simulating guitar-type feedback...

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...wicked
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2011/04/03 18:07:47 (permalink)

simulating guitar-type feedback...

Like it says above. I'm not a guitar player really, but I do sequence guitar parts of various realisticness (mostly not). One thing all the amp sims and guitar sims (and even my own real guitar playing) seem to lack is the ability to manipulate the wonderful noisy sound of feedback.

I suppose I could put a mic up to my studio monitors or an amp and do some re-amp-style stuff but I suspect my activities would go a little under-appreciated through the rest of the house. :-)

Any tips?


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#1

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    gustabo
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    Re:simulating guitar-type feedback... 2011/04/03 18:53:55 (permalink)
    I use amp sims and I get feedback when my monitors are a little on the loud side.
    You're not using headphones are you?


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    #2
    ...wicked
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    Re:simulating guitar-type feedback... 2011/04/03 18:55:35 (permalink)
    I use headphones occasionally but not as a matter of course unless I've got a singer tracking next to me (which is usually when we're writing and trying out ideas).

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    #3
    F@ker
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    Re:simulating guitar-type feedback... 2011/04/03 20:20:47 (permalink)
    you can use monitors or headphones, they don't have to be loud, just close to the mic. Then, run it through an amp sim
    #4
    ...wicked
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    Re:simulating guitar-type feedback... 2011/04/03 20:23:15 (permalink)
    Yeah, but is there a plugin solution to this element? 

    I can see in my mind a great UI with a little dude and an amp and one control that just moves him closer or further away to get feedback. Har.


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    #5
    F@ker
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    Re:simulating guitar-type feedback... 2011/04/03 20:28:07 (permalink)
    #6
    ...wicked
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    Re:simulating guitar-type feedback... 2011/04/03 20:32:38 (permalink)
    aha, thx!

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    rbowser
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    Re:simulating guitar-type feedback... 2011/04/03 20:34:51 (permalink)
    F@ker


    yes there is:

    http://softube.se/acoustic_feedback_deluxe.php


    It was an interesting link  - but it says:  "...Acoustic Feedback Deluxe is at the present only available for Pro Tools HD and VENUE as a TDM plug-in..."

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    #8
    F@ker
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    Re:simulating guitar-type feedback... 2011/04/03 20:40:02 (permalink)
    rbowser


    F@ker


    yes there is:

    http://softube.se/acoustic_feedback_deluxe.php


    It was an interesting link  - but it says:  "...Acoustic Feedback Deluxe is at the present only available for Pro Tools HD and VENUE as a TDM plug-in..."

    Randy B.


    http://www.softube.se/acoustic_feedback.php

    #9
    rbowser
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    Re:simulating guitar-type feedback... 2011/04/03 20:53:41 (permalink)
    F@ker


    rbowser


    F@ker


    yes there is:

    http://softube.se/acoustic_feedback_deluxe.php


    It was an interesting link  - but it says:  "...Acoustic Feedback Deluxe is at the present only available for Pro Tools HD and VENUE as a TDM plug-in..."

    Randy B.


    http://www.softube.se/acoustic_feedback.php


    AH Nice - Thanks F@ker.

    For those who may wonder what his second post means - the regular version of Acoustic Feedback is compatible with all VST hosts.  That's the one on the new link.  It's the Deluxe version earlier posted which is currently only for Pro Tools and Venue.

    Neat.

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    #10
    RobertB
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    Re:simulating guitar-type feedback... 2011/04/03 21:02:38 (permalink)
    Yeah, I caught that. A subtle, but important, difference.
    Playing the feedback is one of the things I miss going direct.
    It's almost an instrument in itself. It might be interesting to see how the software handles that.

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    #11
    tlw
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    Re:simulating guitar-type feedback... 2011/04/03 21:22:54 (permalink)
    I use a sansamp for direct recording into nearfields. Getting real, genuine feedback is no problem at all, even at low volumes, so long as I use enough gain.

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    #12
    DeeS
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    Re:simulating guitar-type feedback... 2011/04/03 21:42:04 (permalink)
    ilok required.
     
    not a problem for me but seems to be an issue for others.

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    js516
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    Re:simulating guitar-type feedback... 2011/04/03 22:17:08 (permalink)
    Guitar feedback is not the same thing as the feedback you get by sticking a mic in front of a speaker. The feedback note on a guitar is always an octave higher than the fretted note. Mic feedback is an uncontrollable BLEEEEEEE at whatever the frequency happens to match the distance of the mic to the speakers and resonate. :)

    Guitar feedback occurs when the string of the guitar goes into sympathetic resonance, driven by the speaker, and picked up by the pickup. This is why you can bend and vibrato a feedback sound by bending the string while the guitar is feeding back.

    The key is you need to find the resonant notes on the guitar, and hold that note perfectly clean with a moderate to high gain setup. The volume has to be up quite a bit if you're not using a lot of gain. An easy one is the 12th fret on the 3rd string.

     If you want to emulate the sound, then the easiest way is to crossfade the note with an octave harmonic (i.e. the harmonic 12 frets up from your note) in Sonar. Record the guitar part first, then record the harmonic in the second pass, finally editing it in by a simple cross fade.
    post edited by js516 - 2011/04/03 22:26:36
    #14
    osd
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    Re:simulating guitar-type feedback... 2011/04/04 02:01:22 (permalink)
    Not finding a satisfactory software solution yet, I use a feedback looper pedal, such as Chk Chk Boom.
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    chrisharbin
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    Re:simulating guitar-type feedback... 2011/04/04 03:05:32 (permalink)
    Yeah, that softube plug is interesting but what I found when I demoed it was it changed the original sound too much. Maybe they have fixed this (it's been quite some time since I tried it.)

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    #16
    ...wicked
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    Re:simulating guitar-type feedback... 2011/04/04 13:48:49 (permalink)
    You can adjust the wet/dry on it, or even use it on a send.

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    #17
    jerrypettit
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    Re:simulating guitar-type feedback... 2011/04/04 13:58:11 (permalink)
    I haven't used Slayer for a while, but used to get convincing feedback from it.

    http://refx.com/products/slayer2/summary/


    #18
    The Maillard Reaction
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    Re:simulating guitar-type feedback... 2011/04/04 14:05:19 (permalink)
    Food for thought: Feedback occurs when the sound of the reproduced signal is greater in amplitude than the source signal at the point of observation. 


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    markno999
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    Re:simulating guitar-type feedback... 2011/04/04 14:53:23 (permalink)
    This might sound stupid, but what I sometimes use for feedback is a flute sound.  I got the idea from some professional MIDI's that I purchased that use flute for feedback.   If you take that concept a step further and stick the flute sound behind a real guitar, with the proper mix, reverb level, cross-fades, it can actually sound believable.   You have to tweak with it to get it right but it beats the alternative of the wife hitting you with a frying pan.


    Regards
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    karma1959
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    Re:simulating guitar-type feedback... 2011/04/04 15:56:10 (permalink)

     
    post edited by karma1959 - 2011/04/04 15:57:51
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    chrisharbin
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    Re:simulating guitar-type feedback... 2011/04/04 16:07:47 (permalink)
    ...wicked


    You can adjust the wet/dry on it, or even use it on a send.



    I didn't think about that (facepalm)


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    Grem
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    Re:simulating guitar-type feedback... 2011/04/04 16:19:06 (permalink)
    You can also try this amp sim:
    http://www.acmebargig.com/product/shred/

    It has real feedback. Feels like real tubes. The developer is a guitar player and the tube algos' that he made don't use limiters so it will go wild if you let it. Turn your monitors up and it will feedback. I do it all the time.

    But I have never tried to see if it will feedback on a recorded trk. Good idea though!!

    Grem

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    #23
    tlw
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    Re:simulating guitar-type feedback... 2011/04/04 18:54:41 (permalink)
    But I have never tried to see if it will feedback on a recorded trk

     
    As the "feedback" sound (actually sympathetic resonance of the string at the note you are playing  that rapidly builds in volume leading to the amp/preamp saturating and massive compression) comes entirely from the guitar string and is nothing to do with any mics in front of a guitar speaker at all, if you can get guitar feedback from your monitors it will record OK.
     
    You do need speakers to provide the sound for the guitar to resonate to. A spare pair of headphones close to the neck may even do the trick (haven't tried).
     
    By the way - be careful setting up guitar feedback while monitoring on headphones - it can get very (damagingly) loud without you really noticing until it stops - and the ringing in the ears noise starts.

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    #24
    A1MixMan
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    Re:simulating guitar-type feedback... 2011/04/04 19:02:59 (permalink)
    Boy, this thread almost reminds me of our beloved Cakewalk forums of yesteryear...

    Great thread, lots of good info.

    A1
    #25
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