Template For Electronic-Based Music....

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adamlewis723
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2010/03/08 15:35:54 (permalink)

Template For Electronic-Based Music....

Hello everyone!

I was wondering if someone could help me with how they set up their templates.   I make only soft-synth electronic music.   I am fairly new with home recording.  I understand there is a tracking process, mixing process, and a mastering process.   I was wondering the BASICS of how do you guys approach these tasks.  Do you use ONE project for all of these steps?  When do you bounce to audio?   When and where do you apply compression to the master or to individual tracks (like maybe the drums).  

I was wondering if anyone has any screenshots or templates they would like to share with me to get me started?  I don't know exactly the point of the sends and having multiple busses....    Im not looking for any big tutorials, I am going to read the books, but just to get started, i was wondering how other people work :)  What does your track view look like?  

Thank You,
Adam

- Dell XPS M1530, 3GB RAM, Sonar 8, Korg MS-20 Emulator, M-Audio Oxygen-48, Korg MS2000, Z3TA, NI Komplete
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    ba_midi
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    Re:Template For Electronic-Based Music.... 2010/03/09 00:17:01 (permalink)
    adamlewis723


    Hello everyone!

    I was wondering if someone could help me with how they set up their templates.   I make only soft-synth electronic music.   I am fairly new with home recording.  I understand there is a tracking process, mixing process, and a mastering process.   I was wondering the BASICS of how do you guys approach these tasks.  Do you use ONE project for all of these steps?  When do you bounce to audio?   When and where do you apply compression to the master or to individual tracks (like maybe the drums).  

    I was wondering if anyone has any screenshots or templates they would like to share with me to get me started?  I don't know exactly the point of the sends and having multiple busses....    Im not looking for any big tutorials, I am going to read the books, but just to get started, i was wondering how other people work :)  What does your track view look like?  

    Thank You,
    Adam
    I do everything ITB ("In The Box") so to speak.  IOW, all synths/MIDI/plugins.  I do play all (or most) of the parts, as I am a musician.    That being said - I don't think there's any one way that is going to work for anybody.   I think you have to find your own groove, so to speak.
     
    I do everything in the project, though I often save out some changes as #1, #2, etc.  Example:
    Myproject 1.cwt 
    Myproject 2.cwt
    and so on.
    This is in case I want to go back to a previous version.
     
    What I do, though is make sure everything is in a track folder.   Example:
    DRUM folder  contains all the drum parts (audio and MIDI, whether bounced, frozen, or not).
    BASS Folder contains the bass (or basses).
    LEAD folder, PAD folder, etc.
     
    This helps maximize screen space because I can collapse the folders.   And it also makes it easy to edit/copy/paste 'chunks" because you can simply choose the folder data to work on rather than each track in the folder - if you're going editing en masse on the folder's data.
     
     I also have my normal template color code things in advance (MIDI tracks different color in the track header than Audio tracks, etc).
     
    I do use a "normal.cwt" to start everything new.  I have a few different startup templates, but basically it has my drum layouts (MIDI and AUDIO) because I know I'm going to use a certain amount of outputs in that regard.
    It also has the busses I usually use (Master, Ryt Section, Synths, Drum Submix, FX, etc).
     
    But I bet you'll find many answers to this as everyone does tend to find what works for them best.  You will too.
    Experiment.  Be orgarnized.  Think things through.
     
    As for compression and other effects/processing...   No rules here really.  Though I do tend to use a lot of compression, and I usually do it on a bus if it's appropriate, but sometimes I do it on an individual track.   Again, no real rules.
     
    But for the sake of saving CPU cycles, as one example, if you can use the Bus to effect a group of tracks, that certainly can help if you need to save CPU cycles.   With quad-cores and good memory, that's less an issue these days.
     
    Sometimes I do multiple compression.   I might send a kick to a bus and that bus goes to a drum submix bus.  I might compress both!   I go for for the sound I am trying to get and I don't limit myself in the process of doing so.
     
    Sure there are some general guidelines we all follow, but rules are meant to be broken.
     
    As I often point out - some of the biggest hits in the world broke a lot of rules.
     
    Just find your own groove - and let it evolve as you do.  That's my 2 cents.
     
     
     
    post edited by ba_midi - 2010/03/09 00:21:30

    Billy Arnell (ba-midi)

    http://www.ba-midi.com/music/files
    Music gives me life, so I give life Music.
    Thanks for listening - Let's Dance to the rhythm of life! :)
    #2
    Legion
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    Re:Template For Electronic-Based Music.... 2010/03/11 04:10:55 (permalink)
    First I start a new project and write the music and select what instruments/sounds to use (I also often ad some effects here like saturation, effect delay, chorus etc). I usually have the melodies/rythms (sometimes the whole song) already in my head or they just appear and I just insert what I hear into my daw.

    When I'm happy with a basic loop I start to build an arrangement and ad chorus (If I have not already done that in my loop), breaks, intro/outro etc. After that I make a rough mix by setting levels and maybe pan but leave the compression and eq so it gives me a basic idea of the sound but far from done. Then I just slap a limiter on to make it about -15 rms average and bounce it out for the ones who will make the vox for it and be the artist (sometimes me, often somebody else). Sometimes I already have vox to write around but I still proceed the same way so the person who wrote the lyrics can rehearse.

    When lyrics are done and the artist have rehearsed so everythig is go I start a new roject called "[songsname] rec.cwp" record on top of the rough mix audio file and help the artist along the way with ideas and encouragement (nothing is as important as making the artist feel like a star beacause if they do they will sound like one) and produce the tracking.

    When vox are recorded I reset all layers and turn all effects (except say saturation and maybe amp sims or chorus) off, reset all levels and bounce every track, vox and instruments, from the projects to seperate 24/96 files and start a new project for mixing. I use buses for reverbs and sometimes delays as well as for some groups that fit together as a single sound (like maybe layered vocals to one bus instead of comp and eq on every track but would maybe use another bus for say adlibs) or groups that sometimes benefit from being treated together (like for example drum bus compression or sending a few orchestral instruments to izotope vinyl to make them sound like from an old record).

    There's so much to be said about mixing that it'd be a book writing everything but a few pointers might be to start from the foundation and build the mix upward from that. Also, always remember to tweak an instrument in it's context and stay away from that solo button when tweaking compression and EQ or you might find yourself with a guitar that sounds totally beautiful on its own after an hour of work but that sounds like crap in the mix. Also, take regular breaks to rest your ears and listen, listen, listen to your song and don't be afraid to reset alll levels and start from scratch.

    After mixing is done (oh I mix through very slight, max 2 dB GR 2-bus compression) I bounce the mix project to a 24/96 stereo track and start a new project for mastering. Listen a lot to the track and compare it to other tracks you like in the same genre before aproaching the mastering part. If there is something when mastering (or rather pre-mastering really) I find that seem to need something more than just a slight tweak for punchiness or gentle boost or cut with an EQ I go back to the mixing project and rework it there. Mastering is just a fine coating of the final project to make it more shiny but it don't really change what's already there (even if when mastering for others and not had the possibility to remix, or even stems, I have been able to really enhance some songs through for example multiband compression).

    This is more or less how I do it as of now but nothing says I wont find out a better way to work tomorrow so just try to get into a workflow that suits you. Before I used to do everything in the same project from writing to tracking, mixing and mastering but I like the way of having different steps I can go back to if I find something late that I want to change.

    Sadly very reduced studio equipment as it is... ASUS G750J, 8 gb RAM, Win8, Roland Quad Capture.
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    AT
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    Re:Template For Electronic-Based Music.... 2010/03/11 10:32:41 (permalink)
    I have a "synth rack" project file.  I put my most used synths into it - disabled so they draw no power.  These include Rapt, DimPro, Komplexer and Alchemy.

    As above, there are any number of ways to start a project.  I'll either start fooling w/ loops (esp. drum/rhythm ones), write a keyboard riff or just find a sound I like for an electronic piece.

    for loop-based stuff, I ususally let that do the rhythm part of song and maybe add a line or two.  Then I begin to add "sounds" to it, since I am primarily interested in sound design.  I write some lyrics, and give it to one of singers I work w/ and let them come up w/ the melody for the piece.  More and more mixing is cutting out or down the rhythmic elements so the sounds stick out while the electronic performances also get a lot of cutting to fill in the spaces.  Usually I get carried away w/ lines of synth, like a young guitarist suffering from too-many-note-itus.  It is like sculpting - cutting away from a block the material that isn't the sculpture. Not commercial, but I ain't selling this stuff - it helps keep me sane and off the streets.

    The keyboard riff inspired songs develop the same as the above, except I write a higher percentage of the rhythm tracks, since it is usually easier (note I said easier, not better) to write and play stuff that matches the riff rather than find a prefab loop and edit it.

    The electronic sound scapes - well, they are sui genus.  But that is how I got into music, writing poems and then devloping background electronic sounds.

    As far the erconomics - I always use the track view spread over two screens.  I think I started w/ the default template and added the synth rack in the bus pane at the bottom (tho I float it for working w/ the knobs).  I got rid of some of the buttons at the top - the stuff I don't use often.  I also have the track inspector open (a great add by Cake) and wide enough that I can use easily.  That is the basics, but you should find what makes it easy for you to work, and that is a matter of time and experience.

    There are some good tips above in the thread.  My only suggestion is to use them and incorporate them as you come up w/ your own method.  That is the great thing about music, there are a million ways to do it so that it feels right.

    @

    https://soundcloud.com/a-pleasure-dome
    http://www.bnoir-film.com/  
     
    there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head.
    24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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