final
product". Many of us here (it seems) do it all and
then there are varying degrees of "people involved"
in the process.

  I do find common grounds in good sounding songs
by testing they're frequency response be it in levels
or "in relation to". You can see some of this by "testing
and viewing" and some only by ear.  another common
ground I see is in those who enjoy the "tech stuff".

  I just want to say thank you to those of you who
contribute to the forum with very useful and interesting
info and subjects.
  

 

 
 

 
post edited by jimmyman - 2009/10/23 15:15:00
#1

15 Replies Related Threads

    Jeff Evans
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    Re:Sound quality and performance 2009/10/23 16:31:26 (permalink)
    Jimmy you have made some good points here. In many mastering situations for example I dont have the ablility to go back to the mix and it is harder to make major changes to a mixed track. But as you say switching the mastering in and out and constantly checking that what you are doing is actaully improving can be difficult at times. That is why it is good to make sure that when you are listening to complete unmastered tracks that you do it at exactly the same volume as the mastered version. That makes it a little easier to hear.

    If I am mastering my own stuff and as you say many of us are, then yes I have gone back to the mix and it is really the best way to do it. I think tracks are very important. This is one area I dont mind using a frequency analyser either. It is much easier to see what is going on in one track compared to a whole mix for example. The curves are interesting to look at over a mix but as I said in the other thread I dont let them dictate to me very much. It can be inconclusive at times.

    I dont like using a reference (curves) to set up a recording or even a mix for that matter. Although listening to well produced CD's in the same genre is not a bad idea.

    The playing is everything. The better the band the easier it is to record, mix and master. Steely Dan for example would be a breeze to record and mix and master or a Chick Corea performance etc. All the musicians are making the right choices in terms of what they are playing and none of the parts seem to get in the way of each other. But that is another whole story! Without a doubt if any of us are finding it hard to mix and master one of our own tracks the reason is probably in the playing and the parts we have created and how average they are compared to brilliant playing for example. Then we need to go back and redo stuff to make it better.

    It is easy to think that the worlds most brilliant mixing and mastering engineers have all this magic that us mere mortals dont have but I dont agree with it at all. Remember they have been recording and mixing and mastering the best musicians and music and performances after all and it is really much much easier when you do it at that level. Only a few times I have the pleasure to record mix and master a world class band and it was easy. The recording came together so easily, the mix was painless and the mastering a total breeze and the end result is fantastic. Not that much to do with me really it was all about them. Have to say this though, if we are having problems with all or any of these stages it is the music and the performance that is the problem.
    post edited by Jeff Evans - 2009/10/23 16:39:24

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    #2
    gamblerschoice
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    Re:Sound quality and performance 2009/10/24 01:33:36 (permalink)
    Must agree with Mr. Evans above, nothing will beat a great performance, recorded properly. I think your thoughts about mixing and mastering are very true also.

    I think that the whole "mastering" thing has changed drastically over the last few years, since the advent of the digital age. At one time, a mastering engineer had several things to do that are no longer part of the process today. He does not have to control the eq and compression to the degree of yesterday, since the major concern of those actions was to keep the needle in the groove, without sacrificing the bottom end. He had to pull the bass back enough to allow the needle to stay in the groove, and then actually had to rework the song through eq and compression to restore the lost bottom end without artificially coloring the overall sound of the music.

    Since that is no longer the case, the hardest part for the guy trying to master a selection of recordings is recieving those recordings in a format that he can actually work with. The loudness wars are still inhearant in the minds of the bands, the recordings they present have been compressed, limited, and brought to that volume level that compares to their perception of the commercial quality they are trying to compete with.

    I believe Mr. Evans has quite a bit more hands on, professional level experience than I do, but I would wonder if he runs into the situation that I do on more occasions than not. I get very good sounding mixes, at least they sounded good on soundclick or myspace, but when you get them on your machine, you are looking at a brick. No dynamics. Please, please, concentrate on the mix, ignore the volume. The programs I have at my disposal can increase volume without any compression, limiter, or other digitally distorting effect. I want to be able to hear the acoustic guitar strumming quietly in the background while the bass player is hammering out floor shaking licks, while the drummer is doing a Keith Moon impression and the singer is screaming at the top of her lungs, and still hear the "click" of a drumstick tapping the edge of the snare drum by accident. It can be done, you can get extremely dynamic sound at a competitive volume level, but not unless you control the mix, track by track, and ignore the overall volume.

    I am a minimalist. I believe that the "mastering" engineer should not even be thinking about eq, compression and limiting. If there is a need, it should be at the very least levels, do no harm.

    Just an opinion, and I am not an engineer, just someone who wishes to produce the best finished product I can.

    Later
    Albert

    http://www.showcaseyourmusic.com/lothlorienfantasy
    http://www.gamblerschoice.us/



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    #3
    feedback50
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    Re:Sound quality and performance 2009/10/24 11:50:27 (permalink)
    One comment made by a mastering engineer who was working on some recordings I worked on was that he could hear the limitations in the signal chain, and that is what sometimes makes a significant difference in the final product. It comes down to high headroom pres, great mics, good room, nice A/D chain. I also agree that in mixing I find myself too often trying to solve problems that should have been addressed when the band arranged the song to begin with. So often in digital recording, because we have the ability to record nearly unlimited numbers of tracks, we put off decisions in creating music that should be addressed early on. Trying to edit those decisions into a piece at the mixing stage always produces a less than optimum product. The limited equipment of the past (in terms of track counts) in some ways was probably a blessing, in that it forced a discipline on the musicians to arrange and play decisively. In the end, it's probably the deliberate nature of the execution of a piece of music that gives the impression of a cohesive artistic creation.
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    guitartrek
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    Re:Sound quality and performance 2009/10/25 23:22:11 (permalink)
    Good post.  I know what you mean Jimmyman.  I've worked really hard at getting a good Ozone preset for mastering which I use for everything.  When I was developing it I went back and forth EQ'ing the tracks and checking it in the mastered state.  I don't even use the EQ in my mastering preset - it is dead flat.  I only use limiting and multi-band dynamics.  This means that the individual track and buss EQ's (and compression, etc) are really important.  Mastering to me is nothing more than turning on the preset.  All it does is make the music louder and handle the dynamics properly when the signal is pushed into the compressors.  To me the mix (before the signal hits Ozone) is everything.  I have to make sure the Kick, Snare, Bass, etc. are operating at the correct levels and that instruments are working well together before hitting Ozone.  That's where all the work is for me.  My approach is probably different than a lot of peaple as many may spend a considerable amount of time on the mastering step.  The traditional approach is to master a completed stereo wave file.  This requires a bit of commitment to a finished mix.  With modern DAW's you can master right in Sonar - and listen to the mix in a "mastered" state - which is a godsend.  I can burn a mastered CD and listen to the song on different speakers, and go back and tweak.  Since I don't invest any time in the "mastering" step any more, I can go directly from performance / mix / arrangment / creative / to auditioning a mastered performance, and back again. 
    #5
    The Maillard Reaction
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    Re:Sound quality and performance 2009/10/26 07:39:15 (permalink)
    I've been doing a bit of guitar Reamping this weekend. It's been real rewarding to get a chance to dial in a *perfect* take tone wise.

    I've been down on my hands and knees listening to the speaker and placing the mic in the sweet spot while doing micro adjustments on the knobs.

    It's been so nice to mix after you get it right on the track.

    Late yesterday I started an acoustic guitar track... it reminded me that you should just throw out anything that is not a great take... which I did. I'm back this morning to chase that goal.

    best,
    mike


    #6
    Jeff Evans
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    Re:Sound quality and performance 2009/10/26 09:06:09 (permalink)
    If you have got a nice amp lying around it is nice to do re amping that is. I have got a Semour Duncan class A 40 watt valve amp with a lovely preamp and amp /speaker sound etc. I have usually always had a guitar amp on loan from some nice person. First it was a Music Man for a while but now the Duncan. Its great for getting dry interesting tracks to end up sounding far from that. Its fun finding where guitar amps sound best.

    I like pointing one mike aimed directly at a guitar amp about 3 feet away. Face the amp so its pointing at a large piece of wood also about 3 feet away also. Place a second mike another three feet away aimed at the wood. The wood sounds as loud as the amp! The second mike is getting the sound over twice the distance now so some lovely stereo and comb filtering starts to happen and you get a killer wide stereo guitar sound that basically blows your head off if done right. The mikes need to be large format condensers too.

    The Duncan also allows you to switch the speaker off and just use the internal valve preamp and that can narly things up quite a bit if pushed.

    Sometimes I have recorded an acoustic guitar too close and dry. A nice thing to do is to feed that track out to one of your monitors placed in a small live room facing away from the mikes into a corner. Using your monitor(s) ensures the guitar sound is output in the nicest way possible into the room. Then a set of stereo mikes also facing the opposite way make a recording of the ambience created. MS is a fine way to go as you can alter the direct and reverb sound later.  If you put the figure of 8 in the right spot compared to the speaker you wont hear any direct sound at all just a lovely stereo ambience over that guitar now. I have got a triangular shaped hard surfaced area that is perfect for this type of work. Also what is really nice is to feed the guitar out to two monitors back to back facing away from each other. And record with a Blumlein mike setup directly above. Now there is something.

    When you blend that into a mix the guitar just lives in its own world and stands out so easily and is easily heard, Minimum voltage, maximum illusion.

    Mike your post has reminded me of the Duncan Preamp and how I can insert it into tracks or busses etc. The V Studio 700 system lets you send things out and back into Sonar with absolute zero latency which is just fantastic for this sort of signal routing and external processing.

    Back to reamping though. Its important to make sure you use some sort of passive matching device that connects to the guitar amp. It presents the signal from a similar high impedance and inductive source such as a passive guitar and also drops the level down to guitar voltages. This can effect how the front end of a guitar amp can sound. Sending in very low impedance and high level signals can sometimes prevent you from getting the best sound possible. The volume on the amp has to also be in a similar position to that of a guitar.
    post edited by Jeff Evans - 2009/10/26 09:22:30

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    #7
    jimmyman
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    Re:Sound quality and performance 2009/10/26 15:31:13 (permalink)
     
       You guys have some great info and thoughts. I find myself
    thinking about things when I read your remarks. What is
    great is when an experiment or a new approach or a
    different way of thinking can yield some positive results.
    Sometimes "trying something" doesn't work. But when
    something does work it  feels like a giant step forward
    and it makes it all worth while.

      I find it interesting that I now like some plugins that I
    didn't like before. Or I like a different setting or "go to"
    approach that I didn't like before. Parametric EQ is one
    example. I have built hardware parametric
    EQ's and some other hardware stuff. But I seemed to
    still prefer graphic EQ. (but now I see how great it can
    work)

       At one time I didn't like the "vintage" slope in the
    sonitus comp now I do. The 64 bit plugs in sonar 8
    seemed to be so "harsh sounding" now they sound
    awesome. One thing that I still don't favor though
    is the concept of trying to "emulate" tube saturation
    or getting a "tape saturation" type sound.

      I played guitar many years live and did many different
    styles of music. The problem was that in doing so many
    different types of "sounds" were required. I carried a
    rack around the size of a refrigerator. But I was never
    satisfied with the sound.

      I know now what it was. It was the "equipment".
    Basically speaking if the quality of "tone" isn't
    satisfying to start with then all this "stuff" is only
    making things tolerable. This seems to be the same in
    mixing. As for the subject of "vst" synths and
    sound/samples  most of the time something just
    don't "sound right".

       I have some samples of my own "such as bass/drum"
    samples that were started so many years ago that I
    can't remember. One would think with all this new
    technology that "awesome samples" would be
    everywhere. In a way this would be true if the genre
    of music was of a given type.

      One of the hardest types of music/genres to
    produce/mix/create well is the country/crossover
    type sound. (modern that is). This sound I describe
    is one that is true to the roots of a country sound
    but has the quality of pop. (the good pop that is)

      It isn't all that hard to do/get a 70s 80s type
    sound/mix/performance but try and do a Lush,
    warm and beautiful modern type tune and its
    a whole new story. This makes me think of the
    "Nashville session players" subject.

      In most bands that I played in years ago most of
    my fellow players didn't view these "session players"
    as remarkable. I did.  And I was awe struck at they're
    abilities. That was where this new modern country
    sound was coming from. It was/is "the players"

      But it doesn't stop with just great players. Add
    great producers/mixers (and yes mastering
    engineers) and you have something. As I study all
    the different aspects from the writing to the
    performance on up to what it takes to create a
    final product it becomes clear that "all" of the
    parts and skills must be off high quality.

      As I looked at commercial tunes I found that the
    "wav form view" of the great tunes shared a common
    ground. It wasn't a "brick" but it was something
    similar. There were small "edges". In contrast those
    tunes that were "flatlined" sound awefull.

      I found also that if I listen hard I can hear the
    comping in the mix but that's just it. I have to listen
    for it and it doesn't just sound comped. Maybe this
    is how they get such a great sound. The bass guitar
    and the kick (in the songs that have them) are (to me)
    a huge part of the quality of the sound of the mix.

      As I tried to get that quality of sound I tried to make
    the bass and kick both be very equal in level. I found
    that cutting the lows from other instruments in the
    mix didn't work. In other words it didn't "open up"
    an area for the bass/kick.

      What I did find is that the low mids and mids in the
    other instruments were clashing with the bass/kick.
    It would seem logical to think that the "lows" of the
    other instruments would be what clashes but in
    fact (in my case) this wasn't so.

      I also found that those mixes with the best sound
    didn't have that 100 hz bump that seems to be common.
    Actually at about 100 hz down the level was actually
    about a few db "higher" than 100 hz. Then it dropped
    a "little bit" from 100 to 200 hz. then from 200 hz on
    up there began to be gradual fall.  "seemingly that is"

      So how can they get such a strong low end without
    sounding like it's all "bass"? I think much of it is in how
    well one can equal the "sustain" of the bass guitar.
    Its much like thinking of the bass guitar as a "brick"
    and letting the "kick" do the punching.

     Can both the bass and kick be strong down around
    about 100 hz down? I think so (if) the bass and kick
    aren't strong between about 100 to 200 hz. This
    might raise the question of whether this is (in
    standard) with common knowledge so I can't say
    whether this is right or wrong or good or bad.

      It's just what it looks like to me as I try things.
    All of my songs available for listening "do not"
    meet this quality of sound that I pursue. They
    are O.K. but just not "there" yet. I am hopeful
    though that I can achieve that quality and things
    are getting better.

       






     
    #8
    Jeff Evans
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    Re:Sound quality and performance 2009/10/26 17:19:53 (permalink)
    Jimmyman I think the fact you are changing how you are hearing things is a reflection that you are getting better and improving all the time. I come from a strong analog hi fi background and have all these references of how things sound in my head. I just try and re create them in a way using modern technology and it seems that it can be done.

    Some plugins you need to just discover later and in turn you start to find out that presests too are only a starting point or get into not using them at all and just starting from scratch and create your own setting for that plugin.

    I have also come from a big hardware synth background in an almost virtual setup now but not having any problems making happen what needs to be done. (still got two Kurzweils and an an EMU sampler that sound pretty fat) The Sonar synths are excellent. I agree about the valve emulation thing. You can over do that. I am working on a relaxation album right now with lots of voice over. Yesterday I tried putting the valve EQ from the new vocal strip over it and I did not like what I heard. It softened the voice too much and distorted it a bit too. But the Sonitus EQ was way better. Cleanar and maintained much more integrity over the voice. But that is a high fidelity thing again too.

    The modern country sound is a combination of nice live modern drum miking combined with good old fashioned great acoustic recording for all the other stuff. Its in the mix too. That is what has changed but I love it better now too. It is a beautiful style and I learned a lot listening to that music in terms of mixing and mastering. To me Nashville is the music centre of the universe and hope one day to go there and hear it for myself live. I also think some of the engineering comes out of that area is just so incredible. Because they are not squeezing the life out of digital and still letting it breath a bit and kick etc.

    A good thing with kick drum and bass guitar is to get into side chaining. Allow the kick to take control of the bass compressor and simply drop the bass guitar down about 3db to 4db everytime there is a kick. The secret here is getting the release time of this bass guitar set as fast as the decay time of the kick. This will tighten up a mix big time and still feels bassy but its punchy now as the bass guitar is being pulled down very fast and only for a short time to make room for the kick attack. Just that little thing will create a better sounding bottom end. Obviously kick drum and bass notes need to be in great time with each other and still feel good. It will improve the groove too.

    Dave (Bitflipper) has brought up some good points about the quality of the bass end with digital over the last decade or so and it is getting better and louder for sure. I think digital as a playback medium  handles the bottom way better than analog can or used to. But when they start squashing the life out of everything just for volume it all gtes horrible. Having some sort of calibrated monitor gain and getting into Bob Katz's K system metering and monitoring you can achieve consistent mixes that have plenty of volume but still lots of transients and dynamics.

    If you keep doing it your mixes will definately reach that sound you are hearing in your head. There is just so much to learn about producing a decent sounding piece of audio and there are more and new things to learn as they come into our lives. The touch screen is going to change the way we do things I think. All you need is an Open Labs Neko! Imagine Sonar running on a Neko. Its too scary to think about. I think there is one forum member with a Neko.

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    #9
    jimmyman
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    Re:Sound quality and performance 2009/10/26 19:07:46 (permalink)

       Jeff.
              You put into words things that I don't think of to talk
    about. I sometimes just talk about something in order to
    maybe spark someone as yourself to bring up those very
    good points that you mention. Bitflipper has really sparked
    an interest into looking into things. His info is so remarkable.

      I've yet to get into some of the methods used such as
    side chaining and parallel busses and many other very
    useful techniques. There is so much I can't as of yet
    comprehend when it comes to "numbers". You mentioned
    this day of DAW and how it gives us so much more of an
    ability to create wonderful sounds.

      That's what I see. I think sometimes that maybe
    some people see or feel there are limits to what a
    person can achieve at home with they're "system"
    When someone comes along and produces a great
    sound with mid level gear then I think it will pave
    the way for showing it "can be done"

      In my case my gear is average or maybe even
    "low end" to some people. I don't have any U87
    mics or "Manley" hardware or "great river" pres
    and such. At least here on the tech forum I can
    bump elbows with those of you who have seen
    and used great gear and know of those many
    aspects of engineering.

      It seems to really boil down to the fact that it's
    what one can do with what they've got. And just
    because we may sometimes feel that our
    productions may not compare to the "pros" it
    it doesn't keep me from trying to.

      I live near Nashville and have seen some of the best
    session players do live jazz gigs. By day they may be
    doing "country" sessions and by night just "burning
    it up" on jazz stuff. The skill level is just amazing.
    I've done (some) session work but nothing big.

      The interesting thing to me is in the last year or
    so of being here on the forum and speaking with
    people and trying things that I've learned more
    about producing/mixing than almost all my past
    years combined.  
     
    #10
    Philip
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    Re:Sound quality and performance 2009/10/26 19:16:34 (permalink)
    (I always love to read Jeff and Jimmy ... Thank you for your pearls!)

    Jeff, I'll have to read up on ducking gates and such and try out that technique more faithfully. 

    Drum and bass grooves are exceedingly time consuming for me.  Today I tried to limit/squash the kick with zero attack ... in an effort to solidify its punch.
     
    ... but the bass sustain ... it still drowns the kick.  Perhaps I've overly compressed the bass and kick samples ... and might-should add some sparkle-snap to the kick, or such.

    I've notched freqs, HPF'd at different levels, complimentary-EQ'd, etc. ... my kick is still weak.

    2 cents:

    Both mastering and mixing are artistic media. 

    Mastering (the Master buss) can afford some pretty dramatic polish in capable and/or aspiring hands.

    The mastering animal has its place for many mixes, genres.  Unfortunately, I feel Bob Katz has oversimplified the mysticism and left out quite a bit (in mastering audio)

    Since mastering (and mixing) are arts ... there will be uncanny non-technical polishes at the artist's disposal for the master buss.

    1) "Fast and Loud" vs. "Transparent" might be easiest to accomplish on the master buss.

    2) Making a mix less tinny might require just a bit of bass-lift on the master buss.

    3) Smearing a whole mix may be necessary where transients are too crisp and cold

    4) Mock-ups can be had on the master buss with great ease.  This affords me a sketchy-preview sound of the goal I'm trying to achieve.

    5) Depending on time constraints, the artist may prefer to master with little labor of detail (like Peter Paul and Mary).  Ozone can give sketchy blasts of a solid performance.

    6) Too much performance-polish within the minute mix elements may become destroyed during summations. 

    Performance:

    Performance seems such a cop-out term to me (though perhaps necessary).  I prefer more specific terms, like vibe, emotive, acting, competence, levels, polish, etc.

    Furthermore, when artistic-virtuosos 'perform' well ... its as if they've already mixed and mastered things themselves (over the years).

    IIRC, Yes became great performers after they became studio-mongers.

    Philip  
    (Isa 5:12 And the harp, and the viol, the tabret, and pipe, and wine, are in their feasts: but they regard not the work of the LORD)

    Raised-Again 3http://soundclick.com/share.cfm?id=12307501
    #11
    jimmyman
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    Re:Sound quality and performance 2009/10/26 20:54:52 (permalink)

       Phillip
          You have some very good points about the " big time"
    mastering engineers. I don't know if things are left out
    or vague or unclear because of not "giving away" all they're
    secrets or that it's just to hard to put into words.

      You mention "in your case" that a sustained bass
    covers up the kick. Is it comping the "kick " too much?
    that may be why. In the old days the "kick" was mostly
    just "boom". In today's times it has some "snap" as
    you mention up to as far as even 10k.

      A kick "hit" is a short term thing. So it must "do its thing"
    in a small amount of time. The kick has only a fraction of
    a second to sound great. Creative use of verb on kick
    can also make it come alive in the mix. (minimal that is)

     My taste for verb on kick is not a "room" sound but
    more of a dry kick with a "plate" type verb.   
    #12
    jimmyman
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    Re:Sound quality and performance 2009/10/26 21:38:15 (permalink)
    IIRC, Yes became great performers after they became studio-mongers.


      That makes me think of "Atlanta Rhythm Section"  They're
    version of "spooky" was beyond "awesome". The "sound"
    to me was wow! And the "eagles" (if I'm correct) were
    once a backing group. Can an average but "good performer"
    mixer do a very good mix? Yes. 
    #13
    guitartrek
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    Re:Sound quality and performance 2009/10/27 13:56:40 (permalink)
    The low mids, bass and kick are often thought of as the most difficult part of mixing.  After years of research and experimenting I feel I have a workable system for this problem.  (I don't use side chaining....maybe I should?)

    I am using Toto's approach a little bit on this..  Simon Phillips Kick sounds wonderful and Mike Porcaro's bass is very well defined.  Their mixes are fantastic.  Simon's Kick is tuned down more than a normal kick - peaking at about 43hz.  This gives more room for the Bass.

    1) I put a high pass filter on everything except Kick. 
    2) Bass has a high pass filter too (at a lower freq) so it doesn't interfere with my lower tuned kick.
    3) To get the bass more defined (instead of muddy) I run the bass through an Ampeg SVT plugin.  My EQ on the bass drops the volume about 3db below about 100hz.  Dropping the volume of the lower bass and adding the upper harmonics of it through the Ampeg SVT seems to work well.  Without these upper harmonics it was difficult for me to get a good sounding bass.

    #14
    dlogan
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    Re:Sound quality and performance 2009/10/27 14:58:03 (permalink)
    Wow awesome thread. Jimmy you have an excellent ear - I know a lot of things in mixing/mastering are very subjective, but when I get advice from you I always put extra weight on it because I know you pay a lot of attention to these things.

    Too much on this thread for me to digest in one sitting, but I am printing out a copy to read and absorb...
    #15
    Philip
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    Re:Sound quality and performance 2009/10/28 13:41:56 (permalink)
    Guitartrek

    --I am using Toto's approach a little bit on this..  Simon Phillips Kick sounds wonderful and Mike Porcaro's bass is very well defined.  Their mixes are fantastic.  Simon's Kick is tuned down more than a normal kick - peaking at about 43hz.  This gives more room for the Bass.

    I've read that most kicks are boosted at 100-125 +/-.  Simon's kick then is really low!

    Most/all of my mixes, I run the bass-harmonics up btw 30-60Hz ... making the bass the lowest and fullest sustain ... this was after reading Ishaki, and others ... OTOH Ishaki, IIRC, suggests giving the kick the lowest peaks for many mixes (like you).

    Philip  
    (Isa 5:12 And the harp, and the viol, the tabret, and pipe, and wine, are in their feasts: but they regard not the work of the LORD)

    Raised-Again 3http://soundclick.com/share.cfm?id=12307501
    #16
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