Punch in and out Points?

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amiller
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2011/05/18 11:56:15 (permalink)

Punch in and out Points?

Let's say you have recorded a great guitar lead but then realize that one note is weak.  You want to punch in just that one note and keep the rest.  The weak note butts up against the previous note and the note after.  There is almost NO time/space between the adjacent notes.  What method do you guys use to zero in on where you want to set punch in and punch out points in such a scenario?

RAWK!!!

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#1

16 Replies Related Threads

    Frank Haas
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    Re:Punch in and out Points? 2011/05/18 12:04:38 (permalink)
    play and record that note somewhere in the project..
    cut/slice the bad note from the track/layer,.. move the previous recorded note/layer to the correct place.. apply some small fade in/outs to all 3 layers.. done..
    #2
    dlesaux
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    Re:Punch in and out Points? 2011/05/18 12:23:56 (permalink)
    I agree with Frank Haas.. I know that punching in and out is a feature in Sonar but using track layers is much easier in my opinion!
    #3
    dlesaux
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    Re:Punch in and out Points? 2011/05/18 12:26:07 (permalink)
    Also, if a note is a little flat or sharp, don't overlook V Vocal..
    #4
    Jim Roseberry
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    Re:Punch in and out Points? 2011/05/18 13:18:02 (permalink)
    I'd just insert an empty track adjacent to the existing guitar solo, and record another quick take of the offending note.  I'd record a little pre/post the weak note... to be sure you've gotten into the zone/vibe/spirit/moment.
     
    I'd then snap the new clip's start point to a bar (for easy/accurate movement)... and drop it into the full solo track.
    Now, as was mentioned, you'll want to slip-edit (adjust the start/end points) the replacement note so it fits into the original solo... using cross-fades at the transition points (to ensure seemless splices).
     
    You could also use loop recording to nab multiple takes (each in a separate lane)... then use the Mute tool to comp the best bits.
     
     

    Best Regards,

    Jim Roseberry
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    #5
    amiller
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    Re:Punch in and out Points? 2011/05/18 13:26:48 (permalink)
    So, it sounds like the answer to "punch in and out" is don't use it.
     
    I use all the methods listed above but was curious how one can accurately set punch in and out points given the scenario mentioned.

    RAWK!!!

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    #6
    Jim Roseberry
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    Re:Punch in and out Points? 2011/05/18 14:09:31 (permalink)
    So, it sounds like the answer to "punch in and out" is don't use it.

     
    FWIW, Punch Recording works OK here...  
    I think the various responses are the result of being able to achieve the same goal numerous ways. 
    No right/wrong answer... just depends on how you like to work

    Best Regards,

    Jim Roseberry
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    #7
    bapu
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    Re:Punch in and out Points? 2011/05/18 14:14:30 (permalink)
    Jim Roseberry



    So, it sounds like the answer to "punch in and out" is don't use it.

     
    FWIW, Punch Recording works OK here...  
    I think the various responses are the result of being able to achieve the same goal numerous ways. 
    No right/wrong answer... just depends on how you like to work

    +1.



    I've punched in a sigle note many times and it works.

    I've also cut and pasted a good note from elsewhere.


    Finally, I've recorded the correct note on another track and did a slip edit to combine the full tracks with the new note.


    All methods work (as Jim points out).

    #8
    amiller
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    Re:Punch in and out Points? 2011/05/18 15:17:42 (permalink)
    Well, yes, punch in works, however, my question still stands.  When specifically using punch in, what method do you guys use to select the exact start and stop points?  For instance, do you use Scrub...if so, how, or do you use another method for setting the start and stop points?

    RAWK!!!

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    #9
    6stringsat100mph
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    Re:Punch in and out Points? 2011/05/18 21:51:33 (permalink)
    The answer to your specific question is simple. Expand your view (zoom way in) on the offending note section. Then highlight in the timeline where the offending note is and right click on either the start or the end of the highlighted area and choose "set punch points". Scroll back far enough to play along with the solo hit record and do your thing and punch will do its thing.

    FWIW Jim Rosenberry was right on in saying there are simply more than one way to skin a cat. I use punch in/out all the time and it works for me.
    #10
    chuckebaby
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    Re:Punch in and out Points? 2011/05/19 00:51:11 (permalink)
    i think punch in on x1 is the best ive seen in any daws.the timeline right click..the stop hit record starting on a four count is flawless..2 out of 100 times it crackes..thats really good,

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    #11
    Bristol_Jonesey
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    Re:Punch in and out Points? 2011/05/19 05:59:19 (permalink)
    I too use Punch for correcting small errors, and I've also used the V-Vocal approach where it's a single note (as opposed to a chord) that's fouled up.

    You can get as surgical as you like inside Sonar - zoom WAY in to isolate the wrong bit.

    It helps to have your Scroll Lock on here to prevent the display from moving. At those resolutions, the wrong bit will flash past in the blink of an eye.

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    #12
    amiller
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    Re:Punch in and out Points? 2011/05/19 12:06:20 (permalink)
    Bristol_Jonesey


    I too use Punch for correcting small errors, and I've also used the V-Vocal approach where it's a single note (as opposed to a chord) that's fouled up.

    You can get as surgical as you like inside Sonar - zoom WAY in to isolate the wrong bit.

    It helps to have your Scroll Lock on here to prevent the display from moving. At those resolutions, the wrong bit will flash past in the blink of an eye.

    That's exactly how I'd do a punch in most cases, but, what do you do in the case where notes are so close together it's imposible to "see" exactly where the start and end points are?

    RAWK!!!

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    #13
    Lynn
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    Re:Punch in and out Points? 2011/05/19 12:49:21 (permalink)
    amiller


    Bristol_Jonesey


    I too use Punch for correcting small errors, and I've also used the V-Vocal approach where it's a single note (as opposed to a chord) that's fouled up.

    You can get as surgical as you like inside Sonar - zoom WAY in to isolate the wrong bit.

    It helps to have your Scroll Lock on here to prevent the display from moving. At those resolutions, the wrong bit will flash past in the blink of an eye.

    That's exactly how I'd do a punch in most cases, but, what do you do in the case where notes are so close together it's imposible to "see" exactly where the start and end points are?


    If the notes are so close together that you can't find a spot where the wave has a zero crossing point then just make sure your timing is perfect.  Otherwise, you may consider rerecording an extra note or two (or phrase) to achieve what you want.  You may also consider dropping a marker at the exact punch in/out point by ear.

    All the best,
    Lynn

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    #14
    Jim Roseberry
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    Re:Punch in and out Points? 2011/05/19 13:26:16 (permalink)
    That's exactly how I'd do a punch in most cases, but, what do you do in the case where notes are so close together it's imposible to "see" exactly where the start and end points are?

     
    If the offending note's start point can't be isolated, I'd opt for a different punch point (backup just a little and find a breakpoint between notes)
     

    Best Regards,

    Jim Roseberry
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    #15
    amiller
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    Re:Punch in and out Points? 2011/05/19 14:10:59 (permalink)
    OK, guys...
     
    'Lots of great and useful answers...thanks.  I guess I'm just moaning about the fact that SONAR's scrub function doesn't allow me to surgically find an exact punch point by using my ears.

    RAWK!!!

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    #16
    Lynn
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    Re:Punch in and out Points? 2011/05/19 18:59:29 (permalink)
    amiller


    OK, guys...
     
    'Lots of great and useful answers...thanks.  I guess I'm just moaning about the fact that SONAR's scrub function doesn't allow me to surgically find an exact punch point by using my ears.


    You're not alone.

    All the best,
    Lynn

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