Headroom tips

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SeveredVesper
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2011/05/12 14:46:59 (permalink)

Headroom tips





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#1

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    SeveredVesper
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    Re:Headroom tips 2011/05/12 14:50:13 (permalink)

    What are the ways to get larger headroom? Mainly speaking for my guitars, which I record using the pres of my motu ultralite-mk3. I really am proud of my mixes, but they compare similarly to 'cradle of filth's recording style, guitar-wise. Like the guitars wrap your ears, as opposed to the distant sounding guitars that I want to discover for a change.

    And of course, I would also like to know about headroom tips in my overall mix.

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    #2
    chuckebaby
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    Re:Headroom tips 2011/05/12 15:09:21 (permalink)
    use 24 bit recording it opens up alot.

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    #3
    Kalle Rantaaho
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    Re:Headroom tips 2011/05/13 07:29:29 (permalink)
    Headroom means simply recording with lower level - so the headroom from the hottest signal to 0 dB is bigger.

    When you use 24 bit recording you get good enough dynamics with around -6 - -12 dB recording level, so the quality of sound will remain high when you raise the level to the final version.

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    #4
    Zuma
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    Re:Headroom tips 2011/05/13 10:10:21 (permalink)
    The distant guitar sound you want can be acheived with simple volume and panning. You want to pan a little harder left or right than you normaly would. You can play around and mix multiple guit tracks to get some cool effects. Sometimes I like to double a guit track, nudge one a 32nd to get that cool phase echo and then pan it left or right, say 30-35%. Sometimes I'll pan even further and play with the volume as well. You just have to take care with the overall balance to make sure your guit tracks don't get too buried or subtle. If you've got a real quiet, atmospheric break, with just a synth/keys and percussion coming through, you can drop way down and do some cool stuff. Let the keys and other instruments become the prominent focus with the guitar in the background.

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    #5
    bitflipper
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    Re:Headroom tips 2011/05/13 10:18:53 (permalink)
    Avoid tall hats and platform shoes. Don't sit on a pillow while driving.


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    #6
    batsbrew
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    Re:Headroom tips 2011/05/13 10:33:18 (permalink)
    you are describing two completely different things.

    headroom

    distant micing techniques.

    headroom is a function of how 'hot' you allow your peaks to go on individual tracks, and on the 2-buss.

    you can either lower your input to the track, so that peaks are well below -10 or so....

    or you can apply either/or/and compression and limiting to "LIMIT" the peaks to a pre-determined point, all while increasing the overall MEAT of the music, normally referred to as RMS levels.




    the sound of 'distant guitars' is purely a subjective recording choice.

    put a mic out in the room, instead of on the grille cloth of the cabinet, and voila.

    or, a million combinations.

    i like to take my Palmer Junction, and hit a track dry and totally in your face.
    then i mix in a room mic, panned off to the side, or blended together and summed to a track, to get all the different guitar sounds i use (i'm all over the map with it)

    creative use of delays, and especially hard panned delays with different decay rates, is a wonderful method of getting some 'big' and flavorful guitar tracks, for pushing and pulling and sweeping across the soundstage.


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    #7
    rockinrobby
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    Re:Headroom tips 2011/05/13 12:24:42 (permalink)
    People build rooms for this?

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    #8
    craigb
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    Re:Headroom tips 2011/05/13 13:13:16 (permalink)
    bitflipper


    Avoid tall hats and platform shoes. Don't sit on a pillow while driving.


    Hehe...

     
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    #9
    SeveredVesper
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    Re:Headroom tips 2011/05/14 03:08:04 (permalink)
    Everything noted and understood. Thanks for clearing me up on that and my misconceptions guys.

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    #10
    AT
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    Re:Headroom tips 2011/05/14 17:00:48 (permalink)
    A really nice preamp makes a huge difference once you reach a certain production development.  A good tranformer design and run the guitar signal through a bunch of nice electronics before recording.  It gives that last 10% of the sound that proves elusive when you listen to commercial releases.

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    #11
    SeveredVesper
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    Re:Headroom tips 2011/05/14 17:23:40 (permalink)
    @AT

    I was looking for an answer of that type. I really was, although it was more of an answer to my other post at CH. Thank you. Noted.

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    #12
    Jeff Evans
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    Re:Headroom tips 2011/05/14 19:34:07 (permalink)
    Hi Severed In what part of the signal chain are you looking at headroom advice? Are you thinking about the analog devices that you might be feeding your signals through before you reach the DAW or are you thinking about headroom in the DAW itself?

    I can help with advice relating to creating headroom in the DAW itself. AT is referring to the signal chain prior to the DAW. There are techniques for maintaining headroom within a DAW and you don't have to bring a single clip light on while you are doing it as well. If you are bringing on any clip lights inside your DAW you are simply operating way too high within your DAW and it is totally unnecessary.

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    #13
    SeveredVesper
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    Re:Headroom tips 2011/05/15 16:54:09 (permalink)

    @Evans

    I was thinking more of the signal aspect of improving it. But I'm also not familiar with the DAW aspect, maybe you can enlighten me on that if you may.

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    #14
    petergerry
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    Re:Headroom tips 2011/05/16 00:20:39 (permalink)
    Leave the proper amount of nose room and headroom in front of and above the person you're shooting. If you start pushing a little bit too hard, it starts squawking like a chicken.
     


    #15
    craigb
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    Re:Headroom tips 2011/05/16 00:32:11 (permalink)
    petergerry


    Leave the proper amount of nose room and headroom in front of and above the person you're shooting. If you start pushing a little bit too hard, it starts squawking like a chicken.




     
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    #16
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