Volume and Mixing tips

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Kronx
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2011/07/21 16:40:52 (permalink)

Volume and Mixing tips

I've been recording a while, but I don't seem to match the volume or mixing quality of regular studio recordings. Let me explain.

The levels look fine. When I export as a WAV and open the file in another program, it looks just like any other studio recording. However, when I play one of my songs and compare it my file to a studio recording, I usually sound several decibels lower. Obviously, they have better equipment and spend more time on it.

Here's an example of a song. I needed to test X1 out, and I had a Ke$ha song stuck in my head...

http://www.youtube.com/watch?v=IV2Mz6-yy90

I started this before X1. So I created the drum track in FL Studio and exported as a WAV. In HomeStudio 2004 I recorded two guitar tracks by running my guitar through an effects pedal and directly into my PC. The bass is simulated using an effects setting.

After I got X1 yesterday, I recorded the vocals (if you can call them that) and guitar solo work. I threw a few FXs around and adjusted the volumes with the convenient track settings.

I'm looking for any tips to get more out of my audio.



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    Grumbleweed_
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    Re:Volume and Mixing tips 2011/07/21 16:58:40 (permalink)
    A studio recording will have been mastered. Your WAV may look big enough but you are just seeing an overview, a mastered piece of music brings the whole track up to a higher level. If you could see the "density" of the WAV it would look much different.
    There's a recent thread about mastering software - T-Racks and Ozone etc - they make a big difference, but also general mixing skills help.
    I didn't listen to your track as YouTube isn't the best medium to judge/review a piece of music with any kind of critical ear.
     
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    bitflipper
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    Re:Volume and Mixing tips 2011/07/21 19:12:11 (permalink)
    How about posting a high-bitrate MP3 somewhere, Kronx? Something we can download and analyze.


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    Kronx
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    Re:Volume and Mixing tips 2011/07/21 20:14:29 (permalink)
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    daveny5
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    Re:Volume and Mixing tips 2011/07/21 20:46:02 (permalink)
    Kronx


    This should work.

    Don't quit your day job. 5 seconds was all I could take. 

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    bitflipper
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    Re:Volume and Mixing tips 2011/07/21 22:44:08 (permalink)
    Don't quit your day job. 5 seconds was all I could take.

    Ouch. Off your meds, again Dave?

    OK, so the style ain't my cup o' tea, either. Nevertheless, I would not discourage you, Kronx. Everybody starts somewhere. Just keep at it, it doesn't suddenly become a great mix just because you found some magic button - it's a slow, gradual process.

    What I can say is lack of a mastering limiter isn't your problem. Your mix is loud enough. It's also not entirely about volume levels, either. Getting to know your equalizer is what you should be concentrating on right now.

    What's lacking is clarity and separation. Your mix suffers from what's commonly referred to as "mud", meaning too many things are competing for the same spectral space, especially in the lower mids. You need to listen to the bass drum, bass guitar and rhythm guitar and decide which one is going to own that frequency range, as there isn't enough room there for all of them to duke it out.

    As a starting point, I'd take some bottom out of the guitars, some extreme low end out of the kick, and add some high end to the bass, perhaps using a distortion plugin. The drums in general need more high end across the board and less around 300-400Hz. The snare sounds like it has towels on it (great for 60's pop but not metal).

    Don't get discouraged, Kronx. Every little incremental improvement is a milestone to savor, and add up enough little things and eventually - as Charles Dye says - it sounds like a record.



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    stevenpanter
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    Re:Volume and Mixing tips 2011/07/22 07:29:58 (permalink)
    I've found I'm able to get a greater loudness by setting the playback meter range to 96db. Then it seems possible to more accurately adjust compressor and master buss settings for gain and dynamic range, and to make a final mix comparable in loudness to a commercial mix.

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    #7
    Kronx
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    Re:Volume and Mixing tips 2011/07/22 08:07:04 (permalink)
    Thanks. Looks like I have a lot of tinkering to do.
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    Bristol_Jonesey
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    Re:Volume and Mixing tips 2011/07/22 08:52:54 (permalink)
    Yep.

    But be assured that in THIS game, the journey is at least as interesting as the destination.

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    Kalle Rantaaho
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    Re:Volume and Mixing tips 2011/07/23 07:38:52 (permalink)
    Kronx


    Thanks. Looks like I have a lot of tinkering to do.


    ...but it's worth it. In case you have somewhat decent monitoring loudspeakers you'll get the basic idea in a year or so. If your monitoring device is really poor (something like external computer speakers) you'll not make it.

    Taking a commercial track for the reference in the SONAR project and comparing the EQ-curves is one good way to develop your ears.

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