Drum editing- using AudioSnap to split clips causes LONG save times

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tunekicker
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2011/05/30 17:35:16 (permalink)

Drum editing- using AudioSnap to split clips causes LONG save times

With live drums I like to cut out sections on each track when they're not used. For instance, I remove the material in the kick track when the kick is not playing, which results in cleaner snare and tom tones. I do the same with the toms and snares, generally leaving my overheads and cymbal mics alone as these have sustain in them that I want for a natural sound.

In Sonar one of the quickest ways I've found to do this without using sidechain gates that work most-of-the-time-but-not-all is to use AudioSnap with a 0% threshold, then use it to split clips into transients. Once done splitting I turn off AudioSnap, then use the Eraser tool to delete any unwanted regions.

The only problem with this approach is that it makes for project files that  are 10 TIMES the size of normal ones. This means it takes forever to save, and makes AutoSave ridiculous. WHY is it that the project file bloats so much? I turn off AudioSnap so I don't believe that's involved anymore. Is it really just having that many small clips? If so, that seems pretty ridiculous.

As an example, after doing this to a file that is 3660 KB I'm now at 55,771 KB.

Is there something under the hood that can be done to change the way Sonar handles this? It's almost unworkable for me.

On a different note, if others have suggestions on how to do these edits in a different, faster, more effective way I'm all ears. I don't like using plugins for this as they think of settings as "one size fits all" and never sound quite right to me. Other ideas?

Peace,

Tunes
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    tunekicker
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/05/30 17:38:31 (permalink)
    Quick update- I can confirm this has to do with the number of visible clips. As I delete more of the unwanted ones, the file size is going down, even without using Apply Trimming, so it's all slip edits.
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    tunekicker
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/05/30 18:19:55 (permalink)
    Another quick update- using Apply Trimming decreases the size of the file as well. Unfortunately this is not a function that you often want to use immediately following Split to Transient, as transients are sometimes detected after the very beginning of the sound has actually occurred. The same file cut down to 27,628 KB with Apply Trimming applied to the two Snare Tracks. I left the 2 Kick tracks with slip editing intact for the sake of this experiment.
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    tunekicker
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/05/31 00:57:45 (permalink)
    Bump.

    Anyone else see this?
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    Dave Modisette
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/05/31 08:05:26 (permalink)
    It's something that is a byproduct of non destructive editing.  Every time you make a split, you end up with two visible clips that have a lot of hidden data that has to be there in case it is exposed by a slip edit or some other process. 

    I've learned to commit to my changes once I have worked out things the way I want.  Commitment isn't a bad thing, you know. 

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    #5
    brundlefly
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/05/31 12:43:45 (permalink)
    On a different note, if others have suggestions on how to do these edits in a different, faster, more effective way I'm all ears.



    Try Process > Apply Effect > Remove Silence. This is basically a conventional gate with an option to split clips, deleting the parts that don't pass the gate, or just silence them. And even if you choose to split clips, it doesn't create slip-edited clips the way a normal split does because it's destructive. Just archive and hide a copy of your track first in case you decide to do something different later on.







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    #6
    tunekicker
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/05/31 14:21:32 (permalink)
    Thanks guys. Brundlefly I'll try the Remove Silence function again. I've always found it arbitrary and hard to set in a way where I like the results. My main problem is that I don't trust a lot of parameter-based editing. Even with the Split Clips at Transients function I like to listen through and make sure the splits are at the right place. There are always a few in a song that cut off the beginning of the transient and sound awkward. Once I've reviewed I don't have a problem using Apply Trimming and making the edits destructive, and it gets a lot easier after that. It's just pretty ridiculous during that process when it takes 30 seconds to complete a save or autosave.
    #7
    brundlefly
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/05/31 14:48:22 (permalink)
    Even with the Split Clips at Transients function I like to listen through and make sure the splits are at the right place.



    This is why I prefer Remove Silence. It's much more consistent (and tunable) about where the gate opens than AS is about placing transient markers. Plus it saves you the trouble of have to manually erase the silent parts.


    You can always undo it and try again with different settings. The main trick I've found to set the Close level 6-12dB below the Open level so there's enough hysteresis that the gate doesn't stutter open and closed on the decay, and then give it enough release time that you don't gate the tail off. Start by zooming in on the attack and release portions of a typical transient in the track to determine what levels and release times will capture what you need.


     

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    #8
    tunekicker
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/05/31 14:55:14 (permalink)
    Thanks for the tips Brundlefly. I think what I would really like would be a multi-track editor for the Kick, Snare, and Toms. It's rare in rock music to have much nuance in these drums as most drummers hit things as hard as they can most of the time. Thus, having an editor that enables me to set a threshold for the kick and mute the Snare and Toms when it hits, then do the same for the Snare and the Toms would be awesome. The best case would be where the automatic settings give you a starting point and it is easy to manually edit from there. The key would be still showing all the waveform data and just muting the parts that aren't needed. That would be killer. This is essentially what I'm doing manually, but it's a bit of a PITA.

    I'll give Remove Silence another shot. I've just found it harder to tell where to set it and predict the results than similar functionality in other software (like Strip Silence in Pro Tools, which has a much better interface.)
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    Bristol_Jonesey
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    Re:Drum editing- using AudioSnap to split clips causes LONG save times 2011/06/01 04:33:14 (permalink)
    As an alternative, you could simply automate each of your drum tracks with a volume envelope, bringing down their levels smoothly (or not!) where you don't want them to be heard.

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