Are all the meter levels you're talking about from the meters in your recording software? If so, then they all reference digital, not analog, whether they're from a MIDI-driven synth (vsampler) or an actual recorded track.
I'm going to talk about two things here. First, dB in general. And second, what meter readouts mean vs the percieved loudness of sound. The latter is more relevant to your problem, I think, so you may want to skip all this dB stuff for now.
First, dB in general:
Like wogg said, dB scales are centered around an arbitrary reference. For digital audio, 0dB is that reference, and it's the absolute loudest point that can be recorded without clipping. This is why digital dB's are always negative.
For analog tape, the 0dB mark is some arbitrary magnetic strength on the tape. Tapes usually don't start distorting much until around 6dB, which is probably where you heard the "6dB analog is 0dB digital" thing from -- but this statement by itself is *not* true.
There are other dB scales, as well, dBu and dBv and others that I don't remember, that deal with electrical signals on wires and voltage levels. Finally, there's the dB scale for human hearing at which 0dB is set at as the "quietest percievable sound" -- which is really just another arbitrary sound pressure level.
OK. So each kind of dB has a different reference point at 0dB. What do levels mean beyond that? Well, dB is defined as 10 * log "power", where "power" is proportional to the power of your signal. Now, it's usually easier to talk about amplitude than power ... and amplitude is voltage, or sound pressure level, or digial amplitude. Since power is proportional to amplitude squared in the physical world, then a dB signal is 10 * log ("amplitude" squared). Now if you remember your math, you can take the "squared" out of the log and put it on the front, so dB is 20 * log "amplitude".
"amplitude" is proportional to your signal's actual ampltude, scaled so that 0dB falls at the arbitrary reference point discussed above.
The effect of all this math is that every time something goes up 20 dbB its amplitude is *ten times greater*. Every time it goes down 20 dB, its amplitude is *ten times less*.
So something that's 40dB up has an amplitude of 100 times more. 60 dB means 1000 times. Etc.
Other good numbers to know: 6dB means doubling. 3dB means multiplying by the square root of two.
The reason we use db is that percieved hearing is more logarithmic than linear. If something is at 20dB, and it goes up to 60dB, it doesn't *sound* like it's 100 times louder. It sounds closer to being 3 times louder (though not quite. )
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OK. Enough of that. What you're really wondering about is why your meters don't seem to jive with how loud the sounds seem to be. The reason I went off on dB is because it seems like you're confused about dB as well, and I thought I'd fill you in.
Anyway, back to your meters. If you notice, meters generally have several different modes, such as "Peak," "Average," "RMS," etc. Which mode were yours in?
The reason I ask is because, while "peak" will show you the absolute highs of the signal, the "RMS" mode is much more accurate as to the *percieved* loudness of the sound. Think of a sine wave vs a square wave of the same amplitude. Sure, they both *reach* the same highest point, so both have the same "peak" amplitude, but the square wave has more energy higher up than the sine wave. the result is that the square wave sounds louder. Peak doesn't show you this, but RMS does.
My guess is that your midi track has high transients and high peaks, but they're "thin" peaks, and it doesn't have the "body" that really makes it loud. Guitar, on the other hand, especially when overdriven, has a lot of body and a lot of higher energy in the waveform, and therefore sounds louder. Try switching your meters to RMS and see if that matches what you hear more closely.
If it doesn't (or if you're already using RMS), the reason might be frequency masking. If the guitar part has a much more complex frequency spectrum than the MIDI part, then the MIDI part may natrually have to be louder to "fight for space" in the mix over the guitar. The guitar can be set lower and still be heard because it can fill in the frequency spaces that the MIDI track doesn't cover.
Either way, the lesson is to always trust your ears over your meters!! :)
Ken
< Message edited by PenguiN42 -- 8/16/2004 12:21:06 PM >