Rapture Pro converting it's time to a bar

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Pokeyoats
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2010/11/29 15:19:36 (permalink)

Rapture Pro converting it's time to a bar

Ok, this could get tricky to explain.

I want to make risers and fallers using the Rapture Pro and although I changed the Pitch Bend range to 24 so that I can use automation from my DAW, I don't have the nice curves that Rapture offers in it's editor from my DAW.

So, I was wondering, is there a way that I can convert the time being used in the Rapture Pitch interface (where you can plot points using the mouse) to 1 bar etc. etc.

I'm not too bad with math so even if I just know what the Rapture time measurement is (if it was milliseconds) I'm figuring I would calculate it by:

Let's say for 1 bar at 133 bpm.

133/60 = 2.216666666666667 (2.21 beats per second)

Time for each beat = 1/2.216666666666667 = 0.4511278195488722 = 4511 milliseconds per beat

Therefore 1 bar (0.4511278195488722 * 4) = 1.804511278195489 seconds or 18045 milliseconds -

Is my math right here?

And is this the measurement used by Rapture Pro? i.e. would I take my marker to 18045 on the graph part of the interface?

Any help is GREATLY appreciated!!
#1

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    brundlefly
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    Re:Rapture Pro converting it's time to a bar 2010/11/29 16:16:02 (permalink)
    Is my math right here? And is this the measurement used by Rapture Pro? i.e. would I take my marker to 18045 on the graph part of the interface?



    Yes, your math is right, and a quick check (counting the length of an amplitude release stage set to 10,000) does seem to indicate that EG times in Rapture are in milliseconds.
    #2
    Pokeyoats
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    Re:Rapture Pro converting it's time to a bar 2010/11/29 17:10:22 (permalink)
    brundlefly



    Is my math right here? And is this the measurement used by Rapture Pro? i.e. would I take my marker to 18045 on the graph part of the interface?



    Yes, your math is right, and a quick check (counting the length of an amplitude release stage set to 10,000) does seem to indicate that EG times in Rapture are in milliseconds.


    Thank you so much, I REALLY value your assistance. Looks like I can start to make those risers/fallers now!! :)
    #3
    chad
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    Re:Rapture Pro converting it's time to a bar 2010/11/30 09:34:08 (permalink)
    Pokeyoats


    Ok, this could get tricky to explain.

    I want to make risers and fallers using the Rapture Pro and although I changed the Pitch Bend range to 24 so that I can use automation from my DAW, I don't have the nice curves that Rapture offers in it's editor from my DAW.

    So, I was wondering, is there a way that I can convert the time being used in the Rapture Pitch interface (where you can plot points using the mouse) to 1 bar etc. etc.

    I'm not too bad with math so even if I just know what the Rapture time measurement is (if it was milliseconds) I'm figuring I would calculate it by:

    Let's say for 1 bar at 133 bpm.

    133/60 = 2.216666666666667 (2.21 beats per second)

    Time for each beat = 1/2.216666666666667 = 0.4511278195488722 = 4511 milliseconds per beat

    Therefore 1 bar (0.4511278195488722 * 4) = 1.804511278195489 seconds or 18045 milliseconds -

    Is my math right here?

    And is this the measurement used by Rapture Pro? i.e. would I take my marker to 18045 on the graph part of the interface?

    Any help is GREATLY appreciated!!


    There's a much easier way to do this.  Just enable the EG SYNC parameter for the EGs you are working with and set the SYNC setting to your desired length.

    Best,
    Chad

    #4
    S.Wallis
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    Re:Rapture Pro converting it's time to a bar 2010/11/30 12:23:21 (permalink)
    And if you press P on your keyboard the nodes will snap to the grid... (Not automatically if you've already created an envelope, but if you move those nodes after pressing P then they will snap to grid.)
    #5
    litmon
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    Re:Rapture Pro converting it's time to a bar 2010/12/08 06:24:35 (permalink)
    Hi ! Your math is perfect . Yes you can take.


    overhead cranes
    #6
    Pokeyoats
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    Re:Rapture Pro converting it's time to a bar 2011/01/11 18:19:27 (permalink)


    chad



    There's a much easier way to do this.  Just enable the EG SYNC parameter for the EGs you are working with and set the SYNC setting to your desired length.

    I can set this parameter length in bars??

    I'm still learning but I think I'm getting there!! :)
    post edited by Pokeyoats - 2011/01/11 18:22:32
    #7
    Pokeyoats
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    Re:Rapture Pro converting it's time to a bar 2011/01/14 11:17:22 (permalink)
    Tried EG sync but it didn't quite seem to be what I was looking for.

    I think I am going to have to start studying the Rapture manual.
    #8
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