Is audio snap broken in x1?

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chrisharbin
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2010/12/22 21:24:45 (permalink)

Is audio snap broken in x1?

8.5, record a random guitar part, do audio quantize to sixteenths.....done.

X1, go through the steps, quantize audio to 1/16th. nothin. No movement, nadda.

Is there a problem with this so I can stop worrying about what the hell I'm doing wrong? I sinking fast......help!!!!!!!

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    John T
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    Re:Is audio snap broken in x1? 2010/12/22 21:29:12 (permalink)
    Yeah, it's broken. Already noted by cake staff and under investigation.

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    Brandon Ryan [Roland]
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    Re:Is audio snap broken in x1? 2010/12/22 21:30:08 (permalink)
    Should be fixed in next patch (including some stuff not working properly in 8.5.3).

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    #3
    candlesayshi
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    Re:Is audio snap broken in x1? 2010/12/22 21:36:29 (permalink)
    Brandon Ryan [Cakewalk]

    (including some stuff not working properly in 8.5.3).

    If this includes fixing the instant Alias Factor crash when you automate it, I will put your exact name in the liner notes of my next album. 


    #4
    chrisharbin
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    Re:Is audio snap broken in x1? 2010/12/22 22:38:56 (permalink)
    Ok, so at least I can stop driving myself crazy wondering why the groove3 vids make it look right and I can't make it right........begs another question though (devil's advocate).....

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    #5
    guitarmikeh
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    Re:Is audio snap broken in x1? 2011/01/08 03:31:55 (permalink)
    bump..
    chrisharbin posed a question to me in another thread:

    "Confused, is anyone saying they can get audiosnap to work???? Totally broken here (works in 8.5 though) "

    really I dont know I'll do some testing. as I talked/spoke/typed to you before. X1 and my system hasn't been rosey.
    all I did was beat matched the timing of a song <via edit clip map and set project from clip>. I haven't tried any real test except for that.
    and as I'm taking a trip to NY tomorrow I wont have time to test. but I'll try a few things right now.

    post edited by guitarmikeh - 2011/01/08 03:35:45

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    guitarmikeh
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    Re:Is audio snap broken in x1? 2011/01/08 03:44:52 (permalink)
    I can stretch and move audio transients.. but that's it. no quantize..
    it's not working as should on my system either. seeing how my upgrade went it's no surprise.

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    #7
    Twigman
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    Re:Is audio snap broken in x1? 2011/01/08 06:15:37 (permalink)
    Yes it is totally broken and the fact that it got to market in such broken condition just stinks of incompetence.

    If Cakewalk can allow a lack of functionality like this through than how can we have confidence in the rest of the product? The quality control is shocking.

    If I was running Cakewalk heads would've rolled over this.

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    pwal
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    Re:Is audio snap broken in x1? 2011/01/08 07:04:04 (permalink)
    Twigman

    The quality control is shocking.





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    #9
    mudgel
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    Re:Is audio snap broken in x1? 2011/01/08 07:35:03 (permalink)
    Has that cat had its eyes quantized or is its audio snapped? and Are they fangs that I can see very faintly there? that's on mean lookin' puddy tat!

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    #10
    chrisharbin
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    Re:Is audio snap broken in x1? 2011/01/08 16:03:13 (permalink)
    Kitteh!!!!!!!

    Thanks for bumping this, thanks for clarifying/confirming/thanks for kitteh!

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    Dave Modisette
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    Re:Is audio snap broken in x1? 2011/01/08 16:55:36 (permalink)
    Brandon Ryan [Cakewalk
    ]

    Should be fixed in next patch (including some stuff not working properly in 8.5.3).


    Am I misinterpreting this to mean that this patch will benefit S8.5.3 also?

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    RodC
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    Re:Is audio snap broken in x1? 2011/01/08 17:29:25 (permalink)
    Mod Bod


    Brandon Ryan [Cakewalk
    ]

    Should be fixed in next patch (including some stuff not working properly in 8.5.3).


    Am I misinterpreting this to mean that this patch will benefit S8.5.3 also?


    Dont sound like it, sounds like there was some stuff in audio snap that is broken in 8.5.3 that they will fix in X1 when the next release is released.

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    Monkey23
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    Re:Is audio snap broken in x1? 2011/01/08 17:43:36 (permalink)
    Twigman



    If Cakewalk can allow a lack of functionality like this through than how can we have confidence in the rest of the product?  


    And how did Computer Music give X1 a Editor's choice award when it clearly has bugs and broken functions? Did they not check out the program thoroughly? Of course not. They're there too hock products, not inform readers. 
    #14
    shawnbulen
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    Re:Is audio snap broken in x1? 2011/01/08 18:01:24 (permalink)
    Brandon Ryan [Cakewalk
    ]

    "The sky above the port was the color of television, tuned to a dead channel." WG

    First line of Neuromancer, if I recall correctly!  
    My 2nd favorite part of this thread...

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    jamescollins
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    Re:Is audio snap broken in x1? 2011/01/08 18:12:17 (permalink)
    Oh Brandon, please don't say probably fixed in the next patch - this is a major deal - it must be fixed! My clients are just gonna freak out, and possibly turn suicidal if I tell them they're going to have to start playing in time 

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    VigilantSound
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    Re:Is audio snap broken in x1? 2011/01/09 03:24:57 (permalink)
    jamescollins


    Oh Brandon, please don't say probably fixed in the next patch - this is a major deal - it must be fixed! My clients are just gonna freak out, and possibly turn suicidal if I tell them they're going to have to start playing in time 


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    #17
    guitarmikeh
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    Re:Is audio snap broken in x1? 2011/01/09 03:41:17 (permalink)
    who need them to play in time anymore. you can beat match them and show them how great they really are!!! hahaha

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    #18
    chrisharbin
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    Re:Is audio snap broken in x1? 2011/01/09 03:45:57 (permalink)
    jamescollins


    Oh Brandon, please don't say probably fixed in the next patch - this is a major deal - it must be fixed! My clients are just gonna freak out, and possibly turn suicidal if I tell them they're going to have to start playing in time 


    Actually "probably" is NOT a good answer.............

    "alex, I'll take PLEASE gawd fix it for 500"


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    Twigman
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    Re:Is audio snap broken in x1? 2011/01/10 04:40:42 (permalink)
    Brandon Ryan [Cakewalk
    ]

    Should be fixed in next patch (including some stuff not working properly in 8.5.3).


    Should?

    It should've worked out the box without being patched, but didn't.

    Nothing less than a definitive IT WILL WORK in the next patch is satisfactory....and that patch needs to be available yesterday!

    Should is a BAD word. Should implies doubt. Doubt does not inspire confidence.
    Same old Cakewalk - shoddy product that they can't be arsed to make do what it says in the blurb.

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    guitarmikeh
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    Re:Is audio snap broken in x1? 2011/01/10 04:54:14 (permalink)
    your are right sir,
    I totally understand your frustration.I think we need to keep positve.
    I also think we need to give them a chance. we're all invested in x1.
    whats broken for you in audio snap? the quantize feature?



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    #21
    Twigman
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    Re:Is audio snap broken in x1? 2011/01/10 04:56:00 (permalink)
    guitarmikeh



    whats broken for you in audio snap? the quantize feature?


    Yes - although perhaps there is other stuff too...I dunno I only tried the quantise and then gave up on it.


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    guitarmikeh
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    Re:Is audio snap broken in x1? 2011/01/10 04:59:48 (permalink)
    can I direct you to this thread and maybe try a few things if you got the chance?

    http://forum.cakewalk.com/fb.ashx?m=2192816

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    #23
    guitarmikeh
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    Re:Is audio snap broken in x1? 2011/01/10 05:00:15 (permalink)
    doubled...

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    Twigman
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    Re:Is audio snap broken in x1? 2011/01/10 05:12:24 (permalink)
    not at my DAW right now.....but if I get a chance I'll have a look

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    guitarmikeh
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    Re:Is audio snap broken in x1? 2011/01/10 05:16:18 (permalink)
    thanks. read the thread, it's entertaining to say the least. well, it may be.
    post edited by guitarmikeh - 2011/01/10 05:17:45

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    ProjectM
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    Re:Is audio snap broken in x1? 2011/01/10 06:38:33 (permalink)
    shawnbulen


    Brandon Ryan [Cakewalk
    ]

    "The sky above the port was the color of television, tuned to a dead channel." WG

    First line of Neuromancer, if I recall correctly!  
    My 2nd favorite part of this thread...

    That's it!! I've always wondered where I'd heard that before. It's so, so awesome! I haven't read Zeromancer in many years. Thanks for clearing that up. I mostly have just pondered about it to my self and thought about Googling it some day. Now I don't have to - and I will pick up Zeromancer again this week.

    Reminds me of my drunken days as a writing student in Australia;)

    OK, sorry - Back On Topic now.


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    #27
    timboe
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    Re:Is audio snap broken in x1? 2011/01/10 07:24:58 (permalink)
    This is not a rant or flame .... just an expression of frustration and dissappointment .... if you  *really*  think about it, how is it possible that  a feature as important as AudioSnap in X1 is "broken" yet was  [ essentially sort-of ]  functional in  8.5.3 ?

    It can only be as a result of very poor QA   and/or  rushed coding  and/or  unqualified beta testing  and/or  known reported bugs not being addressed  ...... or some mix of all these ..... either way ... the fact that it happened leaves me gob-smacked.

    This issue alone really does highlight the problem a lot are having with X1  -  " too much change , all introduced at the same time and a lot of it no-where-near cooked enough ".

    It feels like CW has inadvertanlty dug themsleves into quite a big hole with X1 and they will need all of their skills, focus and energy to fully-climb out sooner-rather-than-later.

    I genuinley feel that we will need to see something like  5 or 6 patchs to X1 before X2 is even announced - there really is that much to do in terms of out-standing 8.5.3 bugs  +  new  X-series issues.

    Tim

    tim
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    guitarmikeh
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    Re:Is audio snap broken in x1? 2011/01/10 07:38:53 (permalink)
    timboe


    This is not a rant or flame .... just an expression of frustration and dissappointment .... if you  *really*  think about it, how is it possible that  a feature as important as AudioSnap in X1 is "broken" yet was  [ essentially sort-of ]  functional in  8.5.3 ?

    It can only be as a result of very poor QA   and/or  rushed coding  and/or  unqualified beta testing  and/or  known reported bugs not being addressed  ...... or some mix of all these ..... either way ... the fact that it happened leaves me gob-smacked.

    This issue alone really does highlight the problem a lot are having with X1  -  " too much change , all introduced at the same time and a lot of it no-where-near cooked enough ".

    It feels like CW has inadvertanlty dug themsleves into quite a big hole with X1 and they will need all of their skills, focus and energy to fully-climb out sooner-rather-than-later.

    I genuinley feel that we will need to see something like  5 or 6 patchs to X1 before X2 is even announced - there really is that much to do in terms of out-standing 8.5.3 bugs  +  new  X-series issues.

    Tim

    tim


    oh I agree fully. cakewalk really needs to follow through here. they really punched themselves in the nose. they have to plan there next moves carefully. in a way I think they did the right thing letting people rant and rave a little. but eventually it has to come under control around here. JMO but I think it would be wise to make a public statement. to state "yes there are problems and we are doing everything they can to try and address issues." which they have done in a number of threads.  and as a matter of fact this one.
    post edited by guitarmikeh - 2011/01/10 07:46:43

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