Is AudioSnap going to work in X1C?

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The Maillard Reaction
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2011/08/12 10:22:18 (permalink)

Is AudioSnap going to work in X1C?


Can we get a hint from someone in the "know"?

I've been getting the impression that the latest hotfix left Audio Snap not working... or maybe it was the second to latest hotfix? One of the upfixes fixed X1's broken Audio Snap and upfix seemed to break it again... or something really confusing like that.

Each hot fix has info that lists what it fixes... but it doesn't seem like there is a list of what the hot fixes break.



Does anyone know if AudioSnap is going to work in X1C?

Will I need to send in a feature request?


best regards,
mike





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    John T
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 10:30:13 (permalink)
    I'm fully up to date with the Quick Fixes and I've just completed two projects with lots of audio snap usage in them.

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    John T
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 10:30:39 (permalink)
    What actual problems are you having?

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    Twigman
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 10:32:25 (permalink)
    It works here - I haven't loaded Hotfixes as they were unwarranted 'user beware' things that hadn't been fully tested and there wasn't any essential (for me) stuff in em...I'm on X1Bx64build242 and Audiosnap is working beautifully.



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    Blogman
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 10:46:14 (permalink)
    +10db to +99db Clicks/pops when Audio Snapping with the '64 double precision engine' checked..... unchecking resolves this. I would prefer this option checked as I have a 64 bit machine and that's the whole point. 

     Also has issues with offline rendering when using all algorithms except 'same as offline'.  Not ALL the time, but randomly a line here or there will just not bounce down the same as you here it unless you use 'same as offline'.  I'm usually using it on a vocal when this happens and would much prefer to use the Solo vocal, or solo. 
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    yorolpal
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 10:56:59 (permalink)
    I must be using AudioSnap all wrong (heck, I DON'T use it anymore at all).  All I ever did TRY to use it for was tightening up repetitive rhythm guitar patterns and I could never get it to work worth a dern for that.  I mean shoudn't you just be able to select an audio clip or track, select 16ths or whatever...hit quantize...and be done with it?  All I'd ever end up getting was a herky jerky, phasey crazy hodge podge of guitar which was markedly WORSE than before I tried to quantize it.  I always just reverted to my backup plan of just picking out the best measures I'd recorded and copy/pasting them appropriately...or just re-recording and actually PLAYING IT RIGHT:-)

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    thomasabarnes
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:02:04 (permalink)
    I think the OP is implying that a previous update broke AudioSnap, so what is the situation with X1c.




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    John T
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:03:05 (permalink)
    It's never been quite as plug and play as all that. I find you almost always have to go in and manually tweak the transients it guesses for you before doing any actual quantising.

    The nasty phasiness is generally down to the online rendering not being so great. Really that's just a rough preview for while you're still working on it. Once you bounce it down with one of the proper algorithms, the results are generally excellent, fidelity-wise.

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    Twigman
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:03:53 (permalink)
    yorolpal


    I must be using AudioSnap all wrong (heck, I DON'T use it anymore at all).  All I ever did TRY to use it for was tightening up repetitive rhythm guitar patterns and I could never get it to work worth a dern for that.  I mean shoudn't you just be able to select an audio clip or track, select 16ths or whatever...hit quantize...and be done with it?  All I'd ever end up getting was a herky jerky, phasey crazy hodge podge of guitar which was markedly WORSE than before I tried to quantize it.  I always just reverted to my backup plan of just picking out the best measures I'd recorded and copy/pasting them appropriately...or just re-recording and actually PLAYING IT RIGHT:-)


    I find it works best when adjusting the tempo of the whole track which I did for the first time last night.
    Edit>SelectAll
    View>Audiosnap palette>Toggle Clips to project Tempo
    Change project tempo in control bar


    The other thing I've used it for is tightening up bass/guitar to drums after extracting a groove to the pool from the drums and then quantising to the pool. It can sound like a 
    herky jerky, phasey crazy hodge podge
    but I find if you are extremely careful when selecting your transients to quantise you can get very very good results.

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    John T
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:03:56 (permalink)
    thomasabarnes


    I think the OP is implying that a previous update broke AudioSnap, so what is the situation with X1c.


    Yeah, I know. What I was saying was I have all the updates installed, both main patches and quick fixes, and it works for me. This is why I asked what problems he's having.

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    The Maillard Reaction
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:05:25 (permalink)
    In the initial X1 release the snapping part of audio snap didn't work.

    I recall that a bunch of people didn't notice the broken feature and/or said they don't use audio snap to snap...  A lot of people use audio snap as a wave knife clip splitter and that still worked.

    Then I learned the snapping was fixed in an upfix.

    edit to add:

    X1B AudioSnap
    • Fixed quantize
    • Set Project Tempo from Clip is now functioning


    Subsequently I have read several times that the snapping part of audio snap was unfixed with a later upfix.

    I'm trying to figure out how that relates to X1C.


    best regards,
    mike
    post edited by mike_mccue - 2011/08/12 11:08:39


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    John T
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:27:10 (permalink)
    Hmm... what specifically would you define as "the snapping part"?

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    brundlefly
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:28:02 (permalink)
    Blogman


    +10db to +99db Clicks/pops when Audio Snapping with the '64 double precision engine' checked..... unchecking resolves this. I would prefer this option checked as I have a 64 bit machine and that's the whole point. 

    Also has issues with offline rendering when using all algorithms except 'same as offline'.  Not ALL the time, but randomly a line here or there will just not bounce down the same as you here it unless you use 'same as offline'.  I'm usually using it on a vocal when this happens and would much prefer to use the Solo vocal, or solo. 
    Has any of this been reproduced by anyone else? I'm not seeing any of it. AS still has some longstanding issues to be sure, but to my knowledge, nothing has changed in the core functionality one way or the other since 8.5.3, except the temporary breaking of Quantize and Set Project from Clip in X1, both restored in X1b.






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    brundlefly
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:34:26 (permalink)
    mike_mccueSubsequently I have read several times that the snapping part of audio snap was unfixed with a later upfix.


    I'm not aware of any new issues with it. AS Quantize continues to work fine in 255 AFAIK.

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    The Maillard Reaction
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 11:44:02 (permalink)

    "AS Quantize continues to work fine in 255 AFAIK.
    "

    That is very welcome news.

    I love the snap part of AudioSnap!


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    FastBikerBoy
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 12:29:25 (permalink)
    Audiosnap working well here. I sometimes get some strange artefacts when using the playback render but once it's bounced down it's all good.
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    The Maillard Reaction
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 12:39:45 (permalink)
    Thanks!


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    yorolpal
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 13:21:25 (permalink)
    Hmmm.  Well I'm sure it's how I'm using it (without actually knowing how, I mean) and probably not the feature itself.  And I could simply be dreaming here but I seem to recall being able to just simply quantize an audio clip in Studio One Pro and having it behave just as I'd expected.  No artifacts at all.  But I've slept since then so don't take my word for it.  Plus...and not to sound to jaded or lazy (although I certainly am)...but shouldn't it work just as I suggested and not have to be "futzed" with so much??

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    John T
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 13:28:38 (permalink)
    Yeah, as someone said on the other thread, it could probably do some catching up with the competition in terms of the user experience and workflow type stuff. I'm used to it now, but it wasn't the gentlest learning curve I've ever experienced.

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    The Maillard Reaction
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 13:33:24 (permalink)
    I always second guess the automated placement of the transient markers and just accept that I have to hand adjust virtually every marker.

    My feeling is that I don't want to automate something that is close to, but not exact, in an effort to "fix" or conform a live played instrument track that is already close but not exact.

    If I'm going to change someone's performance I want to do it with exactitude or at least have a very accurate understanding of how the original track ebbs and flows to the intended tempo.

     Bear in mind that the transients move off your marker placement a small distance when you process a render... so that's not entirely exact... but it's real close. Furthermore, the transients deviate from your marker placement differently when you make different algorithm choices. The different algorithms move the transient to slightly different places.

     All in all, I am continually amazed at the results I get.


     best regards,
    mike


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    yorolpal
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 14:46:52 (permalink)
    If you have to "hand adjust" your transients...is it really "automated"?

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    brundlefly
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 17:02:28 (permalink)

    Bear in mind that the transients move off your marker placement a small distance when you process a render... so that's not entirely exact... but it's real close. Furthermore, the transients deviate from your marker placement differently when you make different algorithm choices. The different algorithms move the transient to slightly different places.



    I think we've discussed this before, but for the benefit of others...


    When you render (a.k.a. bounce down) an Audiosnapped clip, it becomes a new clip, and transient locations are re-calculated from scratch. Depending on what you did to it, the same mis-detections you saw the first time around may occur again, and the precise location of other markers may change slightly due to the effects of stretching.


    It would be nice if you could tell AS to freeze the marker locations once you've got them where you want them, and only recalculate if you ask it to. This would be a time saver for some types of material on which AS does a particularly bad job of detecting transients.


    For the time being, one workaround would be to retain an unbounced copy of the clip with massaged markers that you can apply to the bounced clip or other clips as needed.

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    John T
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 17:18:04 (permalink)
    That's what I do. I keep a "live" audiosnap working copy of the track, and cut out bits for bouncing down. I archive that when I don't need to work directly on it so it's not using any CPU.

    It strikes me that's probably good practice anyway, to make it easy to go back and re-work stuff if required.

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    Grumbleweed_
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 17:35:06 (permalink)
    yorolpal


    If you have to "hand adjust" your transients...is it really "automated"?

    I got so used to doing this when it was broken I just use the same method now it is fixed. It just seems more human .
     
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    The Maillard Reaction
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 17:44:20 (permalink)
    This is what I am talking about.

    These screen shots are from about 4 years ago:

    They are zoom in images of two tracks that were cloned from a reference track that was setup for audio snap. What you see are the results of rendering with different algorithms.

    At some places the results are in sync as one would expect.



    At other places in the clips the sync drifts back and forth.







    It's just a few samples here and there... but it's ironic that the very application meant to lock down sync seems to have some minor sync issues.

    Anyways, I just brought in up in the context of my statements about an interest in exactitude rather than the results of the automated detection.



    best regards,
    mike







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    brundlefly
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 17:53:58 (permalink)
    mike_mccueThese screen shots are from about 4 years ago:



    Yeah, I remember that thread. You're right, the different algorithms can move the actual audio transients and end up placing them them more or less out of time. But it seemed you were also referring to the changing of the relationship between markers and transients, which is due to recalculation.

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    The Maillard Reaction
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    Re:Is AudioSnap going to work in X1C? 2011/08/12 18:15:13 (permalink)
    I see what you are saying.

    I pretty much work clip by clip and move forward in a destructive manner. I leave lots of backup breadcrumbs by frequently doing "save as" saves and keep all the original audio files but I rarely recalculate a clip once I've moved on with a render.

    Also, now that I am more familiar with the results of the algorithm choices, I don't really compare them any more. I just pick the suitable one for the task at hand and move along.

    I also like to house keep my projects by clearing out all the transient info when that phase of work is over. I'll have all the older versions saved just in case but I like to think that, for example, after I have worked on the bass track that it is over and all the transient info is either rendered or deleted away and I make a fresh reference save as with a new version number (I do numbers/letter version naming like mysong_17k.cwp) so that my projects stay easy to open etc.

    all the best,
    mike

    post edited by mike_mccue - 2011/08/12 18:16:31


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    Bristol_Jonesey
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    Re:Is AudioSnap going to work in X1C? 2011/08/15 05:12:05 (permalink)
    Blogman


    +10db to +99db Clicks/pops when Audio Snapping with the '64 double precision engine' checked..... unchecking resolves this. I would prefer this option checked as I have a 64 bit machine and that's the whole point. 

    ss you use 'same as offline'.  I'm usually using it on a vocal when this happens and would much prefer to use the Solo vocal, or solo. 


    I know this is slightly off-topic, but having a 64 bit machine has absolutely NOTHING to do with the 64 bit double precision engine.

    My DAW is only 32 bit but I will always engage the 64 bit engine for bouncing, rendering, exporting etc.

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